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authorAndrei Karas <akaras@inbox.ru>2014-09-01 18:33:19 +0300
committerAndrei Karas <akaras@inbox.ru>2014-09-06 01:18:54 +0300
commit217977222694d020de203c5f6700d2acf55ff7b1 (patch)
treea0db98baca6ed1621195a6bf35aefc91f06b12eb /src/net/eathena/beinghandler.cpp
parent85a76ba64399e558cfb6f5982ac9496fda437bf3 (diff)
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add packet comments in beinghandler.
Diffstat (limited to 'src/net/eathena/beinghandler.cpp')
-rw-r--r--src/net/eathena/beinghandler.cpp134
1 files changed, 66 insertions, 68 deletions
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp
index 7f42306e9..bda2ef7fc 100644
--- a/src/net/eathena/beinghandler.cpp
+++ b/src/net/eathena/beinghandler.cpp
@@ -199,7 +199,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
break;
case SMSG_SKILL_CAST_CANCEL:
- msg.readInt32(); // id
+ msg.readInt32("id?");
break;
case SMSG_SKILL_NO_DAMAGE:
@@ -247,7 +247,7 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg) const
*/
Being *const dstBeing = actorManager->findBeing(
- msg.readInt32("accound id"));
+ msg.readInt32("being id"));
if (!dstBeing)
return;
@@ -259,7 +259,7 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg) const
if (!look2)
{
- id = static_cast<int>(msg.readUInt8());
+ id = static_cast<int>(msg.readUInt8("id"));
id2 = 1U; // default color
}
else
@@ -371,9 +371,9 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg)
if (!actorManager || !localPlayer)
return;
- const int len = msg.readInt16();
- const int beingId = msg.readInt32();
- const std::string str = msg.readString(len - 8);
+ const int len = msg.readInt16("len");
+ const int beingId = msg.readInt32("being id");
+ const std::string str = msg.readString(len - 8, "name");
Being *const dstBeing = actorManager->findBeing(beingId);
if (dstBeing)
{
@@ -429,13 +429,12 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const
}
// An update about a player, potentially including movement.
- const int id = msg.readInt32();
- const int16_t speed = msg.readInt16();
- const uint16_t stunMode = msg.readInt16(); // opt1
- uint32_t statusEffects = msg.readInt16(); // opt2
- statusEffects |= (static_cast<uint16_t>(msg.readInt16()))
- << 16U; // status.options; Aethyra uses this as misc2
- const int16_t job = msg.readInt16();
+ const int id = msg.readInt32("account id");
+ const int16_t speed = msg.readInt16("speed");
+ const uint16_t stunMode = msg.readInt16("opt1");
+ uint32_t statusEffects = msg.readInt16("opt2");
+ statusEffects |= (static_cast<uint16_t>(msg.readInt16("options"))) << 16U;
+ const int16_t job = msg.readInt16("class");
int disguiseId = 0;
if (id < 110000000 && job >= 1000)
disguiseId = job;
@@ -475,24 +474,24 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const
dstBeing->setWalkSpeed(Vector(speed, speed, 0));
dstBeing->setSubtype(job, 0);
- const int hairStyle = msg.readInt16();
- const uint16_t weapon = msg.readInt16();
- const uint16_t shield = msg.readInt16();
- const uint16_t headBottom = msg.readInt16();
+ const int hairStyle = msg.readInt16("hair style");
+ const uint16_t weapon = msg.readInt16("weapon");
+ const uint16_t shield = msg.readInt16("shield");
+ const uint16_t headBottom = msg.readInt16("head bottom");
if (msgType == 3)
- msg.readInt32(); // server tick
+ msg.readInt32("tick");
- const uint16_t headTop = msg.readInt16();
- const uint16_t headMid = msg.readInt16();
- const int hairColor = msg.readInt16();
+ const uint16_t headTop = msg.readInt16("head top");
+ const uint16_t headMid = msg.readInt16("head mid");
+ const int hairColor = msg.readInt16("hair color");
- msg.readUInt8();
- msg.readUInt8();
- msg.readUInt8();
- msg.readUInt8(); // unused
+ msg.readUInt8("unused?");
+ msg.readUInt8("unused?");
+ msg.readUInt8("unused?");
+ msg.readUInt8("unused?");
- const int guild = msg.readInt32(); // guild
+ const int guild = msg.readInt32("guild");
if (!guildManager || !GuildManager::getEnableGuildBot())
{
@@ -502,13 +501,12 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const
dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild)));
}
- msg.readInt16(); // emblem
- msg.readInt16(); // manner
- dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3
- msg.readUInt8(); // karma
+ msg.readInt16("emblem");
+ msg.readInt16("manner");
+ dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
+ msg.readUInt8("karma");
// reserving bit for future usage
- dstBeing->setGender(Being::intToGender(
- static_cast<uint8_t>(msg.readUInt8() & 3U)));
+ dstBeing->setGender(Being::intToGender(msg.readUInt8("gender")));
if (!disguiseId)
{
@@ -527,7 +525,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const
if (msgType == 3)
{
uint16_t srcX, srcY, dstX, dstY;
- msg.readCoordinatePair(srcX, srcY, dstX, dstY);
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path");
localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY);
@@ -556,21 +554,21 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const
else
{
uint16_t x, y;
- msg.readCoordinates(x, y, dir);
+ msg.readCoordinates(x, y, dir, "position");
dstBeing->setTileCoords(x, y);
dstBeing->setDirection(dir);
localPlayer->imitateDirection(dstBeing, dir);
}
- const uint16_t gmstatus = msg.readInt16();
+ const uint16_t gmstatus = msg.readInt16("gm status");
if (gmstatus & 0x80)
dstBeing->setGM(true);
if (msgType == 1 || msgType == 2)
{
- const uint8_t type = msg.readUInt8();
+ const uint8_t type = msg.readUInt8("action type");
switch (type)
{
case 0:
@@ -602,15 +600,15 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const
}
else if (msgType == 3)
{
- msg.readUInt8(); // unknown
+ msg.readUInt8("unknown?");
}
- const int level = static_cast<int>(msg.readUInt8()); // Lv
+ const int level = static_cast<int>(msg.readUInt8("level"));
if (level)
dstBeing->setLevel(level);
- msg.readUInt8(); // unknown
+ msg.readUInt8("unknown");
if (dstBeing->getType() != ActorType::PLAYER
|| msgType != 3)
@@ -636,22 +634,22 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg)
const bool visible = msg.getId() == SMSG_BEING_VISIBLE;
if (visible)
- msg.readUInt8(); // padding?
+ msg.readUInt8("padding?");
// Information about a being in range
- const int id = msg.readInt32();
+ const int id = msg.readInt32("being id");
int spawnId;
if (id == mSpawnId)
spawnId = mSpawnId;
else
spawnId = 0;
mSpawnId = 0;
- int16_t speed = msg.readInt16();
- const uint16_t stunMode = msg.readInt16(); // opt1
- uint32_t statusEffects = msg.readInt16(); // opt2
+ int16_t speed = msg.readInt16("speed");
+ const uint16_t stunMode = msg.readInt16("opt1");
+ uint32_t statusEffects = msg.readInt16("opt2");
statusEffects |= (static_cast<uint16_t>(
- msg.readInt16())) << 16U; // option
- const int16_t job = msg.readInt16(); // class
+ msg.readInt16("option"))) << 16U;
+ const int16_t job = msg.readInt16("class");
Being *dstBeing = actorManager->findBeing(id);
@@ -711,34 +709,34 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg)
if (dstBeing->getType() == ActorType::MONSTER && localPlayer)
localPlayer->checkNewName(dstBeing);
- const int hairStyle = msg.readInt16();
- const uint16_t weapon = msg.readInt16();
- const uint16_t headBottom = msg.readInt16();
+ const int hairStyle = msg.readInt16("hair style");
+ const uint16_t weapon = msg.readInt16("weapon");
+ const uint16_t headBottom = msg.readInt16("head bottom");
- const uint16_t shield = msg.readInt16();
- const uint16_t headTop = msg.readInt16();
- const uint16_t headMid = msg.readInt16();
- const int hairColor = msg.readInt16();
- const uint16_t shoes = msg.readInt16(); // clothes color
+ const uint16_t shield = msg.readInt16("shield");
+ const uint16_t headTop = msg.readInt16("head top");
+ const uint16_t headMid = msg.readInt16("head mid");
+ const int hairColor = msg.readInt16("hair color");
+ const uint16_t shoes = msg.readInt16("shoes or clothes color?");
uint16_t gloves;
if (dstBeing->getType() == ActorType::MONSTER)
{
- msg.readInt32();
- msg.readInt32();
+ msg.readInt32("?");
+ msg.readInt32("?");
gloves = 0;
}
else
{
- gloves = msg.readInt16(); // head dir - "abused" as gloves
- msg.readInt32(); // guild
- msg.readInt16(); // guild emblem
+ gloves = msg.readInt16("head dir / gloves");
+ msg.readInt32("guild");
+ msg.readInt16("guild emblem");
}
- msg.readInt16(); // manner
- dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3
- msg.readUInt8(); // karma
- uint8_t gender = msg.readUInt8();
+ msg.readInt16("manner");
+ dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
+ msg.readUInt8("karma");
+ uint8_t gender = msg.readUInt8("gender");
if (dstBeing->getType() == ActorType::PLAYER)
{
@@ -778,7 +776,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg)
if (!visible)
{
uint16_t srcX, srcY, dstX, dstY;
- msg.readCoordinatePair(srcX, srcY, dstX, dstY);
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path");
dstBeing->setAction(BeingAction::STAND, 0);
dstBeing->setTileCoords(srcX, srcY);
dstBeing->setDestination(dstX, dstY);
@@ -787,7 +785,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg)
{
uint8_t dir;
uint16_t x, y;
- msg.readCoordinates(x, y, dir);
+ msg.readCoordinates(x, y, dir, "position");
dstBeing->setTileCoords(x, y);
if (job == 45 && socialWindow && outfitWindow)
@@ -807,9 +805,9 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg)
dstBeing->setDirection(dir);
}
- msg.readUInt8(); // unknown
- msg.readUInt8(); // state / sit
- msg.readInt16(); // level
+ msg.readUInt8("unknown");
+ msg.readUInt8("action type?");
+ msg.readInt16("level");
dstBeing->setStunMode(stunMode);
dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(