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author | Andrei Karas <akaras@inbox.ru> | 2016-12-15 21:34:03 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-12-15 21:34:03 +0300 |
commit | 1a934c4064abc2675fe199ff906dd08e6fcc0a85 (patch) | |
tree | a3a1ac84c8dd6e3af92c3320e1d14e4739fa2fba /src/gui | |
parent | 8b162cba1ae30c00cb875b24fe12e4d60307ba55 (diff) | |
download | mv-1a934c4064abc2675fe199ff906dd08e6fcc0a85.tar.gz mv-1a934c4064abc2675fe199ff906dd08e6fcc0a85.tar.bz2 mv-1a934c4064abc2675fe199ff906dd08e6fcc0a85.tar.xz mv-1a934c4064abc2675fe199ff906dd08e6fcc0a85.zip |
Fix skill level menu selection in rectangular skill tabs.
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/widgets/skillrectanglelistbox.h | 19 |
1 files changed, 15 insertions, 4 deletions
diff --git a/src/gui/widgets/skillrectanglelistbox.h b/src/gui/widgets/skillrectanglelistbox.h index 584e2208c..6d65912ed 100644 --- a/src/gui/widgets/skillrectanglelistbox.h +++ b/src/gui/widgets/skillrectanglelistbox.h @@ -333,11 +333,22 @@ class SkillRectangleListBox final : public Widget, model->getSkillAt(mSelected) == skill) { skillPopup->hide(); - if (button == MouseButton::LEFT && - event.getX() > - getWidth() - mPadding - skill->skillLevelWidth) + + const int x = skill->x * mBoxWidth + mPadding; + const int y = skill->y * mBoxHeight + mPadding; + Font *const font = getFont(); + const int height = font->getHeight(); + const int eventX = event.getX(); + const int eventY = event.getY() - mTextYOffset; + if (button == MouseButton::LEFT) { - popupMenu->showSkillLevelPopup(skill); + if (eventX >= x + mTextXOffset && + eventX <= x + mBoxWidth - mTextXOffset && + eventY >= y && + eventY <= y + height) + { + popupMenu->showSkillLevelPopup(skill); + } } else if (button == MouseButton::RIGHT) { |