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author | Andrei Karas <akaras@inbox.ru> | 2015-08-30 17:08:12 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-08-30 17:08:12 +0300 |
commit | 42a9e7b1eeced8503f909b0276ee251a2bfe75c6 (patch) | |
tree | 103859bbe12e8781466ee84b3ea464af5a5e470f /src/net/eathena/skillhandler.cpp | |
parent | 4e343cd6e657f2b747b67fb688af53087199b097 (diff) | |
download | mv-42a9e7b1eeced8503f909b0276ee251a2bfe75c6.tar.gz mv-42a9e7b1eeced8503f909b0276ee251a2bfe75c6.tar.bz2 mv-42a9e7b1eeced8503f909b0276ee251a2bfe75c6.tar.xz mv-42a9e7b1eeced8503f909b0276ee251a2bfe75c6.zip |
Move receive code from skillhandler into separate file.
Diffstat (limited to 'src/net/eathena/skillhandler.cpp')
-rw-r--r-- | src/net/eathena/skillhandler.cpp | 353 |
1 files changed, 21 insertions, 332 deletions
diff --git a/src/net/eathena/skillhandler.cpp b/src/net/eathena/skillhandler.cpp index 8c941e88f..0302f36aa 100644 --- a/src/net/eathena/skillhandler.cpp +++ b/src/net/eathena/skillhandler.cpp @@ -33,9 +33,12 @@ #include "gui/windows/skilldialog.h" +#include "net/ea/skillrecv.h" + #include "net/eathena/menu.h" #include "net/eathena/messageout.h" #include "net/eathena/protocol.h" +#include "net/eathena/skillrecv.h" #include "utils/gettext.h" #include "utils/stringutils.h" @@ -82,75 +85,75 @@ void SkillHandler::handleMessage(Net::MessageIn &msg) switch (msg.getId()) { case SMSG_PLAYER_SKILLS: - processPlayerSkills(msg); + SkillRecv::processPlayerSkills(msg); break; case SMSG_PLAYER_SKILL_UP: - processPlayerSkillUp(msg); + Ea::SkillRecv::processPlayerSkillUp(msg); break; case SMSG_SKILL_FAILED: - processSkillFailed(msg); + SkillRecv::processSkillFailed(msg); break; case SMSG_PLAYER_SKILL_COOLDOWN: - processSkillCoolDown(msg); + SkillRecv::processSkillCoolDown(msg); break; case SMSG_PLAYER_SKILL_COOLDOWN_LIST: - processSkillCoolDownList(msg); + SkillRecv::processSkillCoolDownList(msg); break; case SMSG_SKILL_SNAP: - processSkillSnap(msg); + SkillRecv::processSkillSnap(msg); break; case SMSG_PLAYER_ADD_SKILL: - processSkillAdd(msg); + SkillRecv::processSkillAdd(msg); break; case SMSG_PLAYER_UPDATE_SKILL: - processSkillUpdate(msg); + SkillRecv::processSkillUpdate(msg); break; case SMSG_PLAYER_DELETE_SKILL: - processSkillDelete(msg); + SkillRecv::processSkillDelete(msg); break; case SMSG_SKILL_WARP_POINT: - processSkillWarpPoint(msg); + SkillRecv::processSkillWarpPoint(msg); break; case SMSG_SKILL_MEMO_MESSAGE: - processSkillMemoMessage(msg); + SkillRecv::processSkillMemoMessage(msg); break; case SMSG_PLAYER_SKILL_PRODUCE_MIX_LIST: - processSkillProduceMixList(msg); + SkillRecv::processSkillProduceMixList(msg); break; case SMSG_PLAYER_SKILL_PRODUCE_EFFECT: - processSkillProduceEffect(msg); + SkillRecv::processSkillProduceEffect(msg); break; case SMSG_SKILL_UNIT_UPDATE: - processSkillUnitUpdate(msg); + SkillRecv::processSkillUnitUpdate(msg); break; case SMSG_SKILL_ARROW_CREATE_LIST: - processSkillArrowCreateList(msg); + SkillRecv::processSkillArrowCreateList(msg); break; case SMSG_PLAYER_SKILL_AUTO_SPELLS: - processSkillAutoSpells(msg); + SkillRecv::processSkillAutoSpells(msg); break; case SMSG_SKILL_DEVOTION_EFFECT: - processSkillDevotionEffect(msg); + SkillRecv::processSkillDevotionEffect(msg); break; case SMSG_SKILL_ITEM_LIST_WINDOW: - processSkillItemListWindow(msg); + SkillRecv::processSkillItemListWindow(msg); break; default: @@ -196,318 +199,4 @@ void SkillHandler::useMap(const int id, const std::string &map) const outMsg.writeString(map, 16, "map name"); } -void SkillHandler::processPlayerSkills(Net::MessageIn &msg) -{ - msg.readInt16("len"); - const int skillCount = (msg.getLength() - 4) / 37; - int updateSkill = 0; - - if (skillDialog) - skillDialog->hideSkills(SkillOwner::Player); - for (int k = 0; k < skillCount; k++) - { - const int skillId = msg.readInt16("skill id"); - const SkillType::SkillType inf = static_cast<SkillType::SkillType>( - msg.readInt32("inf")); - const int level = msg.readInt16("skill level"); - const int sp = msg.readInt16("sp"); - const int range = msg.readInt16("range"); - const std::string name = msg.readString(24, "skill name"); - const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); - const int oldLevel = PlayerInfo::getSkillLevel(skillId); - if (oldLevel && oldLevel != level) - updateSkill = skillId; - PlayerInfo::setSkillLevel(skillId, level); - if (skillDialog) - { - if (!skillDialog->updateSkill(skillId, range, up, inf, sp)) - { - skillDialog->addSkill(SkillOwner::Player, - skillId, name, level, range, up, inf, sp); - } - } - } - if (skillDialog) - { - skillDialog->update(); - if (updateSkill) - skillDialog->playUpdateEffect(updateSkill); - } -} - -void SkillHandler::processSkillAdd(Net::MessageIn &msg) -{ - int updateSkill = 0; - const int skillId = msg.readInt16("skill id"); - const SkillType::SkillType inf = static_cast<SkillType::SkillType>( - msg.readInt32("inf")); - const int level = msg.readInt16("skill level"); - const int sp = msg.readInt16("sp"); - const int range = msg.readInt16("range"); - const std::string name = msg.readString(24, "skill name"); - const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); - const int oldLevel = PlayerInfo::getSkillLevel(skillId); - if (oldLevel && oldLevel != level) - updateSkill = skillId; - PlayerInfo::setSkillLevel(skillId, level); - if (skillDialog) - { - if (!skillDialog->updateSkill(skillId, range, up, inf, sp)) - { - skillDialog->addSkill(SkillOwner::Player, - skillId, name, level, range, up, inf, sp); - } - skillDialog->update(); - if (updateSkill) - skillDialog->playUpdateEffect(updateSkill); - } -} - -void SkillHandler::processSkillUpdate(Net::MessageIn &msg) -{ - int updateSkill = 0; - const int skillId = msg.readInt16("skill id"); - const SkillType::SkillType inf = static_cast<SkillType::SkillType>( - msg.readInt32("inf")); - const int level = msg.readInt16("skill level"); - const int sp = msg.readInt16("sp"); - const int range = msg.readInt16("range"); - const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); - const int oldLevel = PlayerInfo::getSkillLevel(skillId); - if (oldLevel && oldLevel != level) - updateSkill = skillId; - PlayerInfo::setSkillLevel(skillId, level); - if (skillDialog) - { - if (!skillDialog->updateSkill(skillId, range, up, inf, sp)) - { - skillDialog->addSkill(SkillOwner::Player, - skillId, "", level, range, up, inf, sp); - } - skillDialog->update(); - if (updateSkill) - skillDialog->playUpdateEffect(updateSkill); - } -} - -void SkillHandler::processSkillDelete(Net::MessageIn &msg) -{ - int updateSkill = 0; - const int skillId = msg.readInt16("skill id"); - const int oldLevel = PlayerInfo::getSkillLevel(skillId); - if (oldLevel != 0) - updateSkill = skillId; - PlayerInfo::setSkillLevel(skillId, 0); - if (skillDialog) - { - skillDialog->removeSkill(skillId); - skillDialog->update(); - if (updateSkill) - skillDialog->playRemoveEffect(updateSkill); - } -} - -void SkillHandler::processSkillCoolDown(Net::MessageIn &msg) -{ - const int skillId = msg.readInt16("skill id"); - const int duration = msg.readInt32("duration"); - if (skillDialog) - skillDialog->setSkillDuration(SkillOwner::Player, skillId, duration); -} - -void SkillHandler::processSkillCoolDownList(Net::MessageIn &msg) -{ - const int count = (msg.readInt16("len") - 4) / 10; - for (int f = 0; f < count; f ++) - { - const int skillId = msg.readInt16("skill id"); - msg.readInt32("total"); - const int duration = msg.readInt32("duration"); - if (skillDialog) - { - skillDialog->setSkillDuration(SkillOwner::Player, - skillId, duration); - } - } -} - -void SkillHandler::processSkillFailed(Net::MessageIn &msg) -{ - // Action failed (ex. sit because you have not reached the - // right level) - const int skillId = msg.readInt16("skill id"); - const int bskill = msg.readInt32("btype"); - const signed char success = msg.readUInt8("success"); - const signed char reason = msg.readUInt8("reason"); - if (success != static_cast<int>(SKILL_FAILED) - && bskill == static_cast<int>(BSKILL_EMOTE)) - { - logger->log("Action: %d/%d", bskill, success); - } - - std::string txt; - if (success == static_cast<int>(SKILL_FAILED) && bskill != 0) - { - if (localPlayer && bskill == static_cast<int>(BSKILL_EMOTE) - && reason == static_cast<int>(RFAIL_SKILLDEP)) - { - localPlayer->stopAdvert(); - } - - SkillInfo *const info = skillDialog->getSkill(bskill); - if (info) - txt = info->errorText; - else - txt = strprintf(_("Unknown skill error: %d"), bskill); - } - else - { - SkillInfo *const info = skillDialog->getSkill(skillId); - if (info) - txt = info->errorText + "."; - else - txt = strprintf(_("Unknown skill error: %d."), skillId); - } - - txt.append(" "); - switch (reason) - { - case RFAIL_SKILLDEP: - // TRANSLATORS: error message - txt.append(_("You have not yet reached a high enough lvl!")); - break; - case RFAIL_INSUFHP: - // TRANSLATORS: error message - txt.append(_("Insufficient HP!")); - break; - case RFAIL_INSUFSP: - // TRANSLATORS: error message - txt.append(_("Insufficient SP!")); - break; - case RFAIL_NOMEMO: - // TRANSLATORS: error message - txt.append(_("You have no memos!")); - break; - case RFAIL_SKILLDELAY: - // TRANSLATORS: error message - txt.append(_("You cannot do that right now!")); - break; - case RFAIL_ZENY: - // TRANSLATORS: error message - txt.append(_("Seems you need more money... ;-)")); - break; - case RFAIL_WEAPON: - // TRANSLATORS: error message - txt.append(_("You cannot use this skill with that " - "kind of weapon!")); - break; - case RFAIL_REDGEM: - // TRANSLATORS: error message - txt.append(_("You need another red gem!")); - break; - case RFAIL_BLUEGEM: - // TRANSLATORS: error message - txt.append(_("You need another blue gem!")); - break; - case RFAIL_OVERWEIGHT: - // TRANSLATORS: error message - txt.append(_("You're carrying to much to do this!")); - break; - default: - UNIMPLIMENTEDPACKET; - break; - } - - NotifyManager::notify(NotifyTypes::SKILL_FAIL_MESSAGE, txt); -} - -void SkillHandler::processSkillSnap(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - msg.readBeingId("being id"); - msg.readInt16("x"); - msg.readInt16("y"); -} - -void SkillHandler::processSkillWarpPoint(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - msg.readInt16("skill id"); - msg.readString(16, "map name 1"); - msg.readString(16, "map name 2"); - msg.readString(16, "map name 3"); - msg.readString(16, "map name 4"); -} - -void SkillHandler::processSkillMemoMessage(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - msg.readUInt8("type"); -} - -void SkillHandler::processSkillProduceMixList(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - - const int count = (msg.readInt16("len") - 8) / 8; - for (int f = 0; f < count; f ++) - { - msg.readInt16("item id"); - for (int d = 0; d < 3; d ++) - msg.readInt16("material id"); - } -} - -void SkillHandler::processSkillProduceEffect(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - - msg.readInt16("flag"); - msg.readInt16("item id"); -} - -void SkillHandler::processSkillUnitUpdate(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - - msg.readBeingId("being id"); -} - -void SkillHandler::processSkillArrowCreateList(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - - const int count = (msg.readInt16("len") - 4) / 2; - for (int f = 0; f < count; f ++) - msg.readInt16("item id"); -} - -void SkillHandler::processSkillAutoSpells(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - - for (int f = 0; f < 7; f ++) - msg.readInt32("skill id"); - - menu = MenuType::AutoSpell; -} - -void SkillHandler::processSkillDevotionEffect(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - - msg.readBeingId("being id"); - for (int f = 0; f < 5; f ++) - msg.readInt32("devotee id"); - msg.readInt16("range"); -} - -void SkillHandler::processSkillItemListWindow(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - - msg.readInt32("skill level"); - msg.readInt32("unused"); -} - } // namespace EAthena |