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author | Andrei Karas <akaras@inbox.ru> | 2013-05-03 12:33:11 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-05-03 12:51:43 +0300 |
commit | 04fbf07c41bf78dea11aa9b7098c80f0da3801e3 (patch) | |
tree | 05df787f04d3d59a6d3c0711a895d77018d84b6b /src/net/ea/skillhandler.cpp | |
parent | a3855d22fce6a33ace394f50f33571e489bab299 (diff) | |
download | mv-04fbf07c41bf78dea11aa9b7098c80f0da3801e3.tar.gz mv-04fbf07c41bf78dea11aa9b7098c80f0da3801e3.tar.bz2 mv-04fbf07c41bf78dea11aa9b7098c80f0da3801e3.tar.xz mv-04fbf07c41bf78dea11aa9b7098c80f0da3801e3.zip |
add comments for translators.
Diffstat (limited to 'src/net/ea/skillhandler.cpp')
-rw-r--r-- | src/net/ea/skillhandler.cpp | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp index 7fe37be95..68597dd85 100644 --- a/src/net/ea/skillhandler.cpp +++ b/src/net/ea/skillhandler.cpp @@ -147,21 +147,27 @@ void SkillHandler::processSkillFailed(Net::MessageIn &msg) const switch (bskill) { case BSKILL_TRADE: + // TRANSLATORS: error message txt = _("Trade failed!"); break; case BSKILL_EMOTE: + // TRANSLATORS: error message txt = _("Emote failed!"); break; case BSKILL_SIT: + // TRANSLATORS: error message txt = _("Sit failed!"); break; case BSKILL_CREATECHAT: + // TRANSLATORS: error message txt = _("Chat creating failed!"); break; case BSKILL_JOINPARTY: + // TRANSLATORS: error message txt = _("Could not join party!"); break; case BSKILL_SHOUT: + // TRANSLATORS: error message txt = _("Cannot shout!"); break; default: @@ -175,37 +181,48 @@ void SkillHandler::processSkillFailed(Net::MessageIn &msg) const switch (reason) { case RFAIL_SKILLDEP: + // TRANSLATORS: error message txt.append(_("You have not yet reached a high enough lvl!")); break; case RFAIL_INSUFHP: + // TRANSLATORS: error message txt.append(_("Insufficient HP!")); break; case RFAIL_INSUFSP: + // TRANSLATORS: error message txt.append(_("Insufficient SP!")); break; case RFAIL_NOMEMO: + // TRANSLATORS: error message txt.append(_("You have no memos!")); break; case RFAIL_SKILLDELAY: + // TRANSLATORS: error message txt.append(_("You cannot do that right now!")); break; case RFAIL_ZENY: + // TRANSLATORS: error message txt.append(_("Seems you need more money... ;-)")); break; case RFAIL_WEAPON: + // TRANSLATORS: error message txt.append(_("You cannot use this skill with that " "kind of weapon!")); break; case RFAIL_REDGEM: + // TRANSLATORS: error message txt.append(_("You need another red gem!")); break; case RFAIL_BLUEGEM: + // TRANSLATORS: error message txt.append(_("You need another blue gem!")); break; case RFAIL_OVERWEIGHT: + // TRANSLATORS: error message txt.append(_("You're carrying to much to do this!")); break; default: + // TRANSLATORS: error message txt.append(_("Huh? What's that?")); logger->log("QQQ SMSG_SKILL_FAILED: reason " + toString(reason)); @@ -217,12 +234,15 @@ void SkillHandler::processSkillFailed(Net::MessageIn &msg) const switch (skillId) { case SKILL_WARP : + // TRANSLATORS: error message txt = _("Warp failed..."); break; case SKILL_STEAL : + // TRANSLATORS: error message txt = _("Could not steal anything..."); break; case SKILL_ENVENOM : + // TRANSLATORS: error message txt = _("Poison had no effect..."); break; default: |