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author | Andrei Karas <akaras@inbox.ru> | 2011-07-28 03:27:26 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-07-28 22:22:17 +0300 |
commit | 0cc6167c407c1cf18158ca0e154a3b1cab48853d (patch) | |
tree | f1e0fe4300113d3bb969bc72e5712ec84b4e2ab5 /src/net/ea/charserverhandler.cpp | |
parent | 7b15124d28592ee7b9248c9ff3b19e710c1ce4ee (diff) | |
download | mv-0cc6167c407c1cf18158ca0e154a3b1cab48853d.tar.gz mv-0cc6167c407c1cf18158ca0e154a3b1cab48853d.tar.bz2 mv-0cc6167c407c1cf18158ca0e154a3b1cab48853d.tar.xz mv-0cc6167c407c1cf18158ca0e154a3b1cab48853d.zip |
Extract shared logic from charserverhandler and loginhandler netcode to ea namespace.
Diffstat (limited to 'src/net/ea/charserverhandler.cpp')
-rw-r--r-- | src/net/ea/charserverhandler.cpp | 183 |
1 files changed, 183 insertions, 0 deletions
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp new file mode 100644 index 000000000..e1fcfda66 --- /dev/null +++ b/src/net/ea/charserverhandler.cpp @@ -0,0 +1,183 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/ea/charserverhandler.h" + +#include "client.h" +#include "configuration.h" +#include "game.h" +#include "log.h" + +#include "gui/charcreatedialog.h" +#include "gui/okdialog.h" + +#include "net/logindata.h" +#include "net/messageout.h" +#include "net/net.h" + +#include "net/ea/loginhandler.h" +#include "net/ea/eaprotocol.h" + +#include "resources/colordb.h" + +#include "utils/dtor.h" +#include "utils/gettext.h" +#include "utils/stringutils.h" + +#include "debug.h" + +extern Net::CharHandler *charHandler; + +namespace Ea +{ + +CharServerHandler::CharServerHandler() +{ +} + +void CharServerHandler::setCharSelectDialog(CharSelectDialog *window) +{ + mCharSelectDialog = window; + updateCharSelectDialog(); +} + +void CharServerHandler::setCharCreateDialog(CharCreateDialog *window) +{ + mCharCreateDialog = window; + + if (!mCharCreateDialog) + return; + + std::vector<std::string> attributes; + attributes.push_back(_("Strength:")); + attributes.push_back(_("Agility:")); + attributes.push_back(_("Vitality:")); + attributes.push_back(_("Intelligence:")); + attributes.push_back(_("Dexterity:")); + attributes.push_back(_("Luck:")); + + const Token &token = + static_cast<LoginHandler*>(Net::getLoginHandler())->getToken(); + + mCharCreateDialog->setAttributes(attributes, 30, 1, 9); + mCharCreateDialog->setFixedGender(true, token.sex); +} + +void CharServerHandler::requestCharacters() +{ + connect(); +} + +unsigned int CharServerHandler::baseSprite() const +{ + return EA_SPRITE_BASE; +} + +unsigned int CharServerHandler::hairSprite() const +{ + return EA_SPRITE_HAIR; +} + +unsigned int CharServerHandler::maxSprite() const +{ + return EA_SPRITE_VECTOREND; +} + +void CharServerHandler::processCharLoginError(Net::MessageIn &msg) +{ + switch (msg.readInt8()) + { + case 0: + errorMessage = _("Access denied. Most likely, there are " + "too many players on this server."); + break; + case 1: + errorMessage = _("Cannot use this ID."); + break; + default: + errorMessage = _("Unknown char-server failure."); + break; + } + Client::setState(STATE_ERROR); +} + +void CharServerHandler::processCharCreate(Net::MessageIn &msg, bool withColors) +{ + Net::Character *character = new Net::Character; + readPlayerData(msg, character, withColors); + mCharacters.push_back(character); + + updateCharSelectDialog(); + + // Close the character create dialog + if (mCharCreateDialog) + { + mCharCreateDialog->scheduleDelete(); + mCharCreateDialog = 0; + } +} + +void CharServerHandler::processCharCreateFailed(Net::MessageIn &msg) +{ + switch (msg.readInt8()) + { + case 1: + case 0: + default: + errorMessage = _("Failed to create character. Most " + "likely the name is already taken."); + break; + case 2: + errorMessage = _("Wrong name."); + break; + case 3: + errorMessage = _("Incorrect stats."); + break; + case 4: + errorMessage = _("Incorrect hair."); + break; + case 5: + errorMessage = _("Incorrect slot."); + break; + } + new OkDialog(_("Error"), errorMessage); + if (mCharCreateDialog) + mCharCreateDialog->unlock(); +} + +void CharServerHandler::processCharDelete(Net::MessageIn &msg A_UNUSED) +{ + delete mSelectedCharacter; + mCharacters.remove(mSelectedCharacter); + mSelectedCharacter = 0; + updateCharSelectDialog(); + unlockCharSelectDialog(); + new OkDialog(_("Info"), _("Character deleted.")); +} + +void CharServerHandler::processCharDeleteFailed(Net::MessageIn &msg A_UNUSED) +{ + unlockCharSelectDialog(); + new OkDialog(_("Error"), _("Failed to delete character.")); +} + +} // namespace Ea |