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authorAndrei Karas <akaras@inbox.ru>2013-08-23 22:00:27 +0300
committerAndrei Karas <akaras@inbox.ru>2013-08-24 21:08:16 +0300
commitc2a7004213529c403faeb6fdcc374699aa2f53b5 (patch)
treef5701ef3412923bc0e5e033033bd52960d66acc3 /src/net/ea/gamehandler.cpp
parente8a4474319aca4a32869fa1ebb8b5ebbd98237f6 (diff)
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improve getState/setState in Client.
Diffstat (limited to 'src/net/ea/gamehandler.cpp')
-rw-r--r--src/net/ea/gamehandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp
index faee4b2d8..df2c4ec47 100644
--- a/src/net/ea/gamehandler.cpp
+++ b/src/net/ea/gamehandler.cpp
@@ -59,7 +59,7 @@ void GameHandler::processMapLogin(Net::MessageIn &msg) const
logger->log("Protocol: Player start position: (%d, %d),"
" Direction: %d", x, y, direction);
// Switch now or we'll have problems
- Client::setState(STATE_GAME);
+ client->setState(STATE_GAME);
if (player_node)
player_node->setTileCoords(x, y);
}
@@ -72,7 +72,7 @@ void GameHandler::processWhoAnswer(Net::MessageIn &msg) const
void GameHandler::processCharSwitchResponse(Net::MessageIn &msg) const
{
if (msg.readInt8())
- Client::setState(STATE_SWITCH_CHARACTER);
+ client->setState(STATE_SWITCH_CHARACTER);
}
void GameHandler::processMapQuitResponse(Net::MessageIn &msg) const