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authorAndrei Karas <akaras@inbox.ru>2014-05-11 13:18:07 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-11 13:26:25 +0300
commitad42810bb9484f4930252ecc34b91d83f37e3293 (patch)
tree69f3bcf9b26bbdb08dde7e3a0fa6648fc432cf12 /src/map.cpp
parent116349dac9b9d13d0e57e24e345590a8a0e70210 (diff)
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Move map related files into resources/map.
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp1508
1 files changed, 0 insertions, 1508 deletions
diff --git a/src/map.cpp b/src/map.cpp
deleted file mode 100644
index 1acfdf711..000000000
--- a/src/map.cpp
+++ /dev/null
@@ -1,1508 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2014 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "map.h"
-
-#include "client.h"
-#include "configuration.h"
-#include "render/graphics.h"
-#include "mapheights.h"
-#include "maplayer.h"
-#include "notifications.h"
-#include "notifymanager.h"
-#include "simpleanimation.h"
-#include "tileset.h"
-#include "walklayer.h"
-
-#include "being/localplayer.h"
-
-#include "particle/particle.h"
-
-#include "resources/ambientlayer.h"
-#include "resources/image.h"
-#include "resources/resourcemanager.h"
-#include "resources/subimage.h"
-
-#include "utils/delete2.h"
-#include "utils/dtor.h"
-#include "utils/mkdir.h"
-#include "utils/physfstools.h"
-#include "utils/timer.h"
-
-#include <climits>
-#include <queue>
-
-#include <sys/stat.h>
-
-#include "debug.h"
-
-/**
- * A location on a tile map. Used for pathfinding, open list.
- */
-struct Location final
-{
- /**
- * Constructor.
- */
- Location(const int px, const int py, MetaTile *const ptile):
- x(px), y(py), tile(ptile)
- {}
-
- /**
- * Comparison operator.
- */
- bool operator< (const Location &loc) const
- {
- return tile->Fcost > loc.tile->Fcost;
- }
-
- int x, y;
- MetaTile *tile;
-};
-
-class ActorFunctuator final
-{
- public:
- bool operator()(const Actor *const a, const Actor *const b) const
- {
- if (!a || !b)
- return false;
- return a->getSortPixelY() < b->getSortPixelY();
- }
-} actorCompare;
-
-TileAnimation::TileAnimation(Animation *const ani):
- mAffected(),
- mAnimation(new SimpleAnimation(ani)),
- mLastImage(nullptr)
-{
-}
-
-TileAnimation::~TileAnimation()
-{
- delete2(mAnimation);
-}
-
-bool TileAnimation::update(const int ticks)
-{
- if (!mAnimation)
- return false;
-
- // update animation
- if (!mAnimation->update(ticks))
- return false;
-
- // exchange images
- Image *const img = mAnimation->getCurrentImage();
- if (img != mLastImage)
- {
- FOR_EACH (TilePairVectorCIter, i, mAffected)
- {
- if (i->first)
- i->first->setTile(i->second, img);
- }
- mLastImage = img;
- }
- return true;
-}
-
-Map::Map(const int width, const int height,
- const int tileWidth, const int tileHeight) :
- Properties(),
- mWidth(width), mHeight(height),
- mTileWidth(tileWidth), mTileHeight(tileHeight),
- mMaxTileHeight(height),
- mMetaTiles(new MetaTile[mWidth * mHeight]),
- mWalkLayer(nullptr),
- mLayers(),
- mTilesets(),
- mActors(),
- mHasWarps(false),
- mDebugFlags(MAP_NORMAL),
- mOnClosedList(1),
- mOnOpenList(2),
- mBackgrounds(),
- mForegrounds(),
- mLastAScrollX(0.0F),
- mLastAScrollY(0.0F),
- mParticleEffects(),
- mMapPortals(),
- mTileAnimations(),
- mOverlayDetail(config.getIntValue("OverlayDetail")),
- mOpacity(config.getFloatValue("guialpha")),
-#ifdef USE_OPENGL
- mOpenGL(intToRenderType(config.getIntValue("opengl"))),
-#else
- mOpenGL(RENDER_SOFTWARE),
-#endif
- mPvp(0),
- mTilesetsIndexed(false),
- mIndexedTilesets(nullptr),
- mIndexedTilesetsSize(0),
- mActorFixX(0),
- mActorFixY(0),
- mVersion(0),
- mSpecialLayer(new SpecialLayer(width, height)),
- mTempLayer(new SpecialLayer(width, height)),
- mObjects(new ObjectsLayer(width, height)),
- mFringeLayer(nullptr),
- mLastX(-1),
- mLastY(-1),
- mLastScrollX(-1),
- mLastScrollY(-1),
- mDrawX(-1),
- mDrawY(-1),
- mDrawScrollX(-1),
- mDrawScrollY(-1),
- mMask(1),
- mAtlas(nullptr),
- mHeights(nullptr),
- mRedrawMap(true),
- mBeingOpacity(false),
- mCustom(false)
-{
- const int size = mWidth * mHeight;
- for (int i = 0; i < NB_BLOCKTYPES; i++)
- {
- mOccupation[i] = new unsigned[static_cast<size_t>(size)];
- memset(mOccupation[i], 0, static_cast<size_t>(size)
- * sizeof(unsigned));
- }
-
- config.addListener("OverlayDetail", this);
- config.addListener("guialpha", this);
- config.addListener("beingopacity", this);
-
- if (mOpacity != 1.0F)
- mBeingOpacity = config.getBoolValue("beingopacity");
- else
- mBeingOpacity = false;
-}
-
-Map::~Map()
-{
- config.removeListeners(this);
- CHECKLISTENERS
-
- delete [] mMetaTiles;
- for (int i = 0; i < NB_BLOCKTYPES; i++)
- delete [] mOccupation[i];
-
- if (mWalkLayer)
- {
- mWalkLayer->decRef();
- mWalkLayer = nullptr;
- }
- mFringeLayer = nullptr;
- delete_all(mLayers);
- delete_all(mTilesets);
- delete_all(mForegrounds);
- delete_all(mBackgrounds);
- delete_all(mTileAnimations);
- delete2(mSpecialLayer);
- delete2(mTempLayer);
- delete2(mObjects);
- delete_all(mMapPortals);
- if (mAtlas)
- {
- mAtlas->decRef();
- mAtlas = nullptr;
- }
- delete2(mHeights);
-}
-
-void Map::optionChanged(const std::string &value)
-{
- if (value == "OverlayDetail")
- {
- mOverlayDetail = config.getIntValue("OverlayDetail");
- }
- else if (value == "guialpha")
- {
- mOpacity = config.getFloatValue("guialpha");
- if (mOpacity != 1.0F)
- mBeingOpacity = config.getBoolValue("beingopacity");
- else
- mBeingOpacity = false;
- }
- else if (value == "beingopacity")
- {
- if (mOpacity != 1.0F)
- mBeingOpacity = config.getBoolValue("beingopacity");
- else
- mBeingOpacity = false;
- }
-}
-
-void Map::initializeAmbientLayers()
-{
- ResourceManager *const resman = ResourceManager::getInstance();
-
- // search for "foreground*" or "overlay*" (old term) in map properties
- for (int i = 0; /* terminated by a break */; i++)
- {
- std::string name;
- if (hasProperty(std::string("foreground").append(
- toString(i)).append("image")))
- {
- name = "foreground" + toString(i);
- }
- else if (hasProperty(std::string("overlay").append(
- toString(i)).append("image")))
- {
- name = "overlay" + toString(i);
- }
- else
- {
- break; // the FOR loop
- }
-
- Image *const img = resman->getImage(getProperty(name + "image"));
- if (img)
- {
- int mask = atoi(getProperty(name + "mask").c_str());
- if (!mask)
- mask = 1;
- const float parallax = getFloatProperty(name + "parallax");
- mForegrounds.push_back(new AmbientLayer(img,
- getFloatProperty(name + "parallaxX", parallax),
- getFloatProperty(name + "parallaxY", parallax),
- getFloatProperty(name + "posX"),
- getFloatProperty(name + "posY"),
- getFloatProperty(name + "scrollX"),
- getFloatProperty(name + "scrollY"),
- getBoolProperty(name + "keepratio"),
- mask));
-
- // The AmbientLayer takes control over the image.
- img->decRef();
- }
- }
-
- // search for "background*" in map properties
- for (int i = 0; hasProperty(std::string("background").append(
- toString(i)).append("image")); i ++)
- {
- const std::string name("background" + toString(i));
- Image *const img = resman->getImage(getProperty(name + "image"));
-
- if (img)
- {
- int mask = atoi(getProperty(name + "mask").c_str());
- if (!mask)
- mask = 1;
-
- const float parallax = getFloatProperty(name + "parallax");
- mForegrounds.push_back(new AmbientLayer(img,
- getFloatProperty(name + "parallaxX", parallax),
- getFloatProperty(name + "parallaxY", parallax),
- getFloatProperty(name + "posX"),
- getFloatProperty(name + "posY"),
- getFloatProperty(name + "scrollX"),
- getFloatProperty(name + "scrollY"),
- getBoolProperty(name + "keepratio"),
- mask));
-
- // The AmbientLayer takes control over the image.
- img->decRef();
- }
- }
-}
-
-void Map::addLayer(MapLayer *const layer)
-{
- if (layer)
- {
- mLayers.push_back(layer);
- if (layer->isFringeLayer() && !mFringeLayer)
- mFringeLayer = layer;
- }
-}
-
-void Map::addTileset(Tileset *const tileset)
-{
- if (!tileset)
- return;
-
- mTilesets.push_back(tileset);
- const int height = tileset->getHeight();
- if (height > mMaxTileHeight)
- mMaxTileHeight = height;
-}
-
-void Map::update(const int ticks)
-{
- // Update animated tiles
- FOR_EACH (TileAnimationMapCIter, iAni, mTileAnimations)
- {
- TileAnimation *const tileAni = iAni->second;
- if (tileAni && tileAni->update(ticks))
- mRedrawMap = true;
- }
-}
-
-void Map::draw(Graphics *const graphics, int scrollX, int scrollY)
-{
- if (!player_node)
- return;
-
- BLOCK_START("Map::draw")
- // Calculate range of tiles which are on-screen
- const int endPixelY = graphics->mHeight + scrollY + mTileHeight - 1
- + mMaxTileHeight - mTileHeight;
- const int startX = scrollX / mTileWidth - 2;
- const int startY = scrollY / mTileHeight;
- const int endX = (graphics->mWidth + scrollX + mTileWidth - 1)
- / mTileWidth + 1;
- const int endY = endPixelY / mTileHeight + 1;
-
- // Make sure actors are sorted ascending by Y-coordinate
- // so that they overlap correctly
- BLOCK_START("Map::draw sort")
- mActors.sort(actorCompare);
- BLOCK_END("Map::draw sort")
-
- // update scrolling of all ambient layers
- updateAmbientLayers(static_cast<float>(scrollX),
- static_cast<float>(scrollY));
-
- // Draw backgrounds
- drawAmbientLayers(graphics, BACKGROUND_LAYERS, mOverlayDetail);
-
- if (mDebugFlags == MAP_BLACKWHITE && userPalette)
- {
- graphics->setColor(userPalette->getColorWithAlpha(
- UserPalette::WALKABLE_HIGHLIGHT));
-
- graphics->fillRectangle(Rect(0, 0,
- graphics->mWidth, graphics->mHeight));
- }
-
-#ifdef USE_OPENGL
- int updateFlag = 0;
-
- if (mOpenGL == RENDER_NORMAL_OPENGL || mOpenGL == RENDER_GLES_OPENGL)
- {
- if (mLastX != startX || mLastY != startY || mLastScrollX != scrollX
- || mLastScrollY != scrollY)
- { // player moving
- mLastX = startX;
- mLastY = startY;
- mLastScrollX = scrollX;
- mLastScrollY = scrollY;
- updateFlag = 2;
- }
- else if (mRedrawMap || startX != mDrawX || startY != mDrawY ||
- scrollX != mDrawScrollX || scrollY != mDrawScrollY)
- { // player mode to new position
- mRedrawMap = false;
- mDrawX = startX;
- mDrawY = startY;
- mDrawScrollX = scrollX;
- mDrawScrollY = scrollY;
- updateFlag = 1;
- }
- }
-#endif
-
- if (mDebugFlags == MAP_SPECIAL3 || mDebugFlags == MAP_BLACKWHITE)
- {
- if (mFringeLayer)
- {
- mFringeLayer->setSpecialLayer(mSpecialLayer);
- mFringeLayer->setTempLayer(mTempLayer);
- mFringeLayer->drawFringe(graphics, startX, startY, endX, endY,
- scrollX, scrollY, &mActors, mDebugFlags, mActorFixY);
- }
- }
- else
- {
- bool overFringe = false;
-
- for (LayersCIter layeri = mLayers.begin(), layeri_end = mLayers.end();
- layeri != layeri_end && !overFringe; ++ layeri)
- {
- MapLayer *const layer = *layeri;
- if (!(layer->mMask & mMask))
- continue;
-
- if (layer->isFringeLayer())
- {
- layer->setSpecialLayer(mSpecialLayer);
- layer->setTempLayer(mTempLayer);
- if (mDebugFlags == MAP_SPECIAL2)
- overFringe = true;
-
- layer->drawFringe(graphics, startX, startY, endX, endY,
- scrollX, scrollY, &mActors, mDebugFlags, mActorFixY);
- }
- else
- {
-#ifdef USE_OPENGL
- if (mOpenGL == RENDER_NORMAL_OPENGL
- || mOpenGL == RENDER_GLES_OPENGL)
- {
- if (updateFlag)
- {
- layer->updateOGL(graphics, startX, startY,
- endX, endY, scrollX, scrollY, mDebugFlags);
- }
-
- layer->drawOGL(graphics);
- }
- else
-#endif
- {
- layer->draw(graphics, startX, startY, endX, endY,
- scrollX, scrollY, mDebugFlags);
- }
- }
- }
- }
-
- // Don't draw if gui opacity == 1
- if (mBeingOpacity && mOpacity != 1.0F)
- {
- // Draws beings with a lower opacity to make them visible
- // even when covered by a wall or some other elements...
- ActorsCIter ai = mActors.begin();
- const ActorsCIter ai_end = mActors.end();
- while (ai != ai_end)
- {
- if (Actor *const actor = *ai)
- {
- if (mOpenGL == RENDER_SOFTWARE)
- {
- const int x = actor->getTileX();
- const int y = actor->getTileY();
- if (x < startX || x > endX || y < startY || y > endY)
- {
- ++ai;
- continue;
- }
- }
- // For now, just draw actors with only one layer.
- if (actor->getNumberOfLayers() == 1)
- {
- actor->setAlpha(0.3F);
- actor->draw(graphics, -scrollX, -scrollY);
- actor->setAlpha(1.0F);
- }
- }
- ++ai;
- }
- }
-
- drawAmbientLayers(graphics, FOREGROUND_LAYERS, mOverlayDetail);
- BLOCK_END("Map::draw")
-}
-
-#define fillCollision(collision, color) \
- if (x < endX && mMetaTiles[tilePtr].blockmask & collision)\
- {\
- width = mapTileSize;\
- for (int x2 = tilePtr + 1; x < endX; x2 ++)\
- {\
- if (!(mMetaTiles[x2].blockmask & collision))\
- break;\
- width += mapTileSize;\
- x ++;\
- tilePtr ++;\
- }\
- if (width && userPalette)\
- {\
- graphics->setColor(userPalette->getColorWithAlpha(\
- UserPalette::color));\
- graphics->fillRectangle(Rect(\
- x0 * mTileWidth - scrollX, \
- y * mTileHeight - scrollY, \
- width, mapTileSize));\
- }\
- }\
-
-void Map::drawCollision(Graphics *const graphics,
- const int scrollX, const int scrollY,
- const int debugFlags) const
-{
- const int endPixelY = graphics->mHeight + scrollY + mTileHeight - 1;
- int startX = scrollX / mTileWidth;
- int startY = scrollY / mTileHeight;
- int endX = (graphics->mWidth + scrollX + mTileWidth - 1) / mTileWidth;
- int endY = endPixelY / mTileHeight;
-
- if (startX < 0)
- startX = 0;
- if (startY < 0)
- startY = 0;
- if (endX > mWidth)
- endX = mWidth;
- if (endY > mHeight)
- endY = mHeight;
-
- if (debugFlags < MAP_SPECIAL)
- {
- graphics->setColor(userPalette->getColorWithAlpha(UserPalette::NET));
- graphics->drawNet(
- startX * mTileWidth - scrollX,
- startY * mTileHeight - scrollY,
- endX * mTileWidth - scrollX,
- endY * mTileHeight - scrollY,
- mapTileSize, mapTileSize);
- }
-
- for (int y = startY; y < endY; y++)
- {
- const int yWidth = y * mWidth;
- int tilePtr = startX + yWidth;
- for (int x = startX; x < endX; x++, tilePtr++)
- {
- int width = 0;
- const int x0 = x;
-
- fillCollision(BLOCKMASK_WALL, COLLISION_HIGHLIGHT);
- fillCollision(BLOCKMASK_AIR, AIR_COLLISION_HIGHLIGHT);
- fillCollision(BLOCKMASK_WATER, WATER_COLLISION_HIGHLIGHT);
- fillCollision(BLOCKMASK_GROUNDTOP, GROUNDTOP_COLLISION_HIGHLIGHT);
- }
- }
-}
-
-void Map::updateAmbientLayers(const float scrollX, const float scrollY)
-{
- BLOCK_START("Map::updateAmbientLayers")
- static int lastTick = tick_time;
-
- if (mLastAScrollX == 0.0F && mLastAScrollY == 0.0F)
- {
- // First call - initialisation
- mLastAScrollX = scrollX;
- mLastAScrollY = scrollY;
- }
-
- // Update Overlays
- const float dx = scrollX - mLastAScrollX;
- const float dy = scrollY - mLastAScrollY;
- const int timePassed = get_elapsed_time(lastTick);
-
- // need check mask to update or not to update
-
- FOR_EACH (AmbientLayerVectorIter, i, mBackgrounds)
- {
- AmbientLayer *const layer = *i;
- if (layer && (layer->mMask & mMask))
- layer->update(timePassed, dx, dy);
- }
-
- FOR_EACH (AmbientLayerVectorIter, i, mForegrounds)
- {
- AmbientLayer *const layer = *i;
- if (layer && (layer->mMask & mMask))
- layer->update(timePassed, dx, dy);
- }
-
- mLastAScrollX = scrollX;
- mLastAScrollY = scrollY;
- lastTick = tick_time;
- BLOCK_END("Map::updateAmbientLayers")
-}
-
-void Map::drawAmbientLayers(Graphics *const graphics, const LayerType type,
- const int detail)
-{
- BLOCK_START("Map::drawAmbientLayers")
- // Detail 0 = no ambient effects except background image
- if (detail <= 0 && type != BACKGROUND_LAYERS)
- {
- BLOCK_END("Map::drawAmbientLayers")
- return;
- }
-
- // find out which layer list to draw
- AmbientLayerVector *layers = nullptr;
- switch (type)
- {
- case FOREGROUND_LAYERS:
- layers = &mForegrounds;
- break;
- case BACKGROUND_LAYERS:
- layers = &mBackgrounds;
- break;
- default:
- return;
- }
-
- // Draw overlays
- FOR_EACHP (AmbientLayerVectorCIter, i, layers)
- {
- const AmbientLayer *const layer = *i;
- // need check mask to draw or not to draw
- if (layer && (layer->mMask & mMask))
- (layer)->draw(graphics, graphics->mWidth, graphics->mHeight);
-
- // Detail 1: only one overlay, higher: all overlays
- if (detail == 1)
- break;
- }
- BLOCK_END("Map::drawAmbientLayers")
-}
-
-const Tileset *Map::getTilesetWithGid(const int gid) const
-{
- if (gid >= 0 && gid < mIndexedTilesetsSize)
- return mIndexedTilesets[gid];
- else
- return nullptr;
-}
-
-void Map::blockTile(const int x, const int y, const BlockType type)
-{
- if (type == BLOCKTYPE_NONE || !contains(x, y))
- return;
-
- const int tileNum = x + y * mWidth;
-
- if (mOccupation[static_cast<size_t>(type)][tileNum] < UINT_MAX &&
- (++mOccupation[static_cast<size_t>(type)][tileNum]) > 0)
- {
- switch (type)
- {
- case BLOCKTYPE_WALL:
- mMetaTiles[tileNum].blockmask |= BLOCKMASK_WALL;
- break;
- case BLOCKTYPE_CHARACTER:
- mMetaTiles[tileNum].blockmask |= BLOCKMASK_CHARACTER;
- break;
- case BLOCKTYPE_MONSTER:
- mMetaTiles[tileNum].blockmask |= BLOCKMASK_MONSTER;
- break;
- case BLOCKTYPE_AIR:
- mMetaTiles[tileNum].blockmask |= BLOCKMASK_AIR;
- break;
- case BLOCKTYPE_WATER:
- mMetaTiles[tileNum].blockmask |= BLOCKMASK_WATER;
- break;
- case BLOCKTYPE_GROUND:
- mMetaTiles[tileNum].blockmask |= BLOCKMASK_GROUND;
- break;
- case BLOCKTYPE_GROUNDTOP:
- mMetaTiles[tileNum].blockmask |= BLOCKMASK_GROUNDTOP;
- break;
- default:
- case BLOCKTYPE_NONE:
- case NB_BLOCKTYPES:
- // Do nothing.
- break;
- }
- }
-}
-
-bool Map::getWalk(const int x, const int y, const unsigned char walkmask) const
-{
- // You can't walk outside of the map
- if (x < 0 || y < 0 || x >= mWidth || y >= mHeight)
- return false;
-
- // Check if the tile is walkable
- return !(mMetaTiles[x + y * mWidth].blockmask & walkmask);
-}
-
-unsigned char Map::getBlockMask(const int x, const int y) const
-{
- // You can't walk outside of the map
- if (x < 0 || y < 0 || x >= mWidth || y >= mHeight)
- return 0;
-
- // Check if the tile is walkable
- return mMetaTiles[x + y * mWidth].blockmask;
-}
-
-void Map::setWalk(const int x, const int y, const bool walkable A_UNUSED)
-{
- blockTile(x, y, Map::BLOCKTYPE_GROUNDTOP);
-}
-
-bool Map::contains(const int x, const int y) const
-{
- return x >= 0 && y >= 0 && x < mWidth && y < mHeight;
-}
-
-const MetaTile *Map::getMetaTile(const int x, const int y) const
-{
- return &mMetaTiles[x + y * mWidth];
-}
-
-Actors::iterator Map::addActor(Actor *const actor)
-{
- mActors.push_front(actor);
-// mSpritesUpdated = true;
- return mActors.begin();
-}
-
-void Map::removeActor(const Actors::iterator &iterator)
-{
- mActors.erase(iterator);
-// mSpritesUpdated = true;
-}
-
-const std::string Map::getMusicFile() const
-{
- return getProperty("music");
-}
-
-const std::string Map::getName() const
-{
- if (hasProperty("name"))
- return getProperty("name");
-
- return getProperty("mapname");
-}
-
-const std::string Map::getFilename() const
-{
- const std::string fileName = getProperty("_filename");
- const size_t lastSlash = fileName.rfind("/") + 1;
- return fileName.substr(lastSlash, fileName.rfind(".") - lastSlash);
-}
-
-Path Map::findPath(const int startX, const int startY,
- const int destX, const int destY,
- const unsigned char walkmask, const int maxCost)
-{
- // The basic walking cost of a tile.
- static const int basicCost = 100;
- const int basicCost2 = 100 * 362 / 256;
- const float basicCostF = 100.0 * 362 / 256;
-
- // Path to be built up (empty by default)
- Path path;
-
- if (startX >= mWidth || startY >= mHeight || startX < 0 || startY < 0)
- return path;
-
- // Return when destination not walkable
- if (!getWalk(destX, destY, walkmask))
- return path;
-
- // Reset starting tile's G cost to 0
- MetaTile *const startTile = &mMetaTiles[startX + startY * mWidth];
- if (!startTile)
- return path;
-
- startTile->Gcost = 0;
-
- // Declare open list, a list with open tiles sorted on F cost
- std::priority_queue<Location> openList;
-
- // Add the start point to the open list
- openList.push(Location(startX, startY, startTile));
-
- bool foundPath = false;
-
- // Keep trying new open tiles until no more tiles to try or target found
- while (!openList.empty() && !foundPath)
- {
- // Take the location with the lowest F cost from the open list.
- const Location curr = openList.top();
- openList.pop();
-
- const MetaTile *const tile = curr.tile;
-
- // If the tile is already on the closed list, this means it has already
- // been processed with a shorter path to the start point (lower G cost)
- if (tile->whichList == mOnClosedList)
- continue;
-
- // Put the current tile on the closed list
- curr.tile->whichList = mOnClosedList;
-
- const int curWidth = curr.y * mWidth;
- const int tileGcost = tile->Gcost;
-
- // Check the adjacent tiles
- for (int dy = -1; dy <= 1; dy++)
- {
- const int y = curr.y + dy;
- if (y < 0 || y >= mHeight)
- continue;
-
- const int yWidth = y * mWidth;
- const int dy1 = std::abs(y - destY);
-
- for (int dx = -1; dx <= 1; dx++)
- {
- // Calculate location of tile to check
- const int x = curr.x + dx;
-
- // Skip if if we're checking the same tile we're leaving from,
- // or if the new location falls outside of the map boundaries
- if ((dx == 0 && dy == 0) || x < 0 || x >= mWidth)
- continue;
-
- MetaTile *const newTile = &mMetaTiles[x + yWidth];
-
- // Skip if the tile is on the closed list or is not walkable
- // unless its the destination tile
- // +++ here need check block must depend on player abilities.
- if (newTile->whichList == mOnClosedList ||
- ((newTile->blockmask & walkmask)
- && !(x == destX && y == destY))
- || (newTile->blockmask & BLOCKMASK_WALL))
- {
- continue;
- }
-
- // When taking a diagonal step, verify that we can skip the
- // corner.
- if (dx != 0 && dy != 0)
- {
- const MetaTile *const t1 = &mMetaTiles[curr.x +
- (curr.y + dy) * mWidth];
- const MetaTile *const t2 = &mMetaTiles[curr.x +
- dx + curWidth];
-
- // +++ here need check block must depend
- // on player abilities.
- if (((t1->blockmask | t2->blockmask) & BLOCKMASK_WALL))
- continue;
- }
-
- // Calculate G cost for this route, ~sqrt(2) for moving diagonal
- int Gcost = tileGcost + (dx == 0 || dy == 0
- ? basicCost : basicCost2);
-
- /* Demote an arbitrary direction to speed pathfinding by
- adding a defect (TODO: change depending on the desired
- visual effect, e.g. a cross-product defect toward
- destination).
- Important: as long as the total defect along any path is
- less than the basicCost, the pathfinder will still find one
- of the shortest paths! */
- if (dx == 0 || dy == 0)
- {
- // Demote horizontal and vertical directions, so that two
- // consecutive directions cannot have the same Fcost.
- ++Gcost;
- }
-
- // It costs extra to walk through a being (needs to be enough
- // to make it more attractive to walk around).
-// if (occupied(x, y))
-// {
-// Gcost += 3 * basicCost;
-// }
-
- // Skip if Gcost becomes too much
- // Warning: probably not entirely accurate
- if (maxCost > 0 && Gcost > maxCost * basicCost)
- continue;
-
- if (newTile->whichList != mOnOpenList)
- {
- // Found a new tile (not on open nor on closed list)
-
- /* Update Hcost of the new tile. The pathfinder does not
- work reliably if the heuristic cost is higher than the
- real cost. In particular, using Manhattan distance is
- forbidden here. */
- const int dx1 = std::abs(x - destX);
- newTile->Hcost = std::abs(dx1 - dy1) * basicCost +
- std::min(dx1, dy1) * (basicCostF);
-
- // Set the current tile as the parent of the new tile
- newTile->parentX = curr.x;
- newTile->parentY = curr.y;
-
- // Update Gcost and Fcost of new tile
- newTile->Gcost = Gcost;
- newTile->Fcost = Gcost + newTile->Hcost;
-
- if (x != destX || y != destY)
- {
- // Add this tile to the open list
- newTile->whichList = mOnOpenList;
- openList.push(Location(x, y, newTile));
- }
- else
- {
- // Target location was found
- foundPath = true;
- }
- }
- else if (Gcost < newTile->Gcost)
- {
- // Found a shorter route.
- // Update Gcost and Fcost of the new tile
- newTile->Gcost = Gcost;
- newTile->Fcost = Gcost + newTile->Hcost;
-
- // Set the current tile as the parent of the new tile
- newTile->parentX = curr.x;
- newTile->parentY = curr.y;
-
- // Add this tile to the open list (it's already
- // there, but this instance has a lower F score)
- openList.push(Location(x, y, newTile));
- }
- }
- }
- }
-
- // Two new values to indicate whether a tile is on the open or closed list,
- // this way we don't have to clear all the values between each pathfinding.
- if (mOnOpenList > UINT_MAX - 2)
- {
- // We reset the list memebers value.
- mOnClosedList = 1;
- mOnOpenList = 2;
-
- // Clean up the metaTiles
- const int size = mWidth * mHeight;
- for (int i = 0; i < size; ++i)
- mMetaTiles[i].whichList = 0;
- }
- else
- {
- mOnClosedList += 2;
- mOnOpenList += 2;
- }
-
- // If a path has been found, iterate backwards using the parent locations
- // to extract it.
- if (foundPath)
- {
- int pathX = destX;
- int pathY = destY;
-
- while (pathX != startX || pathY != startY)
- {
- // Add the new path node to the start of the path list
- path.push_front(Position(pathX, pathY));
-
- // Find out the next parent
- const MetaTile *const tile = &mMetaTiles[pathX + pathY * mWidth];
- pathX = tile->parentX;
- pathY = tile->parentY;
- }
- }
-
- return path;
-}
-
-void Map::addParticleEffect(const std::string &effectFile,
- const int x, const int y, const int w, const int h)
-{
- ParticleEffectData newEffect;
- newEffect.file = effectFile;
- newEffect.x = x;
- newEffect.y = y;
- newEffect.w = w;
- newEffect.h = h;
- mParticleEffects.push_back(newEffect);
-}
-
-void Map::initializeParticleEffects(Particle *const engine)
-{
- if (!engine)
- return;
-
- if (config.getBoolValue("particleeffects"))
- {
- for (std::vector<ParticleEffectData>::const_iterator
- i = mParticleEffects.begin();
- i != mParticleEffects.end(); ++i)
- {
- Particle *const p = engine->addEffect(i->file, i->x, i->y);
- if (p && i->w > 0 && i->h > 0)
- p->adjustEmitterSize(i->w, i->h);
- }
- }
-}
-
-void Map::addExtraLayer()
-{
- if (!mSpecialLayer)
- {
- logger->log1("No special layer");
- return;
- }
- const std::string mapFileName = getUserMapDirectory().append(
- "/extralayer.txt");
- logger->log("loading extra layer: " + mapFileName);
- struct stat statbuf;
- if (!stat(mapFileName.c_str(), &statbuf) && S_ISREG(statbuf.st_mode))
- {
- std::ifstream mapFile;
- mapFile.open(mapFileName.c_str(), std::ios::in);
- if (!mapFile.is_open())
- {
- mapFile.close();
- return;
- }
- char line[201];
-
- while (mapFile.getline(line, 200))
- {
- std::string buf;
- std::string str = line;
- if (!str.empty())
- {
- std::string x;
- std::string y;
- std::string type1;
- std::string comment;
- std::stringstream ss(str);
- ss >> x;
- ss >> y;
- ss >> type1;
- ss >> comment;
- while (ss >> buf)
- comment.append(" ").append(buf);
-
- const int type = atoi(type1.c_str());
-
- if (comment.empty())
- {
- if (type < MapItem::ARROW_UP
- || type > MapItem::ARROW_RIGHT)
- {
- comment = "unknown";
- }
- }
- if (type == MapItem::PORTAL)
- {
- updatePortalTile(comment, type, atoi(x.c_str()),
- atoi(y.c_str()), false);
- }
- else if (type == MapItem::HOME)
- {
- updatePortalTile(comment, type, atoi(x.c_str()),
- atoi(y.c_str()));
- }
- else
- {
- addPortalTile(comment, type, atoi(x.c_str()),
- atoi(y.c_str()));
- }
- }
- }
- mapFile.close();
- }
-}
-
-void Map::saveExtraLayer() const
-{
- if (!mSpecialLayer)
- {
- logger->log1("No special layer");
- return;
- }
- const std::string mapFileName = getUserMapDirectory().append(
- "/extralayer.txt");
- logger->log("saving extra layer: " + mapFileName);
-
- if (mkdir_r(getUserMapDirectory().c_str()))
- {
- logger->log(strprintf("%s doesn't exist and can't be created! "
- "Exiting.", getUserMapDirectory().c_str()));
- return;
- }
-
- std::ofstream mapFile;
- mapFile.open(mapFileName.c_str(), std::ios::binary);
- if (!mapFile.is_open())
- {
- logger->log1("Unable to open extralayer.txt for writing");
- return;
- }
-
- const int width = mSpecialLayer->mWidth;
- const int height = mSpecialLayer->mHeight;
-
- for (int x = 0; x < width; x ++)
- {
- for (int y = 0; y < height; y ++)
- {
- const MapItem *const item = mSpecialLayer->getTile(x, y);
- if (item && item->mType != MapItem::EMPTY
- && item->mType != MapItem::HOME)
- {
- mapFile << x << " " << y << " "
- << static_cast<int>(item->mType) << " "
- << item->mComment << std::endl;
- }
- }
- }
- mapFile.close();
-}
-
-std::string Map::getUserMapDirectory() const
-{
- return client->getServerConfigDirectory() +
- dirSeparator + getProperty("_realfilename");
-}
-
-void Map::addRange(const std::string &name, const int type,
- const int x, const int y, const int dx, const int dy)
-{
- if (!mObjects)
- return;
-
- mObjects->addObject(name, type, x / mapTileSize, y / mapTileSize,
- dx / mapTileSize, dy / mapTileSize);
-}
-
-void Map::addPortal(const std::string &name, const int type,
- const int x, const int y, const int dx, const int dy)
-{
- addPortalTile(name, type, (x / mapTileSize) + (dx / mapTileSize / 2),
- (y / mapTileSize) + (dy / mapTileSize / 2));
-}
-
-void Map::addPortalTile(const std::string &name, const int type,
- const int x, const int y)
-{
- if (mSpecialLayer)
- mSpecialLayer->setTile(x, y, new MapItem(type, name, x, y));
-
- mMapPortals.push_back(new MapItem(type, name, x, y));
-}
-
-void Map::updatePortalTile(const std::string &name, const int type,
- const int x, const int y, const bool addNew)
-{
- MapItem *item = findPortalXY(x, y);
- if (item)
- {
- item->mComment = name;
- item->setType(type);
- item->mX = x;
- item->mY = y;
- if (mSpecialLayer)
- {
- item = new MapItem(type, name, x, y);
- mSpecialLayer->setTile(x, y, item);
- }
- }
- else if (addNew)
- {
- addPortalTile(name, type, x, y);
- }
-}
-
-MapItem *Map::findPortalXY(const int x, const int y) const
-{
- FOR_EACH (std::vector<MapItem*>::const_iterator, it, mMapPortals)
- {
- if (!*it)
- continue;
-
- MapItem *const item = *it;
- if (item->mX == x && item->mY == y)
- return item;
- }
- return nullptr;
-}
-
-const TileAnimation *Map::getAnimationForGid(const int gid) const
-{
- if (mTileAnimations.empty())
- return nullptr;
-
- TileAnimationMapCIter i = mTileAnimations.find(gid);
- return (i == mTileAnimations.end()) ? nullptr : i->second;
-}
-
-void Map::setPvpMode(const int mode)
-{
- const int oldMode = mPvp;
-
- if (!mode)
- mPvp = 0;
- else
- mPvp |= mode;
-
- if (mPvp != oldMode && player_node)
- {
- switch (mPvp)
- {
- case 0:
- NotifyManager::notify(NotifyManager::PVP_OFF_GVG_OFF);
- break;
- case 1:
- NotifyManager::notify(NotifyManager::PVP_ON);
- break;
- case 2:
- NotifyManager::notify(NotifyManager::GVG_ON);
- break;
- case 3:
- NotifyManager::notify(NotifyManager::PVP_ON_GVG_ON);
- break;
- default:
- NotifyManager::notify(NotifyManager::PVP_UNKNOWN);
- break;
- }
- }
-}
-
-std::string Map::getObjectData(const unsigned x, const unsigned y,
- const int type) const
-{
- if (!mObjects)
- return "";
-
- MapObjectList *const list = mObjects->getAt(x, y);
- if (!list)
- return "";
-
- std::vector<MapObject>::const_iterator it = list->objects.begin();
- const std::vector<MapObject>::const_iterator it_end = list->objects.end();
- while (it != it_end)
- {
- if ((*it).type == type)
- return (*it).data;
- ++ it;
- }
-
- return "";
-}
-
-void Map::indexTilesets()
-{
- if (mTilesetsIndexed)
- return;
-
- mTilesetsIndexed = true;
-
- const Tileset *s = nullptr;
- size_t sSz = 0;
- FOR_EACH (Tilesets::const_iterator, it, mTilesets)
- {
- const size_t sz = (*it)->size();
- if (!s || static_cast<size_t>(s->getFirstGid()) + sSz
- < static_cast<size_t>((*it)->getFirstGid()) + sz)
- {
- s = *it;
- sSz = sz;
- }
- }
- if (!s)
- {
- mIndexedTilesetsSize = 0;
- mIndexedTilesets = nullptr;
- return;
- }
-
- const int size = static_cast<int>(s->getFirstGid())
- + static_cast<int>(s->size());
- mIndexedTilesetsSize = size;
- mIndexedTilesets = new Tileset*[static_cast<size_t>(size)];
- std::fill_n(mIndexedTilesets, size, static_cast<Tileset*>(nullptr));
-
- FOR_EACH (Tilesets::const_iterator, it, mTilesets)
- {
- Tileset *const s2 = *it;
- if (s2)
- {
- const int start = s2->getFirstGid();
- const int end = start + static_cast<int>(s2->size());
- for (int f = start; f < end; f ++)
- {
- if (f < size)
- mIndexedTilesets[f] = s2;
- }
- }
- }
-}
-
-void Map::clearIndexedTilesets()
-{
- if (!mTilesetsIndexed)
- return;
-
- mTilesetsIndexed = false;
- delete [] mIndexedTilesets;
- mIndexedTilesetsSize = 0;
-}
-
-void Map::reduce()
-{
-#ifdef USE_SDL2
- return;
-#else
- if (!mFringeLayer || mOpenGL != RENDER_SOFTWARE ||
- !config.getBoolValue("enableMapReduce"))
- {
- return;
- }
-
- int cnt = 0;
- for (int x = 0; x < mWidth; x ++)
- {
- for (int y = 0; y < mHeight; y ++)
- {
- bool correct(true);
- bool dontHaveAlpha(false);
-
- FOR_EACH (LayersCIter, layeri, mLayers)
- {
- const MapLayer *const layer = *layeri;
- if (x >= layer->mWidth || y >= layer->mHeight)
- continue;
-
- Image *const img = layer->mTiles[x + y * layer->mWidth];
- if (img)
- {
- if (img->hasAlphaChannel() && img->isAlphaCalculated())
- {
- if (!img->isAlphaVisible())
- {
- dontHaveAlpha = true;
- img->setAlphaVisible(false);
- }
- }
- else if (img->mBounds.w > mapTileSize
- || img->mBounds.h > mapTileSize)
- {
- correct = false;
- img->setAlphaVisible(true);
- break;
- }
- else if (!img->isHasAlphaChannel())
- {
- dontHaveAlpha = true;
- img->setAlphaVisible(false);
- }
- else if (img->hasAlphaChannel())
- {
- const uint8_t *const arr = img->SDLgetAlphaChannel();
- if (!arr)
- continue;
-
- bool bad(false);
- bool stop(false);
- int width;
- const SubImage *const subImg
- = dynamic_cast<SubImage*>(img);
- if (subImg)
- width = subImg->mInternalBounds.w;
- else
- width = img->mBounds.w;
-
- for (int f = img->mBounds.x;
- f < img->mBounds.x + img->mBounds.w; f ++)
- {
- for (int d = img->mBounds.y;
- d < img->mBounds.y + img->mBounds.h; d ++)
- {
- const uint8_t chan = arr[f + d * width];
- if (chan != 255)
- {
- bad = true;
- stop = true;
- break;
- }
- }
- if (stop)
- break;
- }
- if (!bad)
- {
- dontHaveAlpha = true;
- img->setAlphaVisible(false);
- }
- else
- {
- img->setAlphaVisible(true);
- }
- }
- img->setAlphaCalculated(true);
- }
- }
- if (!correct || !dontHaveAlpha)
- continue;
-
- Layers::reverse_iterator ri = mLayers.rbegin();
- while (ri != mLayers.rend())
- {
- const MapLayer *const layer = *ri;
- if (x >= layer->mWidth || y >= layer->mHeight)
- {
- ++ ri;
- continue;
- }
-
- const Image *img = layer->mTiles[x + y * layer->mWidth];
- if (img && !img->isAlphaVisible())
- { // removing all down tiles
- ++ ri;
- while (ri != mLayers.rend())
- {
- MapLayer *const layer2 = *ri;
- const size_t pos = static_cast<size_t>(
- x + y * layer2->mWidth);
- img = layer2->mTiles[pos];
- if (img)
- {
- layer2->mTiles[pos] = nullptr;
- cnt ++;
- }
- ++ ri;
- }
- break;
- }
- ++ ri;
- }
- }
- }
- logger->log("tiles reduced: %d", cnt);
-#endif
-}
-
-void Map::redrawMap()
-{
- mRedrawMap = true;
-}
-
-void Map::addHeights(MapHeights *const heights)
-{
- delete mHeights;
- mHeights = heights;
-}
-
-uint8_t Map::getHeightOffset(const int x, const int y) const
-{
- if (!mHeights)
- return 0;
- return mHeights->getHeight(x, y);
-}
-
-void Map::setMask(const int mask)
-{
- if (mask != mMask)
- mRedrawMap = true;
- mMask = mask;
-}
-
-void Map::setMusicFile(const std::string &file)
-{
- setProperty("music", file);
-}