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author | Andrei Karas <akaras@inbox.ru> | 2013-09-01 14:41:34 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-09-01 14:53:49 +0300 |
commit | 222748a7e0c79225c66485898b913aa60f56cfe2 (patch) | |
tree | 38e27f08cec39bf8cca26df8caade81c112245e8 /src/map.h | |
parent | f4df2a0fd2d9c01b6f756c4b00ed9848f319a1b0 (diff) | |
download | mv-222748a7e0c79225c66485898b913aa60f56cfe2.tar.gz mv-222748a7e0c79225c66485898b913aa60f56cfe2.tar.bz2 mv-222748a7e0c79225c66485898b913aa60f56cfe2.tar.xz mv-222748a7e0c79225c66485898b913aa60f56cfe2.zip |
add way to map render mode selection to actual modes.
Diffstat (limited to 'src/map.h')
-rw-r--r-- | src/map.h | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -29,6 +29,8 @@ #include "being/actor.h" +#include "render/renderers.h" + #include <string> #include <vector> @@ -509,7 +511,7 @@ class Map final : public Properties, public ConfigListener int mOverlayDetail; float mOpacity; - int mOpenGL; + RenderType mOpenGL; int mPvp; bool mTilesetsIndexed; Tileset** mIndexedTilesets; |