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authorAndrei Karas <akaras@inbox.ru>2014-10-01 17:16:05 +0300
committerAndrei Karas <akaras@inbox.ru>2014-10-01 19:28:09 +0300
commit97ceb0fc66be86d09b2bc42b7580d3976cbddd80 (patch)
tree0432a5b8e1fe591d8be5ee2fcd227c8d1f683139 /src/net/eathena/generalhandler.cpp
parent1b9ea6d00c6923abe1da37833e7772d5a5e34b6d (diff)
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Move DEX stat from net enum into attributes.
Diffstat (limited to 'src/net/eathena/generalhandler.cpp')
-rw-r--r--src/net/eathena/generalhandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/net/eathena/generalhandler.cpp b/src/net/eathena/generalhandler.cpp
index b8c8f2322..53e0636d8 100644
--- a/src/net/eathena/generalhandler.cpp
+++ b/src/net/eathena/generalhandler.cpp
@@ -350,7 +350,7 @@ void GeneralHandler::gameStarted() const
statusWindow->addAttribute(AGI, _("Agility"), "agi", true);
statusWindow->addAttribute(VIT, _("Vitality"), "vit", true);
statusWindow->addAttribute(INT, _("Intelligence"), "int", true);
- statusWindow->addAttribute(DEX, _("Dexterity"), "dex", true);
+ statusWindow->addAttribute(Attributes::DEX, _("Dexterity"), "dex", true);
statusWindow->addAttribute(Attributes::LUK, _("Luck"), "luk", true);
statusWindow->addAttribute(Attributes::ATK, _("Attack"));