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author | Andrei Karas <akaras@inbox.ru> | 2011-12-08 21:50:36 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-12-08 21:50:36 +0300 |
commit | 4a4d6bd39b88933f5db4b632b28e1444062ad25a (patch) | |
tree | 1035ec196f0c1c09c4db8ac519357148c747fa09 /src/gui | |
parent | 3e7208efe20dfdb5578718c2762ee196f73f8168 (diff) | |
download | mv-4a4d6bd39b88933f5db4b632b28e1444062ad25a.tar.gz mv-4a4d6bd39b88933f5db4b632b28e1444062ad25a.tar.bz2 mv-4a4d6bd39b88933f5db4b632b28e1444062ad25a.tar.xz mv-4a4d6bd39b88933f5db4b632b28e1444062ad25a.zip |
Add variables for any chat text/commands.
<PLAYER> - target or nearest player nick.
<MONSTER> - target or nearest monster name.
<PEOPLE> - comma separated list of visible players (except self).
<PARTY> - all party members (except self).
Example usage:
type in chat: hello <PEOPLE>.
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/chatwindow.cpp | 5 | ||||
-rw-r--r-- | src/gui/widgets/chattab.cpp | 3 |
2 files changed, 8 insertions, 0 deletions
diff --git a/src/gui/chatwindow.cpp b/src/gui/chatwindow.cpp index 33c24e9c7..84d61cf65 100644 --- a/src/gui/chatwindow.cpp +++ b/src/gui/chatwindow.cpp @@ -24,6 +24,7 @@ #include "actorspritemanager.h" #include "client.h" +#include "commandhandler.h" #include "configuration.h" #include "guild.h" #include "keyboardconfig.h" @@ -305,6 +306,10 @@ void ChatWindow::fillCommands() mCommands.push_back("/serverunignoreall"); mCommands.push_back("/dumpg"); mCommands.push_back("/pseudoaway "); + mCommands.push_back("<PLAYER>"); + mCommands.push_back("<MONSTER>"); + mCommands.push_back("<PEOPLE>"); + mCommands.push_back("<PARTY>"); } void ChatWindow::loadGMCommands() diff --git a/src/gui/widgets/chattab.cpp b/src/gui/widgets/chattab.cpp index 72af1b0b8..c2db20574 100644 --- a/src/gui/widgets/chattab.cpp +++ b/src/gui/widgets/chattab.cpp @@ -349,6 +349,9 @@ void ChatTab::chatInput(const std::string &message) start = msg.find('[', start + 1); } + if (commandHandler) + commandHandler->replaceVars(msg); + // Prepare ordinary message if (msg[0] != '/') handleInput(msg); |