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authorAndrei Karas <akaras@inbox.ru>2013-04-10 20:54:27 +0300
committerAndrei Karas <akaras@inbox.ru>2013-04-10 20:54:27 +0300
commitfc199c3ae60d4c4cf76236c7f4891113daa3cbc4 (patch)
tree0ecb3d397a9224c280bebfa22aeb1588edf63371 /src/net/ea
parentb748c8947e6225376e77b09f4c7c335985d934ef (diff)
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improve skillhandler class.
Diffstat (limited to 'src/net/ea')
-rw-r--r--src/net/ea/skillhandler.cpp11
-rw-r--r--src/net/ea/skillhandler.h10
2 files changed, 6 insertions, 15 deletions
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp
index ed2b1973d..1e517a729 100644
--- a/src/net/ea/skillhandler.cpp
+++ b/src/net/ea/skillhandler.cpp
@@ -71,12 +71,7 @@ SkillHandler::SkillHandler()
{
}
-void SkillHandler::use(int id A_UNUSED)
-{
- // TODO
-}
-
-void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
+void SkillHandler::processPlayerSkills(Net::MessageIn &msg) const
{
msg.readInt16(); // length
const int skillCount = (msg.getLength() - 4) / 37;
@@ -106,7 +101,7 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
skillDialog->playUpdateEffect(updateSkill);
}
-void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg)
+void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg) const
{
const int skillId = msg.readInt16();
const int level = msg.readInt16();
@@ -124,7 +119,7 @@ void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg)
}
}
-void SkillHandler::processSkillFailed(Net::MessageIn &msg)
+void SkillHandler::processSkillFailed(Net::MessageIn &msg) const
{
// Action failed (ex. sit because you have not reached the
// right level)
diff --git a/src/net/ea/skillhandler.h b/src/net/ea/skillhandler.h
index c07cb7c46..f0be31d58 100644
--- a/src/net/ea/skillhandler.h
+++ b/src/net/ea/skillhandler.h
@@ -37,15 +37,11 @@ class SkillHandler : public Net::SkillHandler
A_DELETE_COPY(SkillHandler)
- void handleMessage(Net::MessageIn &msg);
+ void processPlayerSkills(Net::MessageIn &msg) const;
- void use(int id);
+ void processPlayerSkillUp(Net::MessageIn &msg) const;
- void processPlayerSkills(Net::MessageIn &msg);
-
- void processPlayerSkillUp(Net::MessageIn &msg);
-
- void processSkillFailed(Net::MessageIn &msg);
+ void processSkillFailed(Net::MessageIn &msg) const;
};
} // namespace Ea