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author | Andrei Karas <akaras@inbox.ru> | 2012-04-08 21:20:49 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-04-08 21:20:49 +0300 |
commit | 6b18411ee5855acdbce2e0ab5dd508cb07b04706 (patch) | |
tree | 7eee355a1dfa9f2262d45a34954e611e5bd17a9a /src/inputmanager.h | |
parent | bb258f09a0b50f6382be2ff36637191a8b103c3f (diff) | |
download | mv-6b18411ee5855acdbce2e0ab5dd508cb07b04706.tar.gz mv-6b18411ee5855acdbce2e0ab5dd508cb07b04706.tar.bz2 mv-6b18411ee5855acdbce2e0ab5dd508cb07b04706.tar.xz mv-6b18411ee5855acdbce2e0ab5dd508cb07b04706.zip |
Allow assign keys before connecting to game.
Diffstat (limited to 'src/inputmanager.h')
-rw-r--r-- | src/inputmanager.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/inputmanager.h b/src/inputmanager.h index 0efe2d85e..0c78e1e09 100644 --- a/src/inputmanager.h +++ b/src/inputmanager.h @@ -139,6 +139,8 @@ class InputManager bool invokeKey(const KeyData *key, int keyNum, int mask); + bool handleAssignKey(const SDL_Event &event); + protected: Setup_Keyboard *mSetupKey; /**< Reference to setup window */ |