diff options
author | Andrei Karas <akaras@inbox.ru> | 2015-08-27 16:07:33 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2015-08-27 16:07:33 +0300 |
commit | f964252564162f70df2cda6b06b45245d0a383ad (patch) | |
tree | 7a7514d600d4a6f453477237deea3f6a52602cf2 /src/net/ea | |
parent | d1ed605d722ea17a9d5576bdb306b9f4680d646f (diff) | |
download | mv-f964252564162f70df2cda6b06b45245d0a383ad.tar.gz mv-f964252564162f70df2cda6b06b45245d0a383ad.tar.bz2 mv-f964252564162f70df2cda6b06b45245d0a383ad.tar.xz mv-f964252564162f70df2cda6b06b45245d0a383ad.zip |
Move receive code from inventoryhandler into separate file.
Diffstat (limited to 'src/net/ea')
-rw-r--r-- | src/net/ea/inventoryhandler.cpp | 232 | ||||
-rw-r--r-- | src/net/ea/inventoryhandler.h | 28 | ||||
-rw-r--r-- | src/net/ea/inventoryrecv.cpp | 257 | ||||
-rw-r--r-- | src/net/ea/inventoryrecv.h | 69 |
4 files changed, 347 insertions, 239 deletions
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp index b3821822e..e4409278c 100644 --- a/src/net/ea/inventoryhandler.cpp +++ b/src/net/ea/inventoryhandler.cpp @@ -36,6 +36,7 @@ #include "net/ea/eaprotocol.h" #include "net/ea/equipbackend.h" +#include "net/ea/inventoryrecv.h" #include "utils/delete2.h" @@ -43,50 +44,18 @@ #include "debug.h" -const EquipSlot::Type EQUIP_POINTS[EquipSlot::VECTOREND] = -{ - EquipSlot::LEGS_SLOT, // Lower Headgear - EquipSlot::FIGHT1_SLOT, // Weapon - EquipSlot::GLOVES_SLOT, // Garment - EquipSlot::RING2_SLOT, // Accessory 1 - EquipSlot::RING1_SLOT, // Armor - EquipSlot::FIGHT2_SLOT, // Shield - EquipSlot::FEET_SLOT, // Footgear - EquipSlot::NECK_SLOT, // Accessory 2 - EquipSlot::HEAD_SLOT, // Upper Headgear - EquipSlot::TORSO_SLOT, // Middle Headgear - EquipSlot::EVOL_RING1_SLOT, // Costume Top Headgear - EquipSlot::EVOL_RING2_SLOT, // Costume Mid Headgear - EquipSlot::PROJECTILE_SLOT, // Costume Low Headgear - EquipSlot::COSTUME_ROBE_SLOT, // Costume Garment/Robe - EquipSlot::MISSING1_SLOT, // Missing slot 1 - EquipSlot::MISSING2_SLOT, // Missing slot 2 - EquipSlot::SHADOW_ARMOR_SLOT, // Shadow Armor - EquipSlot::SHADOW_WEAPON_SLOT, // Shadow Weapon - EquipSlot::SHADOW_SHIELD_SLOT, // Shadow Shield - EquipSlot::SHADOW_SHOES_SLOT, // Shadow Shoes - EquipSlot::SHADOW_ACCESSORY2_SLOT, // Shadow Accessory 2 - EquipSlot::SHADOW_ACCESSORY1_SLOT, // Shadow Accessory 1 -}; - namespace Ea { -EquipBackend InventoryHandler::mEquips; -InventoryItems InventoryHandler::mInventoryItems; -Inventory *InventoryHandler::mStorage = nullptr; -PickupQueue InventoryHandler::mSentPickups; -bool InventoryHandler::mDebugInventory = true; - InventoryHandler::InventoryHandler() { - mEquips.clear(); - mInventoryItems.clear(); - mStorage = nullptr; + InventoryRecv::mEquips.clear(); + InventoryRecv::mInventoryItems.clear(); + InventoryRecv::mStorage = nullptr; storageWindow = nullptr; - while (!mSentPickups.empty()) - mSentPickups.pop(); - mDebugInventory = true; + while (!InventoryRecv::mSentPickups.empty()) + InventoryRecv::mSentPickups.pop(); + InventoryRecv::mDebugInventory = true; } InventoryHandler::~InventoryHandler() @@ -97,12 +66,12 @@ InventoryHandler::~InventoryHandler() storageWindow = nullptr; } - delete2(mStorage); + delete2(InventoryRecv::mStorage); } void InventoryHandler::clear() { - delete2(mStorage); + delete2(InventoryRecv::mStorage); } bool InventoryHandler::canSplit(const Item *const item A_UNUSED) const @@ -144,179 +113,6 @@ size_t InventoryHandler::getSize(const int type) const return 0; } } -int InventoryHandler::getSlot(const int eAthenaSlot) -{ - if (eAthenaSlot == 0) - return EquipSlot::VECTOREND; - - if (eAthenaSlot & 0x8000) - return inventoryHandler->getProjectileSlot(); - - unsigned int mask = 1; - int position = 0; - while (!(eAthenaSlot & mask)) - { - mask <<= 1; - position++; - } - return static_cast<int>(EQUIP_POINTS[position]); -} - -void InventoryHandler::processPlayerInventoryRemove(Net::MessageIn &msg) -{ - BLOCK_START("InventoryHandler::processPlayerInventoryRemove") - Inventory *const inventory = localPlayer - ? PlayerInfo::getInventory() : nullptr; - - const int index = msg.readInt16("index") - INVENTORY_OFFSET; - const int amount = msg.readInt16("amount"); - if (inventory) - { - if (Item *const item = inventory->getItem(index)) - { - item->increaseQuantity(-amount); - if (item->getQuantity() == 0) - inventory->removeItemAt(index); - ArrowsListener::distributeEvent(); - } - } - BLOCK_END("InventoryHandler::processPlayerInventoryRemove") -} - -void InventoryHandler::processPlayerInventoryUse(Net::MessageIn &msg) -{ - BLOCK_START("InventoryHandler::processPlayerInventoryUse") - Inventory *const inventory = localPlayer - ? PlayerInfo::getInventory() : nullptr; - - const int index = msg.readInt16("index") - INVENTORY_OFFSET; - msg.readInt16("item id"); - msg.readInt32("id?"); - const int amount = msg.readInt16("amount"); - msg.readUInt8("type"); - - if (inventory) - { - if (Item *const item = inventory->getItem(index)) - { - if (amount) - item->setQuantity(amount); - else - inventory->removeItemAt(index); - } - } - BLOCK_END("InventoryHandler::processPlayerInventoryUse") -} - -void InventoryHandler::processItemUseResponse(Net::MessageIn &msg) -{ - BLOCK_START("InventoryHandler::processItemUseResponse") - Inventory *const inventory = localPlayer - ? PlayerInfo::getInventory() : nullptr; - - const int index = msg.readInt16("index") - INVENTORY_OFFSET; - const int amount = msg.readInt16("amount"); - - if (msg.readUInt8("result") == 0) - { - NotifyManager::notify(NotifyTypes::USE_FAILED); - } - else - { - if (inventory) - { - if (Item *const item = inventory->getItem(index)) - { - if (amount) - item->setQuantity(amount); - else - inventory->removeItemAt(index); - } - } - } - BLOCK_END("InventoryHandler::processItemUseResponse") -} - -void InventoryHandler::processPlayerStorageStatus(Net::MessageIn &msg) -{ - BLOCK_START("InventoryHandler::processPlayerStorageStatus") - /* - * This is the closest we get to an "Open Storage" packet from the - * server. It always comes after the two SMSG_PLAYER_STORAGE_... - * packets that update storage contents. - */ - msg.readInt16("used count"); - const int size = msg.readInt16("max size"); - - if (!mStorage) - mStorage = new Inventory(InventoryType::STORAGE, size); - - FOR_EACH (Ea::InventoryItems::const_iterator, it, mInventoryItems) - { - mStorage->setItem((*it).slot, - (*it).id, - (*it).type, - (*it).quantity, - (*it).refine, - (*it).color, - (*it).identified, - (*it).damaged, - (*it).favorite, - (*it).equip, - Equipped_false); - } - mInventoryItems.clear(); - - if (!storageWindow) - { - CREATEWIDGETV(storageWindow, InventoryWindow, mStorage); - } - BLOCK_END("InventoryHandler::processPlayerStorageStatus") -} - -void InventoryHandler::processPlayerStorageClose(Net::MessageIn &msg A_UNUSED) -{ - BLOCK_START("InventoryHandler::processPlayerStorageClose") - // Storage access has been closed - // Storage window deletes itself - if (storageWindow) - { - storageWindow->unsetInventory(); - storageWindow->close(); - } - storageWindow = nullptr; - - if (mStorage) - mStorage->clear(); - - delete2(mStorage); - BLOCK_END("InventoryHandler::processPlayerStorageClose") -} - -void InventoryHandler::processPlayerAttackRange(Net::MessageIn &msg) -{ - BLOCK_START("InventoryHandler::processPlayerAttackRange") - const int range = msg.readInt16("range"); - if (localPlayer) - localPlayer->setAttackRange(range); - PlayerInfo::setStatBase(Attributes::ATTACK_RANGE, range); - PlayerInfo::setStatMod(Attributes::ATTACK_RANGE, 0); - BLOCK_END("InventoryHandler::processPlayerAttackRange") -} - -void InventoryHandler::processPlayerArrowEquip(Net::MessageIn &msg) -{ - BLOCK_START("InventoryHandler::processPlayerArrowEquip") - int index = msg.readInt16("index"); - if (index <= 1) - return; - - index -= INVENTORY_OFFSET; - mEquips.setEquipment(inventoryHandler->getProjectileSlot(), index); - ArrowsListener::distributeEvent(); - BLOCK_END("InventoryHandler::processPlayerArrowEquip") -} - void InventoryHandler::destroyStorage() { BLOCK_START("InventoryHandler::closeStorage") @@ -334,4 +130,14 @@ void InventoryHandler::forgotStorage() storageWindow = nullptr; } +void InventoryHandler::pushPickup(const BeingId floorId) +{ + InventoryRecv::mSentPickups.push(floorId); +} + +Inventory *InventoryHandler::getStorage() const +{ + return InventoryRecv::mStorage; +} + } // namespace Ea diff --git a/src/net/ea/inventoryhandler.h b/src/net/ea/inventoryhandler.h index 29d24a1ac..3883ab0d4 100644 --- a/src/net/ea/inventoryhandler.h +++ b/src/net/ea/inventoryhandler.h @@ -68,40 +68,16 @@ class InventoryHandler notfinal : public Net::InventoryHandler size_t getSize(const int type) const override final A_WARN_UNUSED; - void pushPickup(const BeingId floorId) - { mSentPickups.push(floorId); } - - static int getSlot(const int eAthenaSlot) A_WARN_UNUSED; + void pushPickup(const BeingId floorId); void destroyStorage() override final; void forgotStorage() override final; - Inventory *getStorage() const override final - { return mStorage; } + Inventory *getStorage() const override final; protected: InventoryHandler(); - - static void processPlayerInventoryRemove(Net::MessageIn &msg); - - static void processPlayerInventoryUse(Net::MessageIn &msg); - - static void processItemUseResponse(Net::MessageIn &msg); - - static void processPlayerStorageStatus(Net::MessageIn &msg); - - static void processPlayerStorageClose(Net::MessageIn &msg); - - static void processPlayerAttackRange(Net::MessageIn &msg); - - static void processPlayerArrowEquip(Net::MessageIn &msg); - - static EquipBackend mEquips; - static InventoryItems mInventoryItems; - static Inventory *mStorage; - static PickupQueue mSentPickups; - static bool mDebugInventory; }; } // namespace Ea diff --git a/src/net/ea/inventoryrecv.cpp b/src/net/ea/inventoryrecv.cpp new file mode 100644 index 000000000..810743d26 --- /dev/null +++ b/src/net/ea/inventoryrecv.cpp @@ -0,0 +1,257 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/ea/inventoryrecv.h" + +#include "notifymanager.h" + +#include "being/localplayer.h" + +#include "enums/equipslot.h" + +#include "enums/resources/notifytypes.h" + +#include "gui/widgets/createwidget.h" + +#include "net/messagein.h" + +#include "net/ea/eaprotocol.h" +#include "net/ea/equipbackend.h" + +#include "utils/delete2.h" + +#include "listeners/arrowslistener.h" + +#include "debug.h" + +namespace Ea +{ + +namespace InventoryRecv +{ + const EquipSlot::Type EQUIP_POINTS[EquipSlot::VECTOREND] = + { + EquipSlot::LEGS_SLOT, // Lower Headgear + EquipSlot::FIGHT1_SLOT, // Weapon + EquipSlot::GLOVES_SLOT, // Garment + EquipSlot::RING2_SLOT, // Accessory 1 + EquipSlot::RING1_SLOT, // Armor + EquipSlot::FIGHT2_SLOT, // Shield + EquipSlot::FEET_SLOT, // Footgear + EquipSlot::NECK_SLOT, // Accessory 2 + EquipSlot::HEAD_SLOT, // Upper Headgear + EquipSlot::TORSO_SLOT, // Middle Headgear + EquipSlot::EVOL_RING1_SLOT, // Costume Top Headgear + EquipSlot::EVOL_RING2_SLOT, // Costume Mid Headgear + EquipSlot::PROJECTILE_SLOT, // Costume Low Headgear + EquipSlot::COSTUME_ROBE_SLOT, // Costume Garment/Robe + EquipSlot::MISSING1_SLOT, // Missing slot 1 + EquipSlot::MISSING2_SLOT, // Missing slot 2 + EquipSlot::SHADOW_ARMOR_SLOT, // Shadow Armor + EquipSlot::SHADOW_WEAPON_SLOT, // Shadow Weapon + EquipSlot::SHADOW_SHIELD_SLOT, // Shadow Shield + EquipSlot::SHADOW_SHOES_SLOT, // Shadow Shoes + EquipSlot::SHADOW_ACCESSORY2_SLOT, // Shadow Accessory 2 + EquipSlot::SHADOW_ACCESSORY1_SLOT, // Shadow Accessory 1 + }; + + EquipBackend mEquips; + InventoryItems mInventoryItems; + Inventory *mStorage = nullptr; + PickupQueue mSentPickups; + bool mDebugInventory = true; +} + +void InventoryRecv::processPlayerInventoryRemove(Net::MessageIn &msg) +{ + BLOCK_START("InventoryRecv::processPlayerInventoryRemove") + Inventory *const inventory = localPlayer + ? PlayerInfo::getInventory() : nullptr; + + const int index = msg.readInt16("index") - INVENTORY_OFFSET; + const int amount = msg.readInt16("amount"); + if (inventory) + { + if (Item *const item = inventory->getItem(index)) + { + item->increaseQuantity(-amount); + if (item->getQuantity() == 0) + inventory->removeItemAt(index); + ArrowsListener::distributeEvent(); + } + } + BLOCK_END("InventoryRecv::processPlayerInventoryRemove") +} + +void InventoryRecv::processPlayerInventoryUse(Net::MessageIn &msg) +{ + BLOCK_START("InventoryRecv::processPlayerInventoryUse") + Inventory *const inventory = localPlayer + ? PlayerInfo::getInventory() : nullptr; + + const int index = msg.readInt16("index") - INVENTORY_OFFSET; + msg.readInt16("item id"); + msg.readInt32("id?"); + const int amount = msg.readInt16("amount"); + msg.readUInt8("type"); + + if (inventory) + { + if (Item *const item = inventory->getItem(index)) + { + if (amount) + item->setQuantity(amount); + else + inventory->removeItemAt(index); + } + } + BLOCK_END("InventoryRecv::processPlayerInventoryUse") +} + +void InventoryRecv::processItemUseResponse(Net::MessageIn &msg) +{ + BLOCK_START("InventoryRecv::processItemUseResponse") + Inventory *const inventory = localPlayer + ? PlayerInfo::getInventory() : nullptr; + + const int index = msg.readInt16("index") - INVENTORY_OFFSET; + const int amount = msg.readInt16("amount"); + + if (msg.readUInt8("result") == 0) + { + NotifyManager::notify(NotifyTypes::USE_FAILED); + } + else + { + if (inventory) + { + if (Item *const item = inventory->getItem(index)) + { + if (amount) + item->setQuantity(amount); + else + inventory->removeItemAt(index); + } + } + } + BLOCK_END("InventoryRecv::processItemUseResponse") +} + +void InventoryRecv::processPlayerStorageStatus(Net::MessageIn &msg) +{ + BLOCK_START("InventoryRecv::processPlayerStorageStatus") + /* + * This is the closest we get to an "Open Storage" packet from the + * server. It always comes after the two SMSG_PLAYER_STORAGE_... + * packets that update storage contents. + */ + msg.readInt16("used count"); + const int size = msg.readInt16("max size"); + + if (!mStorage) + mStorage = new Inventory(InventoryType::STORAGE, size); + + FOR_EACH (Ea::InventoryItems::const_iterator, it, mInventoryItems) + { + mStorage->setItem((*it).slot, + (*it).id, + (*it).type, + (*it).quantity, + (*it).refine, + (*it).color, + (*it).identified, + (*it).damaged, + (*it).favorite, + (*it).equip, + Equipped_false); + } + mInventoryItems.clear(); + + if (!storageWindow) + { + CREATEWIDGETV(storageWindow, InventoryWindow, mStorage); + } + BLOCK_END("InventoryRecv::processPlayerStorageStatus") +} + +void InventoryRecv::processPlayerStorageClose(Net::MessageIn &msg A_UNUSED) +{ + BLOCK_START("InventoryRecv::processPlayerStorageClose") + // Storage access has been closed + // Storage window deletes itself + if (storageWindow) + { + storageWindow->unsetInventory(); + storageWindow->close(); + } + storageWindow = nullptr; + + if (mStorage) + mStorage->clear(); + + delete2(mStorage); + BLOCK_END("InventoryRecv::processPlayerStorageClose") +} + +void InventoryRecv::processPlayerAttackRange(Net::MessageIn &msg) +{ + BLOCK_START("InventoryRecv::processPlayerAttackRange") + const int range = msg.readInt16("range"); + if (localPlayer) + localPlayer->setAttackRange(range); + PlayerInfo::setStatBase(Attributes::ATTACK_RANGE, range); + PlayerInfo::setStatMod(Attributes::ATTACK_RANGE, 0); + BLOCK_END("InventoryRecv::processPlayerAttackRange") +} + +void InventoryRecv::processPlayerArrowEquip(Net::MessageIn &msg) +{ + BLOCK_START("InventoryRecv::processPlayerArrowEquip") + int index = msg.readInt16("index"); + if (index <= 1) + return; + + index -= INVENTORY_OFFSET; + mEquips.setEquipment(inventoryHandler->getProjectileSlot(), index); + ArrowsListener::distributeEvent(); + BLOCK_END("InventoryRecv::processPlayerArrowEquip") +} + +int InventoryRecv::getSlot(const int eAthenaSlot) +{ + if (eAthenaSlot == 0) + return EquipSlot::VECTOREND; + + if (eAthenaSlot & 0x8000) + return inventoryHandler->getProjectileSlot(); + + unsigned int mask = 1; + int position = 0; + while (!(eAthenaSlot & mask)) + { + mask <<= 1; + position++; + } + return static_cast<int>(EQUIP_POINTS[position]); +} + +} // namespace Ea diff --git a/src/net/ea/inventoryrecv.h b/src/net/ea/inventoryrecv.h new file mode 100644 index 000000000..b5ba2a4df --- /dev/null +++ b/src/net/ea/inventoryrecv.h @@ -0,0 +1,69 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef NET_EA_INVENTORYRECV_H +#define NET_EA_INVENTORYRECV_H + +#include "localconsts.h" + +#include "enums/simpletypes/beingid.h" + +#include "net/inventoryhandler.h" + +#include "net/ea/inventoryitem.h" + +#include <queue> + +namespace Net +{ + class MessageIn; +} + +namespace Ea +{ + + class EquipBackend; + + typedef std::vector<InventoryItem> InventoryItems; + typedef std::queue<BeingId> PickupQueue; + + namespace InventoryRecv + { + extern EquipBackend mEquips; + extern InventoryItems mInventoryItems; + extern Inventory *mStorage; + extern PickupQueue mSentPickups; + extern bool mDebugInventory; + + void processPlayerInventoryRemove(Net::MessageIn &msg); + void processPlayerInventoryUse(Net::MessageIn &msg); + void processItemUseResponse(Net::MessageIn &msg); + void processPlayerStorageStatus(Net::MessageIn &msg); + void processPlayerStorageClose(Net::MessageIn &msg); + void processPlayerAttackRange(Net::MessageIn &msg); + void processPlayerArrowEquip(Net::MessageIn &msg); + + int getSlot(const int eAthenaSlot) A_WARN_UNUSED; + } // namespace InventoryRecv +} // namespace Ea + +#endif // NET_EA_INVENTORYRECV_H |