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author | Andrei Karas <akaras@inbox.ru> | 2013-04-12 18:39:00 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-04-12 18:39:00 +0300 |
commit | 351821c1f18f9285be58df0a05339936311f6490 (patch) | |
tree | 47a60cad4f61f63c5ac2faf98dcae24760d7fe11 /src/net/ea | |
parent | e50632a83a3c679cffd372656277a304d5d853f8 (diff) | |
download | mv-351821c1f18f9285be58df0a05339936311f6490.tar.gz mv-351821c1f18f9285be58df0a05339936311f6490.tar.bz2 mv-351821c1f18f9285be58df0a05339936311f6490.tar.xz mv-351821c1f18f9285be58df0a05339936311f6490.zip |
first part of style fixed after cpplint checks.
Diffstat (limited to 'src/net/ea')
-rw-r--r-- | src/net/ea/adminhandler.cpp | 2 | ||||
-rw-r--r-- | src/net/ea/beinghandler.cpp | 58 | ||||
-rw-r--r-- | src/net/ea/buysellhandler.cpp | 2 | ||||
-rw-r--r-- | src/net/ea/charserverhandler.cpp | 2 | ||||
-rw-r--r-- | src/net/ea/chathandler.cpp | 6 | ||||
-rw-r--r-- | src/net/ea/gamehandler.cpp | 2 | ||||
-rw-r--r-- | src/net/ea/gui/guildtab.cpp | 2 | ||||
-rw-r--r-- | src/net/ea/gui/partytab.cpp | 2 | ||||
-rw-r--r-- | src/net/ea/guildhandler.cpp | 162 | ||||
-rw-r--r-- | src/net/ea/inventoryhandler.cpp | 27 | ||||
-rw-r--r-- | src/net/ea/itemhandler.cpp | 2 | ||||
-rw-r--r-- | src/net/ea/loginhandler.cpp | 6 | ||||
-rw-r--r-- | src/net/ea/network.cpp | 4 | ||||
-rw-r--r-- | src/net/ea/npchandler.cpp | 2 | ||||
-rw-r--r-- | src/net/ea/partyhandler.cpp | 24 | ||||
-rw-r--r-- | src/net/ea/playerhandler.cpp | 9 | ||||
-rw-r--r-- | src/net/ea/skillhandler.cpp | 10 | ||||
-rw-r--r-- | src/net/ea/tradehandler.cpp | 16 |
18 files changed, 161 insertions, 177 deletions
diff --git a/src/net/ea/adminhandler.cpp b/src/net/ea/adminhandler.cpp index 79eff8e68..0d2245330 100644 --- a/src/net/ea/adminhandler.cpp +++ b/src/net/ea/adminhandler.cpp @@ -70,4 +70,4 @@ void AdminHandler::warp(const std::string &map, const int x, const int y) const "@warp %s %d %d", map.c_str(), x, y), GENERAL_CHANNEL); } -} // namespace Ea +} // namespace Ea diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index 2f982a425..6f9cef522 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -201,13 +201,13 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, const uint16_t headBottom = msg.readInt16(); if (!visible) - msg.readInt32(); // server tick + msg.readInt32(); // server tick const uint16_t shield = msg.readInt16(); const uint16_t headTop = msg.readInt16(); const uint16_t headMid = msg.readInt16(); const int hairColor = msg.readInt16(); - const uint16_t shoes = msg.readInt16(); //clothes color - "abused" as shoes + const uint16_t shoes = msg.readInt16(); // clothes color uint16_t gloves; if (dstBeing->getType() == ActorSprite::MONSTER) @@ -444,29 +444,20 @@ void BeingHandler::processSkillDamage(Net::MessageIn &msg) const if (!actorSpriteManager) return; - const int id = msg.readInt16(); // Skill Id + const int id = msg.readInt16(); // Skill Id Being *const srcBeing = actorSpriteManager->findBeing(msg.readInt32()); Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32()); - msg.readInt32(); // Server tick - msg.readInt32(); // src speed - msg.readInt32(); // dst speed - const int param1 = msg.readInt32(); // Damage - const int level = msg.readInt16(); // Skill level - msg.readInt16(); // Div - msg.readInt8(); // Skill hit/type (?) + msg.readInt32(); // Server tick + msg.readInt32(); // src speed + msg.readInt32(); // dst speed + const int param1 = msg.readInt32(); // Damage + const int level = msg.readInt16(); // Skill level + msg.readInt16(); // Div + msg.readInt8(); // Skill hit/type (?) if (dstBeing) - { -// if (dstSpeed) -// dstBeing->setAttackDelay(dstSpeed); dstBeing->takeDamage(srcBeing, param1, Being::SKILL, id); - } if (srcBeing) - { -// if (srcSpeed) -// srcBeing->setAttackDelay(srcSpeed); -// srcBeing->handleAttack(dstBeing, param1, Being::HIT); srcBeing->handleSkill(dstBeing, param1, id, level); - } } void BeingHandler::processBeingAction(Net::MessageIn &msg) const @@ -487,15 +478,13 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const switch (type) { - case Being::HIT: // Damage - case Being::CRITICAL: // Critical Damage - case Being::MULTI: // Critical Damage - case Being::REFLECT: // Reflected Damage - case Being::FLEE: // Lucky Dodge + case Being::HIT: // Damage + case Being::CRITICAL: // Critical Damage + case Being::MULTI: // Critical Damage + case Being::REFLECT: // Reflected Damage + case Being::FLEE: // Lucky Dodge if (dstBeing) { -// if (dstSpeed) -// dstBeing->setAttackDelay(dstSpeed); dstBeing->takeDamage(srcBeing, param1, static_cast<Being::AttackType>(type)); } @@ -510,13 +499,13 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const } break; - case 0x01: // dead + case 0x01: // dead break; // tmw server can send here garbage? // if (srcBeing) // srcBeing->setAction(Being::DEAD); - case 0x02: // Sit + case 0x02: // Sit if (srcBeing) { srcBeing->setAction(Being::SIT); @@ -529,7 +518,7 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const } break; - case 0x03: // Stand up + case 0x03: // Stand up if (srcBeing) { srcBeing->setAction(Being::STAND); @@ -570,7 +559,7 @@ void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg) const //+++ need dehard code effectType == 3 if (effectType == 3 && being->getType() == Being::PLAYER && socialWindow) - { //reset received damage + { // reset received damage socialWindow->resetDamage(being->getName()); } } @@ -667,7 +656,7 @@ void BeingHandler::processPlayerGuilPartyInfo(Net::MessageIn &msg) const msg.skip(48); } dstBeing->addToCache(); - msg.readString(24); // Discard this + msg.readString(24); // Discard this } } @@ -681,7 +670,7 @@ void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg) const if (!dstBeing) return; - msg.readInt16(); // unused + msg.readInt16(); // unused const unsigned char dir = msg.readInt8() & 0x0f; dstBeing->setDirection(dir); @@ -741,7 +730,6 @@ void BeingHandler::processPlaterStatusChange(Net::MessageIn &msg) const return; // Change in players' flags - const int id = msg.readInt32(); Being *const dstBeing = actorSpriteManager->findBeing(id); if (!dstBeing) @@ -750,7 +738,7 @@ void BeingHandler::processPlaterStatusChange(Net::MessageIn &msg) const const uint16_t stunMode = msg.readInt16(); uint32_t statusEffects = msg.readInt16(); statusEffects |= (static_cast<uint32_t>(msg.readInt16())) << 16; - msg.readInt8(); // Unused? + msg.readInt8(); // Unused? dstBeing->setStunMode(stunMode); dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( @@ -767,7 +755,7 @@ void BeingHandler::processBeingStatusChange(Net::MessageIn &msg) const // Status change const uint16_t status = msg.readInt16(); const int id = msg.readInt32(); - const int flag = msg.readInt8(); // 0: stop, 1: start + const int flag = msg.readInt8(); // 0: stop, 1: start Being *const dstBeing = actorSpriteManager->findBeing(id); if (dstBeing) diff --git a/src/net/ea/buysellhandler.cpp b/src/net/ea/buysellhandler.cpp index a0d7d03dd..6a68355dd 100644 --- a/src/net/ea/buysellhandler.cpp +++ b/src/net/ea/buysellhandler.cpp @@ -179,4 +179,4 @@ void BuySellHandler::processNpcBuyResponse(Net::MessageIn &msg) const } } -} // namespace Ea +} // namespace Ea diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp index 3d665af22..354326e08 100644 --- a/src/net/ea/charserverhandler.cpp +++ b/src/net/ea/charserverhandler.cpp @@ -253,4 +253,4 @@ void CharServerHandler::processChangeMapServer(Net::MessageIn &msg, } } -} // namespace Ea +} // namespace Ea diff --git a/src/net/ea/chathandler.cpp b/src/net/ea/chathandler.cpp index 20c108229..872878511 100644 --- a/src/net/ea/chathandler.cpp +++ b/src/net/ea/chathandler.cpp @@ -131,7 +131,7 @@ void ChatHandler::processWhisper(Net::MessageIn &msg) const if (player_relations.hasPermission(nick, PlayerRelation::TRADE)) { if (shopWindow) - { //commands to shop from player + { // commands to shop from player if (chatMsg.find("!selllist ") == 0) { if (tradeBot) @@ -336,7 +336,7 @@ void ChatHandler::processChat(Net::MessageIn &msg, const bool normalChat, void ChatHandler::processMVP(Net::MessageIn &msg) const { // Display MVP player - const int id = msg.readInt32(); // id + const int id = msg.readInt32(); // id if (localChatTab && actorSpriteManager && config.getBoolValue("showMVP")) { const Being *const being = actorSpriteManager->findBeing(id); @@ -390,4 +390,4 @@ void ChatHandler::processIgnoreAllResponse(Net::MessageIn &msg) const } } -} // namespace Ea +} // namespace Ea diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp index 4a011c6a8..0e159bd76 100644 --- a/src/net/ea/gamehandler.cpp +++ b/src/net/ea/gamehandler.cpp @@ -92,4 +92,4 @@ void GameHandler::initEngines() const Game::instance()->changeMap(mMap); } -} // namespace Ea +} // namespace Ea diff --git a/src/net/ea/gui/guildtab.cpp b/src/net/ea/gui/guildtab.cpp index 26f984a9a..0a1fb7314 100644 --- a/src/net/ea/gui/guildtab.cpp +++ b/src/net/ea/gui/guildtab.cpp @@ -165,4 +165,4 @@ void GuildTab::optionChanged(const std::string &value) mShowOnline = config.getBoolValue("showGuildOnline"); } -} // namespace Ea +} // namespace Ea diff --git a/src/net/ea/gui/partytab.cpp b/src/net/ea/gui/partytab.cpp index fc59136e1..b8dd6aece 100644 --- a/src/net/ea/gui/partytab.cpp +++ b/src/net/ea/gui/partytab.cpp @@ -249,4 +249,4 @@ void PartyTab::playNewMessageSound() { soundManager.playGuiSound(SOUND_GUILD); } -} // namespace Ea +} // namespace Ea diff --git a/src/net/ea/guildhandler.cpp b/src/net/ea/guildhandler.cpp index 2d3861956..19f892ed5 100644 --- a/src/net/ea/guildhandler.cpp +++ b/src/net/ea/guildhandler.cpp @@ -100,8 +100,8 @@ void GuildHandler::processGuildPositionInfo(Net::MessageIn &msg) const const int guildId = msg.readInt32(); const int emblem = msg.readInt32(); const int posMode = msg.readInt32(); - msg.readInt32(); // Unused - msg.readInt8(); // Unused + msg.readInt32(); // Unused + msg.readInt8(); // Unused std::string guildName = msg.readString(24); Guild *const g = Guild::getGuild(static_cast<short int>(guildId)); @@ -134,9 +134,9 @@ void GuildHandler::processGuildPositionInfo(Net::MessageIn &msg) const void GuildHandler::processGuildMemberLogin(Net::MessageIn &msg) const { - const int accountId = msg.readInt32(); // Account ID - const int charId = msg.readInt32(); // Char ID - const int online = msg.readInt32(); // Flag + const int accountId = msg.readInt32(); // Account ID + const int charId = msg.readInt32(); // Char ID + const int online = msg.readInt32(); // Flag if (taGuild) { GuildMember *const m = taGuild->getMember(accountId, charId); @@ -151,20 +151,20 @@ void GuildHandler::processGuildMemberLogin(Net::MessageIn &msg) const void GuildHandler::processGuildMasterOrMember(Net::MessageIn &msg) const { - msg.readInt32(); // Type (0x57 for member, 0xd7 for master) + msg.readInt32(); // Type (0x57 for member, 0xd7 for master) } void GuildHandler::processGuildBasicInfo(Net::MessageIn &msg) { - const int guildId = msg.readInt32(); // Guild ID - const int level = msg.readInt32(); // Guild level - const int members = msg.readInt32(); // 'Connect member' - const int maxMembers = msg.readInt32(); // 'Max member' - const int avgLevel = msg.readInt32(); // Average level - const int exp = msg.readInt32(); // Exp - const int nextExp = msg.readInt32(); // Next exp - msg.skip(16); // 0 unused - std::string name = msg.readString(24); // Name + const int guildId = msg.readInt32(); // Guild ID + const int level = msg.readInt32(); // Guild level + const int members = msg.readInt32(); // 'Connect member' + const int maxMembers = msg.readInt32(); // 'Max member' + const int avgLevel = msg.readInt32(); // Average level + const int exp = msg.readInt32(); // Exp + const int nextExp = msg.readInt32(); // Next exp + msg.skip(16); // 0 unused + std::string name = msg.readString(24); // Name std::string master = msg.readString(24); // Master's name std::string castle = msg.readString(20); // Castles // (ie: "Six Castles" or "None Taken") @@ -205,9 +205,9 @@ void GuildHandler::processGuildAlianceInfo(Net::MessageIn &msg) const for (int i = 0; i < count; i++) { - msg.readInt32(); // 'Opposition' - msg.readInt32(); // Other guild ID - msg.readString(24); // Other guild name + msg.readInt32(); // 'Opposition' + msg.readInt32(); // Other guild ID + msg.readString(24); // Other guild name } } @@ -227,18 +227,18 @@ void GuildHandler::processGuildMemberList(Net::MessageIn &msg) const for (int i = 0; i < count; i++) { - const int id = msg.readInt32(); // Account ID - const int charId = msg.readInt32(); // Char ID - msg.readInt16(); // Hair - msg.readInt16(); // Hair color - const int gender = msg.readInt16(); // Gender - const int race = msg.readInt16(); // Class - const int level = msg.readInt16(); // Level - const int exp = msg.readInt32(); // Exp - const int online = msg.readInt32(); // Online - const int pos = msg.readInt32(); // Position - msg.skip(50); // 0 unused - std::string name = msg.readString(24); // Name + const int id = msg.readInt32(); // Account ID + const int charId = msg.readInt32(); // Char ID + msg.readInt16(); // Hair + msg.readInt16(); // Hair color + const int gender = msg.readInt16(); // Gender + const int race = msg.readInt16(); // Class + const int level = msg.readInt16(); // Level + const int exp = msg.readInt32(); // Exp + const int online = msg.readInt32(); // Online + const int pos = msg.readInt32(); // Position + msg.skip(50); // 0 unused + std::string name = msg.readString(24); // Name GuildMember *const m = taGuild->addMember(id, charId, name); if (m) @@ -290,8 +290,8 @@ void GuildHandler::processGuildPosNameList(Net::MessageIn &msg) const for (int i = 0; i < count; i++) { - const int id = msg.readInt32(); // ID - const std::string name = msg.readString(24); // Position name + const int id = msg.readInt32(); // ID + const std::string name = msg.readString(24); // Position name taGuild->addPos(id, name); } } @@ -305,29 +305,29 @@ void GuildHandler::processGuildPosInfoList(Net::MessageIn &msg) const for (int i = 0; i < count; i++) { - msg.readInt32(); // ID - msg.readInt32(); // Mode - msg.readInt32(); // Same ID - msg.readInt32(); // Exp mode + msg.readInt32(); // ID + msg.readInt32(); // Mode + msg.readInt32(); // Same ID + msg.readInt32(); // Exp mode } } void GuildHandler::processGuildPositionChanged(Net::MessageIn &msg) const { - msg.readInt16(); // Always 44 - msg.readInt32(); // ID - msg.readInt32(); // Mode - msg.readInt32(); // Same ID - msg.readInt32(); // Exp mode - msg.readString(24); // Name + msg.readInt16(); // Always 44 + msg.readInt32(); // ID + msg.readInt32(); // Mode + msg.readInt32(); // Same ID + msg.readInt32(); // Exp mode + msg.readString(24); // Name } void GuildHandler::processGuildMemberPosChange(Net::MessageIn &msg) const { - msg.readInt16(); // Always 16 - const int accountId = msg.readInt32(); // Account ID - const int charId = msg.readInt32(); // Char ID - const int pos = msg.readInt32(); // Position + msg.readInt16(); // Always 16 + const int accountId = msg.readInt32(); // Account ID + const int charId = msg.readInt32(); // Char ID + const int pos = msg.readInt32(); // Position if (taGuild) { GuildMember *const m = taGuild->getMember(accountId, charId); @@ -340,11 +340,11 @@ void GuildHandler::processGuildEmblem(Net::MessageIn &msg) const { const int length = msg.readInt16(); - msg.readInt32(); // Guild ID - msg.readInt32(); // Emblem ID + msg.readInt32(); // Guild ID + msg.readInt32(); // Emblem ID if (length < 12) return; - msg.skip(length - 12); // Emblem data (unknown format) + msg.skip(length - 12); // Emblem data (unknown format) } void GuildHandler::processGuildSkillInfo(Net::MessageIn &msg) const @@ -352,27 +352,27 @@ void GuildHandler::processGuildSkillInfo(Net::MessageIn &msg) const const int length = msg.readInt16(); const int count = (length - 6) / 37; - msg.readInt16(); // 'Skill point' + msg.readInt16(); // 'Skill point' if (length < 6) return; for (int i = 0; i < count; i++) { - msg.readInt16(); // ID - msg.readInt16(); // 'Info' (unknown atm) - msg.readInt16(); // 0 unused - msg.readInt16(); // Level - msg.readInt16(); // SP - msg.readInt16(); // 'Range' - msg.skip(24); // 0 unused - msg.readInt8(); // Can be increased + msg.readInt16(); // ID + msg.readInt16(); // 'Info' (unknown atm) + msg.readInt16(); // 0 unused + msg.readInt16(); // Level + msg.readInt16(); // SP + msg.readInt16(); // 'Range' + msg.skip(24); // 0 unused + msg.readInt8(); // Can be increased } } void GuildHandler::processGuildNotice(Net::MessageIn &msg) const { - const std::string msg1 = msg.readString(60); // Mes1 - const std::string msg2 = msg.readString(120); // Mes2 + const std::string msg1 = msg.readString(60); // Mes1 + const std::string msg2 = msg.readString(120); // Mes2 if (guildTab) { guildTab->chatLog(msg1, BY_SERVER); @@ -421,8 +421,8 @@ void GuildHandler::processGuildInviteAck(Net::MessageIn &msg) const void GuildHandler::processGuildLeave(Net::MessageIn &msg) const { - const std::string nick = msg.readString(24); // Name - msg.readString(40); // Message + const std::string nick = msg.readString(24); // Name + msg.readString(40); // Message if (taGuild) taGuild->removeMember(nick); @@ -465,9 +465,9 @@ void GuildHandler::processGuildLeave(Net::MessageIn &msg) const void GuildHandler::processGuildExpulsion(Net::MessageIn &msg) const { msg.skip(2); // size (can be many explusions in list) - const std::string nick = msg.readString(24); // Name (of expulsed?) - msg.skip(24); // acc - msg.readString(44); // Message + const std::string nick = msg.readString(24); // Name (of expulsed?) + msg.skip(24); // acc + msg.readString(44); // Message if (taGuild) taGuild->removeMember(nick); @@ -516,9 +516,9 @@ void GuildHandler::processGuildExpulsionList(Net::MessageIn &msg) const for (int i = 0; i < count; i++) { - msg.readString(24); // Name (of expulsed?) - msg.readString(24); // 'Acc' (name of expulser?) - msg.readString(24); // Message + msg.readString(24); // Name (of expulsed?) + msg.readString(24); // 'Acc' (name of expulser?) + msg.readString(24); // Message } } @@ -548,38 +548,38 @@ void GuildHandler::processGuildMessage(Net::MessageIn &msg) const void GuildHandler::processGuildSkillUp(Net::MessageIn &msg) const { - msg.readInt16(); // Skill ID - msg.readInt16(); // Level - msg.readInt16(); // SP - msg.readInt16(); // 'Range' - msg.readInt8(); // unused? (always 1) + msg.readInt16(); // Skill ID + msg.readInt16(); // Level + msg.readInt16(); // SP + msg.readInt16(); // 'Range' + msg.readInt8(); // unused? (always 1) } void GuildHandler::processGuildReqAlliance(Net::MessageIn &msg) const { - msg.readInt32(); // Account ID - msg.readString(24); // Name + msg.readInt32(); // Account ID + msg.readString(24); // Name } void GuildHandler::processGuildReqAllianceAck(Net::MessageIn &msg) const { - msg.readInt32(); // Flag + msg.readInt32(); // Flag } void GuildHandler::processGuildDelAlliance(Net::MessageIn &msg) const { - msg.readInt32(); // Guild ID - msg.readInt32(); // Flag + msg.readInt32(); // Guild ID + msg.readInt32(); // Flag } void GuildHandler::processGuildOppositionAck(Net::MessageIn &msg) const { - msg.readInt8(); // Flag + msg.readInt8(); // Flag } void GuildHandler::processGuildBroken(Net::MessageIn &msg) const { - msg.readInt32(); // Flag + msg.readInt32(); // Flag } void GuildHandler::clear() const @@ -592,4 +592,4 @@ ChatTab *GuildHandler::getTab() const return guildTab; } -} // namespace Ea +} // namespace Ea diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp index 6f5da6106..21087d355 100644 --- a/src/net/ea/inventoryhandler.cpp +++ b/src/net/ea/inventoryhandler.cpp @@ -121,11 +121,11 @@ size_t InventoryHandler::getSize(const int type) const case Inventory::INVENTORY: return 100; case Inventory::STORAGE: - return 0; // Comes from server after items + return 0; // Comes from server after items case Inventory::TRADE: return 12; case GUILD_STORAGE: - return 0; // Comes from server after items + return 0; // Comes from server after items default: return 0; } @@ -279,9 +279,9 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg) msg.readInt8(); // attribute const int refine = msg.readInt8(); for (int i = 0; i < 4; i++) - msg.readInt16(); // cards[i] + msg.readInt16(); // cards[i] const int equipType = msg.readInt16(); - msg.readInt8(); // itemType + msg.readInt8(); // itemType const ItemInfo &itemInfo = ItemDB::get(itemId); const unsigned char err = msg.readInt8(); @@ -351,7 +351,7 @@ void InventoryHandler::processPlayerInventoryUse(Net::MessageIn &msg) const ? PlayerInfo::getInventory() : nullptr; const int index = msg.readInt16() - INVENTORY_OFFSET; - msg.readInt16(); // item id + msg.readInt16(); // item id msg.readInt32(); // id const int amount = msg.readInt16(); msg.readInt8(); // type @@ -402,8 +402,8 @@ void InventoryHandler::processPlayerStorageStatus(Net::MessageIn &msg) * server. It always comes after the two SMSG_PLAYER_STORAGE_... * packets that update storage contents. */ - msg.readInt16(); // Used count - const int size = msg.readInt16(); // Max size + msg.readInt16(); // Used count + const int size = msg.readInt16(); // Max size if (!mStorage) mStorage = new Inventory(Inventory::STORAGE, size); @@ -429,7 +429,7 @@ void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg) msg.readInt8(); // attribute const int refine = msg.readInt8(); for (int i = 0; i < 4; i++) - msg.readInt16(); // card i + msg.readInt16(); // card i if (Item *const item = mStorage->getItem(index)) { @@ -483,7 +483,7 @@ void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg) Inventory *const inventory = player_node ? PlayerInfo::getInventory() : nullptr; - msg.readInt16(); // length + msg.readInt16(); // length Equipment *const equipment = PlayerInfo::getEquipment(); if (equipment && !equipment->getBackend()) { // look like SMSG_PLAYER_INVENTORY was not received @@ -499,11 +499,11 @@ void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg) const int itemType = msg.readInt8(); // type unsigned char identified = msg.readInt8(); // identify flag - msg.readInt16(); // equip type + msg.readInt16(); // equip type const int equipType = msg.readInt16(); msg.readInt8(); // attribute const int refine = msg.readInt8(); - msg.skip(8); // card + msg.skip(8); // card if (mDebugInventory) { @@ -522,7 +522,6 @@ void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg) if (equipType) mEquips.setEquipment(getSlot(equipType), index); - } } @@ -540,7 +539,7 @@ void InventoryHandler::processPlayerEquip(Net::MessageIn &msg) void InventoryHandler::processPlayerUnEquip(Net::MessageIn &msg) { - msg.readInt16(); // inder val - INVENTORY_OFFSET; + msg.readInt16(); // inder val - INVENTORY_OFFSET; const int equipType = msg.readInt16(); const int flag = msg.readInt8(); @@ -573,4 +572,4 @@ void InventoryHandler::processPlayerArrowEquip(Net::MessageIn &msg) miniStatusWindow->updateArrows(); } -} // namespace Ea +} // namespace Ea diff --git a/src/net/ea/itemhandler.cpp b/src/net/ea/itemhandler.cpp index 3e7cfc747..6c7124e30 100644 --- a/src/net/ea/itemhandler.cpp +++ b/src/net/ea/itemhandler.cpp @@ -81,4 +81,4 @@ void ItemHandler::processItemRemove(Net::MessageIn &msg) } } -} // namespace Ea +} // namespace Ea diff --git a/src/net/ea/loginhandler.cpp b/src/net/ea/loginhandler.cpp index 33c9ec45f..f94771eec 100644 --- a/src/net/ea/loginhandler.cpp +++ b/src/net/ea/loginhandler.cpp @@ -63,7 +63,6 @@ void LoginHandler::getRegistrationDetails() const void LoginHandler::loginAccount(LoginData *const loginData) const { - if (loginData) { // Since we're attempting to use the tAthena protocol, @@ -277,19 +276,16 @@ void LoginHandler::processLoginError(Net::MessageIn &msg) const void LoginHandler::logout() const { - // TODO } void LoginHandler::changeEmail(const std::string &email A_UNUSED) const { - // TODO } void LoginHandler::unregisterAccount(const std::string &username A_UNUSED, const std::string &password A_UNUSED) const { - // TODO } -} // namespace Ea +} // namespace Ea diff --git a/src/net/ea/network.cpp b/src/net/ea/network.cpp index c7441d579..112e16891 100644 --- a/src/net/ea/network.cpp +++ b/src/net/ea/network.cpp @@ -318,7 +318,7 @@ void Network::setError(const std::string &error) uint16_t Network::readWord(const int pos) const { #if SDL_BYTEORDER == SDL_BIG_ENDIAN - return SDL_Swap16((*(uint16_t*)(mInBuffer + (pos)))); + return SDL_Swap16(*reinterpret_cast<uint16_t*>(mInBuffer + (pos))); #else return (*reinterpret_cast<uint16_t*>(mInBuffer + (pos))); #endif @@ -335,4 +335,4 @@ void Network::fixSendBuffer() } } -} // namespace EAthena +} // namespace Ea diff --git a/src/net/ea/npchandler.cpp b/src/net/ea/npchandler.cpp index 9f8e5b87f..cacb65548 100644 --- a/src/net/ea/npchandler.cpp +++ b/src/net/ea/npchandler.cpp @@ -112,4 +112,4 @@ void NpcHandler::processNpcStrInput(Net::MessageIn &msg A_UNUSED) mDialog->textRequest(""); } -} // namespace Ea +} // namespace Ea diff --git a/src/net/ea/partyhandler.cpp b/src/net/ea/partyhandler.cpp index 642688ddb..0c00588ce 100644 --- a/src/net/ea/partyhandler.cpp +++ b/src/net/ea/partyhandler.cpp @@ -276,19 +276,19 @@ void PartyHandler::processPartyMove(Net::MessageIn &msg) const m->setX(msg.readInt16()); // x m->setY(msg.readInt16()); // y m->setOnline(msg.readInt8()); // online (if 0) - msg.readString(24); // party - msg.readString(24); // nick + msg.readString(24); // party + msg.readString(24); // nick m->setMap(msg.readString(16)); // map } else { - msg.skip(4); // 0 - msg.readInt16(); // x - msg.readInt16(); // y - msg.readInt8(); // online (if 0) - msg.readString(24); // party - msg.readString(24); // nick - msg.readString(16); // map + msg.skip(4); // 0 + msg.readInt16(); // x + msg.readInt16(); // y + msg.readInt8(); // online (if 0) + msg.readString(24); // party + msg.readString(24); // nick + msg.readString(16); // map } } @@ -353,11 +353,11 @@ void PartyHandler::processPartyUpdateHp(Net::MessageIn &msg) const if (Being *const b = actorSpriteManager->findBeing(id)) b->setParty(Ea::taParty); } -} +} void PartyHandler::processPartyUpdateCoords(Net::MessageIn &msg) const { - const int id = msg.readInt32(); // id + const int id = msg.readInt32(); // id PartyMember *m = nullptr; if (Ea::taParty) m = Ea::taParty->getMember(id); @@ -402,4 +402,4 @@ ChatTab *PartyHandler::getTab() return partyTab; } -} // namespace Ea +} // namespace Ea diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index 72de30304..1073d5075 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -86,7 +86,7 @@ namespace } } deathListener; -} // anonymous namespace +} // anonymous namespace static const char *randomDeathMessage() { @@ -177,7 +177,7 @@ void PlayerHandler::processWalkResponse(Net::MessageIn &msg) const * otherwise. */ uint16_t srcX, srcY, dstX, dstY; - msg.readInt32(); //tick + msg.readInt32(); // tick msg.readCoordinatePair(srcX, srcY, dstX, dstY); if (player_node) player_node->setRealPos(dstX, dstY); @@ -271,7 +271,8 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) const PlayerInfo::setStatBase(PlayerInfo::WALK_SPEED, value); PlayerInfo::setStatMod(PlayerInfo::WALK_SPEED, 0); break; - case 0x0004: break; // manner + case 0x0004: + break; // manner case 0x0005: PlayerInfo::setAttribute(PlayerInfo::HP, value); if (player_node->isInParty() && Party::getParty(1)) @@ -644,4 +645,4 @@ int PlayerHandler::getAttackLocation() const return EA_ATK; } -} // namespace Ea +} // namespace Ea diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp index 1e517a729..0a3054527 100644 --- a/src/net/ea/skillhandler.cpp +++ b/src/net/ea/skillhandler.cpp @@ -83,9 +83,9 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg) const msg.readInt16(); // target type msg.skip(2); // skill pool flags const int level = msg.readInt16(); - msg.readInt16(); // sp + msg.readInt16(); // sp const int range = msg.readInt16(); - msg.skip(24); // 0 unused + msg.skip(24); // 0 unused const int up = msg.readInt8(); const int oldLevel = PlayerInfo::getSkillLevel(skillId); if (oldLevel && oldLevel != level) @@ -105,7 +105,7 @@ void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg) const { const int skillId = msg.readInt16(); const int level = msg.readInt16(); - msg.readInt16(); // sp + msg.readInt16(); // sp const int range = msg.readInt16(); const int up = msg.readInt8(); @@ -125,7 +125,7 @@ void SkillHandler::processSkillFailed(Net::MessageIn &msg) const // right level) const int skillId = msg.readInt16(); const short bskill = msg.readInt16(); - msg.readInt16(); // btype + msg.readInt16(); // btype const signed char success = msg.readInt8(); const signed char reason = msg.readInt8(); if (success != static_cast<int>(SKILL_FAILED) @@ -234,4 +234,4 @@ void SkillHandler::processSkillFailed(Net::MessageIn &msg) const NotifyManager::notify(NotifyManager::SKILL_FAIL_MESSAGE, txt); } -} // namespace Ea +} // namespace Ea diff --git a/src/net/ea/tradehandler.cpp b/src/net/ea/tradehandler.cpp index b4aca1041..1da4271b1 100644 --- a/src/net/ea/tradehandler.cpp +++ b/src/net/ea/tradehandler.cpp @@ -57,7 +57,7 @@ namespace Net::getTradeHandler()->respond(eventId == "yes"); } } listener; -} +} // anonimous namespace Ea { @@ -130,18 +130,18 @@ void TradeHandler::processTradeResponse(Net::MessageIn &msg) switch (msg.readInt8()) { - case 0: // Too far away + case 0: // Too far away NotifyManager::notify(NotifyManager::TRADE_FAIL_FAR_AWAY, tradePartnerName); break; - case 1: // Character doesn't exist + case 1: // Character doesn't exist NotifyManager::notify(NotifyManager::TRADE_FAIL_CHAR_NOT_EXISTS, tradePartnerName); break; - case 2: // Invite request check failed... + case 2: // Invite request check failed... NotifyManager::notify(NotifyManager::TRADE_CANCELLED_ERROR); break; - case 3: // Trade accepted + case 3: // Trade accepted if (tradeWindow) { tradeWindow->reset(); @@ -151,7 +151,7 @@ void TradeHandler::processTradeResponse(Net::MessageIn &msg) tradeWindow->setVisible(true); } break; - case 4: // Trade cancelled + case 4: // Trade cancelled if (player_relations.hasPermission(tradePartnerName, PlayerRelation::SPEECH_LOG)) { @@ -167,7 +167,7 @@ void TradeHandler::processTradeResponse(Net::MessageIn &msg) } PlayerInfo::setTrading(false); break; - default: // Shouldn't happen as well, but to be sure + default: // Shouldn't happen as well, but to be sure NotifyManager::notify(NotifyManager::TRADE_ERROR_UNKNOWN, tradePartnerName); if (tradeWindow) @@ -284,4 +284,4 @@ void TradeHandler::processTradeComplete(Net::MessageIn &msg A_UNUSED) PlayerInfo::setTrading(false); } -} // namespace Ea +} // namespace Ea |