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authorAndrei Karas <akaras@inbox.ru>2012-08-31 23:42:43 +0300
committerAndrei Karas <akaras@inbox.ru>2012-09-01 18:47:54 +0300
commited3410d7eb61593a2235ddba97ce257c85e405a6 (patch)
tree565c93ff291f70749cda2f59a4cc6fcd015ff203 /src/localplayer.h
parent386dac2875f4a5ad4a534c403338db3b26239a68 (diff)
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Add const to more classes.
Diffstat (limited to 'src/localplayer.h')
-rw-r--r--src/localplayer.h138
1 files changed, 75 insertions, 63 deletions
diff --git a/src/localplayer.h b/src/localplayer.h
index b9e012d45..da8dd02cd 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -73,7 +73,7 @@ class LocalPlayer : public Being, public ActorSpriteListener,
/**
* Constructor.
*/
- LocalPlayer(int id = 65535, int subtype = 0);
+ LocalPlayer(const int id = 65535, const int subtype = 0);
/**
* Destructor.
@@ -90,7 +90,7 @@ class LocalPlayer : public Being, public ActorSpriteListener,
* Compute the next pathnode location when walking using keyboard.
* used by nextTile().
*/
- Position getNextWalkPosition(unsigned char dir);
+ Position getNextWalkPosition(unsigned char dir) const;
/**
* Adds a new tile to the path when walking.
@@ -106,17 +106,17 @@ class LocalPlayer : public Being, public ActorSpriteListener,
/**
* Check the player has permission to invite users to specific guild
*/
- bool checkInviteRights(const std::string &guildName);
+ bool checkInviteRights(const std::string &guildName) const;
/**
* Invite a player to join guild
*/
- void inviteToGuild(Being *being);
+ void inviteToGuild(Being *const being);
// void clearInventory();
// void setInvItem(int index, int id, int amount);
- bool pickUp(FloorItem *item);
+ bool pickUp(FloorItem *const item);
/**
* Called when an ActorSprite has been destroyed.
@@ -127,22 +127,22 @@ class LocalPlayer : public Being, public ActorSpriteListener,
/**
* Gets the attack range.
*/
- int getAttackRange();
+ int getAttackRange() const;
int getAttackRange2();
- void attack(Being *target = nullptr, bool keep = false,
- bool dontChangeEquipment = false);
+ void attack(Being *const target = nullptr, const bool keep = false,
+ const bool dontChangeEquipment = false);
- void attack2(Being *target = nullptr, bool keep = false,
- bool dontChangeEquipment = false);
+ void attack2(Being *const target = nullptr, const bool keep = false,
+ const bool dontChangeEquipment = false);
- void setGMLevel(int level);
+ void setGMLevel(const int level);
int getGMLevel() const
{ return mGMLevel; }
- void stopAttack(bool keepAttack = false);
+ void stopAttack(const bool keepAttack = false);
void untarget();
@@ -155,7 +155,7 @@ class LocalPlayer : public Being, public ActorSpriteListener,
/**
* Sets the target being of the player.
*/
- void setTarget(Being *target);
+ void setTarget(Being *const target);
/**
* Sets a new destination for this being to walk to.
@@ -165,7 +165,7 @@ class LocalPlayer : public Being, public ActorSpriteListener,
/**
* Sets a new direction to keep walking in.
*/
- void setWalkingDir(unsigned char dir);
+ void setWalkingDir(const unsigned char dir);
/**
* Gets the walking direction
@@ -176,29 +176,32 @@ class LocalPlayer : public Being, public ActorSpriteListener,
/**
* Sets going to being to attack
*/
- void setGotoTarget(Being *target);
+ void setGotoTarget(Being *const target);
/**
* Returns whether the target is in range to attack
*/
- bool withinAttackRange(Being *target, bool fixDistance = false,
- int addRange = 0);
+ bool withinAttackRange(const Being *const target,
+ const bool fixDistance = false,
+ const int addRange = 0);
/**
* Stops the player dead in his tracks
*/
- void stopWalking(bool sendToServer = true);
+ void stopWalking(const bool sendToServer = true);
+
+ bool toggleSit() const;
- bool toggleSit();
bool updateSit();
- bool emote(uint8_t emotion);
+
+ bool emote(const uint8_t emotion) const;
/**
* Shows item pickup notifications.
*/
- void pickedUp(const ItemInfo &itemInfo, int amount,
- unsigned char color, int floorItemId,
- unsigned char fail);
+ void pickedUp(const ItemInfo &itemInfo, const int amount,
+ const unsigned char color, const int floorItemId,
+ const unsigned char fail);
int getLevel() const;
@@ -220,7 +223,7 @@ class LocalPlayer : public Being, public ActorSpriteListener,
int getInvertDirection() const
{ return mInvertDirection; }
- void setInvertDirection(int n)
+ void setInvertDirection(const int n)
{ mInvertDirection = n; }
void invertDirection();
@@ -256,14 +259,14 @@ class LocalPlayer : public Being, public ActorSpriteListener,
int getQuickDropCounter() const
{ return mQuickDropCounter; }
- void setQuickDropCounter(int n);
+ void setQuickDropCounter(const int n);
void changeQuickDropCounter();
int getMoveState() const
{ return mMoveState; }
- void setMoveState(int n)
+ void setMoveState(const int n)
{ mMoveState = n; }
void switchMagicAttack();
@@ -295,7 +298,7 @@ class LocalPlayer : public Being, public ActorSpriteListener,
void specialMove(unsigned char direction);
- void moveByDirection(unsigned char dir);
+ void moveByDirection(const unsigned char dir);
bool pickUpItems(int pickUpType = 0);
@@ -303,21 +306,23 @@ class LocalPlayer : public Being, public ActorSpriteListener,
void crazyMove();
- void moveTo(int x, int y);
+ void moveTo(const int x, const int y);
- void move(int dX, int dY);
+ void move(const int dX, const int dY);
void moveToTarget(int dist = -1);
void moveToHome();
- void debugMsg(std::string str);
+ void debugMsg(std::string str) const;
// int getSkillLv(int id);
- bool isReachable(int x, int y, int maxCost = 0) const;
+ bool isReachable(const int x, const int y,
+ const int maxCost = 0) const;
- bool isReachable(Being *being, int maxCost = 0) const;
+ bool isReachable(Being *const being,
+ const int maxCost = 0);
void setHome();
@@ -337,50 +342,53 @@ class LocalPlayer : public Being, public ActorSpriteListener,
bool getPseudoAway() const
{ return mPseudoAwayMode; }
- void setHalfAway(bool n)
+ void setHalfAway(const bool n)
{ mInactive = n; }
bool getHalfAway() const
{ return mInactive; }
- void afkRespond(ChatTab *tab, const std::string &nick);
+ void afkRespond(ChatTab *const tab, const std::string &nick);
- bool navigateTo(int x, int y);
+ bool navigateTo(const int x, const int y);
- void navigateTo(Being *being);
+ void navigateTo(const Being *const being);
void navigateClean();
- void imitateEmote(Being* being, unsigned char emote);
+ void imitateEmote(const Being *const being, const unsigned char emote);
- void imitateAction(Being *being, Being::Action action);
+ void imitateAction(const Being *const being,
+ const Being::Action action);
- void imitateDirection(Being *being, unsigned char dir);
+ void imitateDirection(const Being *const being,
+ const unsigned char dir);
- void imitateOutfit(Being *player, int sprite = -1);
+ void imitateOutfit(Being *const player, const int sprite = -1) const;
- void followMoveTo(Being *being, int x, int y);
+ void followMoveTo(const Being *const being, const int x, const int y);
- void followMoveTo(Being *being, int x1, int y1, int x2, int y2);
+ void followMoveTo(const Being *const being, const int x1, const int y1,
+ const int x2, const int y2);
bool allowAction();
- bool allowMove();
+ bool allowMove() const;
- void setRealPos(int x, int y);
+ void setRealPos(const int x, const int y);
bool isServerBuggy() const
{ return mIsServerBuggy; }
- void fixPos(int maxDist = 1);
+ void fixPos(const int maxDist = 1);
/**
* Sets the map the being is on
*/
- void setMap(Map *map);
+ void setMap(Map *const map);
void addMessageToQueue(const std::string &message,
- int color = UserPalette::EXP_INFO);
+ const int color = UserPalette::EXP_INFO);
/**
* Called when a option (set with config.addListener()) is changed
@@ -402,7 +410,7 @@ class LocalPlayer : public Being, public ActorSpriteListener,
/**
* setting the next destination of the following, in case of warp
*/
- void setNextDest(int x, int y);
+ void setNextDest(const int x, const int y);
int getNextDestX() const
@@ -440,7 +448,7 @@ class LocalPlayer : public Being, public ActorSpriteListener,
* Tells the engine whether to check
* if the Player Name is to be displayed.
*/
- void setCheckNameSetting(bool checked)
+ void setCheckNameSetting(const bool checked)
{ mUpdateName = checked; }
/**
@@ -454,16 +462,16 @@ class LocalPlayer : public Being, public ActorSpriteListener,
void updateNavigateList();
- int getPathLength(Being* being);
+ int getPathLength(const Being *const being);
- void targetMoved();
+ void targetMoved() const;
void setLastHitFrom(std::string n)
{ mLastHitFrom = n; }
void waitFor(std::string nick);
- void checkNewName(Being *being);
+ void checkNewName(Being *const being);
void resetYellowBar();
@@ -475,9 +483,9 @@ class LocalPlayer : public Being, public ActorSpriteListener,
void stopAdvert();
- bool checAttackPermissions(Being *target);
+ bool checAttackPermissions(const Being *const target) const;
- void updateStatus();
+ void updateStatus() const;
std::string getInvertDirectionString();
@@ -515,20 +523,24 @@ class LocalPlayer : public Being, public ActorSpriteListener,
/** Whether or not the name settings have changed */
bool mUpdateName;
- virtual void handleStatusEffect(StatusEffect *effect, int effectId);
+ virtual void handleStatusEffect(StatusEffect *const effect,
+ const int effectId);
- void startWalking(unsigned char dir);
+ void startWalking(const unsigned char dir);
- void changeEquipmentBeforeAttack(Being* target);
+ void changeEquipmentBeforeAttack(const Being *const target) const;
- void tryMagic(std::string spell, int baseMagic,
- int schoolMagic, int mana);
+ void tryMagic(const std::string &spell, const int baseMagic,
+ const int schoolMagic, const int mana) const;
- const char *getVarItem(const char **arr, unsigned index, unsigned sz);
+ const char *getVarItem(const char **const arr, const unsigned index,
+ const unsigned sz) const;
- void changeMode(unsigned *var, unsigned limit, const char *conf,
- std::string (LocalPlayer::*func)(), unsigned def = 0,
- bool save = true);
+ void changeMode(unsigned *const var, const unsigned limit,
+ const char *const conf,
+ std::string (LocalPlayer::*const func)(),
+ const unsigned def = 0,
+ const bool save = true);
void crazyMove1();
void crazyMove2();