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authorAndrei Karas <akaras@inbox.ru>2013-04-12 18:39:00 +0300
committerAndrei Karas <akaras@inbox.ru>2013-04-12 18:39:00 +0300
commit351821c1f18f9285be58df0a05339936311f6490 (patch)
tree47a60cad4f61f63c5ac2faf98dcae24760d7fe11 /src/net/eathena/charserverhandler.cpp
parente50632a83a3c679cffd372656277a304d5d853f8 (diff)
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first part of style fixed after cpplint checks.
Diffstat (limited to 'src/net/eathena/charserverhandler.cpp')
-rw-r--r--src/net/eathena/charserverhandler.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp
index ca4275ebe..ffb83ea73 100644
--- a/src/net/eathena/charserverhandler.cpp
+++ b/src/net/eathena/charserverhandler.cpp
@@ -154,8 +154,8 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
data.mAttributes[PlayerInfo::MP] = msg.readInt16();
data.mAttributes[PlayerInfo::MAX_MP] = msg.readInt16();
- msg.readInt16(); // speed
- tempPlayer->setSubtype(msg.readInt16()); // class (used for race)
+ msg.readInt16(); // speed
+ tempPlayer->setSubtype(msg.readInt16()); // class (used for race)
const int hairStyle = msg.readInt16();
const uint16_t weapon = msg.readInt16();
@@ -163,11 +163,11 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
data.mAttributes[PlayerInfo::LEVEL] = msg.readInt16();
- msg.readInt16(); // skill point
+ msg.readInt16(); // skill point
const int bottomClothes = msg.readInt16();
const int shield = msg.readInt16();
- const int hat = msg.readInt16(); // head option top
+ const int hat = msg.readInt16(); // head option top
const int topClothes = msg.readInt16();
tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1,
@@ -186,16 +186,16 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
tempPlayer->setSprite(SPRITE_CAPE, cape);
tempPlayer->setSprite(SPRITE_MISC1, misc1);
tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, bottomClothes);
- //to avoid show error (error.xml) need remove this sprite
+ // to avoid show error (error.xml) need remove this sprite
if (!config.getBoolValue("hideShield"))
tempPlayer->setSprite(SPRITE_SHIELD, shield);
- tempPlayer->setSprite(SPRITE_HAT, hat); // head option top
+ tempPlayer->setSprite(SPRITE_HAT, hat); // head option top
tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes);
tempPlayer->setSprite(SPRITE_MISC2, misc2);
- character->slot = msg.readInt8(); // character slot
+ character->slot = msg.readInt8(); // character slot
- msg.readInt8(); // unknown
+ msg.readInt8(); // unknown
}
void CharServerHandler::chooseCharacter(Net::Character *const character)
@@ -273,7 +273,7 @@ void CharServerHandler::processCharLogin(Net::MessageIn &msg)
if (slots > 0 && slots < 30)
loginData.characterSlots = static_cast<short unsigned int>(slots);
- msg.skip(18); // 0 Unused
+ msg.skip(18); // 0 Unused
delete_all(mCharacters);
mCharacters.clear();
@@ -296,4 +296,4 @@ void CharServerHandler::processCharLogin(Net::MessageIn &msg)
Client::setState(STATE_CHAR_SELECT);
}
-} // namespace EAthena
+} // namespace EAthena