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authorAndrei Karas <akaras@inbox.ru>2014-05-18 17:57:37 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-18 17:57:37 +0300
commit515ce6c1413b5e3da131f3e4997abdc39c003a2c (patch)
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Move inputconditions into separate file.
Diffstat (limited to 'src/input/inputcondition.h')
-rw-r--r--src/input/inputcondition.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/src/input/inputcondition.h b/src/input/inputcondition.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2012-2014 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef INPUT_INPUTCONDITION_H
+#define INPUT_INPUTCONDITION_H
+
+namespace InputCondition
+{
+ enum Type
+ {
+ DEFAULT = 1, // default condition
+ ENABLED = 2, // keyboard must be enabled
+ NOINPUT = 4, // input items must be unfocused
+ NOAWAY = 8, // player not in away mode
+ NOSETUP = 16, // setup window is hidde
+ VALIDSPEED = 32, // valid speed
+ NOMODAL = 64, // modal windows inactive
+ NONPCINPUT = 128, // npc input field inactive
+ EMODS = 256, // game modifiers enabled
+ NOTARGET = 512, // no target/untarget keys
+ // pressed
+ NOFOLLOW = 1024, // follow mode disabled
+ INGAME = 2048, // game must be started
+ NOBUYSELL = 4096, // no active buy or sell dialogs
+ NONPCDIALOG = 8192, // no active npc dialog or
+ // dialog almost closed
+ NOTALKING = 16384, // player have no opened
+ // dialogs what prevent moving
+ SHORTCUT = 2 + 4 + 16 + 512 + 2048, // flags for shortcut keys
+ SHORTCUT0 = 2 + 4 + 16 + 512, // flags for shortcut keys
+ GAME = 2 + 4 + 8 + 16 + 64 + 2048, // main game key
+ GAME2 = 2 + 8 + 16 + 64 + 2048,
+ ARROWKEYS = 2 + 8 + 16 + 64 + 2048 + 4096 + 16384
+ };
+} // namespace InputCondition
+
+#endif // INPUT_INPUTCONDITION_H