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author | Andrei Karas <akaras@inbox.ru> | 2016-06-08 20:16:41 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-06-08 20:16:41 +0300 |
commit | 845a02e65d8077f4079724a106f75470984df8d2 (patch) | |
tree | e6ab2efdd3d408dbb235fc6b3f7591ac0b017a51 /src/net/eathena/beingrecv.cpp | |
parent | 93e5a6fbfba642e4e3ff85dcf7bc3c02bada5649 (diff) | |
download | mv-845a02e65d8077f4079724a106f75470984df8d2.tar.gz mv-845a02e65d8077f4079724a106f75470984df8d2.tar.bz2 mv-845a02e65d8077f4079724a106f75470984df8d2.tar.xz mv-845a02e65d8077f4079724a106f75470984df8d2.zip |
Simplify set weapon sprite.
Diffstat (limited to 'src/net/eathena/beingrecv.cpp')
-rw-r--r-- | src/net/eathena/beingrecv.cpp | 26 |
1 files changed, 3 insertions, 23 deletions
diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp index bcfaa06eb..83c6b9515 100644 --- a/src/net/eathena/beingrecv.cpp +++ b/src/net/eathena/beingrecv.cpp @@ -164,14 +164,12 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, "", itemColor, - IsWeapon_true, cards); dstBeing->setWeaponId(id); dstBeing->setSprite(SPRITE_FLOOR, id2, std::string(), ItemColor_one, - IsWeapon_false, nullptr); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); @@ -181,7 +179,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); @@ -191,7 +188,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); @@ -202,7 +198,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); @@ -222,7 +217,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); @@ -232,7 +226,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); @@ -242,7 +235,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); @@ -252,7 +244,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); @@ -262,7 +253,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); @@ -272,7 +262,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); @@ -282,7 +271,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); @@ -292,7 +280,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); @@ -302,7 +289,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL3); @@ -312,7 +298,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL4); @@ -322,7 +307,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL5); @@ -332,7 +316,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL6); @@ -489,8 +472,7 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg) SPRITE_BODY, weapon, "", - ItemColor_one, - IsWeapon_true); + ItemColor_one); dstBeing->setWeaponId(weapon); // Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } @@ -696,8 +678,7 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg) SPRITE_BODY, weapon, "", - ItemColor_one, - IsWeapon_true); + ItemColor_one); dstBeing->setWeaponId(weapon); } // Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); @@ -901,8 +882,7 @@ void BeingRecv::processBeingSpawn(Net::MessageIn &msg) SPRITE_BODY, weapon, "", - ItemColor_one, - IsWeapon_true); + ItemColor_one); dstBeing->setWeaponId(weapon); // Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } |