diff options
author | Andrei Karas <akaras@inbox.ru> | 2011-06-04 22:08:04 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2011-06-04 22:08:04 +0300 |
commit | a865b10749df829ef46a14e244bc88ac52bc10b4 (patch) | |
tree | 244f283ab8ba6cfcc9683eafe51be7a9d7bbabbe /src/localplayer.cpp | |
parent | 9b3e13d4246930f0aa4dfb86e735466032d283dd (diff) | |
download | mv-a865b10749df829ef46a14e244bc88ac52bc10b4.tar.gz mv-a865b10749df829ef46a14e244bc88ac52bc10b4.tar.bz2 mv-a865b10749df829ef46a14e244bc88ac52bc10b4.tar.xz mv-a865b10749df829ef46a14e244bc88ac52bc10b4.zip |
Add colors support for drops panel.
Delete search item function without colors support.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index fc0e17a6f..93c27c0e7 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -1896,16 +1896,16 @@ void LocalPlayer::changeEquipmentBeforeAttack(Being* target) if (allowSword) { //finding sword - item = PlayerInfo::getInventory()->findItem(571); + item = PlayerInfo::getInventory()->findItem(571, 1); if (!item) - item = PlayerInfo::getInventory()->findItem(570); + item = PlayerInfo::getInventory()->findItem(570, 1); if (!item) - item = PlayerInfo::getInventory()->findItem(579); + item = PlayerInfo::getInventory()->findItem(579, 1); if (!item) - item = PlayerInfo::getInventory()->findItem(536); + item = PlayerInfo::getInventory()->findItem(536, 1); //no swords if (!item) @@ -1921,9 +1921,9 @@ void LocalPlayer::changeEquipmentBeforeAttack(Being* target) if (mAttackWeaponType == 3) { //finding shield - item = PlayerInfo::getInventory()->findItem(601); + item = PlayerInfo::getInventory()->findItem(601, 1); if (!item) - item = PlayerInfo::getInventory()->findItem(602); + item = PlayerInfo::getInventory()->findItem(602, 1); if (item && !item->isEquipped()) { Net::getInventoryHandler()->equipItem(item); @@ -1935,10 +1935,10 @@ void LocalPlayer::changeEquipmentBeforeAttack(Being* target) else { //finding bow - item = PlayerInfo::getInventory()->findItem(545); + item = PlayerInfo::getInventory()->findItem(545, 1); if (!item) - item = PlayerInfo::getInventory()->findItem(530); + item = PlayerInfo::getInventory()->findItem(530, 1); //no bow if (!item) |