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authorAndrei Karas <akaras@inbox.ru>2014-11-23 13:47:35 +0300
committerAndrei Karas <akaras@inbox.ru>2014-11-23 13:47:35 +0300
commitbba45d879b84a20e7b6f50aca1297cb3899aafdd (patch)
treeaab7421c512c89f12163c81d04ea26cc14afa76a /src/net/eathena
parentd26af636c834a5945fe88fab2f14fde701c803fc (diff)
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Add handlng some additional equipment slots.
Diffstat (limited to 'src/net/eathena')
-rw-r--r--src/net/eathena/beinghandler.cpp23
1 files changed, 14 insertions, 9 deletions
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp
index a0a086511..d1a5e05b9 100644
--- a/src/net/eathena/beinghandler.cpp
+++ b/src/net/eathena/beinghandler.cpp
@@ -448,23 +448,23 @@ void BeingHandler::processBeingChangeLookContinue(Being *const dstBeing,
case 1: // eAthena LOOK_HAIR
dstBeing->setSpriteID(SPRITE_HAIR, id *-1);
break;
- case 2: // Weapon ID in id, Shield ID in id2
+ case 2: // LOOK_WEAPON Weapon ID in id, Shield ID in id2
dstBeing->setSprite(SPRITE_WEAPON, id, "", 1, true);
if (!mHideShield)
dstBeing->setSprite(SPRITE_SHIELD, id2);
localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
- case 3: // Change lower headgear for eAthena, pants for us
+ case 3: // LOOK_HEAD_BOTTOM
dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, id, color,
static_cast<unsigned char>(id2));
localPlayer->imitateOutfit(dstBeing, SPRITE_BOTTOMCLOTHES);
break;
- case 4: // Change upper headgear for eAthena, hat for us
+ case 4: // LOOK_HEAD_TOP Change upper headgear for eAthena, hat for us
dstBeing->setSprite(SPRITE_HAT, id, color,
static_cast<unsigned char>(id2));
localPlayer->imitateOutfit(dstBeing, SPRITE_HAT);
break;
- case 5: // Change middle headgear for eathena, armor for us
+ case 5: // LOOK_HEAD_MID Change middle headgear for eathena, armor for us
dstBeing->setSprite(SPRITE_TOPCLOTHES, id, color,
static_cast<unsigned char>(id2));
localPlayer->imitateOutfit(dstBeing, SPRITE_TOPCLOTHES);
@@ -494,31 +494,36 @@ void BeingHandler::processBeingChangeLookContinue(Being *const dstBeing,
static_cast<unsigned char>(id2));
localPlayer->imitateOutfit(dstBeing, SPRITE_GLOVES);
break;
- case 11: // LOOK_CAPE
+ case 11: // LOOK_FLOOR
dstBeing->setSprite(SPRITE_CAPE, id, color,
static_cast<unsigned char>(id2));
localPlayer->imitateOutfit(dstBeing, SPRITE_CAPE);
break;
- case 12:
+ case 12: // LOOK_ROBE
dstBeing->setSprite(SPRITE_MISC1, id, color,
static_cast<unsigned char>(id2));
localPlayer->imitateOutfit(dstBeing, SPRITE_MISC1);
break;
- case 13:
+ case 13: // COSTUME_HEAD_TOP
dstBeing->setSprite(SPRITE_MISC2, id, color,
static_cast<unsigned char>(id2));
localPlayer->imitateOutfit(dstBeing, SPRITE_MISC2);
break;
- case 14:
+ case 14: // COSTUME_HEAD_MID
dstBeing->setSprite(SPRITE_EVOL1, id, color,
static_cast<unsigned char>(id2));
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL1);
break;
- case 15:
+ case 15: // COSTUME_HEAD_LOW
dstBeing->setSprite(SPRITE_EVOL2, id, color,
static_cast<unsigned char>(id2));
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
break;
+ case 16: // COSTUME_GARMENT
+ dstBeing->setSprite(SPRITE_EVOL3, id, color,
+ static_cast<unsigned char>(id2));
+ localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL3);
+ break;
default:
logger->log("QQQ3 CHANGE_LOOKS: unsupported type: "
"%d, id: %d", type, id);