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author | Andrei Karas <akaras@inbox.ru> | 2013-03-28 01:51:25 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-03-28 01:51:25 +0300 |
commit | ff936ce120283ade23d88725c7d38542beca0a93 (patch) | |
tree | 5b2d26630c3a0537b0f578994d9ada7653c0cab3 /src/net/eathena | |
parent | c9b13ba269857de0311863bf4d4461185fe10459 (diff) | |
download | mv-ff936ce120283ade23d88725c7d38542beca0a93.tar.gz mv-ff936ce120283ade23d88725c7d38542beca0a93.tar.bz2 mv-ff936ce120283ade23d88725c7d38542beca0a93.tar.xz mv-ff936ce120283ade23d88725c7d38542beca0a93.zip |
improve gamehandler class
Diffstat (limited to 'src/net/eathena')
-rw-r--r-- | src/net/eathena/gamehandler.cpp | 10 | ||||
-rw-r--r-- | src/net/eathena/gamehandler.h | 18 |
2 files changed, 14 insertions, 14 deletions
diff --git a/src/net/eathena/gamehandler.cpp b/src/net/eathena/gamehandler.cpp index d98523828..fbce4d943 100644 --- a/src/net/eathena/gamehandler.cpp +++ b/src/net/eathena/gamehandler.cpp @@ -89,7 +89,7 @@ void GameHandler::handleMessage(Net::MessageIn &msg) } } -void GameHandler::mapLoadedEvent() +void GameHandler::mapLoadedEvent() const { MessageOut outMsg(CMSG_MAP_LOADED); } @@ -138,7 +138,7 @@ void GameHandler::connect() // mNetwork->skip(4); } -bool GameHandler::isConnected() +bool GameHandler::isConnected() const { if (!mNetwork) return false; @@ -151,18 +151,18 @@ void GameHandler::disconnect() mNetwork->disconnect(); } -void GameHandler::quit() +void GameHandler::quit() const { MessageOut outMsg(CMSG_CLIENT_QUIT); } -void GameHandler::ping(int tick) +void GameHandler::ping(const int tick) const { MessageOut msg(CMSG_CLIENT_PING); msg.writeInt32(tick); } -void GameHandler::disconnect2() +void GameHandler::disconnect2() const { MessageOut outMsg(CMSG_CLIENT_DISCONNECT); } diff --git a/src/net/eathena/gamehandler.h b/src/net/eathena/gamehandler.h index 425285f91..4e3ef861b 100644 --- a/src/net/eathena/gamehandler.h +++ b/src/net/eathena/gamehandler.h @@ -40,25 +40,25 @@ class GameHandler final : public MessageHandler, public Ea::GameHandler A_DELETE_COPY(GameHandler) - void handleMessage(Net::MessageIn &msg); + void handleMessage(Net::MessageIn &msg) override; - void connect(); + void connect() override; - bool isConnected() A_WARN_UNUSED; + bool isConnected() const override A_WARN_UNUSED; - void disconnect(); + void disconnect() override; - void quit(); + void quit() const override; - void ping(int tick); + void ping(const int tick) const override; - void disconnect2(); + void disconnect2() const override; - void mapLoadedEvent(); + void mapLoadedEvent() const override; void processMapCharId(Net::MessageIn &msg); - bool mustPing() const A_WARN_UNUSED + bool mustPing() const override A_WARN_UNUSED { return true; } }; |