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authorAndrei Karas <akaras@inbox.ru>2013-06-10 22:46:50 +0300
committerAndrei Karas <akaras@inbox.ru>2013-06-10 22:46:50 +0300
commitb6df3c3999d4be067e7314e3887e583c13ad1624 (patch)
treef7f39237cbf1e08440882c295cf3d7a494a2585a /src/net/eathena
parent83a142e6917bed619aeb96e217850299eb2a63be (diff)
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add partial support for player looks.
Can get packets from server, but cant draw player.
Diffstat (limited to 'src/net/eathena')
-rw-r--r--src/net/eathena/beinghandler.cpp6
-rw-r--r--src/net/eathena/charserverhandler.cpp4
2 files changed, 5 insertions, 5 deletions
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp
index 633dfff56..3c85fb352 100644
--- a/src/net/eathena/beinghandler.cpp
+++ b/src/net/eathena/beinghandler.cpp
@@ -298,7 +298,7 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg,
switch (type)
{
case 0: // change race
- dstBeing->setSubtype(static_cast<uint16_t>(id));
+ dstBeing->setSubtype(static_cast<uint16_t>(id), 0);
break;
case 1: // eAthena LOOK_HAIR
dstBeing->setSpriteID(SPRITE_HAIR, id *-1);
@@ -475,7 +475,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
}
dstBeing->setWalkSpeed(Vector(speed, speed, 0));
- dstBeing->setSubtype(job);
+ dstBeing->setSubtype(job, 0);
const int hairStyle = msg.readInt16();
const uint16_t weapon = msg.readInt16();
@@ -705,7 +705,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
speed = 150;
dstBeing->setWalkSpeed(Vector(speed, speed, 0));
- dstBeing->setSubtype(job);
+ dstBeing->setSubtype(job, 0);
if (dstBeing->getType() == ActorSprite::MONSTER && player_node)
player_node->checkNewName(dstBeing);
diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp
index 6fafb3aa0..8c82ed85d 100644
--- a/src/net/eathena/charserverhandler.cpp
+++ b/src/net/eathena/charserverhandler.cpp
@@ -154,8 +154,8 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
data.mAttributes[PlayerInfo::MP] = msg.readInt16();
data.mAttributes[PlayerInfo::MAX_MP] = msg.readInt16();
- msg.readInt16(); // speed
- tempPlayer->setSubtype(msg.readInt16()); // class (used for race)
+ msg.readInt16(); // speed
+ tempPlayer->setSubtype(msg.readInt16(), 0); // class (used for race)
const int hairStyle = msg.readInt16();
const uint16_t weapon = msg.readInt16();