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author | Andrei Karas <akaras@inbox.ru> | 2017-06-06 23:34:34 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-06-07 19:23:40 +0300 |
commit | 36ba43d6ea38062b17f7e63ef659962bfc51c64d (patch) | |
tree | 190156cb88b13a38a6d13c69ee0742cc078065a1 /src/net/eathena/inventoryrecv.cpp | |
parent | f1518dd8476c968a43fa57cfb06198e290a4f77a (diff) | |
download | mv-36ba43d6ea38062b17f7e63ef659962bfc51c64d.tar.gz mv-36ba43d6ea38062b17f7e63ef659962bfc51c64d.tar.bz2 mv-36ba43d6ea38062b17f7e63ef659962bfc51c64d.tar.xz mv-36ba43d6ea38062b17f7e63ef659962bfc51c64d.zip |
Fix clang-tidy check readability-implicit-bool-cast.
Diffstat (limited to 'src/net/eathena/inventoryrecv.cpp')
-rw-r--r-- | src/net/eathena/inventoryrecv.cpp | 90 |
1 files changed, 45 insertions, 45 deletions
diff --git a/src/net/eathena/inventoryrecv.cpp b/src/net/eathena/inventoryrecv.cpp index 5403e773b..08cd1975e 100644 --- a/src/net/eathena/inventoryrecv.cpp +++ b/src/net/eathena/inventoryrecv.cpp @@ -100,12 +100,12 @@ namespace InventoryRecv void InventoryRecv::processPlayerEquipment(Net::MessageIn &msg) { BLOCK_START("InventoryRecv::processPlayerEquipment") - Inventory *const inventory = localPlayer + Inventory *const inventory = localPlayer != nullptr ? PlayerInfo::getInventory() : nullptr; msg.readInt16("len"); Equipment *const equipment = PlayerInfo::getEquipment(); - if (equipment && !equipment->getBackend()) + if ((equipment != nullptr) && (equipment->getBackend() == nullptr)) { // look like SMSG_PLAYER_INVENTORY was not received Ea::InventoryRecv::mEquips.clear(); equipment->setBackend(&Ea::InventoryRecv::mEquips); @@ -173,7 +173,7 @@ void InventoryRecv::processPlayerEquipment(Net::MessageIn &msg) flags.byte = msg.readUInt8("flags"); else flags.byte = 0; - if (inventory) + if (inventory != nullptr) { inventory->setItem(index, itemId, @@ -191,7 +191,7 @@ void InventoryRecv::processPlayerEquipment(Net::MessageIn &msg) } delete options; - if (equipType) + if (equipType != 0) { Ea::InventoryRecv::mEquips.setEquipment( InventoryRecv::getSlot(equipType), @@ -204,11 +204,11 @@ void InventoryRecv::processPlayerEquipment(Net::MessageIn &msg) void InventoryRecv::processPlayerInventoryAdd(Net::MessageIn &msg) { BLOCK_START("InventoryRecv::processPlayerInventoryAdd") - Inventory *const inventory = localPlayer + Inventory *const inventory = localPlayer != nullptr ? PlayerInfo::getInventory() : nullptr; - if (PlayerInfo::getEquipment() - && !PlayerInfo::getEquipment()->getBackend()) + if ((PlayerInfo::getEquipment() != nullptr) + && (PlayerInfo::getEquipment()->getBackend() == nullptr)) { // look like SMSG_PLAYER_INVENTORY was not received Ea::InventoryRecv::mEquips.clear(); PlayerInfo::getEquipment()->setBackend(&Ea::InventoryRecv::mEquips); @@ -259,7 +259,7 @@ void InventoryRecv::processPlayerInventoryAdd(Net::MessageIn &msg) Ea::InventoryRecv::mSentPickups.pop(); } - if (err) + if (err != 0u) { PickupT pickup; switch (err) @@ -287,7 +287,7 @@ void InventoryRecv::processPlayerInventoryAdd(Net::MessageIn &msg) UNIMPLEMENTEDPACKETFIELD(err); break; } - if (localPlayer) + if (localPlayer != nullptr) { if (itemId == 0) { @@ -309,7 +309,7 @@ void InventoryRecv::processPlayerInventoryAdd(Net::MessageIn &msg) } else { - if (localPlayer) + if (localPlayer != nullptr) { if (itemId == 0) { @@ -329,11 +329,11 @@ void InventoryRecv::processPlayerInventoryAdd(Net::MessageIn &msg) } } - if (inventory) + if (inventory != nullptr) { const Item *const item = inventory->getItem(index); - if (item && item->getId() == itemId) + if ((item != nullptr) && item->getId() == itemId) amount += item->getQuantity(); inventory->setItem(index, @@ -359,16 +359,16 @@ void InventoryRecv::processPlayerInventoryAdd(Net::MessageIn &msg) void InventoryRecv::processPlayerInventory(Net::MessageIn &msg) { BLOCK_START("InventoryRecv::processPlayerInventory") - Inventory *const inventory = localPlayer + Inventory *const inventory = localPlayer != nullptr ? PlayerInfo::getInventory() : nullptr; - if (PlayerInfo::getEquipment()) + if (PlayerInfo::getEquipment() != nullptr) { // Clear inventory - this will be a complete refresh Ea::InventoryRecv::mEquips.clear(); PlayerInfo::getEquipment()->setBackend(&Ea::InventoryRecv::mEquips); } - if (inventory) + if (inventory != nullptr) inventory->clear(); msg.readInt16("len"); @@ -417,7 +417,7 @@ void InventoryRecv::processPlayerInventory(Net::MessageIn &msg) else flags.byte = 0; - if (inventory) + if (inventory != nullptr) { inventory->setItem(index, itemId, @@ -556,7 +556,7 @@ void InventoryRecv::processPlayerUnEquip(Net::MessageIn &msg) equipType = msg.readInt16("wear location"); const uint8_t flag = msg.readUInt8("result"); - if (flag) + if (flag != 0u) { NotifyManager::notify(NotifyTypes::UNEQUIP_FAILED); } @@ -566,7 +566,7 @@ void InventoryRecv::processPlayerUnEquip(Net::MessageIn &msg) InventoryRecv::getSlot(equipType), -1); } - if (equipType & 0x8000) + if ((equipType & 0x8000) != 0) ArrowsListener::distributeEvent(); BLOCK_END("InventoryRecv::processPlayerUnEquip") } @@ -574,7 +574,7 @@ void InventoryRecv::processPlayerUnEquip(Net::MessageIn &msg) void InventoryRecv::processPlayerInventoryRemove2(Net::MessageIn &msg) { BLOCK_START("InventoryRecv::processPlayerInventoryRemove2") - Inventory *const inventory = localPlayer + Inventory *const inventory = localPlayer != nullptr ? PlayerInfo::getInventory() : nullptr; const DeleteItemReasonT reason = static_cast<DeleteItemReasonT>( @@ -582,7 +582,7 @@ void InventoryRecv::processPlayerInventoryRemove2(Net::MessageIn &msg) const int index = msg.readInt16("index") - INVENTORY_OFFSET; const int amount = msg.readInt16("amount"); - if (inventory) + if (inventory != nullptr) { if (Item *const item = inventory->getItem(index)) { @@ -771,7 +771,7 @@ void InventoryRecv::processPlayerStorageAdd(Net::MessageIn &msg) } else { - if (Ea::InventoryRecv::mStorage) + if (Ea::InventoryRecv::mStorage != nullptr) { Ea::InventoryRecv::mStorage->setItem(index, itemId, @@ -797,7 +797,7 @@ void InventoryRecv::processPlayerUseCard(Net::MessageIn &msg) const Inventory *const inv = PlayerInfo::getInventory(); const int index = inventoryHandler->getItemIndex(); const Item *item1 = nullptr; - if (inv) + if (inv != nullptr) item1 = inv->getItem(index); SellDialog *const dialog = CREATEWIDGETR(InsertCardDialog, index, item1); @@ -806,10 +806,10 @@ void InventoryRecv::processPlayerUseCard(Net::MessageIn &msg) for (int f = 0; f < count; f ++) { const int itemIndex = msg.readInt16("item index") - INVENTORY_OFFSET; - if (!inv) + if (inv == nullptr) continue; const Item *const item = inv->getItem(itemIndex); - if (!item) + if (item == nullptr) continue; dialog->addItem(item, 0); } @@ -819,7 +819,7 @@ void InventoryRecv::processPlayerInsertCard(Net::MessageIn &msg) { const int itemIndex = msg.readInt16("item index") - INVENTORY_OFFSET; const int cardIndex = msg.readInt16("card index") - INVENTORY_OFFSET; - if (msg.readUInt8("flag")) + if (msg.readUInt8("flag") != 0u) { NotifyManager::notify(NotifyTypes::CARD_INSERT_FAILED); } @@ -827,11 +827,11 @@ void InventoryRecv::processPlayerInsertCard(Net::MessageIn &msg) { NotifyManager::notify(NotifyTypes::CARD_INSERT_SUCCESS); Inventory *const inv = PlayerInfo::getInventory(); - if (!inv) + if (inv == nullptr) return; Item *const card = inv->getItem(cardIndex); int cardId = 0; - if (card) + if (card != nullptr) { cardId = card->getId(); card->increaseQuantity(-1); @@ -839,7 +839,7 @@ void InventoryRecv::processPlayerInsertCard(Net::MessageIn &msg) inv->removeItemAt(cardIndex); } Item *const item = inv->getItem(itemIndex); - if (item) + if (item != nullptr) { item->addCard(cardId); item->updateColor(); @@ -862,7 +862,7 @@ void InventoryRecv::processPlayerItemRentalTime(Net::MessageIn &msg) void InventoryRecv::processPlayerItemRentalExpired(Net::MessageIn &msg) { - Inventory *const inventory = localPlayer + Inventory *const inventory = localPlayer != nullptr ? PlayerInfo::getInventory() : nullptr; const int index = msg.readInt16("index") - INVENTORY_OFFSET; @@ -871,7 +871,7 @@ void InventoryRecv::processPlayerItemRentalExpired(Net::MessageIn &msg) NotifyManager::notify(NotifyTypes::RENTAL_TIME_EXPIRED, info.getName()); - if (inventory) + if (inventory != nullptr) { if (Item *const item = inventory->getItem(index)) { @@ -888,7 +888,7 @@ void InventoryRecv::processPlayerStorageRemove(Net::MessageIn &msg) // Move an item out of storage const int index = msg.readInt16("index") - STORAGE_OFFSET; const int amount = msg.readInt32("amount"); - if (Ea::InventoryRecv::mStorage) + if (Ea::InventoryRecv::mStorage != nullptr) { if (Item *const item = Ea::InventoryRecv::mStorage->getItem(index)) { @@ -912,7 +912,7 @@ void InventoryRecv::processCartInfo(Net::MessageIn &msg) return; Inventory *const inv = PlayerInfo::getCartInventory(); - if (!inv) + if (inv == nullptr) return; inv->resize(size); @@ -943,7 +943,7 @@ void InventoryRecv::processCartRemove(Net::MessageIn &msg) void InventoryRecv::processPlayerCartAdd(Net::MessageIn &msg) { BLOCK_START("InventoryRecv::processPlayerCartAdd") - Inventory *const inventory = localPlayer + Inventory *const inventory = localPlayer != nullptr ? PlayerInfo::getCartInventory() : nullptr; const int index = msg.readInt16("index") - INVENTORY_OFFSET; @@ -975,11 +975,11 @@ void InventoryRecv::processPlayerCartAdd(Net::MessageIn &msg) } // check what cart was created, if not add delayed items - if (inventory && inventory->getSize() > 0) + if ((inventory != nullptr) && inventory->getSize() > 0) { const Item *const item = inventory->getItem(index); - if (item && item->getId() == itemId) + if ((item != nullptr) && item->getId() == itemId) amount += item->getQuantity(); inventory->setItem(index, @@ -1170,7 +1170,7 @@ void InventoryRecv::processPlayerCartRemove(Net::MessageIn &msg) const int amount = msg.readInt32("amount"); Inventory *const inv = PlayerInfo::getCartInventory(); - if (!inv) + if (inv == nullptr) return; if (Item *const item = inv->getItem(index)) @@ -1209,9 +1209,9 @@ void InventoryRecv::processPlayerRefine(Net::MessageIn &msg) const Item *item = nullptr; int notifyType; std::string itemName; - if (inv) + if (inv != nullptr) item = inv->getItem(index); - if (item) + if (item != nullptr) { itemName = item->getName(); } @@ -1340,11 +1340,11 @@ void InventoryRecv::processBindItem(Net::MessageIn &msg) { const int index = msg.readInt16("item index") - INVENTORY_OFFSET; const Inventory *const inv = PlayerInfo::getInventory(); - if (inv) + if (inv != nullptr) { std::string itemName; const Item *const item = inv->getItem(index); - if (item) + if (item != nullptr) { itemName = item->getName(); } @@ -1360,16 +1360,16 @@ void InventoryRecv::processBindItem(Net::MessageIn &msg) void InventoryRecv::processPlayerInventoryRemove(Net::MessageIn &msg) { BLOCK_START("InventoryRecv::processPlayerInventoryRemove") - Inventory *const inventory = localPlayer + Inventory *const inventory = localPlayer != nullptr ? PlayerInfo::getInventory() : nullptr; const int index = msg.readInt16("index") - INVENTORY_OFFSET; const int amount = msg.readInt16("amount"); - if (inventory) + if (inventory != nullptr) { if (Item *const item = inventory->getItem(index)) { - if (amount) + if (amount != 0) { NotifyManager::notify(NotifyTypes::DELETE_ITEM_DROPPED, item->getName()); @@ -1398,12 +1398,12 @@ int InventoryRecv::getSlot(const int eAthenaSlot) if (eAthenaSlot == 0) return EquipSlot::VECTOREND; - if (eAthenaSlot & 0x8000) + if ((eAthenaSlot & 0x8000) != 0) return inventoryHandler->getProjectileSlot(); unsigned int mask = 1; int position = 0; - while (!(eAthenaSlot & mask)) + while ((eAthenaSlot & mask) == 0u) { mask <<= 1; position++; |