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authorAndrei Karas <akaras@inbox.ru>2014-09-04 00:55:55 +0300
committerAndrei Karas <akaras@inbox.ru>2014-09-06 01:18:56 +0300
commitbdaee16ae1e89e35f47632466f8f6fdd5556c31f (patch)
treea012bcf547c3f6edf96db3808842670c40ff237e /src/net/eathena
parent6d21b6cbc000d30938309056ea8e8f7bf903f7dc (diff)
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eathena: fix equipped item sign.
Also fix equip/unequip error reporting.
Diffstat (limited to 'src/net/eathena')
-rw-r--r--src/net/eathena/inventoryhandler.cpp18
1 files changed, 11 insertions, 7 deletions
diff --git a/src/net/eathena/inventoryhandler.cpp b/src/net/eathena/inventoryhandler.cpp
index ec3c23cef..0bc5b3e8d 100644
--- a/src/net/eathena/inventoryhandler.cpp
+++ b/src/net/eathena/inventoryhandler.cpp
@@ -154,7 +154,9 @@ void InventoryHandler::equipItem(const Item *const item) const
MessageOut outMsg(CMSG_PLAYER_EQUIP);
outMsg.writeInt16(static_cast<int16_t>(
item->getInvIndex() + INVENTORY_OFFSET), "index");
- outMsg.writeInt32(0, "wear location");
+ // here we set flag for any slots,
+ // probably better set to slot from item properties
+ outMsg.writeInt32(0xFFFFFFFFU, "wear location");
}
void InventoryHandler::unequipItem(const Item *const item) const
@@ -234,8 +236,8 @@ void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg)
msg.readUInt8("item type");
// uint8_t identified = msg.readUInt8(); // identify flag
- const int equipType = msg.readInt32("location");
- msg.readInt32("wear state");
+ msg.readInt32("location");
+ const int equipType = msg.readInt32("wear state");
const uint8_t refine = static_cast<uint8_t>(msg.readInt8("refine"));
msg.readInt16("card0");
msg.readInt16("card1");
@@ -363,10 +365,9 @@ void InventoryHandler::processPlayerInventory(Net::MessageIn &msg)
const int index = msg.readInt16("item index") - (playerInvintory
? INVENTORY_OFFSET : STORAGE_OFFSET);
const int itemId = msg.readInt16("item id");
- const uint8_t itemType = msg.readUInt8("item type");
+ msg.readUInt8("item type");
const int amount = msg.readInt16("count");
- msg.readInt16("count");
- msg.readInt16("wear state / equip");
+ msg.readInt32("wear state / equip");
msg.readInt16("card0");
msg.readInt16("card1");
msg.readInt16("card2");
@@ -404,7 +405,7 @@ void InventoryHandler::processPlayerEquip(Net::MessageIn &msg)
msg.readInt16("sprite");
const uint8_t flag = msg.readUInt8("result");
- if (!flag)
+ if (flag)
NotifyManager::notify(NotifyTypes::EQUIP_FAILED);
else
mEquips.setEquipment(getSlot(equipType), index);
@@ -418,7 +419,10 @@ void InventoryHandler::processPlayerUnEquip(Net::MessageIn &msg)
const int equipType = msg.readInt32("wear location");
const uint8_t flag = msg.readUInt8("result");
+ // need use UNEQUIP_FAILED event
if (flag)
+ NotifyManager::notify(NotifyTypes::EQUIP_FAILED);
+ else
mEquips.setEquipment(getSlot(equipType), -1);
if (equipType & 0x8000)
ArrowsListener::distributeEvent();