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author | Andrei Karas <akaras@inbox.ru> | 2015-08-24 17:01:22 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-08-24 17:01:22 +0300 |
commit | 3fc6d30634ea19569caaa1e8887378eef9c4505d (patch) | |
tree | 86079d581aae2585c6f21a936fca0876d7244703 /src/net/ea/beingrecv.cpp | |
parent | 4ea298eef5d60e7101844add7f352d4539ea9dd7 (diff) | |
download | mv-3fc6d30634ea19569caaa1e8887378eef9c4505d.tar.gz mv-3fc6d30634ea19569caaa1e8887378eef9c4505d.tar.bz2 mv-3fc6d30634ea19569caaa1e8887378eef9c4505d.tar.xz mv-3fc6d30634ea19569caaa1e8887378eef9c4505d.zip |
Rename being receive handler into beingrecv.
Diffstat (limited to 'src/net/ea/beingrecv.cpp')
-rw-r--r-- | src/net/ea/beingrecv.cpp | 473 |
1 files changed, 473 insertions, 0 deletions
diff --git a/src/net/ea/beingrecv.cpp b/src/net/ea/beingrecv.cpp new file mode 100644 index 000000000..047b77653 --- /dev/null +++ b/src/net/ea/beingrecv.cpp @@ -0,0 +1,473 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/ea/beingrecv.h" + +#include "actormanager.h" +#include "game.h" +#include "party.h" + +#include "being/localplayer.h" +#include "being/playerrelation.h" +#include "being/playerrelations.h" + +#include "enums/resources/map/mapitemtype.h" + +#include "gui/viewport.h" + +#include "gui/windows/socialwindow.h" + +#include "resources/map/map.h" + +#include "net/serverfeatures.h" + +#include "debug.h" + +namespace Ea +{ + +namespace BeingRecv +{ + bool mSync = false; + BeingId mSpawnId = BeingId_zero; +} // namespace BeingRecv + +void BeingRecv::processBeingRemove(Net::MessageIn &msg) +{ + BLOCK_START("BeingRecv::processBeingRemove") + if (!actorManager || !localPlayer) + { + BLOCK_END("BeingRecv::processBeingRemove") + return; + } + + // A being should be removed or has died + + const BeingId id = msg.readBeingId("being id"); + Being *const dstBeing = actorManager->findBeing(id); + if (!dstBeing) + { + msg.readUInt8("dead flag?"); + BLOCK_END("BeingRecv::processBeingRemove") + return; + } + + localPlayer->followMoveTo(dstBeing, localPlayer->getNextDestX(), + localPlayer->getNextDestY()); + + // If this is player's current target, clear it. + if (dstBeing == localPlayer->getTarget()) + localPlayer->stopAttack(true); + + if (msg.readUInt8("dead flag?") == 1U) + { + if (dstBeing->getCurrentAction() != BeingAction::DEAD) + { + dstBeing->setAction(BeingAction::DEAD, 0); + dstBeing->recalcSpritesOrder(); + } + } + else + { + if (dstBeing->getType() == ActorType::Player) + { + if (socialWindow) + socialWindow->updateActiveList(); + } + actorManager->destroy(dstBeing); + } + BLOCK_END("BeingRecv::processBeingRemove") +} + +void BeingRecv::processSkillDamage(Net::MessageIn &msg) +{ + BLOCK_START("BeingRecv::processSkillDamage") + if (!actorManager) + { + BLOCK_END("BeingRecv::processSkillDamage") + return; + } + + const int id = msg.readInt16("skill id"); + Being *const srcBeing = actorManager->findBeing( + msg.readBeingId("src being id")); + Being *const dstBeing = actorManager->findBeing( + msg.readBeingId("dst being id")); + msg.readInt32("tick"); + msg.readInt32("src speed"); + msg.readInt32("dst speed"); + const int param1 = msg.readInt32("damage"); + const int level = msg.readInt16("skill level"); + msg.readInt16("div"); + msg.readUInt8("skill hit/type?"); + if (srcBeing) + srcBeing->handleSkill(dstBeing, param1, id, level); + if (dstBeing) + dstBeing->takeDamage(srcBeing, param1, AttackType::SKILL, id, level); + BLOCK_END("BeingRecv::processSkillDamage") +} + +void BeingRecv::processBeingAction(Net::MessageIn &msg) +{ + BLOCK_START("BeingRecv::processBeingAction") + if (!actorManager) + { + BLOCK_END("BeingRecv::processBeingAction") + return; + } + + Being *const srcBeing = actorManager->findBeing( + msg.readBeingId("src being id")); + Being *const dstBeing = actorManager->findBeing( + msg.readBeingId("dst being id")); + + msg.readInt32("tick"); + const int srcSpeed = msg.readInt32("src speed"); + msg.readInt32("dst speed"); + const int param1 = msg.readInt16("param1"); + msg.readInt16("param 2"); + const AttackTypeT type = static_cast<AttackTypeT>( + msg.readUInt8("type")); + msg.readInt16("param 3"); + + switch (type) + { + case AttackType::HIT: // Damage + case AttackType::CRITICAL: // Critical Damage + case AttackType::MULTI: // Critical Damage + case AttackType::REFLECT: // Reflected Damage + case AttackType::FLEE: // Lucky Dodge + if (srcBeing) + { + if (srcSpeed && srcBeing->getType() == ActorType::Player) + srcBeing->setAttackDelay(srcSpeed); + // attackid=1, type + srcBeing->handleAttack(dstBeing, param1, 1); + if (srcBeing->getType() == ActorType::Player) + srcBeing->setAttackTime(); + } + if (dstBeing) + { + // level not present, using 1 + dstBeing->takeDamage(srcBeing, param1, + static_cast<AttackTypeT>(type), 1); + } + break; + + case AttackType::PICKUP: + break; + // tmw server can send here garbage? +// if (srcBeing) +// srcBeing->setAction(BeingAction::DEAD, 0); + + case AttackType::SIT: + if (srcBeing) + { + srcBeing->setAction(BeingAction::SIT, 0); + if (srcBeing->getType() == ActorType::Player) + { + srcBeing->setMoveTime(); + if (localPlayer) + localPlayer->imitateAction(srcBeing, BeingAction::SIT); + } + } + break; + + case AttackType::STAND: + if (srcBeing) + { + srcBeing->setAction(BeingAction::STAND, 0); + if (srcBeing->getType() == ActorType::Player) + { + srcBeing->setMoveTime(); + if (localPlayer) + { + localPlayer->imitateAction(srcBeing, + BeingAction::STAND); + } + } + } + break; + default: + case AttackType::SPLASH: + case AttackType::SKILL: + case AttackType::REPEATE: + case AttackType::MULTI_REFLECT: + case AttackType::TOUCH_SKILL: + case AttackType::MISS: + case AttackType::SKILLMISS: + UNIMPLIMENTEDPACKET; + break; + } + BLOCK_END("BeingRecv::processBeingAction") +} + +void BeingRecv::processBeingEmotion(Net::MessageIn &msg) +{ + BLOCK_START("BeingRecv::processBeingEmotion") + if (!localPlayer || !actorManager) + { + BLOCK_END("BeingRecv::processBeingEmotion") + return; + } + + Being *const dstBeing = actorManager->findBeing( + msg.readBeingId("being id")); + if (!dstBeing) + { + BLOCK_END("BeingRecv::processBeingEmotion") + return; + } + + if (player_relations.hasPermission(dstBeing, PlayerRelation::EMOTE)) + { + const uint8_t emote = msg.readUInt8("emote"); + if (emote) + { + dstBeing->setEmote(emote, 0); + localPlayer->imitateEmote(dstBeing, emote); + } + } + if (dstBeing->getType() == ActorType::Player) + dstBeing->setOtherTime(); + BLOCK_END("BeingRecv::processBeingEmotion") +} + +void BeingRecv::processNameResponse(Net::MessageIn &msg) +{ + BLOCK_START("BeingRecv::processNameResponse") + if (!localPlayer || !actorManager) + { + BLOCK_END("BeingRecv::processNameResponse") + return; + } + + const BeingId beingId = msg.readBeingId("being id"); + Being *const dstBeing = actorManager->findBeing(beingId); + + if (dstBeing) + { + if (beingId == localPlayer->getId()) + { + localPlayer->pingResponse(); + } + else + { + const std::string name = msg.readString(24, "name"); + if (dstBeing->getType() != ActorType::Portal) + { + dstBeing->setName(name); + } + else if (viewport) + { + Map *const map = viewport->getMap(); + if (map) + { + map->addPortalTile(name, MapItemType::PORTAL, + dstBeing->getTileX(), dstBeing->getTileY()); + } + } + dstBeing->updateGuild(); + dstBeing->addToCache(); + + if (dstBeing->getType() == ActorType::Player) + dstBeing->updateColors(); + + if (localPlayer) + { + const Party *const party = localPlayer->getParty(); + if (party && party->isMember(dstBeing->getId())) + { + PartyMember *const member = party->getMember( + dstBeing->getId()); + + if (member) + member->setName(dstBeing->getName()); + } + localPlayer->checkNewName(dstBeing); + } + BLOCK_END("BeingRecv::processNameResponse") + return; + } + } + msg.readString(24, "name"); + BLOCK_END("BeingRecv::processNameResponse") +} + +void BeingRecv::processPlayerStop(Net::MessageIn &msg) +{ + BLOCK_START("BeingRecv::processPlayerStop") + if (!actorManager || !localPlayer) + { + BLOCK_END("BeingRecv::processPlayerStop") + return; + } + + const BeingId id = msg.readBeingId("account id"); + + if (mSync || id != localPlayer->getId()) + { + Being *const dstBeing = actorManager->findBeing(id); + if (dstBeing) + { + const uint16_t x = msg.readInt16("x"); + const uint16_t y = msg.readInt16("y"); + dstBeing->setTileCoords(x, y); + if (dstBeing->getCurrentAction() == BeingAction::MOVE) + dstBeing->setAction(BeingAction::STAND, 0); + BLOCK_END("BeingRecv::processPlayerStop") + return; + } + } + msg.readInt16("x"); + msg.readInt16("y"); + BLOCK_END("BeingRecv::processPlayerStop") +} + +void BeingRecv::processPlayerMoveToAttack(Net::MessageIn &msg) +{ + BLOCK_START("BeingRecv::processPlayerStop") + msg.readInt32("target id"); + msg.readInt16("target x"); + msg.readInt16("target y"); + msg.readInt16("x"); + msg.readInt16("y"); + msg.readInt16("attack range"); + + if (localPlayer) + localPlayer->fixAttackTarget(); + BLOCK_END("BeingRecv::processPlayerStop") +} + +void BeingRecv::processSkillNoDamage(Net::MessageIn &msg) +{ + const int id = msg.readInt16("skill id"); + const int heal = msg.readInt16("heal"); + Being *const dstBeing = actorManager->findBeing( + msg.readBeingId("dst being id")); + Being *const srcBeing = actorManager->findBeing( + msg.readBeingId("src being id")); + msg.readUInt8("fail"); + + if (srcBeing) + srcBeing->handleSkill(dstBeing, heal, id, 1); +} + +void BeingRecv::processPvpMapMode(Net::MessageIn &msg) +{ + BLOCK_START("BeingRecv::processPvpMapMode") + const Game *const game = Game::instance(); + if (!game) + { + BLOCK_END("BeingRecv::processPvpMapMode") + return; + } + + Map *const map = game->getCurrentMap(); + if (map) + map->setPvpMode(msg.readInt16("pvp mode")); + BLOCK_END("BeingRecv::processPvpMapMode") +} + +void BeingRecv::processBeingMove3(Net::MessageIn &msg) +{ + BLOCK_START("BeingRecv::processBeingMove3") + if (!actorManager || !serverFeatures->haveMove3()) + { + BLOCK_END("BeingRecv::processBeingMove3") + return; + } + + static const int16_t dirx[8] = {0, -1, -1, -1, 0, 1, 1, 1}; + static const int16_t diry[8] = {1, 1, 0, -1, -1, -1, 0, 1}; + + const int len = msg.readInt16("len") - 14; + Being *const dstBeing = actorManager->findBeing( + msg.readBeingId("being id")); + if (!dstBeing) + { + BLOCK_END("BeingRecv::processBeingMove3") + return; + } + const int16_t speed = msg.readInt16("speed"); + dstBeing->setWalkSpeed(Vector(speed, speed, 0)); + int16_t x = msg.readInt16("x"); + int16_t y = msg.readInt16("y"); + const unsigned char *moves = msg.readBytes(len, "moving path"); + Path path; + if (moves) + { + for (int f = 0; f < len; f ++) + { + const unsigned char dir = moves[f]; + if (dir <= 7) + { + x += dirx[dir]; + y += diry[dir]; + path.push_back(Position(x, y)); + } + else + { + logger->log("bad move packet: %d", dir); + } + } + delete [] moves; + } + dstBeing->setPath(path); + BLOCK_END("BeingRecv::processBeingMove3") +} + +Being *BeingRecv::createBeing(const BeingId id, + const int job) +{ + if (!actorManager) + return nullptr; + + ActorTypeT type = ActorType::Unknown; + if (job <= 25 || (job >= 4001 && job <= 4049)) + type = ActorType::Player; + else if (job >= 46 && job <= 1000) + type = ActorType::Npc; + else if (job > 1000 && job <= 2000) + type = ActorType::Monster; + else if (job == 45) + type = ActorType::Portal; + + Being *const being = actorManager->createBeing( + id, type, fromInt(job, BeingTypeId)); + return being; +} + +void BeingRecv::setSprite(Being *const being, + const unsigned int slot, + const int id, + const std::string &color, + const ItemColor colorId, + const bool isWeapon, + const bool isTempSprite) +{ + if (!being) + return; + being->updateSprite(slot, id, color, colorId, isWeapon, isTempSprite); +} + +} // namespace Ea |