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author | Andrei Karas <akaras@inbox.ru> | 2015-08-25 17:00:29 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-08-25 17:00:29 +0300 |
commit | 86ea4ef67a3a4ee16ad41bdd2a5e8a0a19635068 (patch) | |
tree | 9fb021b988d6ac482b02b2c91cfc3981696e981c /src/net/eathena/charserverhandler.cpp | |
parent | 5f602ac6b69195658ea54d218b29b270744bbb47 (diff) | |
download | mv-86ea4ef67a3a4ee16ad41bdd2a5e8a0a19635068.tar.gz mv-86ea4ef67a3a4ee16ad41bdd2a5e8a0a19635068.tar.bz2 mv-86ea4ef67a3a4ee16ad41bdd2a5e8a0a19635068.tar.xz mv-86ea4ef67a3a4ee16ad41bdd2a5e8a0a19635068.zip |
Move receive code from charserverhandler into separate file.
Diffstat (limited to 'src/net/eathena/charserverhandler.cpp')
-rw-r--r-- | src/net/eathena/charserverhandler.cpp | 499 |
1 files changed, 31 insertions, 468 deletions
diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp index 960acf44d..83c3c7c4c 100644 --- a/src/net/eathena/charserverhandler.cpp +++ b/src/net/eathena/charserverhandler.cpp @@ -38,6 +38,9 @@ #include "net/ea/token.h" +#include "net/ea/charserverrecv.h" + +#include "net/eathena/charserverrecv.h" #include "net/eathena/gamehandler.h" #include "net/eathena/loginhandler.h" #include "net/eathena/messageout.h" @@ -62,21 +65,15 @@ namespace EAthena extern ServerInfo charServer; extern ServerInfo mapServer; -std::string CharServerHandler::mNewName; -uint32_t CharServerHandler::mPinSeed = 0; -BeingId CharServerHandler::mPinAccountId = BeingId_zero; -BeingId CharServerHandler::mRenameId = BeingId_zero; -bool CharServerHandler::mNeedCreatePin = false; - CharServerHandler::CharServerHandler() : MessageHandler(), Ea::CharServerHandler() { - mNewName.clear(); - mPinSeed = 0; - mPinAccountId = BeingId_zero; - mRenameId = BeingId_zero; - mNeedCreatePin = false; + CharServerRecv::mNewName.clear(); + CharServerRecv::mPinSeed = 0; + CharServerRecv::mPinAccountId = BeingId_zero; + CharServerRecv::mRenameId = BeingId_zero; + CharServerRecv::mNeedCreatePin = false; static const uint16_t _messages[] = { @@ -110,79 +107,79 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) switch (msg.getId()) { case SMSG_CHAR_LOGIN: - processCharLogin(msg); + CharServerRecv::processCharLogin(msg); break; case SMSG_CHAR_LOGIN2: - processCharLogin2(msg); + CharServerRecv::processCharLogin2(msg); break; case SMSG_CHAR_LOGIN_ERROR: - processCharLoginError(msg); + Ea::CharServerRecv::processCharLoginError(msg); break; case SMSG_CHAR_CREATE_SUCCEEDED: - processCharCreate(msg); + CharServerRecv::processCharCreate(msg); break; case SMSG_CHAR_CREATE_FAILED: - processCharCreateFailed(msg); + Ea::CharServerRecv::processCharCreateFailed(msg); break; case SMSG_CHAR_DELETE_SUCCEEDED: - processCharDelete(msg); + Ea::CharServerRecv::processCharDelete(msg); break; case SMSG_CHAR_DELETE_FAILED: - processCharDeleteFailed(msg); + CharServerRecv::processCharDeleteFailed(msg); break; case SMSG_CHAR_MAP_INFO: - processCharMapInfo(msg); + CharServerRecv::processCharMapInfo(msg); break; case SMSG_CHANGE_MAP_SERVER: - processChangeMapServer(msg); + CharServerRecv::processChangeMapServer(msg); break; case SMSG_CHAR_PINCODE_STATUS: - processPincodeStatus(msg); + CharServerRecv::processPincodeStatus(msg); break; case SMSG_CHAR_CHECK_RENAME: - processCharCheckRename(msg); + CharServerRecv::processCharCheckRename(msg); break; case SMSG_CHAR_RENAME: - processCharRename(msg); + CharServerRecv::processCharRename(msg); break; case SMSG_CHAR_CHANGE_SLOT: - processCharChangeSlot(msg); + CharServerRecv::processCharChangeSlot(msg); break; case SMSG_CHAR_CAPTCHA_NOT_SUPPORTED: - processCharCaptchaNotSupported(msg); + CharServerRecv::processCharCaptchaNotSupported(msg); break; case SMSG_CHAR_DELETE2_ACK: - processCharDelete2Ack(msg); + CharServerRecv::processCharDelete2Ack(msg); break; case SMSG_CHAR_DELETE2_ACCEPT_ACTUAL_ACK: - processCharDelete2AcceptActual(msg); + CharServerRecv::processCharDelete2AcceptActual(msg); break; case SMSG_CHAR_DELETE2_CANCEL_ACK: - processCharDelete2CancelAck(msg); + CharServerRecv::processCharDelete2CancelAck(msg); break; case SMSG_CHAR_CHARACTERS: - processCharCharacters(msg); + CharServerRecv::processCharCharacters(msg); break; case SMSG_CHAR_BAN_CHAR_LIST: - processCharBanCharList(msg); + CharServerRecv::processCharBanCharList(msg); break; default: @@ -190,105 +187,6 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) } } -void CharServerHandler::readPlayerData(Net::MessageIn &msg, - Net::Character *const character) const -{ - if (!character) - return; - - const Token &token = - static_cast<LoginHandler*>(loginHandler)->getToken(); - - LocalPlayer *const tempPlayer = new LocalPlayer( - msg.readBeingId("player id"), BeingTypeId_zero); - tempPlayer->setGender(token.sex); - - PlayerInfoBackend &data = character->data; - data.mAttributes[Attributes::EXP] = msg.readInt32("exp"); - data.mAttributes[Attributes::MONEY] = msg.readInt32("money"); - Stat &jobStat = data.mStats[Attributes::JOB]; - jobStat.exp = msg.readInt32("job"); - - const int temp = msg.readInt32("job level"); - jobStat.base = temp; - jobStat.mod = temp; - - msg.readInt16("shoes?"); - const int gloves = msg.readInt16("gloves"); - const int cape = msg.readInt16("cape"); - const int misc1 = msg.readInt16("misc1"); - - msg.readInt32("option"); - tempPlayer->setKarma(msg.readInt32("karma")); - tempPlayer->setManner(msg.readInt32("manner")); - msg.readInt16("left points"); - - data.mAttributes[Attributes::HP] = msg.readInt32("hp"); - data.mAttributes[Attributes::MAX_HP] = msg.readInt32("max hp"); - data.mAttributes[Attributes::MP] = msg.readInt16("mp/sp"); - data.mAttributes[Attributes::MAX_MP] = msg.readInt16("max mp/sp"); - - msg.readInt16("speed"); - const uint16_t race = msg.readInt16("class"); -// tempPlayer->setSubtype(race, 0); - const int hairStyle = msg.readInt32("hair style"); - const int option A_UNUSED = (msg.readInt16("weapon") | 1) ^ 1; - const int weapon = 0; - - tempPlayer->setSprite(SPRITE_BODY, weapon, "", ItemColor_one, true); - - data.mAttributes[Attributes::LEVEL] = msg.readInt16("level"); - - msg.readInt16("skill points"); - const int bottomClothes = msg.readInt16("head bottom"); - const int shield = msg.readInt16("shild"); - const int hat = msg.readInt16("head top"); - const int topClothes = msg.readInt16("head mid"); - - const ItemColor color = fromInt(msg.readInt16("hair color"), ItemColor); - tempPlayer->setHairColor(color); - tempPlayer->setSprite(SPRITE_HAIR_COLOR, hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString( - color)); - - const uint16_t look = msg.readInt16("clothes color"); - tempPlayer->setSubtype(fromInt(race, BeingTypeId), look); - tempPlayer->setName(msg.readString(24, "name")); - - character->dummy = tempPlayer; - - character->data.mStats[Attributes::STR].base = msg.readUInt8("str"); - character->data.mStats[Attributes::AGI].base = msg.readUInt8("agi"); - character->data.mStats[Attributes::VIT].base = msg.readUInt8("vit"); - character->data.mStats[Attributes::INT].base = msg.readUInt8("int"); - character->data.mStats[Attributes::DEX].base = msg.readUInt8("dex"); - character->data.mStats[Attributes::LUK].base = msg.readUInt8("luk"); - - character->slot = msg.readInt16("character slot id"); - msg.readInt16("rename"); - msg.readString(16, "map name"); - msg.readInt32("delete date"); - const int shoes = msg.readInt32("robe"); - if (!serverFeatures->haveAdvancedSprites()) - { - tempPlayer->setSprite(SPRITE_HAIR, shoes); - tempPlayer->setSprite(SPRITE_SHOES, gloves); - tempPlayer->setSprite(SPRITE_SHIELD, cape); - tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1); - tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes); - tempPlayer->setSprite(SPRITE_FLOOR, shield); - tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat); - tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes); -// tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); - } - msg.readInt32("slot change"); - tempPlayer->setRename(msg.readInt32("rename (inverse)")); - - const uint8_t gender = static_cast<uint8_t>(msg.readUInt8("gender")); - if (gender != 99) - tempPlayer->setGender(Being::intToGender(gender)); -} - void CharServerHandler::chooseCharacter(Net::Character *const character) { if (!character) @@ -390,154 +288,6 @@ void CharServerHandler::setCharCreateDialog(CharCreateDialog *const window) mCharCreateDialog->setDefaultGender(token.sex); } -void CharServerHandler::processCharLogin(Net::MessageIn &msg) -{ - msg.skip(2, "packet len"); - const int slots = msg.readInt8("MAX_CHARS"); - msg.readInt8("sd->char_slots"); - msg.readInt8("MAX_CHARS"); - loginData.characterSlots = static_cast<uint16_t>(slots); - - msg.skip(20, "unused 0"); - - delete_all(mCharacters); - mCharacters.clear(); - - // Derive number of characters from message length - const int count = (msg.getLength() - 27) - / (106 + 4 + 2 + 16 + 4 + 4 + 4 + 4); - - for (int i = 0; i < count; ++i) - { - Net::Character *const character = new Net::Character; - readPlayerData(msg, character); - mCharacters.push_back(character); - if (character->dummy) - { - logger->log("CharServer: Player: %s (%d)", - character->dummy->getName().c_str(), character->slot); - } - } - - client->setState(STATE_CHAR_SELECT); -} - -void CharServerHandler::processCharLogin2(Net::MessageIn &msg) -{ - // ignored - msg.readInt16("len"); - msg.readUInt8("char slots"); - msg.readUInt8("left slots"); - msg.readUInt8("left slots"); - msg.readUInt8("char slots"); - msg.readUInt8("char slots"); - msg.skip(20, "unused"); -} - -void CharServerHandler::processCharMapInfo(Net::MessageIn &restrict msg) -{ - Network *const network = mNetwork; - ServerInfo &server = mapServer; - BLOCK_START("CharServerHandler::processCharMapInfo") - PlayerInfo::setCharId(msg.readInt32("char id")); - GameHandler *const gh = static_cast<GameHandler*>(gameHandler); - gh->setMap(msg.readString(16, "map name")); - if (config.getBoolValue("usePersistentIP") || settings.persistentIp) - { - msg.readInt32("map ip address"); - server.hostname = settings.serverName; - } - else - { - server.hostname = ipToString(msg.readInt32("map ip address")); - } - server.port = msg.readInt16("map ip port"); - - // Prevent the selected local player from being deleted - localPlayer = mSelectedCharacter->dummy; - PlayerInfo::setBackend(mSelectedCharacter->data); - PlayerInfo::setStatBase(Attributes::WALK_SPEED, - playerHandler->getDefaultWalkSpeed().x); - - mSelectedCharacter->dummy = nullptr; - - charServerHandler->clear(); - updateCharSelectDialog(); - - if (network) - network->disconnect(); - client->setState(STATE_CONNECT_GAME); - BLOCK_END("CharServerHandler::processCharMapInfo") -} - -void CharServerHandler::processChangeMapServer(Net::MessageIn &msg) -{ - Network *const network = mNetwork; - ServerInfo &server = mapServer; - BLOCK_START("CharServerHandler::processChangeMapServer") - GameHandler *const gh = static_cast<GameHandler*>(gameHandler); - if (!gh || !network) - { - BLOCK_END("CharServerHandler::processChangeMapServer") - return; - } - gh->setMap(msg.readString(16, "map name")); - const int x = msg.readInt16("x"); - const int y = msg.readInt16("y"); - if (config.getBoolValue("usePersistentIP") || settings.persistentIp) - { - msg.readInt32("host"); - server.hostname = settings.serverName; - } - else - { - server.hostname = ipToString(msg.readInt32("host")); - } - server.port = msg.readInt16("port"); - - network->disconnect(); - client->setState(STATE_CHANGE_MAP); - if (localPlayer) - { - localPlayer->setTileCoords(x, y); - localPlayer->setMap(nullptr); - } - BLOCK_END("CharServerHandler::processChangeMapServer") -} - -void CharServerHandler::processPincodeStatus(Net::MessageIn &msg) -{ - mPinSeed = msg.readInt32("pincode seed"); - mPinAccountId = msg.readBeingId("account id"); - const uint16_t state = static_cast<uint16_t>(msg.readInt16("state")); - switch (state) - { - case 0: // pin ok - break; - case 1: // ask for pin - break; - case 2: // create new pin - case 4: // create new pin? - { - mNeedCreatePin = true; - break; - } - case 3: // pin must be changed - break; - case 5: // client show error? - break; - case 6: // Unable to use your KSSN number - break; - case 7: // char select window shows a button - break; - case 8: // pincode was incorrect - break; - default: - UNIMPLIMENTEDPACKET; - break; - } -} - void CharServerHandler::setNewPincode(const std::string &pin A_UNUSED) { // here need ecript pin with mPinSeed and pin values. @@ -547,114 +297,16 @@ void CharServerHandler::setNewPincode(const std::string &pin A_UNUSED) // outMsg.writeString(pin, 4, "encrypted pin"); } -void CharServerHandler::processCharCreate(Net::MessageIn &msg) -{ - BLOCK_START("CharServerHandler::processCharCreate") - Net::Character *const character = new Net::Character; - charServerHandler->readPlayerData(msg, character); - mCharacters.push_back(character); - - updateCharSelectDialog(); - - // Close the character create dialog - if (mCharCreateDialog) - { - mCharCreateDialog->scheduleDelete(); - mCharCreateDialog = nullptr; - } - BLOCK_END("CharServerHandler::processCharCreate") -} - void CharServerHandler::renameCharacter(const BeingId id, const std::string &newName) { createOutPacket(CMSG_CHAR_CHECK_RENAME); - mRenameId = id; - mNewName = newName; + CharServerRecv::mRenameId = id; + CharServerRecv::mNewName = newName; outMsg.writeBeingId(id, "char id"); outMsg.writeString(newName, 24, "name"); } -void CharServerHandler::processCharCheckRename(Net::MessageIn &msg) -{ - if (msg.readInt16("flag")) - { - createOutPacket(CMSG_CHAR_RENAME); - outMsg.writeBeingId(mRenameId, "char id"); - } - else - { - CREATEWIDGET(OkDialog, - // TRANSLATORS: error header - _("Error"), - // TRANSLATORS: error message - _("Character rename error."), - // TRANSLATORS: ok dialog button - _("Error"), - DialogType::ERROR, - Modal_true, - ShowCenter_true, - nullptr, - 260); - } -} - -void CharServerHandler::processCharRename(Net::MessageIn &msg) -{ - const int flag = msg.readInt16("flag"); - if (!flag) - { - mCharSelectDialog->setName(mRenameId, mNewName); - CREATEWIDGET(OkDialog, - // TRANSLATORS: info header - _("Info"), - // TRANSLATORS: info message - _("Character renamed."), - // TRANSLATORS: ok dialog button - _("OK"), - DialogType::OK, - Modal_true, - ShowCenter_true, - nullptr, - 260); - } - else - { - std::string message; - switch (flag) - { - case 1: - // TRANSLATORS: char rename error - message = _("Rename not allowed."); - break; - case 2: - // TRANSLATORS: char rename error - message = _("New name is not set."); - break; - case 3: - default: - // TRANSLATORS: char rename error - message = _("Character rename error."); - break; - case 4: - // TRANSLATORS: char rename error - message = _("Character not found."); - break; - } - CREATEWIDGET(OkDialog, - // TRANSLATORS: info message - _("Info"), - message, - // TRANSLATORS: ok dialog button - _("OK"), - DialogType::OK, - Modal_true, - ShowCenter_true, - nullptr, - 260); - } -} - void CharServerHandler::changeSlot(const int oldSlot, const int newSlot) { createOutPacket(CMSG_CHAR_CHANGE_SLOT); @@ -663,89 +315,6 @@ void CharServerHandler::changeSlot(const int oldSlot, const int newSlot) outMsg.writeInt16(0, "unused"); } -void CharServerHandler::processCharChangeSlot(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - msg.readInt16("len"); - msg.readInt16("flag"); // 0 - ok, 1 - error - msg.readInt16("unused"); -} - -void CharServerHandler::processCharDeleteFailed(Net::MessageIn &msg) -{ - BLOCK_START("CharServerHandler::processCharDeleteFailed") - unlockCharSelectDialog(); - msg.readUInt8("error"); - CREATEWIDGET(OkDialog, - // TRANSLATORS: error header - _("Error"), - // TRANSLATORS: error message - _("Failed to delete character."), - // TRANSLATORS: ok dialog button - _("OK"), - DialogType::ERROR, - Modal_true, - ShowCenter_true, - nullptr, - 260); - BLOCK_END("CharServerHandler::processCharDeleteFailed") -} - -void CharServerHandler::processCharCaptchaNotSupported(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - msg.readInt16("5"); - msg.readUInt8("1"); -} - -void CharServerHandler::processCharDelete2Ack(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - msg.readInt32("char id"); - msg.readInt32("result"); - msg.readInt32("time"); -} - -void CharServerHandler::processCharDelete2AcceptActual(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - msg.readInt32("char id"); - msg.readInt32("result"); -} - -void CharServerHandler::processCharDelete2CancelAck(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - msg.readInt32("char id"); - msg.readInt32("result"); -} - -void CharServerHandler::processCharCharacters(Net::MessageIn &msg) -{ - msg.skip(2, "packet len"); - - delete_all(mCharacters); - mCharacters.clear(); - - // Derive number of characters from message length - const int count = (msg.getLength() - 4) - / (106 + 4 + 2 + 16 + 4 + 4 + 4 + 4); - - for (int i = 0; i < count; ++i) - { - Net::Character *const character = new Net::Character; - charServerHandler->readPlayerData(msg, character); - mCharacters.push_back(character); - if (character->dummy) - { - logger->log("CharServer: Player: %s (%d)", - character->dummy->getName().c_str(), character->slot); - } - } - - client->setState(STATE_CHAR_SELECT); -} - void CharServerHandler::ping() const { createOutPacket(CMSG_CHAR_PING); @@ -757,15 +326,9 @@ unsigned int CharServerHandler::hatSprite() const return 7; } -void CharServerHandler::processCharBanCharList(Net::MessageIn &msg) +bool CharServerHandler::isNeedCreatePin() const { - UNIMPLIMENTEDPACKET; - const int count = (msg.readInt16("len") - 4) / 24; - for (int f = 0; f < count; f ++) - { - msg.readInt32("char id"); - msg.readString(20, "unbun time"); - } + return CharServerRecv::mNeedCreatePin; } } // namespace EAthena |