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authorAndrei Karas <akaras@inbox.ru>2011-07-28 03:27:26 +0300
committerAndrei Karas <akaras@inbox.ru>2011-07-28 22:22:17 +0300
commit0cc6167c407c1cf18158ca0e154a3b1cab48853d (patch)
treef1e0fe4300113d3bb969bc72e5712ec84b4e2ab5 /src/net/tmwa/charserverhandler.cpp
parent7b15124d28592ee7b9248c9ff3b19e710c1ce4ee (diff)
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Extract shared logic from charserverhandler and loginhandler netcode to ea namespace.
Diffstat (limited to 'src/net/tmwa/charserverhandler.cpp')
-rw-r--r--src/net/tmwa/charserverhandler.cpp197
1 files changed, 42 insertions, 155 deletions
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index 0a28a9a8c..57f65cbd4 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -79,131 +79,32 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
- case SMSG_CHAR_LOGIN:
- {
- msg.skip(2); // Length word
- int slots = msg.readInt16();
- if (slots > 0 && slots < 30)
- {
- loginData.characterSlots
- = static_cast<short unsigned int>(slots);
- }
- bool version = msg.readInt8() == 1 && serverVersion > 0;
- msg.skip(17); // Unused
-
- delete_all(mCharacters);
- mCharacters.clear();
-
- // Derive number of characters from message length
- int count = (msg.getLength() - 24);
- if (version)
- count /= 120;
- else
- count /= 106;
-
- for (int i = 0; i < count; ++i)
- {
- Net::Character *character = new Net::Character;
- readPlayerData(msg, character, version);
- mCharacters.push_back(character);
- logger->log("CharServer: Player: %s (%d)",
- character->dummy->getName().c_str(), character->slot);
- }
-
- Client::setState(STATE_CHAR_SELECT);
- }
+ case SMSG_CHAR_LOGIN:
+ processCharLogin(msg);
break;
case SMSG_CHAR_LOGIN_ERROR:
- switch (msg.readInt8())
- {
- case 0:
- errorMessage = _("Access denied. Most likely, there are "
- "too many players on this server.");
- break;
- case 1:
- errorMessage = _("Cannot use this ID.");
- break;
- default:
- errorMessage = _("Unknown char-server failure.");
- break;
- }
- Client::setState(STATE_ERROR);
+ processCharLoginError(msg);
break;
case SMSG_CHAR_CREATE_SUCCEEDED:
- {
- Net::Character *character = new Net::Character;
- readPlayerData(msg, character, false);
- mCharacters.push_back(character);
-
- updateCharSelectDialog();
-
- // Close the character create dialog
- if (mCharCreateDialog)
- {
- mCharCreateDialog->scheduleDelete();
- mCharCreateDialog = 0;
- }
- }
+ processCharCreate(msg, false);
break;
case SMSG_CHAR_CREATE_SUCCEEDED2:
- {
- Net::Character *character = new Net::Character;
- readPlayerData(msg, character, true);
- mCharacters.push_back(character);
-
- updateCharSelectDialog();
-
- // Close the character create dialog
- if (mCharCreateDialog)
- {
- mCharCreateDialog->scheduleDelete();
- mCharCreateDialog = 0;
- }
- }
+ processCharCreate(msg, true);
break;
case SMSG_CHAR_CREATE_FAILED:
- switch (msg.readInt8())
- {
- case 1:
- case 0:
- default:
- errorMessage = _("Failed to create character. Most "
- "likely the name is already taken.");
- break;
- case 2:
- errorMessage = _("Wrong name.");
- break;
- case 3:
- errorMessage = _("Incorrect stats.");
- break;
- case 4:
- errorMessage = _("Incorrect hair.");
- break;
- case 5:
- errorMessage = _("Incorrect slot.");
- break;
- }
- new OkDialog(_("Error"), errorMessage);
- if (mCharCreateDialog)
- mCharCreateDialog->unlock();
+ processCharCreateFailed(msg);
break;
case SMSG_CHAR_DELETE_SUCCEEDED:
- delete mSelectedCharacter;
- mCharacters.remove(mSelectedCharacter);
- mSelectedCharacter = 0;
- updateCharSelectDialog();
- unlockCharSelectDialog();
- new OkDialog(_("Info"), _("Character deleted."));
+ processCharDelete(msg);
break;
case SMSG_CHAR_DELETE_FAILED:
- unlockCharSelectDialog();
- new OkDialog(_("Error"), _("Failed to delete character."));
+ processCharDeleteFailed(msg);
break;
case SMSG_CHAR_MAP_INFO:
@@ -366,39 +267,6 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
msg.readInt8(); // unknown
}
-void CharServerHandler::setCharSelectDialog(CharSelectDialog *window)
-{
- mCharSelectDialog = window;
- updateCharSelectDialog();
-}
-
-void CharServerHandler::setCharCreateDialog(CharCreateDialog *window)
-{
- mCharCreateDialog = window;
-
- if (!mCharCreateDialog)
- return;
-
- std::vector<std::string> attributes;
- attributes.push_back(_("Strength:"));
- attributes.push_back(_("Agility:"));
- attributes.push_back(_("Vitality:"));
- attributes.push_back(_("Intelligence:"));
- attributes.push_back(_("Dexterity:"));
- attributes.push_back(_("Luck:"));
-
- const Token &token =
- static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
-
- mCharCreateDialog->setAttributes(attributes, 30, 1, 9);
- mCharCreateDialog->setFixedGender(true, token.sex);
-}
-
-void CharServerHandler::requestCharacters()
-{
- connect();
-}
-
void CharServerHandler::chooseCharacter(Net::Character *character)
{
mSelectedCharacter = character;
@@ -444,21 +312,6 @@ void CharServerHandler::switchCharacter()
outMsg.writeInt8(1);
}
-unsigned int CharServerHandler::baseSprite() const
-{
- return SPRITE_BASE;
-}
-
-unsigned int CharServerHandler::hairSprite() const
-{
- return SPRITE_HAIR;
-}
-
-unsigned int CharServerHandler::maxSprite() const
-{
- return SPRITE_VECTOREND;
-}
-
void CharServerHandler::connect()
{
const Token &token =
@@ -485,4 +338,38 @@ void CharServerHandler::connect()
mNetwork->skip(4);
}
+void CharServerHandler::processCharLogin(Net::MessageIn &msg)
+{
+ msg.skip(2); // Length word
+ int slots = msg.readInt16();
+ if (slots > 0 && slots < 30)
+ {
+ loginData.characterSlots
+ = static_cast<short unsigned int>(slots);
+ }
+ bool version = msg.readInt8() == 1 && serverVersion > 0;
+ msg.skip(17); // Unused
+
+ delete_all(mCharacters);
+ mCharacters.clear();
+
+ // Derive number of characters from message length
+ int count = (msg.getLength() - 24);
+ if (version)
+ count /= 120;
+ else
+ count /= 106;
+
+ for (int i = 0; i < count; ++i)
+ {
+ Net::Character *character = new Net::Character;
+ readPlayerData(msg, character, version);
+ mCharacters.push_back(character);
+ logger->log("CharServer: Player: %s (%d)",
+ character->dummy->getName().c_str(), character->slot);
+ }
+
+ Client::setState(STATE_CHAR_SELECT);
+}
+
} // namespace TmwAthena