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authorAndrei Karas <akaras@inbox.ru>2011-01-08 05:35:20 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-08 05:35:20 +0200
commit871fb6eee49c142be78315cc97c1c8e29daf7d61 (patch)
tree30d2570ad862817d278e88edda9e4c6028d3c85a /src/localplayer.cpp
parentef7f53e43ce4306080efae3b86443a6016a3e66a (diff)
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Add support for drawing new slots as sprites.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index edff2ce67..207e71bf5 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -3344,6 +3344,7 @@ void LocalPlayer::imitateOutfit(Being *player, int sprite)
if (mImitationMode == 1 && !player_imitated.empty()
&& player->getName() == player_imitated)
{
+// logger->log("have equip %d", sprite);
// std::string filename = ItemDB::get(
// player->getId()).getSprite(mGender);
// logger->log("LocalPlayer::imitateOutfit sprite: " + toString(sprite));
@@ -3383,7 +3384,7 @@ void LocalPlayer::imitateOutfit(Being *player, int sprite)
}
else
{
-// logger->log("have unequip");
+// logger->log("have unequip %d", sprite);
int equipmentSlot = Net::getInventoryHandler()
->convertFromServerSlot(sprite);