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author | Andrei Karas <akaras@inbox.ru> | 2012-06-24 19:34:08 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-06-24 21:41:20 +0300 |
commit | 3b537e109df901df3da4c706f827c8d3d39a7238 (patch) | |
tree | ae5a83f71954aaeb45ce3f8d609e6f4a8dc0678c /src/net/eathena/generalhandler.cpp | |
parent | 4ef35e9ef757da1db724c5d784048601144c934c (diff) | |
download | mv-3b537e109df901df3da4c706f827c8d3d39a7238.tar.gz mv-3b537e109df901df3da4c706f827c8d3d39a7238.tar.bz2 mv-3b537e109df901df3da4c706f827c8d3d39a7238.tar.xz mv-3b537e109df901df3da4c706f827c8d3d39a7238.zip |
Add basic support for eathena stable.
Can register, create char, connect to map server and get map info.
Diffstat (limited to 'src/net/eathena/generalhandler.cpp')
-rw-r--r-- | src/net/eathena/generalhandler.cpp | 307 |
1 files changed, 307 insertions, 0 deletions
diff --git a/src/net/eathena/generalhandler.cpp b/src/net/eathena/generalhandler.cpp new file mode 100644 index 000000000..7b287e6e7 --- /dev/null +++ b/src/net/eathena/generalhandler.cpp @@ -0,0 +1,307 @@ +/* + * The ManaPlus Client + * Copyright (C) 2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2012 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/eathena/generalhandler.h" + +#include "client.h" +#include "configuration.h" +#include "logger.h" + +#include "gui/charselectdialog.h" +#include "gui/inventorywindow.h" +#include "gui/registerdialog.h" +#include "gui/skilldialog.h" +#include "gui/socialwindow.h" +#include "gui/statuswindow.h" + +#include "net/messagein.h" +#include "net/messageout.h" +#include "net/serverinfo.h" + +#include "net/ea/guildhandler.h" + +#include "net/ea/gui/guildtab.h" +#include "net/ea/gui/partytab.h" + +#include "net/eathena/adminhandler.h" +#include "net/eathena/beinghandler.h" +#include "net/eathena/buysellhandler.h" +#include "net/eathena/chathandler.h" +#include "net/eathena/charserverhandler.h" +#include "net/eathena/gamehandler.h" +#include "net/eathena/guildhandler.h" +#include "net/eathena/inventoryhandler.h" +#include "net/eathena/itemhandler.h" +#include "net/eathena/loginhandler.h" +#include "net/eathena/network.h" +#include "net/eathena/npchandler.h" +#include "net/eathena/partyhandler.h" +#include "net/eathena/playerhandler.h" +#include "net/eathena/protocol.h" +#include "net/eathena/tradehandler.h" +#include "net/eathena/specialhandler.h" + +#include "net/eathena/gui/guildtab.h" +#include "net/eathena/gui/partytab.h" + +#include "resources/itemdb.h" + +#include "utils/gettext.h" + +#include <list> + +#include "debug.h" + +extern Net::GeneralHandler *generalHandler; + +namespace EAthena +{ + +ServerInfo charServer; +ServerInfo mapServer; + +GeneralHandler::GeneralHandler(): + mAdminHandler(new AdminHandler), + mBeingHandler(new BeingHandler(config.getBoolValue("EnableSync"))), + mBuySellHandler(new BuySellHandler), + mCharHandler(new CharServerHandler), + mChatHandler(new ChatHandler), + mGameHandler(new GameHandler), + mGuildHandler(new GuildHandler), + mInventoryHandler(new InventoryHandler), + mItemHandler(new ItemHandler), + mLoginHandler(new LoginHandler), + mNpcHandler(new NpcHandler), + mPartyHandler(new PartyHandler), + mPlayerHandler(new PlayerHandler), + mSpecialHandler(new SpecialHandler), + mTradeHandler(new TradeHandler) +{ + static const uint16_t _messages[] = + { + SMSG_CONNECTION_PROBLEM, + 0 + }; + handledMessages = _messages; + generalHandler = this; + + std::vector<ItemDB::Stat> stats; + stats.push_back(ItemDB::Stat("str", _("Strength %+d"))); + stats.push_back(ItemDB::Stat("agi", _("Agility %+d"))); + stats.push_back(ItemDB::Stat("vit", _("Vitality %+d"))); + stats.push_back(ItemDB::Stat("int", _("Intelligence %+d"))); + stats.push_back(ItemDB::Stat("dex", _("Dexterity %+d"))); + stats.push_back(ItemDB::Stat("luck", _("Luck %+d"))); + + ItemDB::setStatsList(stats); + + listen(CHANNEL_GAME); +} + +GeneralHandler::~GeneralHandler() +{ + delete mNetwork; + mNetwork = nullptr; +} + +void GeneralHandler::handleMessage(Net::MessageIn &msg) +{ + int code; + + switch (msg.getId()) + { + case SMSG_CONNECTION_PROBLEM: + code = msg.readInt8(); + logger->log("Connection problem: %i", code); + + switch (code) + { + case 0: + errorMessage = _("Authentication failed."); + break; + case 1: + errorMessage = _("No servers available."); + break; + case 2: + if (Client::getState() == STATE_GAME) + { + errorMessage = _("Someone else is trying to use this " + "account."); + } + else + { + errorMessage = _("This account is already logged in."); + } + break; + case 3: + errorMessage = _("Speed hack detected."); + break; + case 8: + errorMessage = _("Duplicated login."); + break; + default: + errorMessage = _("Unknown connection error."); + break; + } + Client::setState(STATE_ERROR); + break; + + default: + break; + } +} + +void GeneralHandler::load() +{ + (new Network)->registerHandler(this); + + if (!mNetwork) + return; + + mNetwork->registerHandler(mAdminHandler.get()); + mNetwork->registerHandler(mBeingHandler.get()); + mNetwork->registerHandler(mBuySellHandler.get()); + mNetwork->registerHandler(mChatHandler.get()); + mNetwork->registerHandler(mCharHandler.get()); + mNetwork->registerHandler(mGameHandler.get()); + mNetwork->registerHandler(mGuildHandler.get()); + mNetwork->registerHandler(mInventoryHandler.get()); + mNetwork->registerHandler(mItemHandler.get()); + mNetwork->registerHandler(mLoginHandler.get()); + mNetwork->registerHandler(mNpcHandler.get()); + mNetwork->registerHandler(mPlayerHandler.get()); + mNetwork->registerHandler(mSpecialHandler.get()); + mNetwork->registerHandler(mTradeHandler.get()); + mNetwork->registerHandler(mPartyHandler.get()); +} + +void GeneralHandler::reload() +{ + if (mNetwork) + mNetwork->disconnect(); + + static_cast<LoginHandler*>(mLoginHandler.get())->clearWorlds(); + static_cast<CharServerHandler*>( + mCharHandler.get())->setCharCreateDialog(nullptr); + static_cast<CharServerHandler*>( + mCharHandler.get())->setCharSelectDialog(nullptr); + + static_cast<PartyHandler*>(mPartyHandler.get())->reload(); +} + +void GeneralHandler::reloadPartially() +{ + static_cast<PartyHandler*>(mPartyHandler.get())->reload(); +} + +void GeneralHandler::unload() +{ + clearHandlers(); +} + +void GeneralHandler::flushNetwork() +{ + if (!mNetwork) + return; + + mNetwork->flush(); + mNetwork->dispatchMessages(); + + if (mNetwork->getState() == Network::NET_ERROR) + { + if (!mNetwork->getError().empty()) + errorMessage = mNetwork->getError(); + else + errorMessage = _("Got disconnected from server!"); + + Client::setState(STATE_ERROR); + } +} + +void GeneralHandler::clearHandlers() +{ + if (mNetwork) + mNetwork->clearHandlers(); +} + +void GeneralHandler::processEvent(Channels channel, + const DepricatedEvent &event) +{ + if (channel == CHANNEL_GAME) + { + if (event.getName() == EVENT_GUIWINDOWSLOADED) + { + if (inventoryWindow) + inventoryWindow->setSplitAllowed(false); + if (skillDialog) + skillDialog->loadSkills("ea-skills.xml"); + + if (!statusWindow) + return; + + // protection against double addition attributes. + statusWindow->clearAttributes(); + + statusWindow->addAttribute(STR, _("Strength"), true, ""); + statusWindow->addAttribute(AGI, _("Agility"), true, ""); + statusWindow->addAttribute(VIT, _("Vitality"), true, ""); + statusWindow->addAttribute(INT, _("Intelligence"), true, ""); + statusWindow->addAttribute(DEX, _("Dexterity"), true, ""); + statusWindow->addAttribute(LUK, _("Luck"), true, ""); + + statusWindow->addAttribute(ATK, _("Attack"), false, ""); + statusWindow->addAttribute(DEF, _("Defense"), false, ""); + statusWindow->addAttribute(MATK, _("M.Attack"), false, ""); + statusWindow->addAttribute(MDEF, _("M.Defense"), false, ""); + // xgettext:no-c-format + statusWindow->addAttribute(HIT, _("% Accuracy"), false, ""); + // xgettext:no-c-format + statusWindow->addAttribute(FLEE, _("% Evade"), false, ""); + // xgettext:no-c-format + statusWindow->addAttribute(CRIT, _("% Critical"), false, ""); + statusWindow->addAttribute(ATTACK_DELAY, _("Attack Delay"), + false, ""); + statusWindow->addAttribute(WALK_SPEED, _("Walk Delay"), + false, ""); + statusWindow->addAttribute(ATTACK_RANGE, _("Attack Range"), + false, ""); + statusWindow->addAttribute(ATTACK_SPEED, _("Damage per sec."), + false, ""); + } + else if (event.getName() == EVENT_GUIWINDOWSUNLOADING) + { + if (socialWindow) + { + socialWindow->removeTab(Ea::taGuild); + socialWindow->removeTab(Ea::taParty); + } + + delete Ea::guildTab; + Ea::guildTab = nullptr; + + delete Ea::partyTab; + Ea::partyTab = nullptr; + } + } +} + +} // namespace EAthena |