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authorAndrei Karas <akaras@inbox.ru>2013-05-22 14:32:49 +0300
committerAndrei Karas <akaras@inbox.ru>2013-05-22 14:32:49 +0300
commit2609823ca60f2f7531033ca557de6ce37d00f97e (patch)
treef565368d2ee164b4e9f985d3a8e70a7f6993ba8d /src/gui
parent0d09f7657fd66febe1866a38e19a29f5eda1cdbe (diff)
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improve statuspopup.
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/statuspopup.cpp196
-rw-r--r--src/gui/statuspopup.h20
2 files changed, 70 insertions, 146 deletions
diff --git a/src/gui/statuspopup.cpp b/src/gui/statuspopup.cpp
index d8234b81a..b00184a52 100644
--- a/src/gui/statuspopup.cpp
+++ b/src/gui/statuspopup.cpp
@@ -39,88 +39,45 @@
#include "debug.h"
+#define addLabel(num) \
+ { \
+ Label *const label = mLabels[num]; \
+ label->setPosition(0, y); \
+ label->setForegroundColorAll(getThemeColor(Theme::POPUP), \
+ getThemeColor(Theme::POPUP_OUTLINE)); \
+ add(label); \
+ y += fontHeight; \
+ }
+
StatusPopup::StatusPopup() :
- Popup("StatusPopup", "statuspopup.xml"),
- mMoveType(new Label(this)),
- mCrazyMoveType(new Label(this)),
- mMoveToTargetType(new Label(this)),
- mFollowMode(new Label(this)),
- mAttackType(new Label(this)),
- mAttackWeaponType(new Label(this)),
- mDropCounter(new Label(this)),
- mPickUpType(new Label(this)),
- mMapType(new Label(this)),
- mMagicAttackType(new Label(this)),
- mPvpAttackType(new Label(this)),
- mDisableGameModifiers(new Label(this)),
- mImitationMode(new Label(this)),
- mAwayMode(new Label(this)),
- mCameraMode(new Label(this))
+ Popup("StatusPopup", "statuspopup.xml")
{
const int fontHeight = getFont()->getHeight();
- mMoveType->setPosition(0, 0);
- mCrazyMoveType->setPosition(0, fontHeight);
- mMoveToTargetType->setPosition(0, 2 * fontHeight);
- mFollowMode->setPosition(0, 3 * fontHeight);
- mAttackWeaponType->setPosition(0, 4 + 4 * fontHeight);
- mAttackType->setPosition(0, 4 + 5 * fontHeight);
- mMagicAttackType->setPosition(0, 4 + 6 * fontHeight);
- mPvpAttackType->setPosition(0, 4 + 7 * fontHeight);
- mDropCounter->setPosition(0, 8 + 8 * fontHeight);
- mPickUpType->setPosition(0, 8 + 9 * fontHeight);
- mMapType->setPosition(0, 12 + 10 * fontHeight);
- mImitationMode->setPosition(0, 16 + 11 * fontHeight);
- mAwayMode->setPosition(0, 16 + 12 * fontHeight);
- mCameraMode->setPosition(0, 16 + 13 * fontHeight);
- mDisableGameModifiers->setPosition(0, 20 + 14 * fontHeight);
-
- mMoveType->setForegroundColorAll(getThemeColor(Theme::POPUP),
- getThemeColor(Theme::POPUP_OUTLINE));
- mCrazyMoveType->setForegroundColorAll(getThemeColor(Theme::POPUP),
- getThemeColor(Theme::POPUP_OUTLINE));
- mMoveToTargetType->setForegroundColorAll(getThemeColor(Theme::POPUP),
- getThemeColor(Theme::POPUP_OUTLINE));
- mFollowMode->setForegroundColorAll(getThemeColor(Theme::POPUP),
- getThemeColor(Theme::POPUP_OUTLINE));
- mAttackWeaponType->setForegroundColorAll(getThemeColor(Theme::POPUP),
- getThemeColor(Theme::POPUP_OUTLINE));
- mAttackType->setForegroundColorAll(getThemeColor(Theme::POPUP),
- getThemeColor(Theme::POPUP_OUTLINE));
- mMagicAttackType->setForegroundColorAll(getThemeColor(Theme::POPUP),
- getThemeColor(Theme::POPUP_OUTLINE));
- mPvpAttackType->setForegroundColorAll(getThemeColor(Theme::POPUP),
- getThemeColor(Theme::POPUP_OUTLINE));
- mDropCounter->setForegroundColorAll(getThemeColor(Theme::POPUP),
- getThemeColor(Theme::POPUP_OUTLINE));
- mPickUpType->setForegroundColorAll(getThemeColor(Theme::POPUP),
- getThemeColor(Theme::POPUP_OUTLINE));
- mMapType->setForegroundColorAll(getThemeColor(Theme::POPUP),
- getThemeColor(Theme::POPUP_OUTLINE));
- mImitationMode->setForegroundColorAll(getThemeColor(Theme::POPUP),
- getThemeColor(Theme::POPUP_OUTLINE));
- mAwayMode->setForegroundColorAll(getThemeColor(Theme::POPUP),
- getThemeColor(Theme::POPUP_OUTLINE));
- mCameraMode->setForegroundColorAll(getThemeColor(Theme::POPUP),
- getThemeColor(Theme::POPUP_OUTLINE));
- mDisableGameModifiers->setForegroundColorAll(getThemeColor(Theme::POPUP),
- getThemeColor(Theme::POPUP_OUTLINE));
-
- add(mMoveType);
- add(mCrazyMoveType);
- add(mMoveToTargetType);
- add(mFollowMode);
- add(mAttackWeaponType);
- add(mAttackType);
- add(mDropCounter);
- add(mPickUpType);
- add(mMapType);
- add(mMagicAttackType);
- add(mPvpAttackType);
- add(mDisableGameModifiers);
- add(mImitationMode);
- add(mAwayMode);
- add(mCameraMode);
+ for (int f = 0; f < STATUSPOPUP_NUM_LABELS; f ++)
+ mLabels[f] = new Label(this);
+ int y = 0;
+
+ addLabel(0);
+ addLabel(1);
+ addLabel(2);
+ addLabel(3);
+ y += 4;
+ addLabel(4);
+ addLabel(5);
+ addLabel(9);
+ addLabel(10);
+ y += 4;
+ addLabel(6);
+ addLabel(7);
+ y += 4;
+ addLabel(8);
+ y += 4;
+ addLabel(12);
+ addLabel(13);
+ addLabel(14);
+ y += 4;
+ addLabel(11);
}
StatusPopup::~StatusPopup()
@@ -131,42 +88,20 @@ void StatusPopup::update()
{
updateLabels();
- int maxWidth = mMoveType->getWidth();
-
- if (mCrazyMoveType->getWidth() > maxWidth)
- maxWidth = mCrazyMoveType->getWidth();
- if (mMoveToTargetType->getWidth() > maxWidth)
- maxWidth = mMoveToTargetType->getWidth();
- if (mFollowMode->getWidth() > maxWidth)
- maxWidth = mFollowMode->getWidth();
- if (mAttackWeaponType->getWidth() > maxWidth)
- maxWidth = mAttackWeaponType->getWidth();
- if (mAttackType->getWidth() > maxWidth)
- maxWidth = mAttackType->getWidth();
- if (mDropCounter->getWidth() > maxWidth)
- maxWidth = mDropCounter->getWidth();
- if (mPickUpType->getWidth() > maxWidth)
- maxWidth = mPickUpType->getWidth();
- if (mMapType->getWidth() > maxWidth)
- maxWidth = mMapType->getWidth();
- if (mMagicAttackType->getWidth() > maxWidth)
- maxWidth = mMagicAttackType->getWidth();
- if (mPvpAttackType->getWidth() > maxWidth)
- maxWidth = mPvpAttackType->getWidth();
- if (mDisableGameModifiers->getWidth() > maxWidth)
- maxWidth = mDisableGameModifiers->getWidth();
- if (mImitationMode->getWidth() > maxWidth)
- maxWidth = mImitationMode->getWidth();
- if (mAwayMode->getWidth() > maxWidth)
- maxWidth = mAwayMode->getWidth();
- if (mCameraMode->getWidth() > maxWidth)
- maxWidth = mCameraMode->getWidth();
-
- maxWidth += 2 * getPadding();
- setWidth(maxWidth);
+ int maxWidth = mLabels[0]->getWidth();
+
+ for (int f = 0; f < STATUSPOPUP_NUM_LABELS; f ++)
+ {
+ const int width = mLabels[f]->getWidth();
+ if (width > maxWidth)
+ maxWidth = width;
+ }
- setHeight(mDisableGameModifiers->getY()
- + mDisableGameModifiers->getHeight() + 2 * getPadding());
+ const int pad2 = 2 * mPadding;
+ maxWidth += pad2;
+ setWidth(maxWidth);
+ setHeight(mLabels[11]->getY()
+ + mLabels[11]->getHeight() + pad2);
}
void StatusPopup::view(const int x, const int y)
@@ -188,10 +123,11 @@ void StatusPopup::view(const int x, const int y)
requestMoveToTop();
}
-void StatusPopup::setLabelText(Label *const label,
+void StatusPopup::setLabelText(const int num,
const std::string &text,
const Input::KeyAction key) const
{
+ Label *const label = mLabels[num];
label->setCaption(strprintf("%s %s", text.c_str(),
inputManager.getKeyValueString(static_cast<int>(key)).c_str()));
label->adjustSize();
@@ -202,34 +138,34 @@ void StatusPopup::updateLabels()
if (!player_node || !viewport)
return;
- setLabelText(mMoveType, player_node->getInvertDirectionString(),
+ setLabelText(0, player_node->getInvertDirectionString(),
Input::KEY_INVERT_DIRECTION);
- setLabelText(mCrazyMoveType, player_node->getCrazyMoveTypeString(),
+ setLabelText(1, player_node->getCrazyMoveTypeString(),
Input::KEY_CHANGE_CRAZY_MOVES_TYPE);
- setLabelText(mMoveToTargetType, player_node->getMoveToTargetTypeString(),
+ setLabelText(2, player_node->getMoveToTargetTypeString(),
Input::KEY_CHANGE_MOVE_TO_TARGET);
- setLabelText(mFollowMode, player_node->getFollowModeString(),
+ setLabelText(3, player_node->getFollowModeString(),
Input::KEY_CHANGE_FOLLOW_MODE);
- setLabelText(mAttackWeaponType, player_node->getAttackWeaponTypeString(),
+ setLabelText(4, player_node->getAttackWeaponTypeString(),
Input::KEY_CHANGE_ATTACK_WEAPON_TYPE);
- setLabelText(mAttackType, player_node->getAttackTypeString(),
+ setLabelText(5, player_node->getAttackTypeString(),
Input::KEY_CHANGE_ATTACK_TYPE);
- setLabelText(mDropCounter, player_node->getQuickDropCounterString(),
+ setLabelText(6, player_node->getQuickDropCounterString(),
Input::KEY_SWITCH_QUICK_DROP);
- setLabelText(mPickUpType, player_node->getPickUpTypeString(),
+ setLabelText(7, player_node->getPickUpTypeString(),
Input::KEY_CHANGE_PICKUP_TYPE);
- setLabelText(mMapType, player_node->getDebugPathString(),
+ setLabelText(8, player_node->getDebugPathString(),
Input::KEY_PATHFIND);
- setLabelText(mMagicAttackType, player_node->getMagicAttackString(),
+ setLabelText(9, player_node->getMagicAttackString(),
Input::KEY_SWITCH_MAGIC_ATTACK);
- setLabelText(mPvpAttackType, player_node->getPvpAttackString(),
+ setLabelText(10, player_node->getPvpAttackString(),
Input::KEY_SWITCH_PVP_ATTACK);
- setLabelText(mImitationMode, player_node->getImitationModeString(),
+ setLabelText(11, player_node->getGameModifiersString(),
+ Input::KEY_DISABLE_GAME_MODIFIERS);
+ setLabelText(12, player_node->getImitationModeString(),
Input::KEY_CHANGE_IMITATION_MODE);
- setLabelText(mAwayMode, player_node->getAwayModeString(),
+ setLabelText(13, player_node->getAwayModeString(),
Input::KEY_AWAY);
- setLabelText(mCameraMode, player_node->getCameraModeString(),
+ setLabelText(14, player_node->getCameraModeString(),
Input::KEY_CAMERA);
- setLabelText(mDisableGameModifiers, player_node->getGameModifiersString(),
- Input::KEY_DISABLE_GAME_MODIFIERS);
}
diff --git a/src/gui/statuspopup.h b/src/gui/statuspopup.h
index 0dd0f4486..eff1b15c0 100644
--- a/src/gui/statuspopup.h
+++ b/src/gui/statuspopup.h
@@ -35,6 +35,8 @@
class Label;
class TextBox;
+const int STATUSPOPUP_NUM_LABELS = 15;
+
/**
* A popup that displays information about an item.
*/
@@ -63,24 +65,10 @@ class StatusPopup final : public Popup
private:
void updateLabels();
- void setLabelText(Label *const label, const std::string &text,
+ void setLabelText(const int num, const std::string &text,
const Input::KeyAction key) const;
- Label *mMoveType;
- Label *mCrazyMoveType;
- Label *mMoveToTargetType;
- Label *mFollowMode;
- Label *mAttackType;
- Label *mAttackWeaponType;
- Label *mDropCounter;
- Label *mPickUpType;
- Label *mMapType;
- Label *mMagicAttackType;
- Label *mPvpAttackType;
- Label *mDisableGameModifiers;
- Label *mImitationMode;
- Label *mAwayMode;
- Label *mCameraMode;
+ Label *mLabels[STATUSPOPUP_NUM_LABELS];
};
#endif // StatusPopup_H