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author | Andrei Karas <akaras@inbox.ru> | 2017-10-10 22:14:45 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-10-10 22:15:57 +0300 |
commit | aa3f63fd497558a02feb3ddbc44f31eac091f39b (patch) | |
tree | 0e28b9b1f0501dd8be9e1a38db4ec1777fa3fbfa /src/net/ea/gamerecv.h | |
parent | 7c10a6b61e9d06a4ae9cc9f942dfacb6fcfd9d3d (diff) | |
download | mv-aa3f63fd497558a02feb3ddbc44f31eac091f39b.tar.gz mv-aa3f63fd497558a02feb3ddbc44f31eac091f39b.tar.bz2 mv-aa3f63fd497558a02feb3ddbc44f31eac091f39b.tar.xz mv-aa3f63fd497558a02feb3ddbc44f31eac091f39b.zip |
Remove most unused files.
Diffstat (limited to 'src/net/ea/gamerecv.h')
-rw-r--r-- | src/net/ea/gamerecv.h | 48 |
1 files changed, 0 insertions, 48 deletions
diff --git a/src/net/ea/gamerecv.h b/src/net/ea/gamerecv.h deleted file mode 100644 index f0c5d8f41..000000000 --- a/src/net/ea/gamerecv.h +++ /dev/null @@ -1,48 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2017 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef NET_EA_GAMERECV_H -#define NET_EA_GAMERECV_H - -#include "enums/simpletypes/beingid.h" - -#include <string> - -namespace Net -{ - class MessageIn; -} // namespace Net - -namespace Ea -{ - namespace GameRecv - { - extern std::string mMap; - extern BeingId mCharID; // < Saved for map-server switching - - void processWhoAnswer(Net::MessageIn &msg); - void processCharSwitchResponse(Net::MessageIn &msg); - void processMapQuitResponse(Net::MessageIn &msg); - } // namespace GameRecv -} // namespace Ea - -#endif // NET_EA_GAMERECV_H |