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authorAndrei Karas <akaras@inbox.ru>2011-07-31 00:22:00 +0300
committerAndrei Karas <akaras@inbox.ru>2011-07-31 00:46:41 +0300
commita92b5477c30f6c8de99fa4edb18af1593024dd8b (patch)
tree70aafb5484d00377fa9886bf169109c24154494e /src/net/ea/itemhandler.cpp
parente6c5a9106004297abd0c593a752303aa071d6659 (diff)
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Extract shared logic from itemhandler netcode to ea namespace.
Diffstat (limited to 'src/net/ea/itemhandler.cpp')
-rw-r--r--src/net/ea/itemhandler.cpp72
1 files changed, 72 insertions, 0 deletions
diff --git a/src/net/ea/itemhandler.cpp b/src/net/ea/itemhandler.cpp
new file mode 100644
index 000000000..38d6f7be9
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+++ b/src/net/ea/itemhandler.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/ea/itemhandler.h"
+
+#include "actorspritemanager.h"
+
+#include "net/messagein.h"
+
+#include "debug.h"
+
+namespace Ea
+{
+
+ItemHandler::ItemHandler()
+{
+}
+
+void ItemHandler::processItemVisible(Net::MessageIn &msg, bool isDrop)
+{
+ int id = msg.readInt32();
+ int itemId = msg.readInt16();
+ unsigned char identify = msg.readInt8(); // identify flag
+ int x = msg.readInt16();
+ int y = msg.readInt16();
+ int amount1 = msg.readInt16();
+ int amount2 = msg.readInt16();
+
+ if (actorSpriteManager)
+ {
+ if (!isDrop)
+ {
+ actorSpriteManager->createItem(id, itemId,
+ x, y, amount1, identify);
+ }
+ else
+ {
+ actorSpriteManager->createItem(id, itemId,
+ x, y, amount2, identify);
+ }
+ }
+}
+
+void ItemHandler::processItemRemove(Net::MessageIn &msg)
+{
+ if (actorSpriteManager)
+ {
+ if (FloorItem *item = actorSpriteManager->findItem(msg.readInt32()))
+ actorSpriteManager->destroy(item);
+ }
+}
+
+} // namespace Ea