diff options
author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/map.cpp | |
download | mv-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.gz mv-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.bz2 mv-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.xz mv-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.zip |
Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/map.cpp')
-rw-r--r-- | src/map.cpp | 1654 |
1 files changed, 1654 insertions, 0 deletions
diff --git a/src/map.cpp b/src/map.cpp new file mode 100644 index 000000000..5dd933f0b --- /dev/null +++ b/src/map.cpp @@ -0,0 +1,1654 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "map.h" + +#include "actorspritemanager.h" +#include "client.h" +#include "configuration.h" +#include "graphics.h" +#include "log.h" +#include "particle.h" +#include "simpleanimation.h" +#include "tileset.h" +#include "localplayer.h" + +#include "resources/ambientlayer.h" +#include "resources/image.h" +#include "resources/resourcemanager.h" + +#include "gui/gui.h" +#include "gui/palette.h" +#include "gui/truetypefont.h" + +#include "gui/widgets/chattab.h" + +#include "utils/dtor.h" +#include "utils/mkdir.h" +#include "utils/stringutils.h" + +#include <queue> + +#include <sys/stat.h> + +bool actorCompare(const Actor *a, const Actor *b); + +/** + * A location on a tile map. Used for pathfinding, open list. + */ +struct Location +{ + /** + * Constructor. + */ + Location(int px, int py, MetaTile *ptile): + x(px), y(py), tile(ptile) + {} + + /** + * Comparison operator. + */ + bool operator< (const Location &loc) const + { + return tile->Fcost > loc.tile->Fcost; + } + + int x, y; + MetaTile *tile; +}; + +TileAnimation::TileAnimation(Animation *ani): + mLastImage(NULL) +{ + mAnimation = new SimpleAnimation(ani); +} + +TileAnimation::~TileAnimation() +{ + delete mAnimation; + mAnimation = 0; +} + +void TileAnimation::update(int ticks) +{ + if (!mAnimation) + return; + + // update animation + mAnimation->update(ticks); + + // exchange images + Image *img = mAnimation->getCurrentImage(); + if (img != mLastImage) + { + for (std::list<std::pair<MapLayer*, int> >::iterator i = + mAffected.begin(); i != mAffected.end(); i++) + { + i->first->setTile(i->second, img); + } + mLastImage = img; + } +} + +MapLayer::MapLayer(int x, int y, int width, int height, bool isFringeLayer): + mX(x), mY(y), + mWidth(width), mHeight(height), + mIsFringeLayer(isFringeLayer), + mHighlightAttackRange(config.getBoolValue("highlightAttackRange")) +{ + const int size = mWidth * mHeight; + mTiles = new Image*[size]; + + std::fill_n(mTiles, size, (Image*) 0); + + config.addListener("highlightAttackRange", this); +} + +MapLayer::~MapLayer() +{ + config.removeListener("highlightAttackRange", this); + delete[] mTiles; +} + +void MapLayer::optionChanged(const std::string &value) +{ + if (value == "highlightAttackRange") + { + mHighlightAttackRange = + config.getBoolValue("highlightAttackRange"); + } +} + +void MapLayer::setTile(int x, int y, Image *img) +{ + setTile(x + y * mWidth, img); +} + +Image* MapLayer::getTile(int x, int y) const +{ + return mTiles[x + y * mWidth]; +} + +void MapLayer::draw(Graphics *graphics, int startX, int startY, + int endX, int endY, int scrollX, int scrollY, + const Actors &actors, int debugFlags) const +{ + if (!player_node) + return; + + startX -= mX; + startY -= mY; + endX -= mX; + endY -= mY; + + if (startX < 0) + startX = 0; + if (startY < 0) + startY = 0; + if (endX > mWidth) + endX = mWidth; + if (endY > mHeight) + endY = mHeight; + + Actors::const_iterator ai = actors.begin(); + + const int dx = (mX * 32) - scrollX; + const int dy = (mY * 32) - scrollY + 32; + + int specialWidth = 0; + int specialHeight = 0; + + const bool extraDraw = + mIsFringeLayer && mSpecialLayer && mTempLayer; + + if (mIsFringeLayer) + { + if (mSpecialLayer) + { + specialWidth = mSpecialLayer->mWidth; + specialHeight = mSpecialLayer->mHeight; + } + } + + for (int y = startY; y < endY; y++) + { + const int y32 = y * 32; + const int yWidth = y * mWidth; + + // If drawing the fringe layer, make sure all actors above this row of + // tiles have been drawn + if (mIsFringeLayer) + { + while (ai != actors.end() && (*ai)->getPixelY() <= y32) + { + (*ai)->draw(graphics, -scrollX, -scrollY); + ai++; + } + } + + if (debugFlags == Map::MAP_SPECIAL3 + || debugFlags == Map::MAP_BLACKWHITE) + { + if (extraDraw && y < specialHeight) + { + //x + y * mWidth + int ptr = y * specialWidth; + const int py1 = y32 - scrollY; + int endX1 = endX; + if (endX1 > specialWidth) + endX1 = specialWidth; + if (endX1 < 0) + endX1 = 0; + + for (int x = startX; x < endX1; x++) + { + const int px1 = x * 32 - scrollX; + + MapItem *item = mSpecialLayer->mTiles[ptr + x]; + if (item) + item->draw(graphics, px1, py1, 32, 32); + + item = mTempLayer->mTiles[ptr + x]; + if (item) + item->draw(graphics, px1, py1, 32, 32); + } + } + } + else + { + const int py0 = y32 + dy; + const int py1 = y32 - scrollY; + + for (int x = startX; x < endX; x++) + { + const int px1 = x * 32 - scrollX; + const int tilePtr = x + yWidth; + int c = 0; + Image *img = mTiles[tilePtr]; + if (img) + { + const int px = (x * 32) + dx; + const int py = py0 - img->getHeight(); + if ((debugFlags != Map::MAP_SPECIAL + && debugFlags != Map::MAP_SPECIAL2) + || img->getHeight() <= 32) + { + int width = 0; + c = getTileDrawWidth(tilePtr, endX - x, width); + + if (!c) + { + graphics->drawImage(img, px, py); + } + else + { + graphics->drawImagePattern(img, px, py, + width, img->getHeight()); + } + } + } + + if (extraDraw && y < specialHeight) + { + int c1 = c; + if (c1 + x + 1 > specialWidth) + c1 = specialWidth - x - 1; + if (c1 < 0) + c1 = 0; + + int ptr = y * specialWidth + x; + + for (int x1 = 0; x1 < c1 + 1; x1 ++) + { + MapItem *item1 = mSpecialLayer->mTiles[ptr + x1]; + MapItem *item2 = mTempLayer->mTiles[ptr + x1]; + if (item1 || item2) + { + const int px2 = px1 + (x1 * 32); + if (item1 && item1->mType != MapItem::EMPTY) + item1->draw(graphics, px2, py1, 32, 32); + + if (item2 && item2->mType != MapItem::EMPTY) + item2->draw(graphics, px2, py1, 32, 32); + } + } + } + x += c; + } + } + } + + // Draw any remaining actors + if (mIsFringeLayer && debugFlags != Map::MAP_SPECIAL3) + { + while (ai != actors.end()) + { + (*ai)->draw(graphics, -scrollX, -scrollY); + ai++; + } + if (mHighlightAttackRange && player_node) + { + const int px = player_node->getPixelX() - scrollX - 16; + const int py = player_node->getPixelY() - scrollY - 32; + const int attackRange = player_node->getAttackRange() * 32; + + int x = px - attackRange; + int y = py - attackRange; + int w = 2 * attackRange + 32; + int h = w; + if (attackRange <= 32) + { + x -= 16; + y -= 16; + w += 32; + h += 32; + } + + if (userPalette) + { + graphics->setColor(userPalette->getColorWithAlpha( + UserPalette::ATTACK_RANGE)); + + graphics->fillRectangle(gcn::Rectangle( + x, y, + w, h)); + + graphics->setColor(userPalette->getColorWithAlpha( + UserPalette::ATTACK_RANGE_BORDER)); + + graphics->drawRectangle(gcn::Rectangle( + x, y, + w, h)); + } + } + } +} + +int MapLayer::getTileDrawWidth(int tilePtr, int endX, int &width) const +{ + Image *img1 = mTiles[tilePtr]; + int c = 0; + if (!img1) + { + width = 0; + return c; + } + width = img1->getWidth(); + for (int x = 1; x < endX; x++) + { + tilePtr ++; + Image *img = mTiles[tilePtr]; + if (img != img1) + break; + c ++; + if (img) + width += img->getWidth(); + } + return c; +} + +Map::Map(int width, int height, int tileWidth, int tileHeight): + mWidth(width), mHeight(height), + mTileWidth(tileWidth), mTileHeight(tileHeight), + mMaxTileHeight(height), + mHasWarps(false), + mDebugFlags(MAP_NORMAL), + mOnClosedList(1), mOnOpenList(2), + mLastScrollX(0.0f), mLastScrollY(0.0f), + mOverlayDetail(config.getIntValue("OverlayDetail")), + mOpacity(config.getFloatValue("guialpha")), + mPvp(0) +// mSpritesUpdated(true) +{ + const int size = mWidth * mHeight; + + mDebugFlags = 0; + mMetaTiles = new MetaTile[size]; + for (int i = 0; i < NB_BLOCKTYPES; i++) + { + mOccupation[i] = new int[size]; + memset(mOccupation[i], 0, size * sizeof(int)); + } + mSpecialLayer = new SpecialLayer(width, height); + mTempLayer = new SpecialLayer(width, height, true); + config.addListener("OverlayDetail", this); + config.addListener("guialpha", this); + +#ifdef USE_OPENGL + mOpenGL = config.getIntValue("opengl"); +#else + mOpenGL = 0; +#endif +} + +Map::~Map() +{ + config.removeListener("OverlayDetail", this); + config.removeListener("guialpha", this); + + // delete metadata, layers, tilesets and overlays + delete[] mMetaTiles; + for (int i = 0; i < NB_BLOCKTYPES; i++) + delete[] mOccupation[i]; + + delete_all(mLayers); + delete_all(mTilesets); + delete_all(mForegrounds); + delete_all(mBackgrounds); + delete_all(mTileAnimations); + delete mSpecialLayer; + mSpecialLayer = 0; + delete mTempLayer; + mTempLayer = 0; + delete_all(mMapPortals); +} + +void Map::optionChanged(const std::string &value) +{ + if (value == "OverlayDetail") + mOverlayDetail = config.getIntValue("OverlayDetail"); + else if (value == "guialpha") + mOpacity = config.getFloatValue("guialpha"); +} + +void Map::initializeAmbientLayers() +{ + ResourceManager *resman = ResourceManager::getInstance(); + + // search for "foreground*" or "overlay*" (old term) in map properties + for (int i = 0; /* terminated by a break */; i++) + { + std::string name; + if (hasProperty("foreground" + toString(i) + "image")) + name = "foreground" + toString(i); + else if (hasProperty("overlay" + toString(i) + "image")) + name = "overlay" + toString(i); + else + break; // the FOR loop + + Image *img = resman->getImage(getProperty(name + "image")); + const float speedX = getFloatProperty(name + "scrollX"); + const float speedY = getFloatProperty(name + "scrollY"); + const float parallax = getFloatProperty(name + "parallax"); + const bool keepRatio = getBoolProperty(name + "keepratio"); + + if (img) + { + mForegrounds.push_back( + new AmbientLayer(img, parallax, speedX, speedY, keepRatio)); + + // The AmbientLayer takes control over the image. + img->decRef(); + } + } + + + // search for "background*" in map properties + for (int i = 0; + hasProperty("background" + toString(i) + "image"); + i++) + { + const std::string name = "background" + toString(i); + + Image *img = resman->getImage(getProperty(name + "image")); + const float speedX = getFloatProperty(name + "scrollX"); + const float speedY = getFloatProperty(name + "scrollY"); + const float parallax = getFloatProperty(name + "parallax"); + const bool keepRatio = getBoolProperty(name + "keepratio"); + + if (img) + { + mBackgrounds.push_back( + new AmbientLayer(img, parallax, speedX, speedY, keepRatio)); + + // The AmbientLayer takes control over the image. + img->decRef(); + } + } +} + +void Map::addLayer(MapLayer *layer) +{ + mLayers.push_back(layer); +} + +void Map::addTileset(Tileset *tileset) +{ + if (!tileset) + return; + + mTilesets.push_back(tileset); + + if (tileset->getHeight() > mMaxTileHeight) + mMaxTileHeight = tileset->getHeight(); +} + +bool actorCompare(const Actor *a, const Actor *b) +{ + if (!a || !b) + return false; + + return a->getPixelY() < b->getPixelY(); +} + +void Map::update(int ticks) +{ + // Update animated tiles + for (std::map<int, TileAnimation*>::iterator + iAni = mTileAnimations.begin(); + iAni != mTileAnimations.end(); iAni++) + { + iAni->second->update(ticks); + } +} + +void Map::draw(Graphics *graphics, int scrollX, int scrollY) +{ + // Calculate range of tiles which are on-screen + int endPixelY = graphics->getHeight() + scrollY + mTileHeight - 1; + endPixelY += mMaxTileHeight - mTileHeight; + int startX = scrollX / mTileWidth; + int startY = scrollY / mTileHeight; + int endX = (graphics->getWidth() + scrollX + mTileWidth - 1) / mTileWidth; + int endY = endPixelY / mTileHeight; + + // Make sure actors are sorted ascending by Y-coordinate + // so that they overlap correctly +// if (mSpritesUpdated) +// { + mActors.sort(actorCompare); +// mSpritesUpdated = false; +// } + + // update scrolling of all ambient layers + updateAmbientLayers(static_cast<float>(scrollX), + static_cast<float>(scrollY)); + + // Draw backgrounds + drawAmbientLayers(graphics, BACKGROUND_LAYERS, mOverlayDetail); + + if (mDebugFlags == MAP_BLACKWHITE) + { + graphics->setColor(userPalette->getColorWithAlpha( + UserPalette::WALKABLE_HIGHLIGHT)); + + graphics->fillRectangle(gcn::Rectangle(0, 0, + graphics->getWidth(), graphics->getHeight())); + } + + // draw the game world + Layers::const_iterator layeri = mLayers.begin(); + + bool overFringe = false; + + if (mDebugFlags == MAP_SPECIAL3 || mDebugFlags == MAP_BLACKWHITE) + { + for (; layeri != mLayers.end(); ++layeri) + { + if ((*layeri)->isFringeLayer()) + { + (*layeri)->setSpecialLayer(mSpecialLayer); + (*layeri)->setTempLayer(mTempLayer); + (*layeri)->draw(graphics, + startX, startY, endX, endY, + scrollX, scrollY, + mActors, mDebugFlags); + break; + } + } + } + else + { + for (; layeri != mLayers.end() && !overFringe; ++layeri) + { + if ((*layeri)->isFringeLayer()) + { + (*layeri)->setSpecialLayer(mSpecialLayer); + (*layeri)->setTempLayer(mTempLayer); + if (mDebugFlags == MAP_SPECIAL2) + overFringe = true; + } + + (*layeri)->draw(graphics, + startX, startY, endX, endY, + scrollX, scrollY, + mActors, mDebugFlags); + } + } + + // Dont draw if gui opacity == 1 + if (mOpacity != 1.0f) + { + // Draws beings with a lower opacity to make them visible + // even when covered by a wall or some other elements... + Actors::const_iterator ai = mActors.begin(); + while (ai != mActors.end()) + { + if (Actor *actor = *ai) + { + if (!mOpenGL && (actor->getTileX() < startX + || actor->getTileX() > endX || actor->getTileY() < startY + || actor->getTileY() > endY)) + { + ai++; + continue; + } + // For now, just draw actors with only one layer. + if (actor->getNumberOfLayers() == 1) + { + actor->setAlpha(0.3f); + actor->draw(graphics, -scrollX, -scrollY); + actor->setAlpha(1.0f); + } + } + ai++; + } + } + + drawAmbientLayers(graphics, FOREGROUND_LAYERS, mOverlayDetail); +} + +void Map::drawCollision(Graphics *graphics, int scrollX, int scrollY, + int debugFlags) +{ + int endPixelY = graphics->getHeight() + scrollY + mTileHeight - 1; + int startX = scrollX / mTileWidth; + int startY = scrollY / mTileHeight; + int endX = (graphics->getWidth() + scrollX + mTileWidth - 1) / mTileWidth; + int endY = endPixelY / mTileHeight; + + if (startX < 0) startX = 0; + if (startY < 0) startY = 0; + if (endX > mWidth) endX = mWidth; + if (endY > mHeight) endY = mHeight; + + + if (debugFlags < MAP_SPECIAL) + { + graphics->setColor(gcn::Color(0, 0, 0, 64)); + graphics->drawNet( + startX * mTileWidth - scrollX, + startY * mTileHeight - scrollY, + endX * mTileWidth - scrollX, + endY * mTileHeight - scrollY, + 32, 32); + } + + for (int y = startY; y < endY; y++) + { + for (int x = startX; x < endX; x++) + { + int width = 0; + int x0 = x; + + if (!getWalk(x, y, BLOCKMASK_WALL)) + { + width = 32; + for (int x2 = x + 1; x < endX; x2 ++) + { + if (getWalk(x2, y, BLOCKMASK_WALL)) + break; + width += 32; + x ++; + } + } + + if (width && userPalette) + { + graphics->setColor(userPalette->getColorWithAlpha( + UserPalette::COLLISION_HIGHLIGHT)); + + graphics->fillRectangle(gcn::Rectangle( + x0 * mTileWidth - scrollX, + y * mTileHeight - scrollY, + width, 32)); + } + } + } +} + +void Map::updateAmbientLayers(float scrollX, float scrollY) +{ + static int lastTick = tick_time; // static = only initialized at first call + + if (mLastScrollX == 0.0f && mLastScrollY == 0.0f) + { + // First call - initialisation + mLastScrollX = scrollX; + mLastScrollY = scrollY; + } + + // Update Overlays + float dx = scrollX - mLastScrollX; + float dy = scrollY - mLastScrollY; + int timePassed = get_elapsed_time(lastTick); + + std::list<AmbientLayer*>::iterator i; + for (i = mBackgrounds.begin(); i != mBackgrounds.end(); i++) + (*i)->update(timePassed, dx, dy); + + for (i = mForegrounds.begin(); i != mForegrounds.end(); i++) + (*i)->update(timePassed, dx, dy); + + mLastScrollX = scrollX; + mLastScrollY = scrollY; + lastTick = tick_time; +} + +void Map::drawAmbientLayers(Graphics *graphics, LayerType type, + int detail) +{ + // Detail 0 = no ambient effects except background image + if (detail <= 0 && type != BACKGROUND_LAYERS) + return; + + // find out which layer list to draw + std::list<AmbientLayer*> *layers; + switch (type) + { + case FOREGROUND_LAYERS: + layers = &mForegrounds; + break; + case BACKGROUND_LAYERS: + layers = &mBackgrounds; + break; + default: + // New type of ambient layers added here without adding it + // to Map::drawAmbientLayers. + assert(false); + break; + } + + // Draw overlays + for (std::list<AmbientLayer*>::iterator i = layers->begin(); + i != layers->end(); i++) + { + (*i)->draw(graphics, graphics->getWidth(), graphics->getHeight()); + + // Detail 1: only one overlay, higher: all overlays + if (detail == 1) + break; + } +} + +Tileset *Map::getTilesetWithGid(int gid) const +{ + Tileset *s = NULL; + for (Tilesets::const_iterator it = mTilesets.begin(), + it_end = mTilesets.end(); it < it_end && (*it)->getFirstGid() <= gid; + it++) + { + s = *it; + } + + return s; +} + +void Map::blockTile(int x, int y, BlockType type) +{ + if (type == BLOCKTYPE_NONE || !contains(x, y)) + return; + + const int tileNum = x + y * mWidth; + + if ((++mOccupation[type][tileNum]) > 0) + { + switch (type) + { + case BLOCKTYPE_WALL: + mMetaTiles[tileNum].blockmask |= BLOCKMASK_WALL; + break; + case BLOCKTYPE_CHARACTER: + mMetaTiles[tileNum].blockmask |= BLOCKMASK_CHARACTER; + break; + case BLOCKTYPE_MONSTER: + mMetaTiles[tileNum].blockmask |= BLOCKMASK_MONSTER; + break; + default: + // Do nothing. + break; + } + } +} + +bool Map::getWalk(int x, int y, unsigned char walkmask) const +{ + // You can't walk outside of the map + if (!contains(x, y)) + return false; + + // Check if the tile is walkable + return !(mMetaTiles[x + y * mWidth].blockmask & walkmask); +} + +bool Map::occupied(int x, int y) const +{ + const ActorSprites &actors = actorSpriteManager->getAll(); + ActorSpritesConstIterator it, it_end; + for (it = actors.begin(), it_end = actors.end(); it != it_end; it++) + { + const ActorSprite *actor = *it; + +//+++ if (actor->getTileX() == x && actor->getTileY() == y +// && being->getSubType() != 45) + if (actor->getTileX() == x && actor->getTileY() == y && + actor->getType() != ActorSprite::FLOOR_ITEM) + { + return true; + } + } + + return false; +} + +bool Map::contains(int x, int y) const +{ + return x >= 0 && y >= 0 && x < mWidth && y < mHeight; +} + +MetaTile *Map::getMetaTile(int x, int y) const +{ + return &mMetaTiles[x + y * mWidth]; +} + +Actors::iterator Map::addActor(Actor *actor) +{ + mActors.push_front(actor); +// mSpritesUpdated = true; + return mActors.begin(); +} + +void Map::removeActor(Actors::iterator iterator) +{ + mActors.erase(iterator); +// mSpritesUpdated = true; +} + +const std::string Map::getMusicFile() const +{ + return getProperty("music"); +} + +const std::string Map::getName() const +{ + if (hasProperty("name")) + return getProperty("name"); + + return getProperty("mapname"); +} + +const std::string Map::getFilename() const +{ + std::string fileName = getProperty("_filename"); + int lastSlash = static_cast<int>(fileName.rfind("/")) + 1; + int lastDot = static_cast<int>(fileName.rfind(".")); + + return fileName.substr(lastSlash, lastDot - lastSlash); +} + +Position Map::checkNodeOffsets(int radius, unsigned char walkMask, + const Position &position) const +{ + // Pre-computing character's position in tiles + const int tx = position.x / 32; + const int ty = position.y / 32; + + // Pre-computing character's position offsets. + int fx = position.x % 32; + int fy = position.y % 32; + + // Compute the being radius: + // FIXME: Hande beings with more than 1/2 tile radius by not letting them + // go or spawn in too narrow places. The server will have to be aware + // of being's radius value (in tiles) to handle this gracefully. + if (radius > 32 / 2) + radius = 32 / 2; + // set a default value if no value returned. + if (radius < 1) + radius = 32 / 3; + + // We check diagonal first as they are more restrictive. + // Top-left border check + if (!getWalk(tx - 1, ty - 1, walkMask) + && fy < radius && fx < radius) + { + fx = radius; + fy = radius; + } + // Top-right border check + if (!getWalk(tx + 1, ty - 1, walkMask) + && (fy < radius) && fx > (32 - radius)) + { + fx = 32 - radius; + fy = radius; + } + // Bottom-left border check + if (!getWalk(tx - 1, ty + 1, walkMask) + && fy > (32 - radius) && fx < radius) + { + fx = radius; + fy = 32 - radius; + } + // Bottom-right border check + if (!getWalk(tx + 1, ty + 1, walkMask) + && fy > (32 - radius) && fx > (32 - radius)) + { + fx = 32 - radius; + fy = fx; + } + + // Fix coordinates so that the player does not seem to dig into walls. + if (fx > (32 - radius) && !getWalk(tx + 1, ty, walkMask)) + fx = 32 - radius; + else if (fx < radius && !getWalk(tx - 1, ty, walkMask)) + fx = radius; + else if (fy > (32 - radius) && !getWalk(tx, ty + 1, walkMask)) + fy = 32 - radius; + else if (fy < radius && !getWalk(tx, ty - 1, walkMask)) + fy = radius; + + return Position(tx * 32 + fx, ty * 32 + fy); +} + +Path Map::findPixelPath(int startPixelX, int startPixelY, int endPixelX, + int endPixelY, + int radius, unsigned char walkMask, int maxCost) +{ + Path myPath = findPath(startPixelX / 32, startPixelY / 32, + endPixelX / 32, endPixelY / 32, walkMask, maxCost); + + // Don't compute empty coordinates. + if (myPath.empty()) + return myPath; + + // Find the starting offset + float startOffsetX = static_cast<float>(startPixelX % 32); + float startOffsetY = static_cast<float>(startPixelY % 32); + + // Find the ending offset + float endOffsetX = static_cast<float>(endPixelX % 32); + float endOffsetY = static_cast<float>(endPixelY % 32); + + // Find the distance, and divide it by the number of steps + int changeX = (int)((endOffsetX - startOffsetX) + / static_cast<float>(myPath.size())); + int changeY = (int)((endOffsetY - startOffsetY) + / static_cast<float>(myPath.size())); + + // Convert the map path to pixels over tiles + // And add interpolation between the starting and ending offsets + Path::iterator it = myPath.begin(); + int i = 0; + while (it != myPath.end()) + { + // A position that is valid on the start and end tile is not + // necessarily valid on all the tiles in between, so check the offsets. + *it = checkNodeOffsets(radius, walkMask, + it->x * 32 + startOffsetX + static_cast<float>(changeX * i), + it->y * 32 + startOffsetY + static_cast<float>(changeY * i)); + i++; + it++; + } + + // Remove the last path node, as it's more clever to go to the destination. + // It also permit to avoid zigzag at the end of the path, + // especially with mouse. + Position destination = checkNodeOffsets(radius, walkMask, + endPixelX, endPixelY); + myPath.pop_back(); + myPath.push_back(destination); + + return myPath; +} + +Path Map::findPath(int startX, int startY, int destX, int destY, + unsigned char walkmask, int maxCost) +{ + static int const basicCost = 100; + + // Path to be built up (empty by default) + Path path; + + // Declare open list, a list with open tiles sorted on F cost + std::priority_queue<Location> openList; + + // Return when destination not walkable + if (!getWalk(destX, destY, walkmask)) + return path; + + // Reset starting tile's G cost to 0 + MetaTile *startTile = getMetaTile(startX, startY); + startTile->Gcost = 0; + + // Add the start point to the open list + openList.push(Location(startX, startY, startTile)); + + bool foundPath = false; + + // Keep trying new open tiles until no more tiles to try or target found + while (!openList.empty() && !foundPath) + { + // Take the location with the lowest F cost from the open list. + Location curr = openList.top(); + openList.pop(); + + // If the tile is already on the closed list, this means it has already + // been processed with a shorter path to the start point (lower G cost) + if (curr.tile->whichList == mOnClosedList) + continue; + + // Put the current tile on the closed list + curr.tile->whichList = mOnClosedList; + + // Check the adjacent tiles + for (int dy = -1; dy <= 1; dy++) + { + for (int dx = -1; dx <= 1; dx++) + { + // Calculate location of tile to check + const int x = curr.x + dx; + const int y = curr.y + dy; + + // Skip if if we're checking the same tile we're leaving from, + // or if the new location falls outside of the map boundaries + if ((dx == 0 && dy == 0) || !contains(x, y)) + continue; + + MetaTile *newTile = getMetaTile(x, y); + + // Skip if the tile is on the closed list or is not walkable + // unless its the destination tile + if (!newTile || newTile->whichList == mOnClosedList || + ((newTile->blockmask & walkmask) + && !(x == destX && y == destY)) + || (newTile->blockmask & BLOCKMASK_WALL)) + { + continue; + } + + // When taking a diagonal step, verify that we can skip the + // corner. + if (dx != 0 && dy != 0) + { + MetaTile *t1 = getMetaTile(curr.x, curr.y + dy); + MetaTile *t2 = getMetaTile(curr.x + dx, curr.y); + + if (!t1 || !t2 || ((t1->blockmask | t2->blockmask) + & BLOCKMASK_WALL)) + { + continue; + } + } + + // Calculate G cost for this route, ~sqrt(2) for moving diagonal + int Gcost = curr.tile->Gcost + + (dx == 0 || dy == 0 ? basicCost : basicCost * 362 / 256); + + /* Demote an arbitrary direction to speed pathfinding by + adding a defect (TODO: change depending on the desired + visual effect, e.g. a cross-product defect toward + destination). + Important: as long as the total defect along any path is + less than the basicCost, the pathfinder will still find one + of the shortest paths! */ + if (dx == 0 || dy == 0) + { + // Demote horizontal and vertical directions, so that two + // consecutive directions cannot have the same Fcost. + ++Gcost; + } + + // It costs extra to walk through a being (needs to be enough + // to make it more attractive to walk around). +// if (occupied(x, y)) +// { +// Gcost += 3 * basicCost; +// } + + // Skip if Gcost becomes too much + // Warning: probably not entirely accurate + if (maxCost > 0 && Gcost > maxCost * basicCost) + continue; + + if (newTile->whichList != mOnOpenList) + { + // Found a new tile (not on open nor on closed list) + + /* Update Hcost of the new tile. The pathfinder does not + work reliably if the heuristic cost is higher than the + real cost. In particular, using Manhattan distance is + forbidden here. */ + int dx = std::abs(x - destX), dy = std::abs(y - destY); + newTile->Hcost = std::abs(dx - dy) * basicCost + + std::min(dx, dy) * (basicCost * 362 / 256); + + // Set the current tile as the parent of the new tile + newTile->parentX = curr.x; + newTile->parentY = curr.y; + + // Update Gcost and Fcost of new tile + newTile->Gcost = Gcost; + newTile->Fcost = Gcost + newTile->Hcost; + + if (x != destX || y != destY) + { + // Add this tile to the open list + newTile->whichList = mOnOpenList; + openList.push(Location(x, y, newTile)); + } + else + { + // Target location was found + foundPath = true; + } + } + else if (Gcost < newTile->Gcost) + { + // Found a shorter route. + // Update Gcost and Fcost of the new tile + newTile->Gcost = Gcost; + newTile->Fcost = Gcost + newTile->Hcost; + + // Set the current tile as the parent of the new tile + newTile->parentX = curr.x; + newTile->parentY = curr.y; + + // Add this tile to the open list (it's already + // there, but this instance has a lower F score) + openList.push(Location(x, y, newTile)); + } + } + } + } + + // Two new values to indicate whether a tile is on the open or closed list, + // this way we don't have to clear all the values between each pathfinding. + mOnClosedList += 2; + mOnOpenList += 2; + + // If a path has been found, iterate backwards using the parent locations + // to extract it. + if (foundPath) + { + int pathX = destX; + int pathY = destY; + + while (pathX != startX || pathY != startY) + { + // Add the new path node to the start of the path list + path.push_front(Position(pathX, pathY)); + + // Find out the next parent + MetaTile *tile = getMetaTile(pathX, pathY); + pathX = tile->parentX; + pathY = tile->parentY; + } + } + + return path; +} + +void Map::addParticleEffect(const std::string &effectFile, + int x, int y, int w, int h) +{ + ParticleEffectData newEffect; + newEffect.file = effectFile; + newEffect.x = x; + newEffect.y = y; + newEffect.w = w; + newEffect.h = h; + particleEffects.push_back(newEffect); +} + +void Map::initializeParticleEffects(Particle *particleEngine) +{ + if (!particleEngine) + return; + + Particle *p; + + if (config.getBoolValue("particleeffects")) + { + for (std::list<ParticleEffectData>::iterator + i = particleEffects.begin(); + i != particleEffects.end(); i++) + { + p = particleEngine->addEffect(i->file, i->x, i->y); + if (p && i->w > 0 && i->h > 0) + p->adjustEmitterSize(i->w, i->h); + } + } +} + +void Map::addExtraLayer() +{ + if (!mSpecialLayer) + { + logger->log1("No special layer"); + return; + } + std::string mapFileName = getUserMapDirectory() + "/extralayer.txt"; + logger->log("try load extra layer: " + mapFileName); + struct stat statbuf; + if (!stat(mapFileName.c_str(), &statbuf) && S_ISREG(statbuf.st_mode)) + { + std::ifstream mapFile; + mapFile.open(mapFileName.c_str(), std::ios::in); + char line[201]; + std::string buf; + while (mapFile.getline(line, 200)) + { + std::string buf; + std::string str = line; + if (!str.empty()) + { + std::string x; + std::string y; + std::string type1; + std::string comment; + std::stringstream ss(str); + ss >> x; + ss >> y; + ss >> type1; + std::vector<int> tokens; + ss >> comment; + while (ss >> buf) + comment += " " + buf; + + int type = atoi(type1.c_str()); +/* + MapItem *item = new MapItem(atoi(type.c_str()), comment); + int x1 = atoi(x.c_str()); + int y1 = atoi(y.c_str()); + mSpecialLayer->setTile(x1, y1, item); +*/ + if (comment.empty()) + { + if (type < MapItem::ARROW_UP + || type > MapItem::ARROW_RIGHT) + { + comment = "unknown"; + } + } + if (type == MapItem::PORTAL) + { + updatePortalTile(comment, type, atoi(x.c_str()), + atoi(y.c_str()), false); + } + else if (type == MapItem::HOME) + { + updatePortalTile(comment, type, atoi(x.c_str()), + atoi(y.c_str())); + } + else + { + addPortalTile(comment, type, atoi(x.c_str()), + atoi(y.c_str())); + } + } + } + mapFile.close(); + } +} + +void Map::saveExtraLayer() +{ + if (!mSpecialLayer) + { + logger->log1("No special layer"); + return; + } + std::string mapFileName = getUserMapDirectory() + "/extralayer.txt"; + logger->log("try save extra layer: " + mapFileName); + + if (mkdir_r(getUserMapDirectory().c_str())) + { + logger->log(strprintf("%s doesn't exist and can't be created! " + "Exiting.", getUserMapDirectory().c_str())); + return; + } + + std::ofstream mapFile; + mapFile.open(mapFileName.c_str(), std::ios::binary); + if (!mapFile.is_open()) + { + logger->log1("Unable to open extralayer.txt for writing"); + return; + } + + int width = mSpecialLayer->mWidth; + int height = mSpecialLayer->mHeight; + + for (int x = 0; x < width; x ++) + { + for (int y = 0; y < height; y ++) + { + MapItem *item = mSpecialLayer->getTile(x, y); + if (item && item->mType != MapItem::EMPTY + && item->mType != MapItem::HOME) + { + mapFile << x << " " << y << " " << (int)item->mType + << " " << item->mComment << std::endl; + } + } + } + mapFile.close(); +} + +std::string Map::getUserMapDirectory() const +{ + return Client::getServerConfigDirectory() + "/" + getProperty("_filename"); +} + +void Map::addPortal(const std::string &name, int type, + int x, int y, int dx, int dy) +{ + addPortalTile(name, type, (x / 32) + (dx / 64), (y / 32) + (dy / 64)); +} + +void Map::addPortalTile(const std::string &name, int type, int x, int y) +{ + MapItem *item = new MapItem(type, name, x, y); + if (mSpecialLayer) + mSpecialLayer->setTile(x, y, item); + + item = new MapItem(type, name, x, y); + mMapPortals.push_back(item); +} + +void Map::updatePortalTile(const std::string &name, int type, + int x, int y, bool addNew) +{ + MapItem *item = findPortalXY(x, y); + if (item) + { + item->mComment = name; + item->setType(type); + item->mX = x; + item->mY = y; + if (mSpecialLayer) + { + item = new MapItem(type, name, x, y); + mSpecialLayer->setTile(x, y, item); + } + } + else if (addNew) + { + addPortalTile(name, type, x, y); + } +} + +MapItem *Map::findPortalXY(int x, int y) +{ + std::list<MapItem*>::iterator it; + std::list<MapItem*>::iterator it_end; + + for (it = mMapPortals.begin(), it_end = mMapPortals.end(); + it != it_end; it++) + { + MapItem *item = *it; + if (item->mX == x && item->mY == y) + return item; + } + return 0; +} + +TileAnimation *Map::getAnimationForGid(int gid) const +{ + std::map<int, TileAnimation*>::const_iterator + i = mTileAnimations.find(gid); + return (i == mTileAnimations.end()) ? NULL : i->second; +} + +void Map::setPvpMode(int mode) +{ + int oldMode = mPvp; + + if (!mode) + mPvp = 0; + else + mPvp |= mode; + + if (mPvp != oldMode && player_node) + { + switch (mPvp) + { + case 0: + player_node->setSpeech("pvp off, gvg off", SPEECH_TIME); + break; + case 1: + player_node->setSpeech("pvp on", SPEECH_TIME); + break; + case 2: + player_node->setSpeech("gvg on", SPEECH_TIME); + break; + case 3: + player_node->setSpeech("pvp on, gvg on", SPEECH_TIME); + break; + default: + player_node->setSpeech("unknown pvp", SPEECH_TIME); + break; + } + } +} + +SpecialLayer::SpecialLayer(int width, int height, bool drawSprites): + mWidth(width), mHeight(height) +{ + const int size = mWidth * mHeight; + mTiles = new MapItem*[size]; + std::fill_n(mTiles, size, (MapItem*) 0); + mDrawSprites = drawSprites; +} + +SpecialLayer::~SpecialLayer() +{ + for (int f = 0; f < mWidth * mHeight; f ++) + { + delete mTiles[f]; + mTiles[f] = 0; + } + delete[] mTiles; +} + +MapItem* SpecialLayer::getTile(int x, int y) const +{ + if (x < 0 || x >= mWidth || + y < 0 || y >= mHeight) + { + return 0; + } + return mTiles[x + y * mWidth]; +} + +void SpecialLayer::setTile(int x, int y, MapItem *item) +{ + if (x < 0 || x >= mWidth || + y < 0 || y >= mHeight) + { + return; + } + + int idx = x + y * mWidth; + delete mTiles[idx]; + if (item) + item->setPos(x, y); + mTiles[idx] = item; +} + +void SpecialLayer::setTile(int x, int y, int type) +{ + if (x < 0 || x >= mWidth || + y < 0 || y >= mHeight) + { + return; + } + + int idx = x + y * mWidth; + if (mTiles[idx]) + { + mTiles[idx]->setType(type); + } + else + { + delete mTiles[idx]; + mTiles[idx] = new MapItem(type); + } + mTiles[idx]->setPos(x, y); +} + +void SpecialLayer::addRoad(Path road) +{ + for (Path::const_iterator i = road.begin(), i_end = road.end(); + i != i_end; ++i) + { + Position pos = (*i); + MapItem *item = getTile(pos.x, pos.y); + if (!item) + { + item = new MapItem(MapItem::ROAD); + setTile(pos.x, pos.y, item); + } + else + { + item->setType(MapItem::ROAD); + } + } +} + +void SpecialLayer::clean() +{ + for (int f = 0; f < mWidth * mHeight; f ++) + { + MapItem *item = mTiles[f]; + if (item) + item->setType(MapItem::EMPTY); + } +} + +void SpecialLayer::draw(Graphics *graphics, int startX, int startY, + int endX, int endY, int scrollX, int scrollY) +{ + if (startX < 0) + startX = 0; + if (startY < 0) + startY = 0; + if (endX > mWidth) + endX = mWidth; + if (endY > mHeight) + endY = mHeight; + +// MapSprites::const_iterator si = sprites.begin(); + + for (int y = startY; y < endY; y++) + { + for (int x = startX; x < endX; x++) + itemDraw(graphics, x, y, scrollX, scrollY); + } +} + +void SpecialLayer::itemDraw(Graphics *graphics, int x, int y, + int scrollX, int scrollY) +{ + MapItem *item = getTile(x, y); + if (item) + { + const int px = x * 32 - scrollX; + const int py = y * 32 - scrollY; + item->draw(graphics, px, py, 32, 32); + } +} + + +MapItem::MapItem(): + mImage(0), mComment(""), mName(""), mX(-1), mY(-1) +{ + setType(EMPTY); +} + +MapItem::MapItem(int type): + mImage(0), mComment(""), mName(""), mX(-1), mY(-1) +{ + setType(type); +} + +MapItem::MapItem(int type, std::string comment): + mImage(0), mComment(comment), mName(""), mX(-1), mY(-1) +{ + setType(type); +} + +MapItem::MapItem(int type, std::string comment, int x, int y): + mImage(0), mComment(comment), mName(""), mX(x), mY(y) +{ + setType(type); +} + +MapItem::~MapItem() +{ + if (mImage) + mImage->decRef(); +} + +void MapItem::setType(int type) +{ + std::string name = ""; + mType = type; + if (mImage) + mImage->decRef(); + + switch (type) + { + case ARROW_UP: + name = "graphics/sprites/arrow_up.gif"; + break; + case ARROW_DOWN: + name = "graphics/sprites/arrow_down.gif"; + break; + case ARROW_LEFT: + name = "graphics/sprites/arrow_left.gif"; + break; + case ARROW_RIGHT: + name = "graphics/sprites/arrow_right.gif"; + break; + default: + break; + } + + if (name != "") + { + ResourceManager *resman = ResourceManager::getInstance(); + mImage = resman->getImage(name); + } + else + { + mImage = 0; + } +} + +void MapItem::setPos(int x, int y) +{ + mX = x; + mY = y; +} + +void MapItem::draw(Graphics *graphics, int x, int y, int dx, int dy) +{ + if (mImage) + graphics->drawImage(mImage, x, y); + + switch(mType) + { + case ROAD: + case CROSS: + graphics->setColor(userPalette->getColorWithAlpha( + UserPalette::ROAD_POINT)); + graphics->fillRectangle(gcn::Rectangle(x + dx / 3, y + dy / 3, + dx / 3, dy / 3)); + break; + case HOME: + { + graphics->setColor(userPalette->getColorWithAlpha( + UserPalette::HOME_PLACE)); + graphics->fillRectangle(gcn::Rectangle( + x, y, + dx, dy)); + graphics->setColor(userPalette->getColorWithAlpha( + UserPalette::HOME_PLACE_BORDER)); + graphics->drawRectangle(gcn::Rectangle( + x, y, + dx, dy)); + break; + } + default: + break; + } + if (!mName.empty() && mType != PORTAL && mType != EMPTY) + { + gcn::Font *font = gui->getFont(); + if (font) + { + graphics->setColor(userPalette->getColor(UserPalette::BEING)); + font->drawString(graphics, mName, x, y); + } + } +} + |