diff options
author | Andrei Karas <akaras@inbox.ru> | 2014-05-13 01:04:05 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-05-13 01:04:05 +0300 |
commit | ea0b61e18f36f28806940b00a2cddaef912c3340 (patch) | |
tree | 616205f44832d4ced4fc0b50b650eedb0fbf435c /src/net/ea/beinghandler.cpp | |
parent | 814e88e5ca69bc54837be27429dbf42dd41f7ac6 (diff) | |
download | mv-ea0b61e18f36f28806940b00a2cddaef912c3340.tar.gz mv-ea0b61e18f36f28806940b00a2cddaef912c3340.tar.bz2 mv-ea0b61e18f36f28806940b00a2cddaef912c3340.tar.xz mv-ea0b61e18f36f28806940b00a2cddaef912c3340.zip |
Move actor type into separate file.
Diffstat (limited to 'src/net/ea/beinghandler.cpp')
-rw-r--r-- | src/net/ea/beinghandler.cpp | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index 34beab5ad..c983cfd9d 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -70,33 +70,33 @@ Being *BeingHandler::createBeing(const int id, const int16_t job) const if (!actorManager) return nullptr; - ActorSprite::Type type = ActorSprite::UNKNOWN; + ActorType::Type type = ActorType::UNKNOWN; if (job <= 25 || (job >= 4001 && job <= 4049)) - type = ActorSprite::PLAYER; + type = ActorType::PLAYER; else if (job >= 46 && job <= 1000) - type = ActorSprite::NPC; + type = ActorType::NPC; else if (job > 1000 && job <= 2000) - type = ActorSprite::MONSTER; + type = ActorType::MONSTER; else if (job == 45) - type = ActorSprite::PORTAL; + type = ActorType::PORTAL; Being *const being = actorManager->createBeing(id, type, job); - if (type == ActorSprite::PLAYER || type == ActorSprite::NPC) + if (type == ActorType::PLAYER || type == ActorType::NPC) { being->updateFromCache(); requestNameById(id); if (player_node) player_node->checkNewName(being); } - if (type == Being::PLAYER) + if (type == ActorType::PLAYER) { if (botCheckerWindow) botCheckerWindow->updateList(); if (socialWindow) socialWindow->updateActiveList(); } - else if (type == Being::NPC) + else if (type == ActorType::NPC) { if (questsWindow) questsWindow->addEffect(being); @@ -141,7 +141,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, Being *dstBeing = actorManager->findBeing(id); - if (dstBeing && dstBeing->getType() == Being::MONSTER + if (dstBeing && dstBeing->getType() == ActorType::MONSTER && !dstBeing->isAlive()) { actorManager->destroy(dstBeing); @@ -169,7 +169,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, } else { - if (dstBeing->getType() == Being::NPC) + if (dstBeing->getType() == ActorType::NPC) { actorManager->undelete(dstBeing); if (serverVersion < 1) @@ -177,7 +177,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, } } - if (dstBeing->getType() == Being::PLAYER) + if (dstBeing->getType() == ActorType::PLAYER) dstBeing->setMoveTime(); if (spawnId) @@ -198,7 +198,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, const int hairStyle = msg.readInt8(); const uint8_t look = msg.readInt8(); dstBeing->setSubtype(job, look); - if (dstBeing->getType() == ActorSprite::MONSTER && player_node) + if (dstBeing->getType() == ActorType::MONSTER && player_node) player_node->checkNewName(dstBeing); dstBeing->setWalkSpeed(Vector(speed, speed, 0)); const uint16_t weapon = msg.readInt16(); @@ -215,7 +215,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, const uint16_t shoes = msg.readInt16(); // clothes color uint16_t gloves; - if (dstBeing->getType() == ActorSprite::MONSTER) + if (dstBeing->getType() == ActorType::MONSTER) { if (serverVersion > 0) { @@ -246,7 +246,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, msg.readInt16(); // manner dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3 - if (serverVersion > 0 && dstBeing->getType() == ActorSprite::MONSTER) + if (serverVersion > 0 && dstBeing->getType() == ActorType::MONSTER) { const int attackRange = msg.readInt8(); // karma dstBeing->setAttackRange(attackRange); @@ -257,7 +257,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, } uint8_t gender = msg.readInt8(); - if (!disguiseId && dstBeing->getType() == ActorSprite::PLAYER) + if (!disguiseId && dstBeing->getType() == ActorType::PLAYER) { // reserving bits for future usage gender &= 3; @@ -275,7 +275,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, if (!mHideShield) setSprite(dstBeing, EA_SPRITE_SHIELD, shield); } - else if (dstBeing->getType() == ActorSprite::NPC) + else if (dstBeing->getType() == ActorType::NPC) { switch (gender) { @@ -369,7 +369,7 @@ void BeingHandler::processBeingMove2(Net::MessageIn &msg) const dstBeing->setAction(BeingAction::STAND, 0); dstBeing->setTileCoords(srcX, srcY); dstBeing->setDestination(dstX, dstY); - if (dstBeing->getType() == Being::PLAYER) + if (dstBeing->getType() == ActorType::PLAYER) dstBeing->setMoveTime(); } @@ -415,7 +415,7 @@ void BeingHandler::processBeingRemove(Net::MessageIn &msg) const } else { - if (dstBeing->getType() == Being::PLAYER) + if (dstBeing->getType() == ActorType::PLAYER) { if (botCheckerWindow) botCheckerWindow->updateList(); @@ -493,11 +493,11 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const case Being::FLEE: // Lucky Dodge if (srcBeing) { - if (srcSpeed && srcBeing->getType() == Being::PLAYER) + if (srcSpeed && srcBeing->getType() == ActorType::PLAYER) srcBeing->setAttackDelay(srcSpeed); // attackid=1, type srcBeing->handleAttack(dstBeing, param1, 1); - if (srcBeing->getType() == Being::PLAYER) + if (srcBeing->getType() == ActorType::PLAYER) srcBeing->setAttackTime(); } if (dstBeing) @@ -517,7 +517,7 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const if (srcBeing) { srcBeing->setAction(BeingAction::SIT, 0); - if (srcBeing->getType() == Being::PLAYER) + if (srcBeing->getType() == ActorType::PLAYER) { srcBeing->setMoveTime(); if (player_node) @@ -530,7 +530,7 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const if (srcBeing) { srcBeing->setAction(BeingAction::STAND, 0); - if (srcBeing->getType() == Being::PLAYER) + if (srcBeing->getType() == ActorType::PLAYER) { srcBeing->setMoveTime(); if (player_node) @@ -568,7 +568,7 @@ void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg) const effectManager->trigger(effectType, being); // +++ need dehard code effectType == 3 - if (effectType == 3 && being->getType() == Being::PLAYER + if (effectType == 3 && being->getType() == ActorType::PLAYER && socialWindow) { // reset received damage socialWindow->resetDamage(being->getName()); @@ -593,7 +593,7 @@ void BeingHandler::processBeingEmotion(Net::MessageIn &msg) const player_node->imitateEmote(dstBeing, emote); } } - if (dstBeing->getType() == Being::PLAYER) + if (dstBeing->getType() == ActorType::PLAYER) dstBeing->setOtherTime(); } @@ -617,7 +617,7 @@ void BeingHandler::processNameResponse(Net::MessageIn &msg) const dstBeing->updateGuild(); dstBeing->addToCache(); - if (dstBeing->getType() == Being::PLAYER) + if (dstBeing->getType() == ActorType::PLAYER) dstBeing->updateColors(); if (player_node) |