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authorAndrei Karas <akaras@inbox.ru>2011-03-14 04:35:05 +0200
committerAndrei Karas <akaras@inbox.ru>2011-03-14 04:35:05 +0200
commite8bc0d9fd1be148f111f2c560e563e0552fc9f50 (patch)
treedd6e68087e2fbd166f54fe9fd4013223864b0612 /src/net/tmwa/beinghandler.h
parent81639ccbd66d225c86998d6127dd8c7ca2b5e745 (diff)
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Fixing direction bug in moving.
While player moving server dont send player direction. This autofixing in nextTile method, but if this method was not called, then player have incorrect direction. Also move checking direction 8 from beinghandler.cpp to messagein.cpp like was done in mana client.
Diffstat (limited to 'src/net/tmwa/beinghandler.h')
-rw-r--r--src/net/tmwa/beinghandler.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/net/tmwa/beinghandler.h b/src/net/tmwa/beinghandler.h
index ec3f79bdf..1484567fd 100644
--- a/src/net/tmwa/beinghandler.h
+++ b/src/net/tmwa/beinghandler.h
@@ -42,8 +42,6 @@ class BeingHandler : public MessageHandler, public Net::BeingHandler
virtual void undress(Being *being);
- Uint8 getDirection(Uint8 dir);
-
private:
// Should we honor server "Stop Walking" packets
bool mSync;