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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/itemshortcut.cpp | |
download | mv-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.gz mv-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.bz2 mv-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.xz mv-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.zip |
Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/itemshortcut.cpp')
-rw-r--r-- | src/itemshortcut.cpp | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/src/itemshortcut.cpp b/src/itemshortcut.cpp new file mode 100644 index 000000000..bef6ba5e2 --- /dev/null +++ b/src/itemshortcut.cpp @@ -0,0 +1,155 @@ +/* + * The Mana Client + * Copyright (C) 2007-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "configuration.h" +#include "inventory.h" +#include "item.h" +#include "itemshortcut.h" +#include "localplayer.h" +#include "playerinfo.h" +#include "spellmanager.h" + +#include "net/inventoryhandler.h" +#include "net/net.h" + +#include "utils/stringutils.h" + +ItemShortcut *itemShortcut[SHORTCUT_TABS]; + +ItemShortcut::ItemShortcut(int number): + mItemSelected(-1), + mNumber(number) +{ + load(); +} + +ItemShortcut::~ItemShortcut() +{ + logger->log1("ItemShortcut::~ItemShortcut"); +} + +void ItemShortcut::load(bool oldConfig) +{ + std::string name; + Configuration *cfg; + if (oldConfig) + cfg = &config; + else + cfg = &serverConfig; + + if (mNumber) + name = "shortcut" + toString(mNumber) + "_"; + else + name = "shortcut"; + for (int i = 0; i < SHORTCUT_ITEMS; i++) + { + int itemId = (int) cfg->getValue(name + toString(i), -1); + + mItems[i] = itemId; + } +} + +void ItemShortcut::save() +{ + std::string name; + if (mNumber) + name = "shortcut" + toString(mNumber) + "_"; + else + name = "shortcut"; + + logger->log("save %s", name.c_str()); + + for (int i = 0; i < SHORTCUT_ITEMS; i++) + { + const int itemId = mItems[i] ? mItems[i] : -1; + serverConfig.setValue(name + toString(i), itemId); + } +} + +void ItemShortcut::useItem(int index) +{ + if (!PlayerInfo::getInventory()) + return; + + int itemId = mItems[index]; + if (itemId >= 0) + { + if (itemId < SPELL_MIN_ID) + { + Item *item = PlayerInfo::getInventory()->findItem(itemId); + if (item && item->getQuantity()) + { + if (item->isEquipment()) + { + if (item->isEquipped()) + Net::getInventoryHandler()->unequipItem(item); + else + Net::getInventoryHandler()->equipItem(item); + } + else + { + Net::getInventoryHandler()->useItem(item); + } + } + } + else if (spellManager) + { + spellManager->useItem(itemId); + } + } +} + +void ItemShortcut::equipItem(int index) +{ + if (!PlayerInfo::getInventory()) + return; + + if (mItems[index]) + { + Item *item = PlayerInfo::getInventory()->findItem(mItems[index]); + if (item && item->getQuantity()) + { + if (item->isEquipment()) + { + if (!item->isEquipped()) + Net::getInventoryHandler()->equipItem(item); + } + } + } +} +void ItemShortcut::unequipItem(int index) +{ + if (!PlayerInfo::getInventory()) + return; + + if (mItems[index]) + { + Item *item = PlayerInfo::getInventory()->findItem(mItems[index]); + if (item && item->getQuantity()) + { + if (item->isEquipment()) + { + if (item->isEquipped()) + Net::getInventoryHandler()->unequipItem(item); + } + } + } +} |