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authorAndrei Karas <akaras@inbox.ru>2013-08-31 20:38:42 +0300
committerAndrei Karas <akaras@inbox.ru>2013-08-31 20:38:42 +0300
commitb310c51796d1632aeefc834dc0e931c52f909a41 (patch)
tree1332b627664b8450cc3fdbbd2995ce0ffc67b724 /src/mobileopenglgraphics.cpp
parent07c2392f2a7a7fa90d1c0dfe97dbd3bf29fdfad1 (diff)
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move render classes into render dir.
Diffstat (limited to 'src/mobileopenglgraphics.cpp')
-rw-r--r--src/mobileopenglgraphics.cpp1288
1 files changed, 0 insertions, 1288 deletions
diff --git a/src/mobileopenglgraphics.cpp b/src/mobileopenglgraphics.cpp
deleted file mode 100644
index fab5bfab3..000000000
--- a/src/mobileopenglgraphics.cpp
+++ /dev/null
@@ -1,1288 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2013 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "main.h"
-
-#ifdef USE_OPENGL
-
-#include "mobileopenglgraphics.h"
-
-#include "configuration.h"
-#include "graphicsmanager.h"
-#include "graphicsvertexes.h"
-#include "logger.h"
-
-#include "resources/image.h"
-#include "resources/openglimagehelper.h"
-
-#include "utils/sdlcheckutils.h"
-#include "utils/stringutils.h"
-
-#include <SDL.h>
-
-#include "debug.h"
-
-GLuint MobileOpenGLGraphics::mLastImage = 0;
-#ifdef DEBUG_DRAW_CALLS
-unsigned int MobileOpenGLGraphics::mDrawCalls = 0;
-unsigned int MobileOpenGLGraphics::mLastDrawCalls = 0;
-#endif
-
-MobileOpenGLGraphics::MobileOpenGLGraphics():
- mFloatTexArray(nullptr),
- mIntTexArray(nullptr),
- mIntVertArray(nullptr),
- mShortVertArray(nullptr),
- mTexture(false),
- mIsByteColor(false),
- mByteColor(),
- mFloatColor(1.0f),
- mMaxVertices(500),
- mColorAlpha(false),
-#ifdef DEBUG_BIND_TEXTURE
- mOldTexture(),
- mOldTextureId(0),
-#endif
- mFbo()
-{
- mOpenGL = 3;
- mName = "mobile OpenGL";
-}
-
-MobileOpenGLGraphics::~MobileOpenGLGraphics()
-{
- delete [] mFloatTexArray;
- delete [] mIntTexArray;
- delete [] mIntVertArray;
- delete [] mShortVertArray;
-}
-
-void MobileOpenGLGraphics::initArrays()
-{
- mMaxVertices = graphicsManager.getMaxVertices();
- if (mMaxVertices < 500)
- mMaxVertices = 500;
- else if (mMaxVertices > 1024)
- mMaxVertices = 1024;
-
- // need alocate small size, after if limit reached reallocate to double size
- const int sz = mMaxVertices * 4 + 30;
- vertexBufSize = mMaxVertices;
- mFloatTexArray = new GLfloat[sz];
- mIntTexArray = new GLint[sz];
- mIntVertArray = new GLint[sz];
- mShortVertArray = new GLshort[sz];
-}
-
-bool MobileOpenGLGraphics::setVideoMode(const int w, const int h,
- const int bpp, const bool fs,
- const bool hwaccel, const bool resize,
- const bool noFrame)
-{
- setMainFlags(w, h, bpp, fs, hwaccel, resize, noFrame);
-
- return setOpenGLMode();
-}
-
-static inline void drawQuad(const Image *const image,
- const int srcX, const int srcY,
- const int dstX, const int dstY,
- const int width, const int height)
-{
-// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
- // Find OpenGL normalized texture coordinates.
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
- const float texX2 = static_cast<float>(srcX + width) / tw;
- const float texY2 = static_cast<float>(srcY + height) / th;
-
- GLfloat tex[] =
- {
- texX1, texY1,
- texX2, texY1,
- texX1, texY2,
- texX2, texY2
- };
-
- GLshort vert[] =
- {
- static_cast<GLshort>(dstX), static_cast<GLshort>(dstY),
- static_cast<GLshort>(dstX + width), static_cast<GLshort>(dstY),
- static_cast<GLshort>(dstX), static_cast<GLshort>(dstY + height),
- static_cast<GLshort>(dstX + width),
- static_cast<GLshort>(dstY + height)
- };
-
- glVertexPointer(2, GL_SHORT, 0, &vert);
- glTexCoordPointer(2, GL_FLOAT, 0, &tex);
-
-#ifdef DEBUG_DRAW_CALLS
- MobileOpenGLGraphics::mDrawCalls ++;
-#endif
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- }
-}
-
-static inline void drawRescaledQuad(const Image *const image,
- const int srcX, const int srcY,
- const int dstX, const int dstY,
- const int width, const int height,
- const int desiredWidth,
- const int desiredHeight)
-{
-// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
- // Find OpenGL normalized texture coordinates.
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
- const float texX2 = static_cast<float>(srcX + width) / tw;
- const float texY2 = static_cast<float>(srcY + height) / th;
-
- GLfloat tex[] =
- {
- texX1, texY1,
- texX2, texY1,
- texX1, texY2,
- texX2, texY2
- };
-
- GLshort vert[] =
- {
- static_cast<GLshort>(dstX), static_cast<GLshort>(dstY),
- static_cast<GLshort>(dstX + desiredWidth),
- static_cast<GLshort>(dstY),
- static_cast<GLshort>(dstX), static_cast<GLshort>(
- dstY + desiredHeight),
- static_cast<GLshort>(dstX + desiredWidth),
- static_cast<GLshort>(dstY + desiredHeight)
- };
- glVertexPointer(2, GL_SHORT, 0, &vert);
- glTexCoordPointer(2, GL_FLOAT, 0, &tex);
-
-#ifdef DEBUG_DRAW_CALLS
- MobileOpenGLGraphics::mDrawCalls ++;
-#endif
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- }
-}
-
-
-bool MobileOpenGLGraphics::drawImage2(const Image *const image,
- int srcX, int srcY,
- int dstX, int dstY,
- const int width, const int height,
- const bool useColor)
-{
- FUNC_BLOCK("Graphics::drawImage2", 1)
- if (!image)
- return false;
-
- const SDL_Rect &imageRect = image->mBounds;
-
- if (!useColor)
- setColorAlpha(image->mAlpha);
-
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
-
- setTexturingAndBlending(true);
-
- drawQuad(image, srcX + imageRect.x, srcY + imageRect.y,
- dstX, dstY, width, height);
-
- return true;
-}
-
-bool MobileOpenGLGraphics::drawRescaledImage(const Image *const image,
- int srcX, int srcY,
- int dstX, int dstY,
- const int width, const int height,
- const int desiredWidth,
- const int desiredHeight,
- const bool useColor)
-{
- return drawRescaledImage(image, srcX, srcY,
- dstX, dstY,
- width, height,
- desiredWidth, desiredHeight,
- useColor, true);
-}
-
-bool MobileOpenGLGraphics::drawRescaledImage(const Image *const image,
- int srcX, int srcY,
- int dstX, int dstY,
- const int width, const int height,
- const int desiredWidth,
- const int desiredHeight,
- const bool useColor,
- bool smooth)
-{
- FUNC_BLOCK("Graphics::drawRescaledImage", 1)
- if (!image)
- return false;
-
- // Just draw the image normally when no resizing is necessary,
- if (width == desiredWidth && height == desiredHeight)
- {
- return drawImage2(image, srcX, srcY, dstX, dstY,
- width, height, useColor);
- }
-
- // When the desired image is smaller than the current one,
- // disable smooth effect.
- if (width > desiredWidth && height > desiredHeight)
- smooth = false;
-
- const SDL_Rect &imageRect = image->mBounds;
- srcX += imageRect.x;
- srcY += imageRect.y;
-
- if (!useColor)
- setColorAlpha(image->mAlpha);
-
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
-
- setTexturingAndBlending(true);
-
- // Draw a textured quad.
- drawRescaledQuad(image, srcX, srcY, dstX, dstY, width, height,
- desiredWidth, desiredHeight);
-
- if (smooth) // A basic smooth effect...
- {
- setColorAlpha(0.2f);
- drawRescaledQuad(image, srcX, srcY, dstX - 1, dstY - 1, width, height,
- desiredWidth + 1, desiredHeight + 1);
- drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY + 1, width, height,
- desiredWidth - 1, desiredHeight - 1);
-
- drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY, width, height,
- desiredWidth - 1, desiredHeight);
- drawRescaledQuad(image, srcX, srcY, dstX, dstY + 1, width, height,
- desiredWidth, desiredHeight - 1);
- }
-
- return true;
-}
-
-void MobileOpenGLGraphics::drawImagePattern(const Image *const image,
- const int x, const int y,
- const int w, const int h)
-{
- FUNC_BLOCK("Graphics::drawImagePattern", 1)
- if (!image)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
- const int iw = imageRect.w;
- const int ih = imageRect.h;
-
- if (iw == 0 || ih == 0)
- return;
-
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
-
- setColorAlpha(image->mAlpha);
-
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
-
- setTexturingAndBlending(true);
-
- unsigned int vp = 0;
- const unsigned int vLimit = mMaxVertices * 4;
- // Draw a set of textured rectangles
-// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
-// {
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
-
- for (int py = 0; py < h; py += ih)
- {
- const int height = (py + ih >= h) ? h - py : ih;
- const float texY2 = static_cast<float>(srcY + height) / th;
- const int dstY = y + py;
- for (int px = 0; px < w; px += iw)
- {
- const int width = (px + iw >= w) ? w - px : iw;
- const int dstX = x + px;
-
- const float texX2 = static_cast<float>(srcX + width) / tw;
-
- mFloatTexArray[vp + 0] = texX1; // 1
- mFloatTexArray[vp + 1] = texY1;
-
- mFloatTexArray[vp + 2] = texX2; // 2
- mFloatTexArray[vp + 3] = texY1;
-
- mFloatTexArray[vp + 4] = texX2; // 3
- mFloatTexArray[vp + 5] = texY2;
-
- mFloatTexArray[vp + 6] = texX1; // 1
- mFloatTexArray[vp + 7] = texY1;
-
- mFloatTexArray[vp + 8] = texX1; // 4
- mFloatTexArray[vp + 9] = texY2;
-
- mFloatTexArray[vp + 10] = texX2; // 3
- mFloatTexArray[vp + 11] = texY2;
-
- mShortVertArray[vp + 0] = static_cast<GLshort>(dstX);
- mShortVertArray[vp + 1] = static_cast<GLshort>(dstY);
-
- mShortVertArray[vp + 2] = static_cast<GLshort>(dstX + width);
- mShortVertArray[vp + 3] = static_cast<GLshort>(dstY);
-
- mShortVertArray[vp + 4] = static_cast<GLshort>(dstX + width);
- mShortVertArray[vp + 5] = static_cast<GLshort>(dstY + height);
-
- mShortVertArray[vp + 6] = static_cast<GLshort>(dstX);
- mShortVertArray[vp + 7] = static_cast<GLshort>(dstY);
-
- mShortVertArray[vp + 8] = static_cast<GLshort>(dstX);
- mShortVertArray[vp + 9] = static_cast<GLshort>(dstY + height);
-
- mShortVertArray[vp + 10] = static_cast<GLshort>(dstX + width);
- mShortVertArray[vp + 11] = static_cast<GLshort>(dstY + height);
-
- vp += 12;
- if (vp >= vLimit)
- {
- drawTriangleArrayfs(vp);
- vp = 0;
- }
- }
- }
- if (vp > 0)
- drawTriangleArrayfs(vp);
-// }
-}
-
-void MobileOpenGLGraphics::drawRescaledImagePattern(const Image *const image,
- const int x, const int y,
- const int w, const int h,
- const int scaledWidth,
- const int scaledHeight)
-{
- if (!image)
- return;
-
- if (scaledWidth == 0 || scaledHeight == 0)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
- const int iw = imageRect.w;
- const int ih = imageRect.h;
- if (iw == 0 || ih == 0)
- return;
-
- setColorAlpha(image->mAlpha);
-
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
-
- setTexturingAndBlending(true);
-
- unsigned int vp = 0;
- const unsigned int vLimit = mMaxVertices * 4;
-
- // Draw a set of textured rectangles
-// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
-// {
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
-
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
-
- const float tFractionW = iw / tw;
- const float tFractionH = ih / th;
-
- for (int py = 0; py < h; py += scaledHeight)
- {
- const int height = (py + scaledHeight >= h)
- ? h - py : scaledHeight;
- const int dstY = y + py;
- const float visibleFractionH = static_cast<float>(height)
- / scaledHeight;
- const float texY2 = texY1 + tFractionH * visibleFractionH;
- for (int px = 0; px < w; px += scaledWidth)
- {
- const int width = (px + scaledWidth >= w)
- ? w - px : scaledWidth;
- const int dstX = x + px;
- const float visibleFractionW = static_cast<float>(width)
- / scaledWidth;
- const float texX2 = texX1 + tFractionW * visibleFractionW;
-
- mFloatTexArray[vp + 0] = texX1;
- mFloatTexArray[vp + 1] = texY1;
-
- mFloatTexArray[vp + 2] = texX2;
- mFloatTexArray[vp + 3] = texY1;
-
- mFloatTexArray[vp + 4] = texX2;
- mFloatTexArray[vp + 5] = texY2;
-
- mFloatTexArray[vp + 6] = texX1;
- mFloatTexArray[vp + 7] = texY1;
-
- mFloatTexArray[vp + 8] = texX1;
- mFloatTexArray[vp + 9] = texY2;
-
- mFloatTexArray[vp + 10] = texX2;
- mFloatTexArray[vp + 11] = texY2;
-
- mShortVertArray[vp + 0] = static_cast<GLshort>(dstX);
- mShortVertArray[vp + 1] = static_cast<GLshort>(dstY);
-
- mShortVertArray[vp + 2] = static_cast<GLshort>(dstX + width);
- mShortVertArray[vp + 3] = static_cast<GLshort>(dstY);
-
- mShortVertArray[vp + 4] = static_cast<GLshort>(dstX + width);
- mShortVertArray[vp + 5] = static_cast<GLshort>(dstY + height);
-
- mShortVertArray[vp + 6] = static_cast<GLshort>(dstX);
- mShortVertArray[vp + 7] = static_cast<GLshort>(dstY);
-
- mShortVertArray[vp + 8] = static_cast<GLshort>(dstX);
- mShortVertArray[vp + 9] = static_cast<GLshort>(dstY + height);
-
- mShortVertArray[vp + 10] = static_cast<GLshort>(dstX + width);
- mShortVertArray[vp + 11] = static_cast<GLshort>(dstY + height);
-
- vp += 12;
- if (vp >= vLimit)
- {
- drawTriangleArrayfs(vp);
- vp = 0;
- }
- }
- }
- if (vp > 0)
- drawTriangleArrayfs(vp);
-// }
-}
-
-inline void MobileOpenGLGraphics::drawVertexes(const
- NormalOpenGLGraphicsVertexes
- &ogl)
-{
- const std::vector<GLshort*> &shortVertPool = ogl.mShortVertPool;
- std::vector<GLshort*>::const_iterator iv;
- const std::vector<GLshort*>::const_iterator iv_end = shortVertPool.end();
- const std::vector<int> &vp = ogl.mVp;
- std::vector<int>::const_iterator ivp;
- const std::vector<int>::const_iterator ivp_end = vp.end();
-
- // Draw a set of textured rectangles
-// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- const std::vector<GLfloat*> &floatTexPool = ogl.mFloatTexPool;
- std::vector<GLfloat*>::const_iterator ft;
- const std::vector<GLfloat*>::const_iterator
- ft_end = floatTexPool.end();
-
- for (iv = shortVertPool.begin(), ft = floatTexPool.begin(),
- ivp = vp.begin();
- iv != iv_end && ft != ft_end && ivp != ivp_end;
- ++ iv, ++ ft, ++ ivp)
- {
- drawTriangleArrayfs(*iv, *ft, *ivp);
- }
- }
-}
-
-void MobileOpenGLGraphics::calcImagePattern(ImageVertexes *const vert,
- const Image *const image,
- const int x, const int y,
- const int w, const int h) const
-{
- if (!image)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
- const int iw = imageRect.w;
- const int ih = imageRect.h;
-
- if (iw == 0 || ih == 0)
- return;
-
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
-
- const unsigned int vLimit = mMaxVertices * 4;
-
- NormalOpenGLGraphicsVertexes &ogl = vert->ogl;
- unsigned int vp = ogl.continueVp();
-
- // Draw a set of textured rectangles
-// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
-
- GLfloat *floatTexArray = ogl.continueFloatTexArray();
- GLshort *shortVertArray = ogl.continueShortVertArray();
-
- for (int py = 0; py < h; py += ih)
- {
- const int height = (py + ih >= h) ? h - py : ih;
- const int dstY = y + py;
- const float texY2 = static_cast<float>(srcY + height) / th;
- for (int px = 0; px < w; px += iw)
- {
- const int width = (px + iw >= w) ? w - px : iw;
- const int dstX = x + px;
- const float texX2 = static_cast<float>(srcX + width) / tw;
-
- floatTexArray[vp + 0] = texX1;
- floatTexArray[vp + 1] = texY1;
-
- floatTexArray[vp + 2] = texX2;
- floatTexArray[vp + 3] = texY1;
-
- floatTexArray[vp + 4] = texX2;
- floatTexArray[vp + 5] = texY2;
-
- floatTexArray[vp + 6] = texX1;
- floatTexArray[vp + 7] = texY1;
-
- floatTexArray[vp + 8] = texX1;
- floatTexArray[vp + 9] = texY2;
-
- floatTexArray[vp + 10] = texX2;
- floatTexArray[vp + 11] = texY2;
-
- shortVertArray[vp + 0] = dstX;
- shortVertArray[vp + 1] = dstY;
-
- shortVertArray[vp + 2] = dstX + width;
- shortVertArray[vp + 3] = dstY;
-
- shortVertArray[vp + 4] = dstX + width;
- shortVertArray[vp + 5] = dstY + height;
-
- shortVertArray[vp + 6] = dstX;
- shortVertArray[vp + 7] = dstY;
-
- shortVertArray[vp + 8] = dstX;
- shortVertArray[vp + 9] = dstY + height;
-
- shortVertArray[vp + 10] = dstX + width;
- shortVertArray[vp + 11] = dstY + height;
-
- vp += 12;
- if (vp >= vLimit)
- {
- floatTexArray = ogl.switchFloatTexArray();
- shortVertArray = ogl.switchShortVertArray();
- ogl.switchVp(vp);
- vp = 0;
- }
- }
- }
- }
- ogl.switchVp(vp);
-}
-
-void MobileOpenGLGraphics::calcTile(ImageCollection *const vertCol,
- const Image *const image,
- int x, int y)
-{
- if (vertCol->currentGLImage != image->mGLImage)
- {
- ImageVertexes *const vert = new ImageVertexes();
- vertCol->currentGLImage = image->mGLImage;
- vertCol->currentVert = vert;
- vert->image = image;
- vertCol->draws.push_back(vert);
- calcTile(vert, image, x, y);
- }
- else
- {
- calcTile(vertCol->currentVert, image, x, y);
- }
-}
-
-void MobileOpenGLGraphics::drawTile(const ImageCollection *const vertCol)
-{
- const ImageVertexesVector &draws = vertCol->draws;
- const ImageCollectionCIter it_end = draws.end();
- for (ImageCollectionCIter it = draws.begin(); it != it_end; ++ it)
- {
- const ImageVertexes *const vert = *it;
- const Image *const image = vert->image;
-
- setColorAlpha(image->mAlpha);
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
- setTexturingAndBlending(true);
- drawVertexes(vert->ogl);
- }
-}
-
-void MobileOpenGLGraphics::calcImagePattern(ImageCollection* const vertCol,
- const Image *const image,
- const int x, const int y,
- const int w, const int h) const
-{
- ImageVertexes *vert = nullptr;
- if (vertCol->currentGLImage != image->mGLImage)
- {
- vert = new ImageVertexes();
- vertCol->currentGLImage = image->mGLImage;
- vertCol->currentVert = vert;
- vert->image = image;
- vertCol->draws.push_back(vert);
- }
- else
- {
- vert = vertCol->currentVert;
- }
-
- calcImagePattern(vert, image, x, y, w, h);
-}
-
-void MobileOpenGLGraphics::calcTile(ImageVertexes *const vert,
- const Image *const image,
- int dstX, int dstY) const
-{
- if (!vert || !image)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
- const int w = imageRect.w;
- const int h = imageRect.h;
-
- if (w == 0 || h == 0)
- return;
-
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
-
- const unsigned int vLimit = mMaxVertices * 4;
-
- NormalOpenGLGraphicsVertexes &ogl = vert->ogl;
-
-// std::vector<int> *vps = ogl.getVp();
- unsigned int vp = ogl.continueVp();
-
- // Draw a set of textured rectangles
-// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
- float texX1 = static_cast<float>(srcX) / tw;
- float texY1 = static_cast<float>(srcY) / th;
- float texX2 = static_cast<float>(srcX + w) / tw;
- float texY2 = static_cast<float>(srcY + h) / th;
-
- GLfloat *const floatTexArray = ogl.continueFloatTexArray();
- GLshort *const shortVertArray = ogl.continueShortVertArray();
-
- floatTexArray[vp + 0] = texX1;
- floatTexArray[vp + 1] = texY1;
-
- floatTexArray[vp + 2] = texX2;
- floatTexArray[vp + 3] = texY1;
-
- floatTexArray[vp + 4] = texX2;
- floatTexArray[vp + 5] = texY2;
-
- floatTexArray[vp + 6] = texX1;
- floatTexArray[vp + 7] = texY1;
-
- floatTexArray[vp + 8] = texX1;
- floatTexArray[vp + 9] = texY2;
-
- floatTexArray[vp + 10] = texX2;
- floatTexArray[vp + 11] = texY2;
-
- shortVertArray[vp + 0] = dstX;
- shortVertArray[vp + 1] = dstY;
-
- shortVertArray[vp + 2] = dstX + w;
- shortVertArray[vp + 3] = dstY;
-
- shortVertArray[vp + 4] = dstX + w;
- shortVertArray[vp + 5] = dstY + h;
-
- shortVertArray[vp + 6] = dstX;
- shortVertArray[vp + 7] = dstY;
-
- shortVertArray[vp + 8] = dstX;
- shortVertArray[vp + 9] = dstY + h;
-
- shortVertArray[vp + 10] = dstX + w;
- shortVertArray[vp + 11] = dstY + h;
-
- vp += 12;
- if (vp >= vLimit)
- {
- ogl.switchFloatTexArray();
- ogl.switchShortVertArray();
- ogl.switchVp(vp);
- vp = 0;
- }
- }
- ogl.switchVp(vp);
-}
-
-void MobileOpenGLGraphics::drawTile(const ImageVertexes *const vert)
-{
- if (!vert)
- return;
- const Image *const image = vert->image;
-
- setColorAlpha(image->mAlpha);
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
- setTexturingAndBlending(true);
- drawVertexes(vert->ogl);
-}
-
-bool MobileOpenGLGraphics::calcWindow(ImageCollection *const vertCol,
- const int x, const int y,
- const int w, const int h,
- const ImageRect &imgRect)
-{
- ImageVertexes *vert = nullptr;
- const Image *const image = imgRect.grid[4];
- if (vertCol->currentGLImage != image->mGLImage)
- {
- vert = new ImageVertexes();
- vertCol->currentGLImage = image->mGLImage;
- vertCol->currentVert = vert;
- vert->image = image;
- vertCol->draws.push_back(vert);
- }
- else
- {
- vert = vertCol->currentVert;
- }
-
- return calcImageRect(vert, x, y, w, h,
- imgRect.grid[0], imgRect.grid[2], imgRect.grid[6], imgRect.grid[8],
- imgRect.grid[1], imgRect.grid[5], imgRect.grid[7], imgRect.grid[3],
- imgRect.grid[4]);
-}
-
-void MobileOpenGLGraphics::updateScreen()
-{
- BLOCK_START("Graphics::updateScreen")
-// glFlush();
-// glFinish();
-#ifdef DEBUG_DRAW_CALLS
- mLastDrawCalls = mDrawCalls;
- mDrawCalls = 0;
-#endif
-#ifdef USE_SDL2
- SDL_GL_SwapWindow(mWindow);
-#else
- SDL_GL_SwapBuffers();
-#endif
-// may be need clear?
-// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- BLOCK_END("Graphics::updateScreen")
-}
-
-void MobileOpenGLGraphics::_beginDraw()
-{
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-
-#ifdef ANDROID
- glOrthof(0.0, static_cast<float>(mRect.w),
- static_cast<float>(mRect.h), 0.0, -1.0, 1.0);
-#else
- glOrtho(0.0, static_cast<double>(mRect.w),
- static_cast<double>(mRect.h), 0.0, -1.0, 1.0);
-#endif
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glEnable(GL_SCISSOR_TEST);
- glDisable(GL_DITHER);
- glDisable(GL_LIGHTING);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_FOG);
- glDisable(GL_COLOR_LOGIC_OP);
- glDisable(GL_COLOR_MATERIAL);
- glDisable(GL_STENCIL_TEST);
-
- glShadeModel(GL_FLAT);
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-
-#ifndef ANDROID
- glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
- glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST);
- glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
-#ifndef __MINGW32__
- glHint(GL_TEXTURE_COMPRESSION_HINT, GL_FASTEST);
-#endif
-#endif
-
-// glScalef(0.5f, 0.5f, 0.5f);
-
- pushClipArea(gcn::Rectangle(0, 0, mRect.w, mRect.h));
-}
-
-void MobileOpenGLGraphics::_endDraw()
-{
- popClipArea();
-}
-
-void MobileOpenGLGraphics::prepareScreenshot()
-{
- if (config.getBoolValue("usefbo"))
- graphicsManager.createFBO(mRect.w, mRect.h, &mFbo);
-}
-
-SDL_Surface* MobileOpenGLGraphics::getScreenshot()
-{
- const int h = mRect.h;
- const int w = mRect.w - (mRect.w % 4);
- GLint pack = 1;
-
- SDL_Surface *const screenshot = MSDL_CreateRGBSurface(
- SDL_SWSURFACE, w, h, 24,
- 0xff0000, 0x00ff00, 0x0000ff, 0x000000);
-
- if (!screenshot)
- return nullptr;
-
- if (SDL_MUSTLOCK(screenshot))
- SDL_LockSurface(screenshot);
-
- // Grap the pixel buffer and write it to the SDL surface
- glGetIntegerv(GL_PACK_ALIGNMENT, &pack);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, screenshot->pixels);
-
- // Flip the screenshot, as OpenGL has 0,0 in bottom left
- const unsigned int lineSize = 3 * w;
- GLubyte *const buf = static_cast<GLubyte*>(malloc(lineSize));
-
- const int h2 = h / 2;
- for (int i = 0; i < h2; i++)
- {
- GLubyte *const top = static_cast<GLubyte*>(
- screenshot->pixels) + lineSize * i;
- GLubyte *const bot = static_cast<GLubyte*>(
- screenshot->pixels) + lineSize * (h - 1 - i);
-
- memcpy(buf, top, lineSize);
- memcpy(top, bot, lineSize);
- memcpy(bot, buf, lineSize);
- }
-
- free(buf);
-
- if (config.getBoolValue("usefbo"))
- graphicsManager.deleteFBO(&mFbo);
-
- glPixelStorei(GL_PACK_ALIGNMENT, pack);
-
- if (SDL_MUSTLOCK(screenshot))
- SDL_UnlockSurface(screenshot);
-
- return screenshot;
-}
-
-bool MobileOpenGLGraphics::pushClipArea(gcn::Rectangle area)
-{
- int transX = 0;
- int transY = 0;
-
- if (!mClipStack.empty())
- {
- const gcn::ClipRectangle &clipArea = mClipStack.top();
- transX = -clipArea.xOffset;
- transY = -clipArea.yOffset;
- }
-
- const bool result = gcn::Graphics::pushClipArea(area);
-
- const gcn::ClipRectangle &clipArea = mClipStack.top();
- transX += clipArea.xOffset;
- transY += clipArea.yOffset;
-
- glPushMatrix();
- if (transX || transY)
- {
- glTranslatef(static_cast<GLfloat>(transX),
- static_cast<GLfloat>(transY), 0);
- }
- glScissor(clipArea.x, mRect.h - clipArea.y - clipArea.height,
- clipArea.width, clipArea.height);
-
- return result;
-}
-
-void MobileOpenGLGraphics::popClipArea()
-{
- gcn::Graphics::popClipArea();
-
- if (mClipStack.empty())
- return;
-
- glPopMatrix();
- const gcn::ClipRectangle &clipArea = mClipStack.top();
- glScissor(clipArea.x, mRect.h - clipArea.y - clipArea.height,
- clipArea.width, clipArea.height);
-}
-
-#ifdef ANDROID
-void MobileOpenGLGraphics::drawPoint(int x A_UNUSED, int y A_UNUSED)
-#else
-void MobileOpenGLGraphics::drawPoint(int x, int y)
-#endif
-{
- setTexturingAndBlending(false);
- restoreColor();
-
-#ifdef ANDROID
- // TODO need fix
-#else
- glBegin(GL_POINTS);
- glVertex2i(x, y);
- glEnd();
-#endif
-}
-
-void MobileOpenGLGraphics::drawLine(int x1, int y1, int x2, int y2)
-{
- setTexturingAndBlending(false);
- restoreColor();
-
- mShortVertArray[0] = static_cast<GLshort>(x1);
- mShortVertArray[1] = static_cast<GLshort>(y1);
- mShortVertArray[2] = static_cast<GLshort>(x2);
- mShortVertArray[3] = static_cast<GLshort>(y2);
-
- drawLineArrays(4);
-}
-
-void MobileOpenGLGraphics::drawRectangle(const gcn::Rectangle& rect)
-{
- drawRectangle(rect, false);
-}
-
-void MobileOpenGLGraphics::fillRectangle(const gcn::Rectangle& rect)
-{
- drawRectangle(rect, true);
-}
-
-void MobileOpenGLGraphics::setTargetPlane(int width A_UNUSED,
- int height A_UNUSED)
-{
-}
-
-void MobileOpenGLGraphics::setTexturingAndBlending(const bool enable)
-{
- if (enable)
- {
- if (!mTexture)
- {
- glEnable(OpenGLImageHelper::mTextureType);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- mTexture = true;
- }
-
- if (!mAlpha)
- {
- glEnable(GL_BLEND);
- mAlpha = true;
- }
- }
- else
- {
- mLastImage = 0;
- if (mAlpha && !mColorAlpha)
- {
- glDisable(GL_BLEND);
- mAlpha = false;
- }
- else if (!mAlpha && mColorAlpha)
- {
- glEnable(GL_BLEND);
- mAlpha = true;
- }
-
- if (mTexture)
- {
- glDisable(OpenGLImageHelper::mTextureType);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- mTexture = false;
- }
- }
-}
-
-void MobileOpenGLGraphics::drawRectangle(const gcn::Rectangle& rect,
- const bool filled)
-{
- BLOCK_START("Graphics::drawRectangle")
- setTexturingAndBlending(false);
- restoreColor();
-
- const GLshort x = static_cast<GLshort>(rect.x);
- const GLshort y = static_cast<GLshort>(rect.y);
- const GLshort width = static_cast<GLshort>(rect.width);
- const GLshort height = static_cast<GLshort>(rect.height);
- const GLshort xw = static_cast<GLshort>(rect.x + width);
- const GLshort yh = static_cast<GLshort>(rect.y + height);
-
- if (filled)
- {
- GLshort vert[] =
- {
- x, y,
- xw, y,
- x, yh,
- xw, yh
- };
-
- glVertexPointer(2, GL_SHORT, 0, &vert);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- }
- else
- {
- GLshort vert[] =
- {
- x, y,
- xw, y,
- xw, yh,
- x, yh
- };
-
- glVertexPointer(2, GL_SHORT, 0, &vert);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif
- glDrawArrays(GL_LINE_LOOP, 0, 4);
- }
- BLOCK_END("Graphics::drawRectangle")
-}
-
-bool MobileOpenGLGraphics::drawNet(const int x1, const int y1,
- const int x2, const int y2,
- const int width, const int height)
-{
- unsigned int vp = 0;
- const unsigned int vLimit = mMaxVertices * 4;
-
- setTexturingAndBlending(false);
- restoreColor();
-
- const GLshort xs1 = static_cast<GLshort>(x1);
- const GLshort xs2 = static_cast<GLshort>(x2);
- const GLshort ys1 = static_cast<GLshort>(y1);
- const GLshort ys2 = static_cast<GLshort>(y2);
-
- for (int16_t y = y1; y < y2; y += height)
- {
- mShortVertArray[vp + 0] = xs1;
- mShortVertArray[vp + 1] = y;
-
- mShortVertArray[vp + 2] = xs2;
- mShortVertArray[vp + 3] = y;
-
- vp += 4;
- if (vp >= vLimit)
- {
- drawLineArrays(vp);
- vp = 0;
- }
- }
-
- for (int16_t x = x1; x < x2; x += width)
- {
- mShortVertArray[vp + 0] = x;
- mShortVertArray[vp + 1] = ys1;
-
- mShortVertArray[vp + 2] = x;
- mShortVertArray[vp + 3] = ys2;
-
- vp += 4;
- if (vp >= vLimit)
- {
- drawLineArrays(vp);
- vp = 0;
- }
- }
-
- if (vp > 0)
- drawLineArrays(vp);
-
- return true;
-}
-
-void MobileOpenGLGraphics::bindTexture(const GLenum target,
- const GLuint texture)
-{
- if (mLastImage != texture)
- {
- mLastImage = texture;
- glBindTexture(target, texture);
- }
-}
-
-inline void MobileOpenGLGraphics::drawTriangleArrayfs(const int size)
-{
- glVertexPointer(2, GL_SHORT, 0, mShortVertArray);
- glTexCoordPointer(2, GL_FLOAT, 0, mFloatTexArray);
-
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif
- glDrawArrays(GL_TRIANGLES, 0, size / 2);
-}
-
-inline void MobileOpenGLGraphics::drawTriangleArrayfs(const GLshort *const
- shortVertArray,
- const GLfloat *const
- floatTexArray,
- const int size)
-{
- glVertexPointer(2, GL_SHORT, 0, shortVertArray);
- glTexCoordPointer(2, GL_FLOAT, 0, floatTexArray);
-
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif
- glDrawArrays(GL_TRIANGLES, 0, size / 2);
-}
-
-inline void MobileOpenGLGraphics::drawLineArrays(const int size)
-{
- glVertexPointer(2, GL_SHORT, 0, mShortVertArray);
-
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif
- glDrawArrays(GL_LINES, 0, size / 2);
-}
-
-void MobileOpenGLGraphics::dumpSettings()
-{
- GLint test[1000];
- logger->log("\n\n");
- logger->log("start opengl dump");
- for (int f = 0; f < 65535; f ++)
- {
- test[0] = 0;
- test[1] = 0;
- test[2] = 0;
- test[3] = 0;
- glGetIntegerv(f, &test[0]);
- if (test[0] || test[1] || test[2] || test[3])
- {
- logger->log("\n%d = %d, %d, %d, %d", f,
- test[0], test[1], test[2], test[3]);
- }
- }
-}
-
-void MobileOpenGLGraphics::setColorAlpha(const float alpha)
-{
- if (!mIsByteColor && mFloatColor == alpha)
- return;
-
- glColor4f(1.0f, 1.0f, 1.0f, alpha);
- mIsByteColor = false;
- mFloatColor = alpha;
-}
-
-void MobileOpenGLGraphics::restoreColor()
-{
- if (mIsByteColor && mByteColor == mColor)
- return;
-
- glColor4ub(static_cast<GLubyte>(mColor.r),
- static_cast<GLubyte>(mColor.g),
- static_cast<GLubyte>(mColor.b),
- static_cast<GLubyte>(mColor.a));
- mIsByteColor = true;
- mByteColor = mColor;
-}
-
-#ifdef DEBUG_BIND_TEXTURE
-void MobileOpenGLGraphics::debugBindTexture(const Image *const image)
-{
- const std::string texture = image->getIdPath();
- if (mOldTexture != texture)
- {
- if ((!mOldTexture.empty() || !texture.empty())
- && mOldTextureId != image->mGLImage)
- {
- logger->log("bind: %s (%d) to %s (%d)", mOldTexture.c_str(),
- mOldTextureId, texture.c_str(), image->mGLImage);
- }
- mOldTextureId = image->mGLImage;
- mOldTexture = texture;
- }
-}
-#else
-void MobileOpenGLGraphics::debugBindTexture(const Image *const image A_UNUSED)
-{
-}
-#endif
-
-#endif // USE_OPENGL