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authorAndrei Karas <akaras@inbox.ru>2015-08-24 22:18:54 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-24 22:18:54 +0300
commit7ac081450de48581d6141c90f504130c42cb5341 (patch)
treef9d3f13e38621553ac72566405801db1744cd3bc /src/net/ea/buysellhandler.cpp
parent699835e4664fd4e22d7178b40897e0fd4b366a93 (diff)
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Move receive code from buysellhandler into separate file.
Diffstat (limited to 'src/net/ea/buysellhandler.cpp')
-rw-r--r--src/net/ea/buysellhandler.cpp77
1 files changed, 3 insertions, 74 deletions
diff --git a/src/net/ea/buysellhandler.cpp b/src/net/ea/buysellhandler.cpp
index a69d04738..0b8734d49 100644
--- a/src/net/ea/buysellhandler.cpp
+++ b/src/net/ea/buysellhandler.cpp
@@ -35,6 +35,7 @@
#include "gui/widgets/createwidget.h"
+#include "net/ea/buysellrecv.h"
#include "net/ea/eaprotocol.h"
#include "debug.h"
@@ -42,82 +43,10 @@
namespace Ea
{
-BeingId BuySellHandler::mNpcId = BeingId_zero;
-BuyDialog *BuySellHandler::mBuyDialog = nullptr;
-
BuySellHandler::BuySellHandler()
{
- mNpcId = BeingId_zero;
- mBuyDialog = nullptr;
-}
-
-void BuySellHandler::processNpcBuySellChoice(Net::MessageIn &msg)
-{
- if (!BuySellDialog::isActive())
- {
- mNpcId = msg.readBeingId("npc id");
- CREATEWIDGET(BuySellDialog, mNpcId);
- }
-}
-
-void BuySellHandler::processNpcSell(Net::MessageIn &msg)
-{
- msg.readInt16("len");
- const int n_items = (msg.getLength() - 4) / 10;
- if (n_items > 0)
- {
- SellDialog *const dialog = CREATEWIDGETR(NpcSellDialog, mNpcId);
- dialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY));
-
- for (int k = 0; k < n_items; k++)
- {
- const int index = msg.readInt16("index") - INVENTORY_OFFSET;
- const int value = msg.readInt32("value");
- msg.readInt32("value?");
-
- const Item *const item = PlayerInfo::getInventory()
- ->getItem(index);
-
- if (item && item->isEquipped() == Equipped_false)
- dialog->addItem(item, value);
- }
- }
- else
- {
- NotifyManager::notify(NotifyTypes::SELL_LIST_EMPTY);
- }
-}
-
-void BuySellHandler::processNpcBuyResponse(Net::MessageIn &msg)
-{
- const uint8_t response = msg.readUInt8("response");
- if (response == 0U)
- {
- NotifyManager::notify(NotifyTypes::BUY_DONE);
- return;
- }
- // Reset player money since buy dialog already assumed purchase
- // would go fine
- if (mBuyDialog)
- mBuyDialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY));
- switch (response)
- {
- case 1:
- NotifyManager::notify(NotifyTypes::BUY_FAILED_NO_MONEY);
- break;
-
- case 2:
- NotifyManager::notify(NotifyTypes::BUY_FAILED_OVERWEIGHT);
- break;
-
- case 3:
- NotifyManager::notify(NotifyTypes::BUY_FAILED_TOO_MANY_ITEMS);
- break;
-
- default:
- NotifyManager::notify(NotifyTypes::BUY_FAILED);
- break;
- };
+ BuySellRecv::mNpcId = BeingId_zero;
+ BuySellRecv::mBuyDialog = nullptr;
}
} // namespace Ea