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authorAndrei Karas <akaras@inbox.ru>2013-02-24 01:30:46 +0300
committerAndrei Karas <akaras@inbox.ru>2013-02-24 01:32:02 +0300
commit3da7fa61442364be6713359690a35f89aa8e613a (patch)
tree48a941dbbb0234b897478aa50518112407d08e5b /src/net/ea/specialhandler.cpp
parent470aaad15a0f9a08dd12ab34c8602cd93fc57b76 (diff)
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Add support for show quest variables in skills window (evol only)
This allow use pseudo skills controlled by quest variables.
Diffstat (limited to 'src/net/ea/specialhandler.cpp')
-rw-r--r--src/net/ea/specialhandler.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/net/ea/specialhandler.cpp b/src/net/ea/specialhandler.cpp
index ba805e261..6f9b346a3 100644
--- a/src/net/ea/specialhandler.cpp
+++ b/src/net/ea/specialhandler.cpp
@@ -93,8 +93,7 @@ void SpecialHandler::processPlayerSkills(Net::MessageIn &msg)
msg.skip(24); // 0 unused
const int up = msg.readInt8();
- PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(
- skillId), level);
+ PlayerInfo::setStatBase(skillId, level);
if (skillDialog)
{
if (!skillDialog->updateSkill(skillId, range, up))
@@ -111,8 +110,7 @@ void SpecialHandler::processPlayerSkillUp(Net::MessageIn &msg)
const int range = msg.readInt16();
const int up = msg.readInt8();
- PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(
- skillId), level);
+ PlayerInfo::setStatBase(skillId, level);
if (skillDialog)
{
if (!skillDialog->updateSkill(skillId, range, up))