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author | Andrei Karas <akaras@inbox.ru> | 2016-02-07 16:18:13 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-02-07 16:18:13 +0300 |
commit | 9fe21fcd8883b37bdc30224822e6e42afb35b8f0 (patch) | |
tree | 798117abd4dc7e610997d59d530a96ddc1509f53 /src/net/tmwa/beingrecv.cpp | |
parent | 4429cb14e9e187edef27aba692a4266733f79c17 (diff) | |
download | mv-9fe21fcd8883b37bdc30224822e6e42afb35b8f0.tar.gz mv-9fe21fcd8883b37bdc30224822e6e42afb35b8f0.tar.bz2 mv-9fe21fcd8883b37bdc30224822e6e42afb35b8f0.tar.xz mv-9fe21fcd8883b37bdc30224822e6e42afb35b8f0.zip |
Replace most static_cast<Type> to shorter versions from defines.
Diffstat (limited to 'src/net/tmwa/beingrecv.cpp')
-rw-r--r-- | src/net/tmwa/beingrecv.cpp | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp index 93d4a41dc..ea921f91e 100644 --- a/src/net/tmwa/beingrecv.cpp +++ b/src/net/tmwa/beingrecv.cpp @@ -73,7 +73,7 @@ void BeingRecv::processBeingChangeLook(Net::MessageIn &msg) msg.readBeingId("being id")); const uint8_t type = msg.readUInt8("type"); - const int16_t id = static_cast<int16_t>(msg.readUInt8("id")); + const int16_t id = CAST_S16(msg.readUInt8("id")); const int id2 = 1; if (!localPlayer || !dstBeing) @@ -138,7 +138,7 @@ void BeingRecv::processBeingChangeLookContinue(Net::MessageIn &msg, break; case 1: // eAthena LOOK_HAIR { - const uint16_t look = static_cast<uint16_t>(id / 256); + const uint16_t look = CAST_U16(id / 256); const int hair = id % 256; dstBeing->setHairStyle(SPRITE_HAIR_COLOR, hair * -1); dstBeing->setLook(look); @@ -212,7 +212,7 @@ void BeingRecv::processBeingChangeLookContinue(Net::MessageIn &msg, localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); break; case 16: - dstBeing->setLook(static_cast<uint16_t>(id)); + dstBeing->setLook(CAST_U16(id)); break; default: UNIMPLIMENTEDPACKET; @@ -234,7 +234,7 @@ void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg) const int16_t speed = msg.readInt16("speed"); const uint16_t stunMode = msg.readInt16("opt1"); uint32_t statusEffects = msg.readInt16("opt2"); - statusEffects |= (static_cast<uint32_t>(msg.readInt16("options"))) + statusEffects |= (CAST_U32(msg.readInt16("options"))) << 16; const int16_t job = msg.readInt16("job"); int disguiseId = 0; @@ -301,7 +301,7 @@ void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg) if (guild == 0) dstBeing->clearGuilds(); else - dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild))); + dstBeing->setGuild(Guild::getGuild(CAST_S16(guild))); } msg.readInt16("emblem"); @@ -310,7 +310,7 @@ void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg) dstBeing->setKarma(msg.readUInt8("karma")); // reserving bit for future usage dstBeing->setGender(Being::intToGender( - static_cast<uint8_t>(msg.readUInt8("gender") & 3))); + CAST_U8(msg.readUInt8("gender") & 3))); if (!disguiseId) { @@ -339,7 +339,7 @@ void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg) dstBeing->setGM(true); applyPlayerAction(msg, dstBeing, msg.readUInt8("action type")); - const int level = static_cast<int>(msg.readUInt8("level")); + const int level = CAST_S32(msg.readUInt8("level")); if (level) dstBeing->setLevel(level); @@ -348,9 +348,9 @@ void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg) dstBeing->setActionTime(tick_time); dstBeing->setStunMode(stunMode); - dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( + dstBeing->setStatusEffectBlock(0, CAST_U16( (statusEffects >> 16) & 0xffff)); - dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( + dstBeing->setStatusEffectBlock(16, CAST_U16( statusEffects & 0xffff)); BLOCK_END("BeingRecv::processPlayerMoveUpdate") @@ -370,7 +370,7 @@ void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg) const int16_t speed = msg.readInt16("speed"); const uint16_t stunMode = msg.readInt16("opt1"); uint32_t statusEffects = msg.readInt16("opt2"); - statusEffects |= (static_cast<uint32_t>(msg.readInt16("options"))) + statusEffects |= (CAST_U32(msg.readInt16("options"))) << 16; const int16_t job = msg.readInt16("job"); int disguiseId = 0; @@ -436,7 +436,7 @@ void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg) if (guild == 0) dstBeing->clearGuilds(); else - dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild))); + dstBeing->setGuild(Guild::getGuild(CAST_S16(guild))); } msg.readInt16("emblem"); @@ -445,7 +445,7 @@ void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg) dstBeing->setKarma(msg.readUInt8("karma")); // reserving bit for future usage dstBeing->setGender(Being::intToGender( - static_cast<uint8_t>(msg.readUInt8("gender") & 3))); + CAST_U8(msg.readUInt8("gender") & 3))); if (!disguiseId) { @@ -474,15 +474,15 @@ void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg) dstBeing->setGM(true); applyPlayerAction(msg, dstBeing, msg.readUInt8("action type")); - const int level = static_cast<int>(msg.readUInt8("level")); + const int level = CAST_S32(msg.readUInt8("level")); if (level) dstBeing->setLevel(level); dstBeing->setActionTime(tick_time); dstBeing->setStunMode(stunMode); - dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( + dstBeing->setStatusEffectBlock(0, CAST_U16( (statusEffects >> 16) & 0xffff)); - dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( + dstBeing->setStatusEffectBlock(16, CAST_U16( statusEffects & 0xffff)); BLOCK_END("BeingRecv::processPlayerMoveUpdate") @@ -502,7 +502,7 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg) const int16_t speed = msg.readInt16("speed"); const uint16_t stunMode = msg.readInt16("opt1"); uint32_t statusEffects = msg.readInt16("opt2"); - statusEffects |= (static_cast<uint32_t>(msg.readInt16("options"))) + statusEffects |= (CAST_U32(msg.readInt16("options"))) << 16; const int16_t job = msg.readInt16("job"); int disguiseId = 0; @@ -571,7 +571,7 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg) if (guild == 0) dstBeing->clearGuilds(); else - dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild))); + dstBeing->setGuild(Guild::getGuild(CAST_S16(guild))); } msg.readInt16("emblem"); @@ -580,7 +580,7 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg) dstBeing->setKarma(msg.readUInt8("karma")); // reserving bit for future usage dstBeing->setGender(Being::intToGender( - static_cast<uint8_t>(msg.readUInt8("gender") & 3))); + CAST_U8(msg.readUInt8("gender") & 3))); if (!disguiseId) { @@ -612,7 +612,7 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg) const int d = dstBeing->calcDirection(dstX, dstY); if (d && dstBeing->getDirection() != d) - dstBeing->setDirectionDelayed(static_cast<uint8_t>(d)); + dstBeing->setDirectionDelayed(CAST_U8(d)); } if (localPlayer->getCurrentAction() != BeingAction::STAND) @@ -630,7 +630,7 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg) msg.readUInt8("unused"); - const int level = static_cast<int>(msg.readUInt8("level")); + const int level = CAST_S32(msg.readUInt8("level")); if (level) dstBeing->setLevel(level); @@ -640,9 +640,9 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg) dstBeing->setActionTime(tick_time); dstBeing->setStunMode(stunMode); - dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( + dstBeing->setStatusEffectBlock(0, CAST_U16( (statusEffects >> 16) & 0xffff)); - dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( + dstBeing->setStatusEffectBlock(16, CAST_U16( statusEffects & 0xffff)); if (dstBeing->getType() == ActorType::Player) @@ -671,7 +671,7 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg) int16_t speed = msg.readInt16("speed"); const uint16_t stunMode = msg.readInt16("opt1"); uint32_t statusEffects = msg.readInt16("opt2"); - statusEffects |= (static_cast<uint32_t>(msg.readInt16("option"))) << 16; + statusEffects |= (CAST_U32(msg.readInt16("option"))) << 16; const int16_t job = msg.readInt16("class"); int disguiseId = 0; if (id == localPlayer->getId() && job >= 1000) @@ -790,7 +790,7 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg) if (serverFeatures->haveMonsterAttackRange() && dstBeing->getType() == ActorType::Monster) { - const int attackRange = static_cast<int>( + const int attackRange = CAST_S32( msg.readUInt8("attack range (was karma)")); dstBeing->setAttackRange(attackRange); } @@ -852,9 +852,9 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg) msg.readUInt8("unknown"); dstBeing->setStunMode(stunMode); - dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( + dstBeing->setStatusEffectBlock(0, CAST_U16( (statusEffects >> 16) & 0xffff)); - dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( + dstBeing->setStatusEffectBlock(16, CAST_U16( statusEffects & 0xffff)); BLOCK_END("BeingRecv::processBeingVisibleOrMove") } @@ -880,7 +880,7 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg) int16_t speed = msg.readInt16("speed"); const uint16_t stunMode = msg.readInt16("opt1"); uint32_t statusEffects = msg.readInt16("opt2"); - statusEffects |= (static_cast<uint32_t>(msg.readInt16("option"))) << 16; + statusEffects |= (CAST_U32(msg.readInt16("option"))) << 16; const int16_t job = msg.readInt16("class"); int disguiseId = 0; if (id == localPlayer->getId() && job >= 1000) @@ -993,7 +993,7 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg) if (serverFeatures->haveMonsterAttackRange() && dstBeing->getType() == ActorType::Monster) { - const int attackRange = static_cast<int>( + const int attackRange = CAST_S32( msg.readUInt8("attack range (was karma)")); dstBeing->setAttackRange(attackRange); } @@ -1044,9 +1044,9 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg) msg.readUInt8("unknown"); dstBeing->setStunMode(stunMode); - dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( + dstBeing->setStatusEffectBlock(0, CAST_U16( (statusEffects >> 16) & 0xffff)); - dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( + dstBeing->setStatusEffectBlock(16, CAST_U16( statusEffects & 0xffff)); BLOCK_END("BeingRecv::processBeingVisibleOrMove") } @@ -1162,7 +1162,7 @@ void BeingRecv::processBeingChangeDirection(Net::MessageIn &msg) msg.readInt16("unused"); const uint8_t dir = Net::MessageIn::fromServerDirection( - static_cast<uint8_t>(msg.readUInt8("direction") & 0x0FU)); + CAST_U8(msg.readUInt8("direction") & 0x0FU)); dstBeing->setDirection(dir); if (localPlayer) localPlayer->imitateDirection(dstBeing, dir); @@ -1193,13 +1193,13 @@ void BeingRecv::processPlaterStatusChange(Net::MessageIn &msg) const uint16_t stunMode = msg.readInt16("stun mode"); uint32_t statusEffects = msg.readInt16("status effect"); - statusEffects |= (static_cast<uint32_t>(msg.readInt16("opt?"))) << 16; + statusEffects |= (CAST_U32(msg.readInt16("opt?"))) << 16; msg.readUInt8("Unused?"); dstBeing->setStunMode(stunMode); - dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( + dstBeing->setStatusEffectBlock(0, CAST_U16( (statusEffects >> 16) & 0xffff)); - dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( + dstBeing->setStatusEffectBlock(16, CAST_U16( statusEffects & 0xffff)); BLOCK_END("BeingRecv::processPlayerStop") } @@ -1342,7 +1342,7 @@ void BeingRecv::processPvpSet(Net::MessageIn &msg) if (dstBeing) { dstBeing->setPvpRank(rank); - dstBeing->setTeamId(static_cast<uint16_t>(teamId)); + dstBeing->setTeamId(CAST_U16(teamId)); dstBeing->addToCache(); } } |