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author | Andrei Karas <akaras@inbox.ru> | 2013-09-17 17:53:47 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-09-17 20:36:02 +0300 |
commit | 01e2baa778318150bdd1829836cfff9e677cf72c (patch) | |
tree | 8ee3cd0913f2b4b3e81f869a68413f9789d3e43e /src/map.h | |
parent | d6da03bf0c4bd2e89429448f2d33c2bdc5083733 (diff) | |
download | mv-01e2baa778318150bdd1829836cfff9e677cf72c.tar.gz mv-01e2baa778318150bdd1829836cfff9e677cf72c.tar.bz2 mv-01e2baa778318150bdd1829836cfff9e677cf72c.tar.xz mv-01e2baa778318150bdd1829836cfff9e677cf72c.zip |
add walking on map height.
using collisions from actual and not drawing tile.
still have issue with fringe layer objects.
Diffstat (limited to 'src/map.h')
-rw-r--r-- | src/map.h | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -424,6 +424,8 @@ class Map final : public Properties, public ConfigListener void addHeights(MapHeights *const heights); + uint8_t getHeightOffset(const int x, const int y) const; + protected: friend class Actor; friend class Minimap; |