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author | Andrei Karas <akaras@inbox.ru> | 2012-03-24 04:26:57 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-03-26 21:45:24 +0300 |
commit | 36e5d21fe06709ba4d12a8619af07b86a676cf8c (patch) | |
tree | a9209e16e6f31cd74047f86ef1e642f467e128e2 /src/inputmanager.cpp | |
parent | 0921a130f0241a17ffcedf92d602808e18f1614b (diff) | |
download | mv-36e5d21fe06709ba4d12a8619af07b86a676cf8c.tar.gz mv-36e5d21fe06709ba4d12a8619af07b86a676cf8c.tar.bz2 mv-36e5d21fe06709ba4d12a8619af07b86a676cf8c.tar.xz mv-36e5d21fe06709ba4d12a8619af07b86a676cf8c.zip |
Redesign input handling.
Diffstat (limited to 'src/inputmanager.cpp')
-rw-r--r-- | src/inputmanager.cpp | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/src/inputmanager.cpp b/src/inputmanager.cpp new file mode 100644 index 000000000..46a2265c6 --- /dev/null +++ b/src/inputmanager.cpp @@ -0,0 +1,95 @@ +/* + * The ManaPlus Client + * Copyright (C) 2012 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "inputmanager.h" + +#include "game.h" +#include "keyboardconfig.h" +#include "localplayer.h" + +#include "gui/chatwindow.h" +#include "gui/gui.h" +#include "gui/inventorywindow.h" +#include "gui/npcdialog.h" +#include "gui/setup.h" + +#include <guichan/focushandler.hpp> + +#include "debug.h" + +InputManager inputManager; + +InputManager::InputManager() +{ +} + +bool InputManager::handleKeyEvent(SDL_Event &event) +{ + return keyboard.triggerAction(event); +} + +int InputManager::getInputConditionMask() +{ + int mask = 1; + if (keyboard.isEnabled()) + mask += COND_ENABLED; + if ((!chatWindow || !chatWindow->isInputFocused()) && + !NpcDialog::isAnyInputFocused() && + !InventoryWindow::isAnyInputFocused()) + { + mask += COND_NOINPUT; + } + + if (!player_node || !player_node->getAway()) + mask += COND_NOAWAY; + + if (!setupWindow || !setupWindow->isVisible()) + mask += COND_NOSETUP; + + if (Game::instance()->getValidSpeed()) + mask += COND_VALIDSPEED; + + if (!gui->getFocusHandler()->getModalFocused()) + mask += COND_NOMODAL; + + NpcDialog *dialog = NpcDialog::getActive(); + if (!dialog || !dialog->isTextInputFocused()) + mask += COND_NONPCINPUT; + + if (!player_node || !player_node->getDisableGameModifiers()) + mask += COND_EMODS; + + if (!keyboard.isActionActive(keyboard.KEY_TARGET) + && !keyboard.isActionActive(keyboard.KEY_UNTARGET)) + { + mask += COND_NOTARGET; + } + return mask; +} + +bool InputManager::checkKey(KeyFunction *key, int mask) +{ +// logger->log("mask=%d, condition=%d", mask, key->condition); + if (!key || (key->condition & mask) != key->condition) + return false; + + return (key->modKeyIndex == KeyboardConfig::KEY_NO_VALUE + || keyboard.isActionActive(key->modKeyIndex)); +} |