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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
treeff8eab35e732bc0749fc11677c8873a7b3a58704 /src/net/manaserv/guildhandler.cpp
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
Diffstat (limited to 'src/net/manaserv/guildhandler.cpp')
-rw-r--r--src/net/manaserv/guildhandler.cpp360
1 files changed, 360 insertions, 0 deletions
diff --git a/src/net/manaserv/guildhandler.cpp b/src/net/manaserv/guildhandler.cpp
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+++ b/src/net/manaserv/guildhandler.cpp
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+/*
+ * The Mana Client
+ * Copyright (C) 2008-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/manaserv/guildhandler.h"
+
+#include "event.h"
+#include "guild.h"
+#include "log.h"
+#include "localplayer.h"
+#include "channel.h"
+#include "channelmanager.h"
+
+#include "gui/widgets/channeltab.h"
+#include "gui/chat.h"
+#include "gui/socialwindow.h"
+
+#include "net/messagein.h"
+#include "net/net.h"
+
+#include "net/manaserv/connection.h"
+#include "net/manaserv/messagein.h"
+#include "net/manaserv/messageout.h"
+#include "net/manaserv/protocol.h"
+
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+#include <iostream>
+
+extern Net::GuildHandler *guildHandler;
+
+namespace ManaServ
+{
+
+extern Connection *chatServerConnection;
+
+GuildHandler::GuildHandler()
+{
+ static const Uint16 _messages[] =
+ {
+ CPMSG_GUILD_CREATE_RESPONSE,
+ CPMSG_GUILD_INVITE_RESPONSE,
+ CPMSG_GUILD_ACCEPT_RESPONSE,
+ CPMSG_GUILD_GET_MEMBERS_RESPONSE,
+ CPMSG_GUILD_UPDATE_LIST,
+ CPMSG_GUILD_INVITED,
+ CPMSG_GUILD_REJOIN,
+ CPMSG_GUILD_QUIT_RESPONSE,
+ 0
+ };
+ handledMessages = _messages;
+
+ guildHandler = this;
+}
+
+void GuildHandler::handleMessage(Net::MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case CPMSG_GUILD_CREATE_RESPONSE:
+ {
+ logger->log1("Received CPMSG_GUILD_CREATE_RESPONSE");
+ if (msg.readInt8() == ERRMSG_OK)
+ {
+ // TODO - Acknowledge guild was created
+ SERVER_NOTICE(_("Guild created."))
+ joinedGuild(msg);
+ }
+ else
+ {
+ SERVER_NOTICE(_("Error creating guild."))
+ }
+ } break;
+
+ case CPMSG_GUILD_INVITE_RESPONSE:
+ {
+ logger->log1("Received CPMSG_GUILD_INVITE_RESPONSE");
+ if (msg.readInt8() == ERRMSG_OK)
+ {
+ // TODO - Acknowledge invite was sent
+ SERVER_NOTICE(_("Invite sent."))
+ }
+ } break;
+
+ case CPMSG_GUILD_ACCEPT_RESPONSE:
+ {
+ logger->log1("Received CPMSG_GUILD_ACCEPT_RESPONSE");
+ if (msg.readInt8() == ERRMSG_OK)
+ {
+ // TODO - Acknowledge accepted into guild
+ joinedGuild(msg);
+ }
+ } break;
+
+ case CPMSG_GUILD_GET_MEMBERS_RESPONSE:
+ {
+ logger->log1("Received CPMSG_GUILD_GET_MEMBERS_RESPONSE");
+ if (msg.readInt8() == ERRMSG_OK)
+ {
+ std::string name;
+ bool online;
+ Guild *guild;
+ GuildMember *member;
+
+ short guildId = msg.readInt16();
+ guild = player_node->getGuild(guildId);
+
+ if (!guild)
+ return;
+
+ guild->clearMembers();
+
+ while (msg.getUnreadLength())
+ {
+ name = msg.readString();
+ online = msg.readInt8();
+ if (name != "")
+ {
+ member = guild->addMember(name);
+ member->setOnline(online);
+ }
+ }
+ }
+ } break;
+
+ case CPMSG_GUILD_UPDATE_LIST:
+ {
+ logger->log1("Received CPMSG_GUILD_UPDATE_LIST");
+ short guildId = msg.readInt16();
+ std::string name = msg.readString();
+ char eventId = msg.readInt8();
+ GuildMember *member;
+
+ Guild *guild = player_node->getGuild(guildId);
+ if (guild)
+ {
+ switch(eventId)
+ {
+ case GUILD_EVENT_NEW_PLAYER:
+ member = guild->addMember(name);
+ member->setOnline(true);
+ break;
+
+ case GUILD_EVENT_LEAVING_PLAYER:
+ guild->removeMember(name);
+ break;
+
+ case GUILD_EVENT_ONLINE_PLAYER:
+ member = guild->getMember(name);
+ if (member)
+ {
+ member->setOnline(true);
+ }
+ break;
+
+ case GUILD_EVENT_OFFLINE_PLAYER:
+ member = guild->getMember(name);
+ if (member)
+ {
+ member->setOnline(false);
+ }
+ break;
+
+ default:
+ logger->log1("Invalid guild event");
+ }
+ }
+ } break;
+
+ case CPMSG_GUILD_INVITED:
+ {
+ logger->log1("Received CPMSG_GUILD_INVITED");
+ std::string inviterName = msg.readString();
+ std::string guildName = msg.readString();
+ int guildId = msg.readInt16();
+
+ // Open a dialog asking if the player accepts joining the guild.
+ socialWindow->showGuildInvite(guildName, guildId, inviterName);
+ } break;
+
+ case CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE:
+ {
+ logger->log1("Received CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE");
+
+ if (msg.readInt8() == ERRMSG_OK)
+ {
+ // promotion succeeded
+ SERVER_NOTICE(_("Member was promoted successfully."))
+ }
+ else
+ {
+ // promotion failed
+ SERVER_NOTICE(_("Failed to promote member."))
+ }
+ }
+
+ case CPMSG_GUILD_REJOIN:
+ {
+ logger->log1("Received CPMSG_GUILD_REJOIN");
+
+ joinedGuild(msg);
+ } break;
+
+ case CPMSG_GUILD_QUIT_RESPONSE:
+ {
+ logger->log1("Received CPMSG_GUILD_QUIT_RESPONSE");
+
+ if (msg.readInt8() == ERRMSG_OK)
+ {
+ // Must remove tab first, as it wont find the guild
+ // name after its removed from the player
+ int guildId = msg.readInt16();
+ Guild *guild = player_node->getGuild(guildId);
+ if (guild)
+ {
+ Channel *channel = channelManager->findByName(
+ guild->getName());
+ channelManager->removeChannel(channel);
+ player_node->removeGuild(guildId);
+ }
+ }
+ } break;
+ default: break;
+ }
+}
+
+void GuildHandler::joinedGuild(Net::MessageIn &msg)
+{
+ std::string guildName = msg.readString();
+ short guildId = msg.readInt16();
+ short permissions = msg.readInt16();
+ short channelId = msg.readInt16();
+ std::string announcement = msg.readString();
+
+ // Add guild to player
+ Guild *guild = Guild::getGuild(guildId);
+ guild->setName(guildName);
+ guild->setRights(permissions);
+ player_node->addGuild(guild);
+ Net::getGuildHandler()->memberList(guildId);
+
+ // Automatically create the guild channel
+ // COMMENT: Should this go here??
+ Channel *channel = new Channel(channelId, guildName, announcement);
+ channelManager->addChannel(channel);
+ channel->getTab()->chatLog(strprintf(_("Topic: %s"), announcement.c_str()),
+ BY_CHANNEL);
+}
+
+void GuildHandler::create(const std::string &name)
+{
+ MessageOut msg(PCMSG_GUILD_CREATE);
+ msg.writeString(name);
+ chatServerConnection->send(msg);
+}
+
+void GuildHandler::invite(int guildId, const std::string &name)
+{
+ MessageOut msg(PCMSG_GUILD_INVITE);
+ msg.writeInt16(guildId);
+ msg.writeString(name);
+ chatServerConnection->send(msg);
+}
+
+void GuildHandler::invite(int guildId, Being *being)
+{
+ invite(guildId, being->getName());
+}
+
+void GuildHandler::inviteResponse(int guildId _UNUSED_, bool response _UNUSED_)
+{
+ /*MessageOut msg(PCMSG_GUILD_ACCEPT);
+ msg.writeString(name);
+ chatServerConnection->send(msg);*/
+}
+
+void GuildHandler::leave(int guildId)
+{
+ MessageOut msg(PCMSG_GUILD_QUIT);
+ msg.writeInt16(guildId);
+ chatServerConnection->send(msg);
+}
+
+void GuildHandler::kick(GuildMember *member _UNUSED_,
+ std::string reason _UNUSED_)
+{
+ // TODO
+}
+
+void GuildHandler::chat(int guildId _UNUSED_, const std::string &text _UNUSED_)
+{
+ // TODO
+}
+
+void GuildHandler::memberList(int guildId)
+{
+ MessageOut msg(PCMSG_GUILD_GET_MEMBERS);
+ msg.writeInt16(guildId);
+ chatServerConnection->send(msg);
+}
+
+void GuildHandler::info(int guildId _UNUSED_)
+{
+ // TODO
+}
+
+void GuildHandler::changeMemberPostion(GuildMember *member _UNUSED_,
+ int level _UNUSED_)
+{
+ /*MessageOut msg(PCMSG_GUILD_PROMOTE_MEMBER);
+ msg.writeInt16(guildId);
+ msg.writeString(name);
+ msg.writeInt8(level);
+ chatServerConnection->send(msg);*/
+}
+
+void GuildHandler::requestAlliance(int guildId _UNUSED_,
+ int otherGuildId _UNUSED_)
+{
+ // TODO
+}
+
+void GuildHandler::requestAllianceResponse(int guildId _UNUSED_,
+ int otherGuildId _UNUSED_,
+ bool response _UNUSED_)
+{
+ // TODO
+}
+
+void GuildHandler::endAlliance(int guildId _UNUSED_, int otherGuildId _UNUSED_)
+{
+ // TODO
+}
+
+void GuildHandler::changeNotice(int guildId _UNUSED_,
+ std::string msg1 _UNUSED_,
+ std::string msg2 _UNUSED_)
+{
+ // TODO
+}
+
+} // namespace ManaServ