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author | Andrei Karas <akaras@inbox.ru> | 2013-12-25 01:36:11 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-12-25 01:36:11 +0300 |
commit | 02d2f61628927de7b86bba2f9455dcf05c37f78d (patch) | |
tree | 6695cc67764a94d2f3a0fd36afafb2bd06976089 /src/net/ea/chathandler.cpp | |
parent | e31bec39543cf616daac1be9b0d700a72a46b648 (diff) | |
download | mv-02d2f61628927de7b86bba2f9455dcf05c37f78d.tar.gz mv-02d2f61628927de7b86bba2f9455dcf05c37f78d.tar.bz2 mv-02d2f61628927de7b86bba2f9455dcf05c37f78d.tar.xz mv-02d2f61628927de7b86bba2f9455dcf05c37f78d.zip |
dont show over head text if text ignored or going to trade tab.
Diffstat (limited to 'src/net/ea/chathandler.cpp')
-rw-r--r-- | src/net/ea/chathandler.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/net/ea/chathandler.cpp b/src/net/ea/chathandler.cpp index a10bf931d..267d1102d 100644 --- a/src/net/ea/chathandler.cpp +++ b/src/net/ea/chathandler.cpp @@ -310,17 +310,18 @@ void ChatHandler::processBeingChat(Net::MessageIn &msg, trim(chatMsg); + bool allow(true); // We use getIgnorePlayer instead of ignoringPlayer here // because ignorePlayer' side effects are triggered // right below for Being::IGNORE_SPEECH_FLOAT. if (player_relations.checkPermissionSilently(sender_name, PlayerRelation::SPEECH_LOG) && chatWindow) { - chatWindow->resortChatLog(removeColors(sender_name) + allow = chatWindow->resortChatLog(removeColors(sender_name) .append(" : ").append(chatMsg), BY_OTHER, channel, false, true); } - if (player_relations.hasPermission(sender_name, + if (allow && player_relations.hasPermission(sender_name, PlayerRelation::SPEECH_FLOAT)) { being->setSpeech(chatMsg, channel); @@ -352,9 +353,10 @@ void ChatHandler::processChat(Net::MessageIn &msg, const bool normalChat, if (normalChat) { + bool allow(true); if (chatWindow) { - chatWindow->resortChatLog(chatMsg, BY_PLAYER, + allow = chatWindow->resortChatLog(chatMsg, BY_PLAYER, channel, false, true); } @@ -386,7 +388,7 @@ void ChatHandler::processChat(Net::MessageIn &msg, const bool normalChat, if (player_node) { - if (chatWindow || mShowMotd) + if ((chatWindow || mShowMotd) && allow) player_node->setSpeech(chatMsg, channel); } } |