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author | Andrei Karas <akaras@inbox.ru> | 2016-06-08 18:18:18 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-06-08 18:18:18 +0300 |
commit | e03f294796e1cd8d49d00fd86dc33959948924c7 (patch) | |
tree | aea8504dd7e510c8669cffd18f8c4200f8473470 /src/net/eathena/beingrecv.cpp | |
parent | 025e9b12601079e7aeaaaa25225e9dadc376240a (diff) | |
download | mv-e03f294796e1cd8d49d00fd86dc33959948924c7.tar.gz mv-e03f294796e1cd8d49d00fd86dc33959948924c7.tar.bz2 mv-e03f294796e1cd8d49d00fd86dc33959948924c7.tar.xz mv-e03f294796e1cd8d49d00fd86dc33959948924c7.zip |
Remove default value from parameter cards in Being->setSprite.
Diffstat (limited to 'src/net/eathena/beingrecv.cpp')
-rw-r--r-- | src/net/eathena/beingrecv.cpp | 51 |
1 files changed, 34 insertions, 17 deletions
diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp index 93fad8f4d..0c673be9f 100644 --- a/src/net/eathena/beingrecv.cpp +++ b/src/net/eathena/beingrecv.cpp @@ -165,13 +165,15 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, "", itemColor, IsWeapon_true, - IsTempSprite_false); + IsTempSprite_false, + cards); dstBeing->setSprite(SPRITE_FLOOR, id2, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; @@ -181,7 +183,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); break; @@ -191,7 +194,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); break; @@ -202,7 +206,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); break; @@ -222,7 +227,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; @@ -232,7 +238,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); break; @@ -242,7 +249,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); break; @@ -252,7 +260,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); break; @@ -262,7 +271,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); break; @@ -272,7 +282,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); break; @@ -282,7 +293,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); break; @@ -292,7 +304,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); break; @@ -302,7 +315,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL3); break; @@ -312,7 +326,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL4); break; @@ -322,7 +337,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL5); break; @@ -332,7 +348,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL6); break; |