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author | Andrei Karas <akaras@inbox.ru> | 2013-05-03 12:33:11 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-05-03 12:51:43 +0300 |
commit | 04fbf07c41bf78dea11aa9b7098c80f0da3801e3 (patch) | |
tree | 05df787f04d3d59a6d3c0711a895d77018d84b6b /src/net/ea/playerhandler.cpp | |
parent | a3855d22fce6a33ace394f50f33571e489bab299 (diff) | |
download | mv-04fbf07c41bf78dea11aa9b7098c80f0da3801e3.tar.gz mv-04fbf07c41bf78dea11aa9b7098c80f0da3801e3.tar.bz2 mv-04fbf07c41bf78dea11aa9b7098c80f0da3801e3.tar.xz mv-04fbf07c41bf78dea11aa9b7098c80f0da3801e3.zip |
add comments for translators.
Diffstat (limited to 'src/net/ea/playerhandler.cpp')
-rw-r--r-- | src/net/ea/playerhandler.cpp | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index 3c8627f4b..309888d50 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -91,43 +91,70 @@ static const char *randomDeathMessage() { static const char *const deadMsg[] = { + // TRANSLATORS: death message N_("You are dead."), + // TRANSLATORS: death message N_("We regret to inform you that your character was killed in " "battle."), + // TRANSLATORS: death message N_("You are not that alive anymore."), + // TRANSLATORS: death message N_("The cold hands of the grim reaper are grabbing for your soul."), + // TRANSLATORS: death message N_("Game Over!"), + // TRANSLATORS: death message N_("Insert coin to continue."), + // TRANSLATORS: death message N_("No, kids. Your character did not really die. It... " "err... went to a better place."), + // TRANSLATORS: death message N_("Your plan of breaking your enemies weapon by " "bashing it with your throat failed."), + // TRANSLATORS: death message N_("I guess this did not run too well."), // NetHack reference: + // TRANSLATORS: death message N_("Do you want your possessions identified?"), // Secret of Mana reference: + // TRANSLATORS: death message N_("Sadly, no trace of you was ever found..."), // Final Fantasy VI reference: + // TRANSLATORS: death message N_("Annihilated."), // Earthbound reference: + // TRANSLATORS: death message N_("Looks like you got your head handed to you."), // Leisure Suit Larry 1 reference: + // TRANSLATORS: death message N_("You screwed up again, dump your body down the tubes " "and get you another one."), // Monty Python references (Dead Parrot sketch mostly): + // TRANSLATORS: death message N_("You're not dead yet. You're just resting."), + // TRANSLATORS: death message N_("You are no more."), + // TRANSLATORS: death message N_("You have ceased to be."), + // TRANSLATORS: death message N_("You've expired and gone to meet your maker."), + // TRANSLATORS: death message N_("You're a stiff."), + // TRANSLATORS: death message N_("Bereft of life, you rest in peace."), + // TRANSLATORS: death message N_("If you weren't so animated, you'd be pushing up the daisies."), + // TRANSLATORS: death message N_("Your metabolic processes are now history."), + // TRANSLATORS: death message N_("You're off the twig."), + // TRANSLATORS: death message N_("You've kicked the bucket."), + // TRANSLATORS: death message N_("You've shuffled off your mortal coil, run down the " "curtain and joined the bleedin' choir invisibile."), + // TRANSLATORS: death message N_("You are an ex-player."), + // TRANSLATORS: death message N_("You're pining for the fjords.") }; @@ -332,7 +359,9 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) const if (value >= max && total < max) { weightNoticeTime = cur_time + 5; + // TRANSLATORS: message header weightNotice = new OkDialog(_("Message"), + // TRANSLATORS: weight message _("You are carrying more than " "half your weight. You are " "unable to regain health."), DIALOG_OK, false); @@ -342,7 +371,9 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) const else if (value < max && total >= max) { weightNoticeTime = cur_time + 5; + // TRANSLATORS: message header weightNotice = new OkDialog(_("Message"), + // TRANSLATORS: weight message _("You are carrying less than " "half your weight. You " "can regain health."), DIALOG_OK, false); @@ -424,6 +455,7 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) const if (PlayerInfo::getAttribute(PlayerInfo::HP) == 0 && !deathNotice) { + // TRANSLATORS: message header deathNotice = new OkDialog(_("Message"), randomDeathMessage(), DIALOG_OK, false); deathNotice->addActionListener(&deathListener); |