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authorAndrei Karas <akaras@inbox.ru>2015-08-25 17:00:29 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-25 17:00:29 +0300
commit86ea4ef67a3a4ee16ad41bdd2a5e8a0a19635068 (patch)
tree9fb021b988d6ac482b02b2c91cfc3981696e981c /src/net/eathena/charserverhandler.cpp
parent5f602ac6b69195658ea54d218b29b270744bbb47 (diff)
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Move receive code from charserverhandler into separate file.
Diffstat (limited to 'src/net/eathena/charserverhandler.cpp')
-rw-r--r--src/net/eathena/charserverhandler.cpp499
1 files changed, 31 insertions, 468 deletions
diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp
index 960acf44d..83c3c7c4c 100644
--- a/src/net/eathena/charserverhandler.cpp
+++ b/src/net/eathena/charserverhandler.cpp
@@ -38,6 +38,9 @@
#include "net/ea/token.h"
+#include "net/ea/charserverrecv.h"
+
+#include "net/eathena/charserverrecv.h"
#include "net/eathena/gamehandler.h"
#include "net/eathena/loginhandler.h"
#include "net/eathena/messageout.h"
@@ -62,21 +65,15 @@ namespace EAthena
extern ServerInfo charServer;
extern ServerInfo mapServer;
-std::string CharServerHandler::mNewName;
-uint32_t CharServerHandler::mPinSeed = 0;
-BeingId CharServerHandler::mPinAccountId = BeingId_zero;
-BeingId CharServerHandler::mRenameId = BeingId_zero;
-bool CharServerHandler::mNeedCreatePin = false;
-
CharServerHandler::CharServerHandler() :
MessageHandler(),
Ea::CharServerHandler()
{
- mNewName.clear();
- mPinSeed = 0;
- mPinAccountId = BeingId_zero;
- mRenameId = BeingId_zero;
- mNeedCreatePin = false;
+ CharServerRecv::mNewName.clear();
+ CharServerRecv::mPinSeed = 0;
+ CharServerRecv::mPinAccountId = BeingId_zero;
+ CharServerRecv::mRenameId = BeingId_zero;
+ CharServerRecv::mNeedCreatePin = false;
static const uint16_t _messages[] =
{
@@ -110,79 +107,79 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case SMSG_CHAR_LOGIN:
- processCharLogin(msg);
+ CharServerRecv::processCharLogin(msg);
break;
case SMSG_CHAR_LOGIN2:
- processCharLogin2(msg);
+ CharServerRecv::processCharLogin2(msg);
break;
case SMSG_CHAR_LOGIN_ERROR:
- processCharLoginError(msg);
+ Ea::CharServerRecv::processCharLoginError(msg);
break;
case SMSG_CHAR_CREATE_SUCCEEDED:
- processCharCreate(msg);
+ CharServerRecv::processCharCreate(msg);
break;
case SMSG_CHAR_CREATE_FAILED:
- processCharCreateFailed(msg);
+ Ea::CharServerRecv::processCharCreateFailed(msg);
break;
case SMSG_CHAR_DELETE_SUCCEEDED:
- processCharDelete(msg);
+ Ea::CharServerRecv::processCharDelete(msg);
break;
case SMSG_CHAR_DELETE_FAILED:
- processCharDeleteFailed(msg);
+ CharServerRecv::processCharDeleteFailed(msg);
break;
case SMSG_CHAR_MAP_INFO:
- processCharMapInfo(msg);
+ CharServerRecv::processCharMapInfo(msg);
break;
case SMSG_CHANGE_MAP_SERVER:
- processChangeMapServer(msg);
+ CharServerRecv::processChangeMapServer(msg);
break;
case SMSG_CHAR_PINCODE_STATUS:
- processPincodeStatus(msg);
+ CharServerRecv::processPincodeStatus(msg);
break;
case SMSG_CHAR_CHECK_RENAME:
- processCharCheckRename(msg);
+ CharServerRecv::processCharCheckRename(msg);
break;
case SMSG_CHAR_RENAME:
- processCharRename(msg);
+ CharServerRecv::processCharRename(msg);
break;
case SMSG_CHAR_CHANGE_SLOT:
- processCharChangeSlot(msg);
+ CharServerRecv::processCharChangeSlot(msg);
break;
case SMSG_CHAR_CAPTCHA_NOT_SUPPORTED:
- processCharCaptchaNotSupported(msg);
+ CharServerRecv::processCharCaptchaNotSupported(msg);
break;
case SMSG_CHAR_DELETE2_ACK:
- processCharDelete2Ack(msg);
+ CharServerRecv::processCharDelete2Ack(msg);
break;
case SMSG_CHAR_DELETE2_ACCEPT_ACTUAL_ACK:
- processCharDelete2AcceptActual(msg);
+ CharServerRecv::processCharDelete2AcceptActual(msg);
break;
case SMSG_CHAR_DELETE2_CANCEL_ACK:
- processCharDelete2CancelAck(msg);
+ CharServerRecv::processCharDelete2CancelAck(msg);
break;
case SMSG_CHAR_CHARACTERS:
- processCharCharacters(msg);
+ CharServerRecv::processCharCharacters(msg);
break;
case SMSG_CHAR_BAN_CHAR_LIST:
- processCharBanCharList(msg);
+ CharServerRecv::processCharBanCharList(msg);
break;
default:
@@ -190,105 +187,6 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
}
}
-void CharServerHandler::readPlayerData(Net::MessageIn &msg,
- Net::Character *const character) const
-{
- if (!character)
- return;
-
- const Token &token =
- static_cast<LoginHandler*>(loginHandler)->getToken();
-
- LocalPlayer *const tempPlayer = new LocalPlayer(
- msg.readBeingId("player id"), BeingTypeId_zero);
- tempPlayer->setGender(token.sex);
-
- PlayerInfoBackend &data = character->data;
- data.mAttributes[Attributes::EXP] = msg.readInt32("exp");
- data.mAttributes[Attributes::MONEY] = msg.readInt32("money");
- Stat &jobStat = data.mStats[Attributes::JOB];
- jobStat.exp = msg.readInt32("job");
-
- const int temp = msg.readInt32("job level");
- jobStat.base = temp;
- jobStat.mod = temp;
-
- msg.readInt16("shoes?");
- const int gloves = msg.readInt16("gloves");
- const int cape = msg.readInt16("cape");
- const int misc1 = msg.readInt16("misc1");
-
- msg.readInt32("option");
- tempPlayer->setKarma(msg.readInt32("karma"));
- tempPlayer->setManner(msg.readInt32("manner"));
- msg.readInt16("left points");
-
- data.mAttributes[Attributes::HP] = msg.readInt32("hp");
- data.mAttributes[Attributes::MAX_HP] = msg.readInt32("max hp");
- data.mAttributes[Attributes::MP] = msg.readInt16("mp/sp");
- data.mAttributes[Attributes::MAX_MP] = msg.readInt16("max mp/sp");
-
- msg.readInt16("speed");
- const uint16_t race = msg.readInt16("class");
-// tempPlayer->setSubtype(race, 0);
- const int hairStyle = msg.readInt32("hair style");
- const int option A_UNUSED = (msg.readInt16("weapon") | 1) ^ 1;
- const int weapon = 0;
-
- tempPlayer->setSprite(SPRITE_BODY, weapon, "", ItemColor_one, true);
-
- data.mAttributes[Attributes::LEVEL] = msg.readInt16("level");
-
- msg.readInt16("skill points");
- const int bottomClothes = msg.readInt16("head bottom");
- const int shield = msg.readInt16("shild");
- const int hat = msg.readInt16("head top");
- const int topClothes = msg.readInt16("head mid");
-
- const ItemColor color = fromInt(msg.readInt16("hair color"), ItemColor);
- tempPlayer->setHairColor(color);
- tempPlayer->setSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
- ItemDB::get(-hairStyle).getDyeColorsString(
- color));
-
- const uint16_t look = msg.readInt16("clothes color");
- tempPlayer->setSubtype(fromInt(race, BeingTypeId), look);
- tempPlayer->setName(msg.readString(24, "name"));
-
- character->dummy = tempPlayer;
-
- character->data.mStats[Attributes::STR].base = msg.readUInt8("str");
- character->data.mStats[Attributes::AGI].base = msg.readUInt8("agi");
- character->data.mStats[Attributes::VIT].base = msg.readUInt8("vit");
- character->data.mStats[Attributes::INT].base = msg.readUInt8("int");
- character->data.mStats[Attributes::DEX].base = msg.readUInt8("dex");
- character->data.mStats[Attributes::LUK].base = msg.readUInt8("luk");
-
- character->slot = msg.readInt16("character slot id");
- msg.readInt16("rename");
- msg.readString(16, "map name");
- msg.readInt32("delete date");
- const int shoes = msg.readInt32("robe");
- if (!serverFeatures->haveAdvancedSprites())
- {
- tempPlayer->setSprite(SPRITE_HAIR, shoes);
- tempPlayer->setSprite(SPRITE_SHOES, gloves);
- tempPlayer->setSprite(SPRITE_SHIELD, cape);
- tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1);
- tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes);
- tempPlayer->setSprite(SPRITE_FLOOR, shield);
- tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat);
- tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes);
-// tempPlayer->setSprite(SPRITE_HEAD_MID, misc2);
- }
- msg.readInt32("slot change");
- tempPlayer->setRename(msg.readInt32("rename (inverse)"));
-
- const uint8_t gender = static_cast<uint8_t>(msg.readUInt8("gender"));
- if (gender != 99)
- tempPlayer->setGender(Being::intToGender(gender));
-}
-
void CharServerHandler::chooseCharacter(Net::Character *const character)
{
if (!character)
@@ -390,154 +288,6 @@ void CharServerHandler::setCharCreateDialog(CharCreateDialog *const window)
mCharCreateDialog->setDefaultGender(token.sex);
}
-void CharServerHandler::processCharLogin(Net::MessageIn &msg)
-{
- msg.skip(2, "packet len");
- const int slots = msg.readInt8("MAX_CHARS");
- msg.readInt8("sd->char_slots");
- msg.readInt8("MAX_CHARS");
- loginData.characterSlots = static_cast<uint16_t>(slots);
-
- msg.skip(20, "unused 0");
-
- delete_all(mCharacters);
- mCharacters.clear();
-
- // Derive number of characters from message length
- const int count = (msg.getLength() - 27)
- / (106 + 4 + 2 + 16 + 4 + 4 + 4 + 4);
-
- for (int i = 0; i < count; ++i)
- {
- Net::Character *const character = new Net::Character;
- readPlayerData(msg, character);
- mCharacters.push_back(character);
- if (character->dummy)
- {
- logger->log("CharServer: Player: %s (%d)",
- character->dummy->getName().c_str(), character->slot);
- }
- }
-
- client->setState(STATE_CHAR_SELECT);
-}
-
-void CharServerHandler::processCharLogin2(Net::MessageIn &msg)
-{
- // ignored
- msg.readInt16("len");
- msg.readUInt8("char slots");
- msg.readUInt8("left slots");
- msg.readUInt8("left slots");
- msg.readUInt8("char slots");
- msg.readUInt8("char slots");
- msg.skip(20, "unused");
-}
-
-void CharServerHandler::processCharMapInfo(Net::MessageIn &restrict msg)
-{
- Network *const network = mNetwork;
- ServerInfo &server = mapServer;
- BLOCK_START("CharServerHandler::processCharMapInfo")
- PlayerInfo::setCharId(msg.readInt32("char id"));
- GameHandler *const gh = static_cast<GameHandler*>(gameHandler);
- gh->setMap(msg.readString(16, "map name"));
- if (config.getBoolValue("usePersistentIP") || settings.persistentIp)
- {
- msg.readInt32("map ip address");
- server.hostname = settings.serverName;
- }
- else
- {
- server.hostname = ipToString(msg.readInt32("map ip address"));
- }
- server.port = msg.readInt16("map ip port");
-
- // Prevent the selected local player from being deleted
- localPlayer = mSelectedCharacter->dummy;
- PlayerInfo::setBackend(mSelectedCharacter->data);
- PlayerInfo::setStatBase(Attributes::WALK_SPEED,
- playerHandler->getDefaultWalkSpeed().x);
-
- mSelectedCharacter->dummy = nullptr;
-
- charServerHandler->clear();
- updateCharSelectDialog();
-
- if (network)
- network->disconnect();
- client->setState(STATE_CONNECT_GAME);
- BLOCK_END("CharServerHandler::processCharMapInfo")
-}
-
-void CharServerHandler::processChangeMapServer(Net::MessageIn &msg)
-{
- Network *const network = mNetwork;
- ServerInfo &server = mapServer;
- BLOCK_START("CharServerHandler::processChangeMapServer")
- GameHandler *const gh = static_cast<GameHandler*>(gameHandler);
- if (!gh || !network)
- {
- BLOCK_END("CharServerHandler::processChangeMapServer")
- return;
- }
- gh->setMap(msg.readString(16, "map name"));
- const int x = msg.readInt16("x");
- const int y = msg.readInt16("y");
- if (config.getBoolValue("usePersistentIP") || settings.persistentIp)
- {
- msg.readInt32("host");
- server.hostname = settings.serverName;
- }
- else
- {
- server.hostname = ipToString(msg.readInt32("host"));
- }
- server.port = msg.readInt16("port");
-
- network->disconnect();
- client->setState(STATE_CHANGE_MAP);
- if (localPlayer)
- {
- localPlayer->setTileCoords(x, y);
- localPlayer->setMap(nullptr);
- }
- BLOCK_END("CharServerHandler::processChangeMapServer")
-}
-
-void CharServerHandler::processPincodeStatus(Net::MessageIn &msg)
-{
- mPinSeed = msg.readInt32("pincode seed");
- mPinAccountId = msg.readBeingId("account id");
- const uint16_t state = static_cast<uint16_t>(msg.readInt16("state"));
- switch (state)
- {
- case 0: // pin ok
- break;
- case 1: // ask for pin
- break;
- case 2: // create new pin
- case 4: // create new pin?
- {
- mNeedCreatePin = true;
- break;
- }
- case 3: // pin must be changed
- break;
- case 5: // client show error?
- break;
- case 6: // Unable to use your KSSN number
- break;
- case 7: // char select window shows a button
- break;
- case 8: // pincode was incorrect
- break;
- default:
- UNIMPLIMENTEDPACKET;
- break;
- }
-}
-
void CharServerHandler::setNewPincode(const std::string &pin A_UNUSED)
{
// here need ecript pin with mPinSeed and pin values.
@@ -547,114 +297,16 @@ void CharServerHandler::setNewPincode(const std::string &pin A_UNUSED)
// outMsg.writeString(pin, 4, "encrypted pin");
}
-void CharServerHandler::processCharCreate(Net::MessageIn &msg)
-{
- BLOCK_START("CharServerHandler::processCharCreate")
- Net::Character *const character = new Net::Character;
- charServerHandler->readPlayerData(msg, character);
- mCharacters.push_back(character);
-
- updateCharSelectDialog();
-
- // Close the character create dialog
- if (mCharCreateDialog)
- {
- mCharCreateDialog->scheduleDelete();
- mCharCreateDialog = nullptr;
- }
- BLOCK_END("CharServerHandler::processCharCreate")
-}
-
void CharServerHandler::renameCharacter(const BeingId id,
const std::string &newName)
{
createOutPacket(CMSG_CHAR_CHECK_RENAME);
- mRenameId = id;
- mNewName = newName;
+ CharServerRecv::mRenameId = id;
+ CharServerRecv::mNewName = newName;
outMsg.writeBeingId(id, "char id");
outMsg.writeString(newName, 24, "name");
}
-void CharServerHandler::processCharCheckRename(Net::MessageIn &msg)
-{
- if (msg.readInt16("flag"))
- {
- createOutPacket(CMSG_CHAR_RENAME);
- outMsg.writeBeingId(mRenameId, "char id");
- }
- else
- {
- CREATEWIDGET(OkDialog,
- // TRANSLATORS: error header
- _("Error"),
- // TRANSLATORS: error message
- _("Character rename error."),
- // TRANSLATORS: ok dialog button
- _("Error"),
- DialogType::ERROR,
- Modal_true,
- ShowCenter_true,
- nullptr,
- 260);
- }
-}
-
-void CharServerHandler::processCharRename(Net::MessageIn &msg)
-{
- const int flag = msg.readInt16("flag");
- if (!flag)
- {
- mCharSelectDialog->setName(mRenameId, mNewName);
- CREATEWIDGET(OkDialog,
- // TRANSLATORS: info header
- _("Info"),
- // TRANSLATORS: info message
- _("Character renamed."),
- // TRANSLATORS: ok dialog button
- _("OK"),
- DialogType::OK,
- Modal_true,
- ShowCenter_true,
- nullptr,
- 260);
- }
- else
- {
- std::string message;
- switch (flag)
- {
- case 1:
- // TRANSLATORS: char rename error
- message = _("Rename not allowed.");
- break;
- case 2:
- // TRANSLATORS: char rename error
- message = _("New name is not set.");
- break;
- case 3:
- default:
- // TRANSLATORS: char rename error
- message = _("Character rename error.");
- break;
- case 4:
- // TRANSLATORS: char rename error
- message = _("Character not found.");
- break;
- }
- CREATEWIDGET(OkDialog,
- // TRANSLATORS: info message
- _("Info"),
- message,
- // TRANSLATORS: ok dialog button
- _("OK"),
- DialogType::OK,
- Modal_true,
- ShowCenter_true,
- nullptr,
- 260);
- }
-}
-
void CharServerHandler::changeSlot(const int oldSlot, const int newSlot)
{
createOutPacket(CMSG_CHAR_CHANGE_SLOT);
@@ -663,89 +315,6 @@ void CharServerHandler::changeSlot(const int oldSlot, const int newSlot)
outMsg.writeInt16(0, "unused");
}
-void CharServerHandler::processCharChangeSlot(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt16("len");
- msg.readInt16("flag"); // 0 - ok, 1 - error
- msg.readInt16("unused");
-}
-
-void CharServerHandler::processCharDeleteFailed(Net::MessageIn &msg)
-{
- BLOCK_START("CharServerHandler::processCharDeleteFailed")
- unlockCharSelectDialog();
- msg.readUInt8("error");
- CREATEWIDGET(OkDialog,
- // TRANSLATORS: error header
- _("Error"),
- // TRANSLATORS: error message
- _("Failed to delete character."),
- // TRANSLATORS: ok dialog button
- _("OK"),
- DialogType::ERROR,
- Modal_true,
- ShowCenter_true,
- nullptr,
- 260);
- BLOCK_END("CharServerHandler::processCharDeleteFailed")
-}
-
-void CharServerHandler::processCharCaptchaNotSupported(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt16("5");
- msg.readUInt8("1");
-}
-
-void CharServerHandler::processCharDelete2Ack(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt32("char id");
- msg.readInt32("result");
- msg.readInt32("time");
-}
-
-void CharServerHandler::processCharDelete2AcceptActual(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt32("char id");
- msg.readInt32("result");
-}
-
-void CharServerHandler::processCharDelete2CancelAck(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt32("char id");
- msg.readInt32("result");
-}
-
-void CharServerHandler::processCharCharacters(Net::MessageIn &msg)
-{
- msg.skip(2, "packet len");
-
- delete_all(mCharacters);
- mCharacters.clear();
-
- // Derive number of characters from message length
- const int count = (msg.getLength() - 4)
- / (106 + 4 + 2 + 16 + 4 + 4 + 4 + 4);
-
- for (int i = 0; i < count; ++i)
- {
- Net::Character *const character = new Net::Character;
- charServerHandler->readPlayerData(msg, character);
- mCharacters.push_back(character);
- if (character->dummy)
- {
- logger->log("CharServer: Player: %s (%d)",
- character->dummy->getName().c_str(), character->slot);
- }
- }
-
- client->setState(STATE_CHAR_SELECT);
-}
-
void CharServerHandler::ping() const
{
createOutPacket(CMSG_CHAR_PING);
@@ -757,15 +326,9 @@ unsigned int CharServerHandler::hatSprite() const
return 7;
}
-void CharServerHandler::processCharBanCharList(Net::MessageIn &msg)
+bool CharServerHandler::isNeedCreatePin() const
{
- UNIMPLIMENTEDPACKET;
- const int count = (msg.readInt16("len") - 4) / 24;
- for (int f = 0; f < count; f ++)
- {
- msg.readInt32("char id");
- msg.readString(20, "unbun time");
- }
+ return CharServerRecv::mNeedCreatePin;
}
} // namespace EAthena