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author | Andrei Karas <akaras@inbox.ru> | 2015-08-24 00:19:19 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-08-24 00:19:19 +0300 |
commit | b152b3efe16aee225547846838aae78cd0c6d02e (patch) | |
tree | e3207dbface2a547defa820060c625ad899e25c0 /src/net/tmwa/beingnet.cpp | |
parent | 919097c1635b11a925c452037dbfc901b56ed94a (diff) | |
download | mv-b152b3efe16aee225547846838aae78cd0c6d02e.tar.gz mv-b152b3efe16aee225547846838aae78cd0c6d02e.tar.bz2 mv-b152b3efe16aee225547846838aae78cd0c6d02e.tar.xz mv-b152b3efe16aee225547846838aae78cd0c6d02e.zip |
Move receive code from beinghandler into separate file.
Diffstat (limited to 'src/net/tmwa/beingnet.cpp')
-rw-r--r-- | src/net/tmwa/beingnet.cpp | 1391 |
1 files changed, 1391 insertions, 0 deletions
diff --git a/src/net/tmwa/beingnet.cpp b/src/net/tmwa/beingnet.cpp new file mode 100644 index 000000000..0230e053d --- /dev/null +++ b/src/net/tmwa/beingnet.cpp @@ -0,0 +1,1391 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/tmwa/beingnet.h" + +#include "actormanager.h" +#include "effectmanager.h" +#include "guild.h" +#include "party.h" + +#include "being/localplayer.h" + +#include "particle/particle.h" + +#include "input/keyboardconfig.h" + +#include "gui/windows/outfitwindow.h" +#include "gui/windows/socialwindow.h" + +#include "net/serverfeatures.h" + +#include "net/ea/beingnet.h" + +#include "net/tmwa/guildmanager.h" +#include "net/tmwa/messageout.h" +#include "net/tmwa/protocol.h" +#include "net/tmwa/sprite.h" + +#include "resources/iteminfo.h" + +#include "resources/db/itemdb.h" + +#include "utils/stringutils.h" +#include "utils/timer.h" + +#include "debug.h" + +extern int serverVersion; + +namespace TmwAthena +{ + +void BeingNet::processBeingChangeLook(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processBeingChangeLook") + if (!actorManager) + { + BLOCK_END("BeingNet::processBeingChangeLook") + return; + } + + Being *const dstBeing = actorManager->findBeing( + msg.readBeingId("being id")); + + const uint8_t type = msg.readUInt8("type"); + const int16_t id = static_cast<int16_t>(msg.readUInt8("id")); + const int id2 = 1; + + if (!localPlayer || !dstBeing) + { + BLOCK_END("BeingNet::processBeingChangeLook") + return; + } + processBeingChangeLookContinue(msg, dstBeing, type, id, id2); + BLOCK_END("BeingNet::processBeingChangeLook") +} + +void BeingNet::processBeingChangeLook2(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processBeingChangeLook") + if (!actorManager) + { + BLOCK_END("BeingNet::processBeingChangeLook") + return; + } + + Being *const dstBeing = actorManager->findBeing( + msg.readBeingId("being id")); + + const uint8_t type = msg.readUInt8("type"); + int id2 = 0; + + const int16_t id = msg.readInt16("id1"); + if (type == 2) + { + id2 = msg.readInt16("id2"); + } + else + { + msg.readInt16("id2"); + id2 = 1; + } + + if (!localPlayer || !dstBeing) + { + BLOCK_END("BeingNet::processBeingChangeLook") + return; + } + processBeingChangeLookContinue(msg, dstBeing, type, id, id2); + BLOCK_END("BeingNet::processBeingChangeLook") +} + +void BeingNet::processBeingChangeLookContinue(Net::MessageIn &msg, + Being *const dstBeing, + const uint8_t type, + const int id, + const int id2) +{ + if (dstBeing->getType() == ActorType::Player) + dstBeing->setOtherTime(); + + const std::string color; + switch (type) + { + case 0: // change race + dstBeing->setSubtype(fromInt(id, BeingTypeId), + dstBeing->getLook()); + break; + case 1: // eAthena LOOK_HAIR + { + const uint16_t look = static_cast<uint16_t>(id / 256); + const int hair = id % 256; + dstBeing->setHairStyle(SPRITE_HAIR_COLOR, hair * -1); + dstBeing->setLook(look); + break; + } + case 2: // Weapon ID in id, Shield ID in id2 + dstBeing->setSprite(SPRITE_BODY, id, "", ItemColor_one, true); + dstBeing->setSprite(SPRITE_FLOOR, id2); + localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); + break; + case 3: // Change lower headgear for eAthena, pants for us + dstBeing->setSprite(SPRITE_WEAPON, id, color, + ItemColor_one); + localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); + break; + case 4: // Change upper headgear for eAthena, hat for us + dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color, + ItemColor_one); + localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); + break; + case 5: // Change middle headgear for eathena, armor for us + dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color, + ItemColor_one); + localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); + break; + case 6: // eAthena LOOK_HAIR_COLOR + dstBeing->setHairColor(SPRITE_HAIR_COLOR, + fromInt(id, ItemColor)); + break; + case 7: // Clothes color + // ignoring it + break; + case 8: // eAthena LOOK_SHIELD + dstBeing->setSprite(SPRITE_FLOOR, id, color, + ItemColor_one); + localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); + break; + case 9: // eAthena LOOK_SHOES + dstBeing->setSprite(SPRITE_HAIR, id, color, + ItemColor_one); + localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); + break; + case 10: // LOOK_GLOVES + dstBeing->setSprite(SPRITE_SHOES, id, color, + ItemColor_one); + localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); + break; + case 11: // LOOK_CAPE + dstBeing->setSprite(SPRITE_SHIELD, id, color, + ItemColor_one); + localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); + break; + case 12: + dstBeing->setSprite(SPRITE_HEAD_TOP, id, color, + ItemColor_one); + localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); + break; + case 13: + dstBeing->setSprite(SPRITE_HEAD_MID, id, color, + ItemColor_one); + localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); + break; + case 14: + dstBeing->setSprite(SPRITE_ROBE, id, color, + ItemColor_one); + localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); + break; + case 15: + dstBeing->setSprite(SPRITE_EVOL2, id, color, + ItemColor_one); + localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); + break; + case 16: + dstBeing->setLook(static_cast<uint16_t>(id)); + break; + default: + UNIMPLIMENTEDPACKET; + break; + } +} + +void BeingNet::processPlayerUpdate1(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processPlayerMoveUpdate") + if (!actorManager || !localPlayer) + { + BLOCK_END("BeingNet::processPlayerMoveUpdate") + return; + } + + // An update about a player, potentially including movement. + const BeingId id = msg.readBeingId("account id"); + const int16_t speed = msg.readInt16("speed"); + const uint16_t stunMode = msg.readInt16("opt1"); + uint32_t statusEffects = msg.readInt16("opt2"); + statusEffects |= (static_cast<uint32_t>(msg.readInt16("options"))) + << 16; + const int16_t job = msg.readInt16("job"); + int disguiseId = 0; + if (toInt(id, int) < 110000000 && job >= 1000) + disguiseId = job; + + Being *dstBeing = actorManager->findBeing(id); + if (!dstBeing) + { + if (actorManager->isBlocked(id) == true) + { + BLOCK_END("BeingNet::processPlayerMoveUpdate") + return; + } + + dstBeing = Ea::BeingNet::createBeing(id, job); + + if (!dstBeing) + { + BLOCK_END("BeingNet::processPlayerMoveUpdate") + return; + } + } + else if (disguiseId) + { + actorManager->undelete(dstBeing); + if (serverVersion < 1) + beingHandler->requestNameById(id); + } + + uint8_t dir = dstBeing->getDirectionDelayed(); + if (dir) + { + if (dir != dstBeing->getDirection()) + dstBeing->setDirection(dir); + } + + if (Party *const party = localPlayer->getParty()) + { + if (party->isMember(id)) + dstBeing->setParty(party); + } + + dstBeing->setWalkSpeed(Vector(speed, speed, 0)); + + const uint8_t hairStyle = msg.readUInt8("hair style"); + const uint16_t look = msg.readUInt8("look"); + dstBeing->setSubtype(fromInt(job, BeingTypeId), look); + const uint16_t weapon = msg.readInt16("weapon"); + const uint16_t shield = msg.readInt16("shield"); + const uint16_t headBottom = msg.readInt16("head bottom"); + + const uint16_t headTop = msg.readInt16("head top"); + const uint16_t headMid = msg.readInt16("head mid"); + const ItemColor hairColor = fromInt( + msg.readUInt8("hair color"), ItemColor); + msg.readUInt8("unused"); + msg.readInt32("unused"); + + const int guild = msg.readInt32("guild"); + + if (!guildManager || !GuildManager::getEnableGuildBot()) + { + if (guild == 0) + dstBeing->clearGuilds(); + else + dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild))); + } + + msg.readInt16("emblem"); + dstBeing->setManner(msg.readInt16("manner")); + dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3")); + dstBeing->setKarma(msg.readUInt8("karma")); + // reserving bit for future usage + dstBeing->setGender(Being::intToGender( + static_cast<uint8_t>(msg.readUInt8("gender") & 3))); + + if (!disguiseId) + { + // Set these after the gender, as the sprites may be gender-specific + dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true); + dstBeing->updateSprite(SPRITE_FLOOR, shield); + dstBeing->updateSprite(SPRITE_WEAPON, headBottom); + dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); + dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); + dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + dstBeing->setHairColor(hairColor); + } + localPlayer->imitateOutfit(dstBeing); + + uint16_t x, y; + msg.readCoordinates(x, y, dir, "position"); + dstBeing->setTileCoords(x, y); + dstBeing->setDirection(dir); + + localPlayer->imitateDirection(dstBeing, dir); + + const uint16_t gmstatus = msg.readInt16("gm status"); + + if (gmstatus & 0x80) + dstBeing->setGM(true); + + applyPlayerAction(msg, dstBeing, msg.readUInt8("action type")); + const int level = static_cast<int>(msg.readUInt8("level")); + if (level) + dstBeing->setLevel(level); + + msg.readUInt8("unused"); + + dstBeing->setActionTime(tick_time); + + dstBeing->setStunMode(stunMode); + dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( + (statusEffects >> 16) & 0xffff)); + dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( + statusEffects & 0xffff)); + + BLOCK_END("BeingNet::processPlayerMoveUpdate") +} + +void BeingNet::processPlayerUpdate2(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processPlayerMoveUpdate") + if (!actorManager || !localPlayer) + { + BLOCK_END("BeingNet::processPlayerMoveUpdate") + return; + } + + // An update about a player, potentially including movement. + const BeingId id = msg.readBeingId("account id"); + const int16_t speed = msg.readInt16("speed"); + const uint16_t stunMode = msg.readInt16("opt1"); + uint32_t statusEffects = msg.readInt16("opt2"); + statusEffects |= (static_cast<uint32_t>(msg.readInt16("options"))) + << 16; + const int16_t job = msg.readInt16("job"); + int disguiseId = 0; + if (toInt(id, int) < 110000000 && job >= 1000) + disguiseId = job; + + Being *dstBeing = actorManager->findBeing(id); + if (!dstBeing) + { + if (actorManager->isBlocked(id) == true) + { + BLOCK_END("BeingNet::processPlayerMoveUpdate") + return; + } + + dstBeing = Ea::BeingNet::createBeing(id, job); + + if (!dstBeing) + { + BLOCK_END("BeingNet::processPlayerMoveUpdate") + return; + } + } + else if (disguiseId) + { + actorManager->undelete(dstBeing); + if (serverVersion < 1) + beingHandler->requestNameById(id); + } + + uint8_t dir = dstBeing->getDirectionDelayed(); + if (dir) + { + if (dir != dstBeing->getDirection()) + dstBeing->setDirection(dir); + } + + if (Party *const party = localPlayer->getParty()) + { + if (party->isMember(id)) + dstBeing->setParty(party); + } + + dstBeing->setWalkSpeed(Vector(speed, speed, 0)); + + const uint8_t hairStyle = msg.readUInt8("hair style"); + const uint16_t look = msg.readUInt8("look"); + dstBeing->setSubtype(fromInt(job, BeingTypeId), look); + const uint16_t weapon = msg.readInt16("weapon"); + const uint16_t shield = msg.readInt16("shield"); + const uint16_t headBottom = msg.readInt16("head bottom"); + const uint16_t headTop = msg.readInt16("head top"); + const uint16_t headMid = msg.readInt16("head mid"); + const ItemColor hairColor = fromInt( + msg.readUInt8("hair color"), ItemColor); + msg.readUInt8("unused"); + msg.readInt32("unused"); + + const int guild = msg.readInt32("guild"); + + if (!guildManager || !GuildManager::getEnableGuildBot()) + { + if (guild == 0) + dstBeing->clearGuilds(); + else + dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild))); + } + + msg.readInt16("emblem"); + dstBeing->setManner(msg.readInt16("manner")); + dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3")); + dstBeing->setKarma(msg.readUInt8("karma")); + // reserving bit for future usage + dstBeing->setGender(Being::intToGender( + static_cast<uint8_t>(msg.readUInt8("gender") & 3))); + + if (!disguiseId) + { + // Set these after the gender, as the sprites may be gender-specific + dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true); + dstBeing->updateSprite(SPRITE_FLOOR, shield); + dstBeing->updateSprite(SPRITE_WEAPON, headBottom); + dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); + dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); + dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + dstBeing->setHairColor(hairColor); + } + localPlayer->imitateOutfit(dstBeing); + + uint16_t x, y; + msg.readCoordinates(x, y, dir, "position"); + dstBeing->setTileCoords(x, y); + dstBeing->setDirection(dir); + + localPlayer->imitateDirection(dstBeing, dir); + + const uint16_t gmstatus = msg.readInt16("gm status"); + + if (gmstatus & 0x80) + dstBeing->setGM(true); + + applyPlayerAction(msg, dstBeing, msg.readUInt8("action type")); + const int level = static_cast<int>(msg.readUInt8("level")); + if (level) + dstBeing->setLevel(level); + + dstBeing->setActionTime(tick_time); + dstBeing->setStunMode(stunMode); + dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( + (statusEffects >> 16) & 0xffff)); + dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( + statusEffects & 0xffff)); + + BLOCK_END("BeingNet::processPlayerMoveUpdate") +} + +void BeingNet::processPlayerMove(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processPlayerMoveUpdate") + if (!actorManager || !localPlayer) + { + BLOCK_END("BeingNet::processPlayerMoveUpdate") + return; + } + + // An update about a player, potentially including movement. + const BeingId id = msg.readBeingId("account id"); + const int16_t speed = msg.readInt16("speed"); + const uint16_t stunMode = msg.readInt16("opt1"); + uint32_t statusEffects = msg.readInt16("opt2"); + statusEffects |= (static_cast<uint32_t>(msg.readInt16("options"))) + << 16; + const int16_t job = msg.readInt16("job"); + int disguiseId = 0; + if (toInt(id, int) < 110000000 && job >= 1000) + disguiseId = job; + + Being *dstBeing = actorManager->findBeing(id); + if (!dstBeing) + { + if (actorManager->isBlocked(id) == true) + { + BLOCK_END("BeingNet::processPlayerMoveUpdate") + return; + } + + dstBeing = Ea::BeingNet::createBeing(id, job); + + if (!dstBeing) + { + BLOCK_END("BeingNet::processPlayerMoveUpdate") + return; + } + } + else if (disguiseId) + { + actorManager->undelete(dstBeing); + if (serverVersion < 1) + beingHandler->requestNameById(id); + } + + const uint8_t dir = dstBeing->getDirectionDelayed(); + if (dir) + { + if (dir != dstBeing->getDirection()) + dstBeing->setDirection(dir); + } + + if (Party *const party = localPlayer->getParty()) + { + if (party->isMember(id)) + dstBeing->setParty(party); + } + + dstBeing->setWalkSpeed(Vector(speed, speed, 0)); + + const uint8_t hairStyle = msg.readUInt8("hair style"); + const uint16_t look = msg.readUInt8("look"); + dstBeing->setSubtype(fromInt(job, BeingTypeId), look); + const uint16_t weapon = msg.readInt16("weapon"); + const uint16_t shield = msg.readInt16("shield"); + const uint16_t headBottom = msg.readInt16("head bottom"); + + msg.readInt32("tick"); + + const uint16_t headTop = msg.readInt16("head top"); + const uint16_t headMid = msg.readInt16("head mid"); + const ItemColor hairColor = fromInt( + msg.readUInt8("hair color"), ItemColor); + msg.readUInt8("unused"); + msg.readInt32("unused"); + + const int guild = msg.readInt32("guild"); + + if (!guildManager || !GuildManager::getEnableGuildBot()) + { + if (guild == 0) + dstBeing->clearGuilds(); + else + dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild))); + } + + msg.readInt16("emblem"); + dstBeing->setManner(msg.readInt16("manner")); + dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3")); + dstBeing->setKarma(msg.readUInt8("karma")); + // reserving bit for future usage + dstBeing->setGender(Being::intToGender( + static_cast<uint8_t>(msg.readUInt8("gender") & 3))); + + if (!disguiseId) + { + // Set these after the gender, as the sprites may be gender-specific + dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true); + dstBeing->updateSprite(SPRITE_FLOOR, shield); + dstBeing->updateSprite(SPRITE_WEAPON, headBottom); + dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); + dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); + dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + dstBeing->setHairColor(hairColor); + } + localPlayer->imitateOutfit(dstBeing); + + uint16_t srcX, srcY, dstX, dstY; + msg.readCoordinatePair(srcX, srcY, dstX, dstY, "moving path"); + + localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY); + + dstBeing->setTileCoords(srcX, srcY); + dstBeing->setDestination(dstX, dstY); + + // because server don't send direction in move packet, + // we fixing it + + if (srcX != dstX || srcY != dstY) + { + const int d = dstBeing->calcDirection(dstX, dstY); + + if (d && dstBeing->getDirection() != d) + dstBeing->setDirectionDelayed(static_cast<uint8_t>(d)); + } + + if (localPlayer->getCurrentAction() != BeingAction::STAND) + localPlayer->imitateAction(dstBeing, BeingAction::STAND); + if (localPlayer->getDirection() != dstBeing->getDirection()) + { + localPlayer->imitateDirection(dstBeing, + dstBeing->getDirection()); + } + + const uint16_t gmstatus = msg.readInt16("gm status"); + + if (gmstatus & 0x80) + dstBeing->setGM(true); + + msg.readUInt8("unused"); + + const int level = static_cast<int>(msg.readUInt8("level")); + if (level) + dstBeing->setLevel(level); + + msg.readUInt8("unused"); + + if (dstBeing->getType() != ActorType::Player) + dstBeing->setActionTime(tick_time); + + dstBeing->setStunMode(stunMode); + dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( + (statusEffects >> 16) & 0xffff)); + dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( + statusEffects & 0xffff)); + + if (dstBeing->getType() == ActorType::Player) + dstBeing->setMoveTime(); + BLOCK_END("BeingNet::processPlayerMoveUpdate") +} + +void BeingNet::processBeingVisible(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processBeingVisibleOrMove") + if (!actorManager) + { + BLOCK_END("BeingNet::processBeingVisibleOrMove") + return; + } + + BeingId spawnId; + + // Information about a being in range + const BeingId id = msg.readBeingId("being id"); + if (id == Ea::BeingNet::mSpawnId) + spawnId = Ea::BeingNet::mSpawnId; + else + spawnId = BeingId_zero; + Ea::BeingNet::mSpawnId = BeingId_zero; + int16_t speed = msg.readInt16("speed"); + const uint16_t stunMode = msg.readInt16("opt1"); + uint32_t statusEffects = msg.readInt16("opt2"); + statusEffects |= (static_cast<uint32_t>(msg.readInt16("option"))) << 16; + const int16_t job = msg.readInt16("class"); + int disguiseId = 0; + if (id == localPlayer->getId() && job >= 1000) + disguiseId = job; + + Being *dstBeing = actorManager->findBeing(id); + + if (dstBeing && dstBeing->getType() == ActorType::Monster + && !dstBeing->isAlive()) + { + actorManager->destroy(dstBeing); + actorManager->erase(dstBeing); + dstBeing = nullptr; + } + + if (!dstBeing) + { + // Being with id >= 110000000 and job 0 are better + // known as ghosts, so don't create those. + if (job == 0 && toInt(id, int) >= 110000000) + { + BLOCK_END("BeingNet::processBeingVisibleOrMove") + return; + } + + if (actorManager->isBlocked(id) == true) + { + BLOCK_END("BeingNet::processBeingVisibleOrMove") + return; + } + + dstBeing = Ea::BeingNet::createBeing(id, job); + + if (!dstBeing) + { + BLOCK_END("BeingNet::processBeingVisibleOrMove") + return; + } + } + else + { + if (dstBeing->getType() == ActorType::Npc) + { + actorManager->undelete(dstBeing); + if (serverVersion < 1) + beingHandler->requestNameById(id); + } + } + + if (dstBeing->getType() == ActorType::Player) + dstBeing->setMoveTime(); + + if (spawnId != BeingId_zero) + { + dstBeing->setAction(BeingAction::SPAWN, 0); + } + else + { + dstBeing->clearPath(); + dstBeing->setActionTime(tick_time); + dstBeing->setAction(BeingAction::STAND, 0); + } + + // Prevent division by 0 when calculating frame + if (speed == 0) + speed = 150; + + const uint8_t hairStyle = msg.readUInt8("hair style"); + const uint16_t look = msg.readUInt8("look"); + dstBeing->setSubtype(fromInt(job, BeingTypeId), look); + if (dstBeing->getType() == ActorType::Monster && localPlayer) + localPlayer->checkNewName(dstBeing); + dstBeing->setWalkSpeed(Vector(speed, speed, 0)); + const uint16_t weapon = msg.readInt16("weapon"); + const uint16_t headBottom = msg.readInt16("head bottom"); + + const uint16_t shield = msg.readInt16("shield"); + const uint16_t headTop = msg.readInt16("head top"); + const uint16_t headMid = msg.readInt16("head mid"); + const ItemColor hairColor = fromInt(msg.readUInt8("hair color"), ItemColor); + msg.readUInt8("unused"); + const uint16_t shoes = msg.readInt16("shoes / clothes color"); + + uint16_t gloves; + if (dstBeing->getType() == ActorType::Monster) + { + if (serverFeatures->haveServerHp()) + { + const int hp = msg.readInt32("hp"); + const int maxHP = msg.readInt32("max hp"); + if (hp && maxHP) + { + dstBeing->setMaxHP(maxHP); + const int oldHP = dstBeing->getHP(); + if (!oldHP || oldHP > hp) + dstBeing->setHP(hp); + } + } + else + { + msg.readInt32("unused"); + msg.readInt32("unused"); + } + gloves = 0; + } + else + { + gloves = msg.readInt16("gloves / head dir"); + msg.readInt32("guild"); + msg.readInt16("guild emblem"); + } + + dstBeing->setManner(msg.readInt16("manner")); + dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3")); + if (serverFeatures->haveMonsterAttackRange() + && dstBeing->getType() == ActorType::Monster) + { + const int attackRange = static_cast<int>( + msg.readUInt8("attack range (was karma)")); + dstBeing->setAttackRange(attackRange); + } + else + { + dstBeing->setKarma(msg.readUInt8("karma")); + } + uint8_t gender = msg.readUInt8("gender"); + + if (!disguiseId && dstBeing->getType() == ActorType::Player) + { + // reserving bits for future usage + gender &= 3; + dstBeing->setGender(Being::intToGender(gender)); + // Set these after the gender, as the sprites may be gender-specific + Ea::BeingNet::setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + dstBeing->setHairColor(hairColor); + Ea::BeingNet::setSprite(dstBeing, SPRITE_WEAPON, headBottom); + Ea::BeingNet::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid); + Ea::BeingNet::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop); + Ea::BeingNet::setSprite(dstBeing, SPRITE_HAIR, shoes); + Ea::BeingNet::setSprite(dstBeing, SPRITE_SHOES, gloves); + Ea::BeingNet::setSprite(dstBeing, SPRITE_BODY, weapon, "", + ItemColor_one, true); + Ea::BeingNet::setSprite(dstBeing, SPRITE_FLOOR, shield); + } + else if (dstBeing->getType() == ActorType::Npc + && serverFeatures->haveNpcGender()) + { + setServerGender(dstBeing, gender); + } + + uint8_t dir; + uint16_t x, y; + msg.readCoordinates(x, y, dir, "position"); + dstBeing->setTileCoords(x, y); + + if (job == 45 && socialWindow && outfitWindow) + { + const int num = socialWindow->getPortalIndex(x, y); + if (num >= 0) + { + dstBeing->setName(keyboard.getKeyShortString( + outfitWindow->keyName(num))); + } + else + { + dstBeing->setName(""); + } + } + + dstBeing->setDirection(dir); + + msg.readUInt8("unknown"); + msg.readUInt8("unknown"); + msg.readUInt8("unknown"); + msg.readUInt8("unknown"); + msg.readUInt8("unknown"); + + dstBeing->setStunMode(stunMode); + dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( + (statusEffects >> 16) & 0xffff)); + dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( + statusEffects & 0xffff)); + BLOCK_END("BeingNet::processBeingVisibleOrMove") +} + +void BeingNet::processBeingMove(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processBeingVisibleOrMove") + if (!actorManager) + { + BLOCK_END("BeingNet::processBeingVisibleOrMove") + return; + } + + BeingId spawnId; + + // Information about a being in range + const BeingId id = msg.readBeingId("being id"); + if (id == Ea::BeingNet::mSpawnId) + spawnId = Ea::BeingNet::mSpawnId; + else + spawnId = BeingId_zero; + Ea::BeingNet::mSpawnId = BeingId_zero; + int16_t speed = msg.readInt16("speed"); + const uint16_t stunMode = msg.readInt16("opt1"); + uint32_t statusEffects = msg.readInt16("opt2"); + statusEffects |= (static_cast<uint32_t>(msg.readInt16("option"))) << 16; + const int16_t job = msg.readInt16("class"); + int disguiseId = 0; + if (id == localPlayer->getId() && job >= 1000) + disguiseId = job; + + Being *dstBeing = actorManager->findBeing(id); + + if (dstBeing && dstBeing->getType() == ActorType::Monster + && !dstBeing->isAlive()) + { + actorManager->destroy(dstBeing); + actorManager->erase(dstBeing); + dstBeing = nullptr; + } + + if (!dstBeing) + { + // Being with id >= 110000000 and job 0 are better + // known as ghosts, so don't create those. + if (job == 0 && toInt(id, int) >= 110000000) + { + BLOCK_END("BeingNet::processBeingVisibleOrMove") + return; + } + + if (actorManager->isBlocked(id) == true) + { + BLOCK_END("BeingNet::processBeingVisibleOrMove") + return; + } + + dstBeing = Ea::BeingNet::createBeing(id, job); + + if (!dstBeing) + { + BLOCK_END("BeingNet::processBeingVisibleOrMove") + return; + } + } + else + { + if (dstBeing->getType() == ActorType::Npc) + { + actorManager->undelete(dstBeing); + if (serverVersion < 1) + beingHandler->requestNameById(id); + } + } + + if (dstBeing->getType() == ActorType::Player) + dstBeing->setMoveTime(); + + if (spawnId != BeingId_zero) + dstBeing->setAction(BeingAction::SPAWN, 0); + + // Prevent division by 0 when calculating frame + if (speed == 0) + speed = 150; + + const uint8_t hairStyle = msg.readUInt8("hair style"); + const uint16_t look = msg.readUInt8("look"); + dstBeing->setSubtype(fromInt(job, BeingTypeId), look); + if (dstBeing->getType() == ActorType::Monster && localPlayer) + localPlayer->checkNewName(dstBeing); + dstBeing->setWalkSpeed(Vector(speed, speed, 0)); + const uint16_t weapon = msg.readInt16("weapon"); + const uint16_t headBottom = msg.readInt16("head bottom"); + + msg.readInt32("tick"); + + const uint16_t shield = msg.readInt16("shield"); + const uint16_t headTop = msg.readInt16("head top"); + const uint16_t headMid = msg.readInt16("head mid"); + const ItemColor hairColor = fromInt( + msg.readUInt8("hair color"), ItemColor); + msg.readUInt8("unused"); + const uint16_t shoes = msg.readInt16("shoes / clothes color"); + + uint16_t gloves; + if (dstBeing->getType() == ActorType::Monster) + { + if (serverFeatures->haveServerHp()) + { + const int hp = msg.readInt32("hp"); + const int maxHP = msg.readInt32("max hp"); + if (hp && maxHP) + { + dstBeing->setMaxHP(maxHP); + const int oldHP = dstBeing->getHP(); + if (!oldHP || oldHP > hp) + dstBeing->setHP(hp); + } + } + else + { + msg.readInt32("unused"); + msg.readInt32("unused"); + } + gloves = 0; + } + else + { + gloves = msg.readInt16("gloves / head dir"); + msg.readInt32("guild"); + msg.readInt16("guild emblem"); + } + + dstBeing->setManner(msg.readInt16("manner")); + dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3")); + if (serverFeatures->haveMonsterAttackRange() + && dstBeing->getType() == ActorType::Monster) + { + const int attackRange = static_cast<int>( + msg.readUInt8("attack range (was karma)")); + dstBeing->setAttackRange(attackRange); + } + else + { + dstBeing->setKarma(msg.readUInt8("karma")); + } + uint8_t gender = msg.readUInt8("gender"); + + if (!disguiseId && dstBeing->getType() == ActorType::Player) + { + // reserving bits for future usage + gender &= 3; + dstBeing->setGender(Being::intToGender(gender)); + // Set these after the gender, as the sprites may be gender-specific + Ea::BeingNet::setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + dstBeing->setHairColor(hairColor); + Ea::BeingNet::setSprite(dstBeing, SPRITE_WEAPON, headBottom); + Ea::BeingNet::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid); + Ea::BeingNet::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop); + Ea::BeingNet::setSprite(dstBeing, SPRITE_HAIR, shoes); + Ea::BeingNet::setSprite(dstBeing, SPRITE_SHOES, gloves); + Ea::BeingNet::setSprite(dstBeing, SPRITE_BODY, weapon, "", + ItemColor_one, true); + Ea::BeingNet::setSprite(dstBeing, SPRITE_FLOOR, shield); + } + else if (dstBeing->getType() == ActorType::Npc + && serverFeatures->haveNpcGender()) + { + setServerGender(dstBeing, gender); + } + + uint16_t srcX, srcY, dstX, dstY; + msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path"); + if (!disguiseId) + { + dstBeing->setAction(BeingAction::STAND, 0); + dstBeing->setTileCoords(srcX, srcY); + if (!serverFeatures->haveMove3()) + dstBeing->setDestination(dstX, dstY); + } + + msg.readUInt8("unknown"); + msg.readUInt8("unknown"); + msg.readUInt8("unknown"); + msg.readUInt8("unknown"); + msg.readUInt8("unknown"); + + dstBeing->setStunMode(stunMode); + dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( + (statusEffects >> 16) & 0xffff)); + dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( + statusEffects & 0xffff)); + BLOCK_END("BeingNet::processBeingVisibleOrMove") +} + +void BeingNet::processBeingSpawn(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processBeingSpawn") + // skipping this packet + Ea::BeingNet::mSpawnId = msg.readBeingId("being id"); + msg.readInt16("speed"); + msg.readInt16("opt1"); + msg.readInt16("opt2"); + msg.readInt16("option"); + msg.readInt16("disguise"); + msg.skip(25, "unused"); + BLOCK_END("BeingNet::processBeingSpawn") +} + +void BeingNet::processSkillCasting(Net::MessageIn &msg) +{ + msg.readInt32("src id"); + msg.readInt32("dst id"); + msg.readInt16("dst x"); + msg.readInt16("dst y"); + msg.readInt16("skill num"); + msg.readInt32("skill get p1"); + msg.readInt32("cast time"); +} + +void BeingNet::processBeingStatusChange(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processBeingStatusChange") + if (!actorManager) + { + BLOCK_END("BeingNet::processBeingStatusChange") + return; + } + + // Status change + const uint16_t status = msg.readInt16("status"); + const BeingId id = msg.readBeingId("being id"); + const Enable flag = fromBool( + msg.readUInt8("flag: 0: stop, 1: start"), Enable); + + Being *const dstBeing = actorManager->findBeing(id); + if (dstBeing) + dstBeing->setStatusEffect(status, flag); + BLOCK_END("BeingNet::processBeingStatusChange") +} + +void BeingNet::processBeingMove2(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processBeingMove2") + if (!actorManager) + { + BLOCK_END("BeingNet::processBeingMove2") + return; + } + + /* + * A simplified movement packet, used by the + * later versions of eAthena for both mobs and + * players + */ + Being *const dstBeing = actorManager->findBeing( + msg.readBeingId("being id")); + + /* + * This packet doesn't have enough info to actually + * create a new being, so if the being isn't found, + * we'll just pretend the packet didn't happen + */ + + if (!dstBeing) + { + BLOCK_END("BeingNet::processBeingMove2") + return; + } + + uint16_t srcX, srcY, dstX, dstY; + msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path"); + msg.readInt32("tick"); + + dstBeing->setAction(BeingAction::STAND, 0); + dstBeing->setTileCoords(srcX, srcY); + dstBeing->setDestination(dstX, dstY); + if (dstBeing->getType() == ActorType::Player) + dstBeing->setMoveTime(); + BLOCK_END("BeingNet::processBeingMove2") +} + +void BeingNet::processBeingChangeDirection(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processBeingChangeDirection") + if (!actorManager) + { + BLOCK_END("BeingNet::processBeingChangeDirection") + return; + } + + Being *const dstBeing = actorManager->findBeing( + msg.readBeingId("being id")); + + if (!dstBeing) + { + msg.readInt16("unused"); + msg.readUInt8("direction"); + BLOCK_END("BeingNet::processBeingChangeDirection"); + return; + } + + msg.readInt16("unused"); + + const uint8_t dir = Net::MessageIn::fromServerDirection( + static_cast<uint8_t>(msg.readUInt8("direction") & 0x0FU)); + dstBeing->setDirection(dir); + if (localPlayer) + localPlayer->imitateDirection(dstBeing, dir); + BLOCK_END("BeingNet::processBeingChangeDirection") +} + +void BeingNet::processPlaterStatusChange(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processPlayerStop") + if (!actorManager) + { + BLOCK_END("BeingNet::processPlayerStop") + return; + } + + // Change in players' flags + const BeingId id = msg.readBeingId("account id"); + Being *const dstBeing = actorManager->findBeing(id); + if (!dstBeing) + return; + + const uint16_t stunMode = msg.readInt16("stun mode"); + uint32_t statusEffects = msg.readInt16("status effect"); + statusEffects |= (static_cast<uint32_t>(msg.readInt16("opt?"))) << 16; + msg.readUInt8("Unused?"); + + dstBeing->setStunMode(stunMode); + dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( + (statusEffects >> 16) & 0xffff)); + dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( + statusEffects & 0xffff)); + BLOCK_END("BeingNet::processPlayerStop") +} + +void BeingNet::processBeingResurrect(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processBeingResurrect") + if (!actorManager || !localPlayer) + { + BLOCK_END("BeingNet::processBeingResurrect") + return; + } + + // A being changed mortality status + + const BeingId id = msg.readBeingId("being id"); + Being *const dstBeing = actorManager->findBeing(id); + if (!dstBeing) + { + BLOCK_END("BeingNet::processBeingResurrect") + return; + } + + // If this is player's current target, clear it. + if (dstBeing == localPlayer->getTarget()) + localPlayer->stopAttack(); + + if (msg.readUInt8("flag?") == 1U) + dstBeing->setAction(BeingAction::STAND, 0); + BLOCK_END("BeingNet::processBeingResurrect") +} + +void BeingNet::processPlayerGuilPartyInfo(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processPlayerGuilPartyInfo") + if (!actorManager) + { + BLOCK_END("BeingNet::processPlayerGuilPartyInfo") + return; + } + + Being *const dstBeing = actorManager->findBeing( + msg.readBeingId("being id")); + + if (dstBeing) + { + dstBeing->setPartyName(msg.readString(24, "party name")); + if (!guildManager || !GuildManager::getEnableGuildBot()) + { + dstBeing->setGuildName(msg.readString(24, "guild name")); + dstBeing->setGuildPos(msg.readString(24, "guild pos")); + } + else + { + msg.readString(24, "guild name"); + msg.readString(24, "guild pos"); + } + dstBeing->addToCache(); + msg.readString(24, "?"); + } + else + { + msg.readString(24, "party name"); + msg.readString(24, "guild name"); + msg.readString(24, "guild pos"); + msg.readString(24, "?"); + } + BLOCK_END("BeingNet::processPlayerGuilPartyInfo") +} + +void BeingNet::processBeingSelfEffect(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processBeingSelfEffect") + if (!effectManager || !actorManager) + { + BLOCK_END("BeingNet::processBeingSelfEffect") + return; + } + + const BeingId id = msg.readBeingId("being id"); + Being *const being = actorManager->findBeing(id); + if (!being) + { + BLOCK_END("BeingNet::processBeingSelfEffect") + return; + } + + const int effectType = msg.readInt32("effect type"); + + if (Particle::enabled) + effectManager->trigger(effectType, being); + + // +++ need dehard code effectType == 3 + if (effectType == 3 && being->getType() == ActorType::Player + && socialWindow) + { // reset received damage + socialWindow->resetDamage(being->getName()); + } + BLOCK_END("BeingNet::processBeingSelfEffect") +} + +void BeingNet::processSkillCastCancel(Net::MessageIn &msg) +{ + msg.readInt32("skill id"); +} + +void BeingNet::processIpResponse(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processIpResponse") + if (!actorManager) + { + BLOCK_END("BeingNet::processIpResponse") + return; + } + + Being *const dstBeing = actorManager->findBeing( + msg.readBeingId("being id")); + if (dstBeing) + dstBeing->setIp(ipToString(msg.readInt32("ip address"))); + BLOCK_END("BeingNet::processIpResponse") +} + +void BeingNet::processPvpSet(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processPvpSet") + const BeingId id = msg.readBeingId("being id"); + const int rank = msg.readInt32("rank"); + int teamId = 0; + if (serverFeatures->haveTeamId()) + teamId = msg.readInt32("team"); + else + msg.readInt32("num"); + if (actorManager) + { + Being *const dstBeing = actorManager->findBeing(id); + if (dstBeing) + { + dstBeing->setPvpRank(rank); + dstBeing->setTeamId(static_cast<uint16_t>(teamId)); + dstBeing->addToCache(); + } + } + BLOCK_END("BeingNet::processPvpSet") +} + +void BeingNet::applyPlayerAction(Net::MessageIn &msg, + Being *const being, + const uint8_t type) +{ + if (!being) + return; + switch (type) + { + case 0: + being->setAction(BeingAction::STAND, 0); + localPlayer->imitateAction(being, BeingAction::STAND); + break; + + case 1: + if (being->getCurrentAction() != BeingAction::DEAD) + { + being->setAction(BeingAction::DEAD, 0); + being->recalcSpritesOrder(); + } + break; + + case 2: + being->setAction(BeingAction::SIT, 0); + localPlayer->imitateAction(being, BeingAction::SIT); + break; + + default: + UNIMPLIMENTEDPACKET; + break; + } +} + +void BeingNet::setServerGender(Being *const being, const uint8_t gender) +{ + if (!being) + return; + switch (gender) + { + case 2: + being->setGender(Gender::FEMALE); + break; + case 3: + being->setGender(Gender::MALE); + break; + case 4: + being->setGender(Gender::OTHER); + break; + default: + being->setGender(Gender::UNSPECIFIED); + break; + } +} + +} // namespace TmwAthena |