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authorAndrei Karas <akaras@inbox.ru>2015-08-27 19:58:59 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-27 19:58:59 +0300
commit2dbb62e760853f88a19e6e783870de156d52f8c6 (patch)
tree45bdc2d1de608a9f6580bd183c515f4282dcdfc7 /src/net/eathena/mercenaryrecv.cpp
parenta23b30e3a3051393c8abd309be7376daf699a527 (diff)
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Move receive code from mercenaryhandler into separate file.
Diffstat (limited to 'src/net/eathena/mercenaryrecv.cpp')
-rw-r--r--src/net/eathena/mercenaryrecv.cpp146
1 files changed, 146 insertions, 0 deletions
diff --git a/src/net/eathena/mercenaryrecv.cpp b/src/net/eathena/mercenaryrecv.cpp
new file mode 100644
index 000000000..c96340703
--- /dev/null
+++ b/src/net/eathena/mercenaryrecv.cpp
@@ -0,0 +1,146 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/eathena/mercenaryrecv.h"
+
+#include "actormanager.h"
+#include "notifymanager.h"
+
+#include "being/localplayer.h"
+#include "being/mercenaryinfo.h"
+#include "being/playerinfo.h"
+
+#include "enums/resources/notifytypes.h"
+
+#include "gui/windows/skilldialog.h"
+
+#include "net/serverfeatures.h"
+
+#include "net/eathena/messageout.h"
+#include "net/eathena/protocol.h"
+
+#include "debug.h"
+
+namespace EAthena
+{
+
+void MercenaryRecv::processMercenaryUpdate(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ // +++ need create if need mercenary being and update stats
+ msg.readInt16("type");
+ msg.readInt32("value");
+}
+
+void MercenaryRecv::processMercenaryInfo(Net::MessageIn &msg)
+{
+ // +++ need create if need mercenary being and update stats
+ Being *const dstBeing = actorManager->findBeing(
+ msg.readBeingId("being id"));
+ msg.readInt16("atk");
+ msg.readInt16("matk");
+ msg.readInt16("hit");
+ msg.readInt16("crit/10");
+ msg.readInt16("def");
+ msg.readInt16("mdef");
+ msg.readInt16("flee");
+ msg.readInt16("attack speed");
+ const std::string name = msg.readString(24, "name");
+ const int level = msg.readInt16("level");
+ msg.readInt32("hp");
+ msg.readInt32("max hp");
+ msg.readInt32("sp");
+ msg.readInt32("max sp");
+ msg.readInt32("expire time");
+ msg.readInt16("faith");
+ msg.readInt32("calls");
+ msg.readInt32("kills");
+ const int range = msg.readInt16("attack range");
+ if (dstBeing && localPlayer)
+ {
+ MercenaryInfo *const mercenary = new MercenaryInfo;
+ mercenary->id = dstBeing->getId();
+ mercenary->name = name;
+ mercenary->level = level;
+ mercenary->range = range;
+ PlayerInfo::setMercenary(mercenary);
+ PlayerInfo::setMercenaryBeing(dstBeing);
+ }
+}
+
+void MercenaryRecv::processMercenarySkills(Net::MessageIn &msg)
+{
+ if (skillDialog)
+ skillDialog->hideSkills(SkillOwner::Mercenary);
+ const int count = (msg.readInt16("len") - 4) / 37;
+ for (int f = 0; f < count; f ++)
+ {
+ const int skillId = msg.readInt16("skill id");
+ const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
+ msg.readInt32("inf"));
+ const int level = msg.readInt16("skill level");
+ const int sp = msg.readInt16("sp");
+ const int range = msg.readInt16("range");
+ const std::string name = msg.readString(24, "skill name");
+ const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
+ PlayerInfo::setSkillLevel(skillId, level);
+ if (skillDialog)
+ {
+ if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
+ {
+ skillDialog->addSkill(SkillOwner::Mercenary,
+ skillId, name, level, range, up, inf, sp);
+ }
+ }
+ }
+ if (skillDialog)
+ skillDialog->updateModels();
+}
+
+void MercenaryRecv::handleMercenaryMessage(const int cmd)
+{
+ PlayerInfo::setMercenary(nullptr);
+ if (skillDialog)
+ {
+ skillDialog->hideSkills(SkillOwner::Mercenary);
+ skillDialog->updateModels();
+ }
+
+ switch (cmd)
+ {
+ case 0:
+ NotifyManager::notify(NotifyTypes::MERCENARY_EXPIRED);
+ break;
+ case 1:
+ NotifyManager::notify(NotifyTypes::MERCENARY_KILLED);
+ break;
+ case 2:
+ NotifyManager::notify(NotifyTypes::MERCENARY_FIRED);
+ break;
+ case 3:
+ NotifyManager::notify(NotifyTypes::MERCENARY_RUN);
+ break;
+ default:
+ NotifyManager::notify(NotifyTypes::MERCENARY_UNKNOWN);
+ break;
+ }
+}
+
+} // namespace EAthena