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author | Andrei Karas <akaras@inbox.ru> | 2013-06-10 22:46:50 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-06-10 22:46:50 +0300 |
commit | b6df3c3999d4be067e7314e3887e583c13ad1624 (patch) | |
tree | f7f39237cbf1e08440882c295cf3d7a494a2585a /src/net/ea | |
parent | 83a142e6917bed619aeb96e217850299eb2a63be (diff) | |
download | mv-b6df3c3999d4be067e7314e3887e583c13ad1624.tar.gz mv-b6df3c3999d4be067e7314e3887e583c13ad1624.tar.bz2 mv-b6df3c3999d4be067e7314e3887e583c13ad1624.tar.xz mv-b6df3c3999d4be067e7314e3887e583c13ad1624.zip |
add partial support for player looks.
Can get packets from server, but cant draw player.
Diffstat (limited to 'src/net/ea')
-rw-r--r-- | src/net/ea/beinghandler.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index 05b7c348a..ea74bc6a2 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -195,13 +195,12 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, if (speed == 0) speed = 150; - dstBeing->setWalkSpeed(Vector(speed, speed, 0)); - dstBeing->setSubtype(job); + const int hairStyle = msg.readInt8(); + const int look = msg.readInt8(); + dstBeing->setSubtype(job, look); if (dstBeing->getType() == ActorSprite::MONSTER && player_node) player_node->checkNewName(dstBeing); - - const int hairStyle = msg.readInt8(); - msg.readInt8(); // free + dstBeing->setWalkSpeed(Vector(speed, speed, 0)); const uint16_t weapon = msg.readInt16(); const uint16_t headBottom = msg.readInt16(); |