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authorAndrei Karas <akaras@inbox.ru>2014-09-01 02:55:46 +0300
committerAndrei Karas <akaras@inbox.ru>2014-09-06 01:18:54 +0300
commita15146e08d00f9986edfde7a15a70790b64cc1ce (patch)
tree21dc4ad2911d4ba3fc4ff70b3e16b0ae18674778 /src/net/eathena/inventoryhandler.cpp
parenta1d70b6c12ef1edb2028d573176fc240777f5bcf (diff)
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Move processPlayerEquipment from ea into tmwa and eathena namespace.
Diffstat (limited to 'src/net/eathena/inventoryhandler.cpp')
-rw-r--r--src/net/eathena/inventoryhandler.cpp48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/net/eathena/inventoryhandler.cpp b/src/net/eathena/inventoryhandler.cpp
index 7e10bc69d..3bdedcb8f 100644
--- a/src/net/eathena/inventoryhandler.cpp
+++ b/src/net/eathena/inventoryhandler.cpp
@@ -22,6 +22,8 @@
#include "net/eathena/inventoryhandler.h"
+#include "being/localplayer.h"
+
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
@@ -202,4 +204,50 @@ void InventoryHandler::moveItem2(const int source, const int slot,
}
}
+void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryHandler::processPlayerEquipment")
+ Inventory *const inventory = localPlayer
+ ? PlayerInfo::getInventory() : nullptr;
+
+ msg.readInt16(); // length
+ Equipment *const equipment = PlayerInfo::getEquipment();
+ if (equipment && !equipment->getBackend())
+ { // look like SMSG_PLAYER_INVENTORY was not received
+ mEquips.clear();
+ equipment->setBackend(&mEquips);
+ }
+ const int number = (msg.getLength() - 4) / 20;
+
+ for (int loop = 0; loop < number; loop++)
+ {
+ const int index = msg.readInt16() - INVENTORY_OFFSET;
+ const int itemId = msg.readInt16();
+ const uint8_t itemType = msg.readUInt8(); // type
+ uint8_t identified = msg.readUInt8(); // identify flag
+
+ msg.readInt16(); // equip type
+ const int equipType = msg.readInt16();
+ msg.readUInt8(); // attribute
+ const uint8_t refine = msg.readUInt8();
+ msg.skip(8); // card
+
+ if (mDebugInventory)
+ {
+ logger->log("Index: %d, ID: %d, Type: %d, Identified: %d",
+ index, itemId, itemType, identified);
+ }
+
+ if (inventory)
+ {
+ inventory->setItem(index, itemId, 1, refine,
+ identified, true);
+ }
+
+ if (equipType)
+ mEquips.setEquipment(getSlot(equipType), index);
+ }
+ BLOCK_END("InventoryHandler::processPlayerEquipment")
+}
+
} // namespace EAthena